All the world's a stage - March 12th, 2000 - Fritz Fraundorf
Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not neccessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. Don't blame me - I voted for Cthulhu. Don't say we didn't warn you.
Dubbyle Agynte: A Comedye in Two Acts
A play by Lord Avon
Performed by the Gaming Intelligence Theatre Company
ACT ONE: RELIGION IN GAMES.
[Enter FRITZ and several LETTER WRITERS.]
Accuracy shmaccuracy |
Actually, my main problem with religion in games is that 90% of it is Christian. Seriously. No Muslims, no Sikhs or Hindus, not even any convincing Wicca. Occasionally, some Shinto-style stuff, but that's about it. And there never are any conflicting religions in games - or when there are, they're always cross-compatible (ie they don't totally deny the other's truth) and one always turns out to be evil. Mind you, I'm still waiting for a decent Crusades-type RPG, so what do I know?
In fact, a strategy RPG set in a fairly historically accurate Crusades would totally rock...how come we never see any historically accurate RPGs? The closest we have is Brave Fencer Musashi, and I seriously doubt slimes ravaged the countryside in Shogunate Japan...
Ciaran Conliffe
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Can't argue with you there, although I can think of a few exceptions. (Shiva/Siva is a Hindu god, as just about every Final Fantasy fan knows by now, and Miang's last name Hawwa is the Islamic name for Eve.)
As for your second request, I think historically accurate RPGs are going to remain a minority as long as any RPG without peppy young adventurers and magic spells (but only magic spells that take fewer than three seconds to animate, mind you)is beaten down for "selling out."
And look what I can do with these M&Ms! |
Sorry, sorry. From now on, I'll try to read to the end of the column before sending anything in. Well, since I've still only read half, guess that's not bloody likely. But, here. My second letter. As far as religion in videogames/anime goes; this keeps coming up and I have to say that people might not get so upset if they considered a couple fo things. Where Xenogears is concerned, well, I did kinda think the story was crap and also a total pastiche, BUT the "religion" I thought to be more a blend of Buddhist overtones and simple Great Brother (or was that Big Brother? hehe) paranoia. How many people here have heard of the saying "meet the Buddha and then kill the Buddha," although it was not meant to be taken literally, I think. Well, the other thing I wanted to say was that religion doesn't get NEARLY as shoddy a treatment as science. I know this after only half a year of university science courses (which I just ended for good), which shows an amazingly cavalier view towards research in the gaming industry, though of course nothing so bad as Hollow Man.
machka drek
was gona site examples, such as an explanation of what a "genome" actually is, but it's naptime. Lates.
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Excellent point, and one I'm surprised that no one addressed earlier (at least too knowledge). Science gets an even worse rap than religion in the gaming world -- I couldn't even begin to count the number of RPGs in which some ancient civilization collapsed because (gasp!) their technology became too advanced. Or the number in which robots randomly decided to overthrow humanity, just 'cause. In the immortal words of Mr. Leonhart, "...whatever."
And, as you point out, there's also the shaky science incorporated in an equal number of games (e.g. flying to the moon by speeding up a ramp in FF VIII). My personal pet peeve: World maps that wrap around both north-south and east-west. This would be possible if the world was donut-shaped, but many RPG worlds are shown to be sphere-shaped. Spheres do not wrap around on both axes. (Does flying north from Canada put you in Antarctica? No.) The worst offender in this category has got to be Skies of Arcadia, in which one of your party members specifically states that because the world is a sphere, it must wrap around both north-south and east-west. You're wrong, bucko.
There's also the fact that most RPG planets are so small that they wouldn't come close to the Earth-like gravitational effects that they all seem to display. But we can't get too nit-picky.
A Terminal Interface Weapon by any other name... |
Dear Frtiz-y (can i call you that?) First off let me say that you did a much better job in that one day than Chris has done in his 1 or so year(s). Just thought I'd compliment you on a job well done.
Oh as for topic. The commercials are...interesting. I'd just like to know the point. Are you really making money off of it? And if so how? I just don't see how it can be done. But I am just a lowly peon.
And for religions in games, I don't see what the big hooplah is all about. Why is it that people complain so much? There is a ton of religous mockery in movies as well but you don't hear about that too often. Though it can be argued that because the japannese don't practice Christianity. But I as a "westerner" am fine and dandy with it. (Ok so I'm not really a practicing Catholic but hey, you can't be picky). I say just play the game for entertainment. It's almost kinda cool how they slightly mock religion.
Again good job.
Milks
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Nope, we're not actually making any money off the commercials.
I could take some humorous potshot at you for misinterpreting our goofy commercial introduction, but you brought up a great point in your next paragraph. While I wouldn't necessarily say that mocking religion is cool, I think you're correct in stating that references to Western religious in games is blown out of proportion. Game developers love to throw in references to any classical source they can get their hands on. This has been going on since at Bahamut's appearance in the first Final Fantasy (or earlier), and it's only attracted flameage lately because developers have turned towards sources with which Western audiences are most intimate.
After all, most of the game references to non-religious sources are equally fruity. Valkyrie Profile's mangling of Norse mythology far outstrips whatever liberties Xenogears might take with the Bible, and Rosencrantz and Guildenstern the Vagrant Story characters have no connection to their Shakespearen equivalents. (There are, of course, exceptions. As preposterous as its "religious" elements are, Xenogears' depiction of various psychological troubles and Freudian elements was actually quite believable in my opinion, and I've always found the Megami Tensei series to be pretty faithful in its depiction of various mythological entities.) But that doesn't keep from them from fun games. While one might wish the developers had done a little more research sometimes, mythological and other references still tend to be more interesting than wacky RPG names like "Cardinal Beltshumeltz" and "Lavitz Slambert."
Oh, and you may not call me Frtiz-y. Go sit in the corner while I tell your mother what you've done.
[Exeunt all but FRITZ.]
INTERMISSION.
EAT A BAG OF HELL! |
Fritz, once your tenure as guest-host is over I think Googleshng should take your place.
GAHAHAHAHAHAHAHAHAHAHAHA!
Yeah.
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I'm not sure whether this was supposed to be an insult to me, an insult to Googleshng, an insult to both of us, or just a completely random off-topic remark. On the off chance that this was indeed directed towards me, I must defend my honor by offering this stunning retort:
Yeah and what!!! I'll spark you in you left cheek then throw you out a window!!! AND WHAT!!! Whahahahahahahahahaha!!!
The above insult was brought to you an actual Gamefaqs.com message board post. No, really.
Chu-Chu's maidenly pure heart is only for chu! |
For some reason, when I clicked your "Click here for hot Chu-Chu lovin'" link, my email window popped up. I'm just reporting the problem so that at a later date and time it can be fixed.
-NLG, no it's not true; I can't set people on fire, or at least it's not anymore...
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Sorry. The correct link can be found here.
Post-ironic hubris |
Bravo to the GIA for hitting the nail on the head with the Shadow of Destiny review. It really does play like a game that is one mark below brilliance.
The scary thing, though, is how you start to think of destiny afterwards. If I had beaten the game the first time, obtaining the "E" ending, I would have labeled the game as having "another confusing story". But instead, I got the D ending, which is far more profound, and actually makes a bootload of sense.
I just hope nobody is going to offer me a digipad in the next few days. Dying over and over again sounds like a drag.
Richard "KZ" Knight
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Having not played Shadow of Destiny, I'm unfortunately unable to say much here, so I've turned to TheSpark.com's Paper Generator to create some psuedo-insightful commentary:
To start, in Shadow Of Destiny's prologue we find Konami at its most commercial. But even this section can still prove invaluable to the Canadian reader. Consider: "It was a terrible week in France." (Konami 90) Salt in the wounds of peer pressure. For the German community there can be no other conclusion. Captain Maxwell is a far from marginal character; in fact, it is through him that many of Konami's 18th century influences show through.
Continuing with this rationale, Shadow Of Destiny cannot be fully understood without examination of the Constructivist school. In the twelfth chapter the reader is presented with a paradox: though the characters seem unable to escape farce, they are simultaneously half-baked and moving. This is obviously why Master Sawyer is such a pandering character.
Finally, Shadow Of Destiny is, like all of Konami's great works, a quest for peer pressure. Shadow Of Destiny is not so much satire per se as it is Konami's most heart-felt critique of life. Mr. Crane's famously possibly brainless attitude throughout the book is often blamed; the casual critic typically misses this point.
Zak sends his thanks for the compliment, by the way.
ACT TWO: FINAL FANTASY X.
[Enter LETTER WRITERS.]
The J-Pop Singer |
I'm going to go out on a limb here, and instead of expounding on why I think FFX is just going to bloody suck, I'm going to show a little optimism. I think it has the makings to be the best FF yet, and until I see otherwise I'm going to assume that it will be.
Firstly, I'm very pleased to see the return of Tetsuya Nomura as character designer; FFIX was a lot of fun, but there were a lot of times I found it hard to take those four-foot-fighters very seriously.
The one continuous world thing could prove to be interesting. Several of the Ultima games have utilized that kind of treatment -- though admittedly with mixed results. One problem with that system could be transportation. I don't want to be wandering around lost on the overworld more than a get to play the game. But I think they're clever enough to figure out how to deal with that.
It would be neat to see some interactive terrain during the battles -- say there was a tree in the way of your spell, or a chasm between you and your enemies. I've always thought that some more integration of tactics-style games into traditional RPGs is well overdo.
Finally, as for the voice acting, I think it's just inevitable. Films would be silly if we hadn't bridged the gap between silent films and "talkies." It may take a while before all the bugs are worked out, but we'll get there. I'm going to trust Square to deal with it appropriately. FF is their baby afterall.
El Cactuar!
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This letter contained most of the general sentiment on Final Fantasy X: The game is looking good overall, voice acting is an inevitable addition, and the continuous world map is still a bit of an enigma.
Personally, I'm still skeptical that Square is going to be able to pull off a completely continuous world. While the towns are probably manageable, I just can't see entire dungeons being built into a world map -- especially since the party tends to warp around from location to location a lot in FF games instead of travelling everywhere.
legend of dragoon is a sweat ass game |
Hey Fritz!
I'm not even going to dignify your transparent attempt to generate mail by that Xenogears rant with any type of response (oops, I just did), so let me talk about something else instead.
But first, let me shower praise on you for your completely brilliant Name Game Contest, and let me ask you for more. So there.
As for FFX, well, I think it's really to early to say anything about it, except for the obligatory "too bad about the random battles and fixed camera view, but I'm still excited about it anyway". Let me wonder about one thing, though : if there is no world map, and much of the planet is covered by water, will you spend lots of time staring at the horizon for a glimpse of land in your chosen ship-like vehicle, or what?
Sir Farren, wondering why, if you hate the mistreatment of DQVII so much, you don't use your time here to give some counterpoints?
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If FF X's world is going to be mostly water, I'd guess Square's got something in mind to compensate. Perhaps you'll pick up a flying vehicle earlier on, or you'll have some improved navigation. (The last two FFs have included airship auto-pilot as an undocumented feature -- just click on a dot on the map screen.) The hunt for the undersea research lab in VIII was bad enough; I don't think anyone would want to see a game where you had to spend hours flying around looking for towns and dungeons. (Wait, I played that game -- it was called Skies of Arcadia!)
As for DQ VII: While I'm reluctant to bring up the DQ debate again, my feeling is that a lot of the antagonism towards the game stems from its Japanese sales success. DQ VII was regularly mocked for its frequent delays, and while there's no harm in that, a lot of English-speaking games wrote the whole game off as a joke as a result. When DQ VII finally hit Japan and became the best-selling PSX game ever there, a lot of would-be experts found themselves caught their pants down and tried to dismiss DQ VII's success as a fluke.
As far as I'm concerned, Final Fantasy and Dragon Quest are both outstanding RPG series, and the existence of both is a good thing. It's time the FF and DQ fans put aside their petty differences and teamed up to steal the Legend of Dragoon fans' lunch money.
*insert "Tidus" pun here* |
Fritz,
My only thought on FFX thus far is that Tidus looks like shit. He better
not talk very much. X5's bosses had, for the most part, a bit more development
to them, though this was easily outweighed by the fact that they were all very,
very weak. Finally, in response to Zen's letter, what must you be smoking to
consider Malak's resurrection a *good* thing? What sort of cruel god would send
him back to you?
-The Neocount of Merentha, still wishing the sun would just go away and
leave him alone.
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Tidus certainly has a unique sense of fashion, but I have a feeling he'll
grow on us. People have griped about the appearance of the characters of every
FF since VII, but by the time the game actually rolls around, they end up
likable to the majority of gamers. Heck, I laughed at Tidus the first time I
saw him, but I'm already getting used to his appearance -- I think he's going
to turn out just fine.
But agreed on the Malak thing.
Closing comments:
[Exeunt LETTER WRITERS. FRITZ uses the play as a decoy to infiltrate the castle and rescue the fair PRINCESS SELPHIE.]
[Exeunt all but SELPHIE. Begin rock guitar solo. Curtain.]
Oh, right, a topic. Think on this: Sidequests and other optional areas have become a staple of RPGs. Are they are an effective way of adding life to the game and encouraging players to explore, or are they too obscure to complete and a drain on plot elements that should have been incorporated into the main storyline? What makes a good sidequest? Or tell me whatever else is on your mind -- I've got some miscellaneous letters left over, so tomorrow's assortment of letters should, overall, be a mixed bag of goodies and tidbits.
- Fritz Fraundorf, key grip
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