More letters about buildings and food - April
13th, 2001 - Zak McClendon
Disclaimer: The opinions expressed within this column are those of
the participants and the moderator, and do not necessarily reflect
those of the GIA. There is coarse language and potentially offensive
material afoot. I refuse to put a break-dancing monkey alarm clock
in the column. Don't say that I didn't warn you.
It seems Chris's impassioned plea for satirical letters yesterday
was a smashing success. However, circumstances have kept our esteemed
DA from his column today, so he's hoarding them all until Monday.
The remaining letters have found their way to me, but unfortunately
the chance to make fun of Chris doesn't seem to have left many "normal"
letters for the column. But let's not think of DA today as short,
but rather super-deformed in that classic, adorable style we all know and love!
Actually, if I had more forethought, I would have written a giant
header to complete the image, but that's why I don't do this everyday.
Meta-petitional |
Zak,
I read with great interest Nich's letter about petitions in
yesterday's DA. He's absolutely right; this wanton petition
abuse must be stopped. I've gone ahead and created a petition
asking gaming websites to stop providing coverage to these worthless
petitions. I think everyone should sign it to show their support
of stamping out petitions!
You can sign the petition here: http://www.petitiononline.com/nogame/petition.html
Thanks!
- Andrew
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What do you get when you cross a free and easy to use petition making
system with an extended dead time in gaming news? A
lot of
useless petitions,
and a lot of fluff stories covering them. I, for one, salute your
brave stand. In fact, I think this is important enough to warrant
some news coverage. Let's hope FGN is reading DA tonight.
A minefield called...Xenogears |
Dear Chris,
I've been meaning to write thegia a letter about this for
a while. Does thegia have anything against Xenogears? I often
read that this game is flawed? Flawed for being a game that
makes you think, and keeps you playing to find out what'll happen
next(first time anyway). I've got a problem with the letters
that focus their criticism soley on the anime and the voice
acting. The anime is top notch and helps build the suspense
and mystery surrounding Fei. Oh, and the second disc contains
the best narrative ever in an rpg. Thought the fighting may
be sparse, loose ends are tied up with intersting dialogue.
Basically, I think some readers, not all, have joined in with
some of the GIA staffers failure to truly recognize this gem.
Play the whole game twice and you'll appreciate the time the
developers put in to make this masterpiece. (By the way, thegia
walkthru archive says fei is an average fighter, and you only
use him because you have to?, c'mon)
P.S. Despite my comments you guys still do a fine job!
XenoWaveE
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To finally set this matter to rest: The GIA does not hate Xenogears.
I queried our server several times about it and it reported that it
was still trying to get to the top of Babel Tower. This may explain
why the page has been loading up so slowly over the last week or so.
As for the staff, yes, there are a few who hate the game. Deeply.
There are also some (this column's regular host among them) who love
it. I think both sides recognize the game's many flaws -- and it does
have its flaws. The anime may be great, but it's also horribly dubbed
and all but disappears after the first few hours. The story itself
may be great, but it suffers from awful pacing. No game is perfect,
but whether its bad points overwhelm the good for you is a matter
of personal preference.
I still think the game is worth playing to see for yourself, but
if we started requiring staffers to play the game twice before allowing
them to form an opinion we'd never get any work done around here.
Are you a bad enough dude
to save the colony? |
Yo Chris,
This may be too late, but oh well. My thoughts on ZOE: It's
a cool as hell game, but too short and it needs an ending. Flying
around in a super-detailed robot with massive potential for
destruction is always a good thing. Add in a superb battle system
and you've got a winner. Versus mode is an even bigger plus-
just yesterday at a cookout, tons of people wanted to play it,
and most caught on to the controls in a couple minutes.
But the bad stuff: Konami never has been known for good stories,
I think, and they don't fail to live up to expectations here.
Yes, Leo does have the most annoying voice ever. And I think
you can replace his speech about fighting with Fei's from XG
without a problem. I just saw both scenes, so I can say this
for sure. I think it would've been better if Konami hadn't even
tried to make a story. Remember Contra? Aliens are invading,
so kill them. That would work here just as well. BAHRAM is invading,
so kill them.
Worst of all though, has to be the ending. Talk about leaving
you hanging- that's a bunch of crap. They have no (non-monetary)
reason for not finishing this game. They must have most of the
models they need to finish it done already, so what's the big
deal? They want to add more story? Whatever.
I guess I can finish this way-too-long thing with some technical
comments. I personally think it's pretty damn sweet to shoot
a powered-up shot down a dark street and see all the houses
get lit up in its wake. And there's the fluid or whatever in
the OFs themselves, which is pretty cool. Sound-wise, the music
is pretty good too, especially if you play some of the versus
arenas.
So what am I saying? Good game, but they should've finished
it to make it great. Blah.
Nation
|
Some of the staff were just discussing this point a few days ago.
ZOE would have been as good, or arguably better, a game if the plot
had simply been "Our space princess has been kidnapped, fight
your way through the evil mechs and save her." ZOE's major problem
is there's a major disjunction between the story and the gameplay.
It's hard to get enthused about carefully avoiding property damage
when blowing up buildings is one of the coolest things in the game.
All the melodrama and heavy-handed themes managed to work well in
MGS because they made a good match with the stealthy gameplay. ZOE,
on the other hand, is a straightforward action game and I think most
players would have been happier with another 10-20 missions and a
little less story.
Best. Ending. Ever. (ZOE
spoilers) |
Given all the bashing of Z.O.E.'s ending in the last column,
I feel that I must respond. I found it to be one of the best
game endings I've seen in quite some time.
I don't know, maybe I'm just a sucker for the unusual, but
playing a game from the standpoint of someone who's obviously
not the main character in the plot arc was a great experience.
Sure, Leo was an obnoxious little brat (though that seems to
be standard for unreasonably gifted adolescent mecha pilots
who have their homes destroyed), but that only made his marginalization
in the ending that much more delicious. And it _was_ a marginalization.
The last several events in the game do nothing if not show exactly
how trivial the characters and events so far had been. We find
out that this kid can wipe out a bunch of automated drone mecha
and a few deranged covert ops types. (Did those battles remind
anyone else so strongly of fights against Megaman bosses?) We
even get some emotional tripe, why-do-I-exist, oh-it-must-be-to-protect-my-girl
standard stuff, but then, after finally having Leo steel himself
to do true battle with the enemy, we find out how totally outclassed
he is against _sane_ pilots in comparable suits. Then, after
a narrow escape the 'main character' finds out that Jehuty's
true purpose is an impressive-sounding destruction of a major
enemy's headquarters through suicide, but more importantly,
finds out he's not going to play a role in it. Now that the
good guy side has used Leo to get out of a sticky situation,
they can thank him, have a sentimental moment, and then drop
him off somewhere and move on to the _real_ battle.
I've never played a game that got across the feeling of playing
only a small part in an unknown larger conflict so well as ZOE's
last section did. Up until Celvice got shot, I was as nauseated
by the plot as everyone else who has submitted letters on the
subject, but from there on out, things just got so refreshing.
And seeing that brat Leo get put in his place was just fabulous.
(Truth be told, the rest of the plot became much more bearable
once I decided that I was role-playing ADA - now why couldn't
that AI have been sardonic?)
~TheHunter, who cheered when his fears of Leo rescuing Viola
at the last second went unrealized
|
That's an interesting take on what many thought was a immensely
unsatisfying ending, but there's one small hitch. Presumably, there
will be a ZOE sequel. Leo will grow to a central figure
in the battle against, um, whoever and eventually will come back and
kick Anubis' shiny metal ass. It's really no different from that first
time you face the villain in most RPGs and the heroes get soundly
beaten -- it just happens to come at the end in this instance.
All of this is implied in the game itself. As Chris was saying yesterday,
the game only gives you the first bit of the character arc from zero
to hero. ZOE may have done a wonderful job making you feel as though
you were playing a small part in a larger conflict, but it accomplished
it by cutting the story before it was complete.
It's not like we said Frogger
2 was better than Shenmue, or something |
Zak
Common sense tells me: don't argue with the wisdom of people
who live in a geosynchronous satellite. Thus, in accordance
with their respective reviews at the GIA, I have traded in my
copy of ZOE for an apparently superior Pokemon Stadium 2. I
suggest everyone else do likewise because it is quite evident
from their complaints that Leo's character renders ZOE completely
unplayable.
Ryn
|
Comparing numerical scores on two games from vastly different genres
is always going to lead to some bizarre conclusions. PokéSta 2 is
a Pokémon battle arena and compendium of info on the series, while
ZOE is an action game clumsily wedded to poorly written, badly acted, and
truncated story. Is PokéSta 2 a better game? Yes, in the sense that
it accomplishes what it's trying to do much more effectively. Is ZOE
"rendered completely unplayable" by its faults? Far from
it, and a score of 3 reflects that.
But, more importantly, are they at all comparable? Not really. If
someone asked me if they should play ZOE and I told them, "It's
average -- Go play PokéSta 2." They'd probably seek sane advice
elsewhere.
But, say, Skies of Arcadia versus FF IX. Now there's an argument.
The secret connection between
Metal Gear Solid and My Little Pony |
You know, I went out and rented Grandia 2 the other day (and
beat it, not that it was a short game! I just that I pumped
it through my veins for 32 hours straight...) and I started
thinking about the voice actors. I KNOW that was Leonardo's/MGS's
Master Mitchell's voice, but there was someone else that sounded
familiar... I scanned through the credits and saw the voice
for Roan was none other then B. J. Ward. I couldn't believe
it, and here's why!
B. J. Ward did a stand-up comic opera routine where she'd poke fun at
various operatic arias and what not. I saw this show, and during the aria
from Carmen, she hopped down to the front row, and comically flirted with a
few lucky guests. In other words, she hopped down on my lap, fluffed my
hair and kissed my cheek, all while singing. She even tossed me the rose
from the performance! Well, this is not digression, because the topic of my
rant is how CRAZY the voice actor community is. You see, B. J. Ward here is
also the voice of Betty Rubble, Roan, Scarlet from the GI Joe Cartoon, and
TON'S more.
In fact, the whole cast of Grandia 2 are voice actor whores!
Look at the stats and see for yourself!
That site btw, is a tool
I found on my quest for inane trivial facts. Use it to drive
yourself crazy, like I just did! Crazy, but hell, I was kissed
by the mouth of Betty Rubble! Who's Crazy now? Huh?
smart blue
|
Forget Betty Rubble -- you got to spend some quality time with the
voice of Allura from Voltron! As quality voice acting becomes more
common in games, I expect more of these odd coincidences to keep popping
up. (Familiar voices, that is, not your 80s cartoon lap dance fantasy.)
For example, Michael Bell, the actor for Raziel in Soul Reaver, is
the voice behind everything from Grouchy Smurf to a half dozen characters
in G.I. Joe.
This sort of resume isn't a rarity, either. With a fairly small pool
of people and a short turnaround time of projects, the voice acting
biz is full of people who have dozens of familiar roles to their credit.
Hopefully, more games will start employing them. As Soul Reaver showed,
Blowtorch can do a damn fine vampire.
And, yes, Psycho
Mantis really did work on an episode of The New "My Little
Pony" Tales.
Closing comments:
Chris will be back on Monday, but for the weekend we have, once again,
the inevitable Drew Cosner for
your letter writing pleasure. By way of a topic: With few announced
RPGs for the PS2, GameCube and Xbox, it looks like most of our RPG
fix for the foreseeable future will be coming from the last generation.
Games like Tales of Eternia, Arc the Lad, Dragon Quest VII, and Hoshigami
are still on their way -- but is there still a market for low-tech
games an all but dead platform? Enix, Atlus, and others certainly
think so -- tell Drew what you
think.
- Zak McClendon, who always wondered why Starscream and Cobra Commander
sounded the same
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