Joshua Judges Ruth -
April 2, 2001 - Chris Jones
Disclaimer: The opinions expressed
within this column are those of the participants and the
moderator, and do not necessarily reflect those of the
GIA. There is coarse language and potentially offensive
material afoot.
'kay, that was... interesting...
Don't say we didn't warn you.
ZOE.
Wow. Much better than I expected by a long shot. I'm still getting used
to things, but I haven't had this much fun blowing stuff up since... I
don't even know. But this game makes me remember why giant robots are so
cool, and makes be exceedingly glad I have a PS2 to play it on. And I will
sacrifice a bunch of lesser games in Kojima's name, for he is truly a god.
Onward.
If we lose this
battle, the Earth is doomed! |
Hey Chris,
I'd just like to voice my opinion about the X-Box. I personally see the X-Box
as a threat to the video game industry. Let's face it, if Microsoft gets their
way with the X-Box, just imagine what they could do. They have enough capital
under their belts to do everything neccesary to stay in the video game scene
and take control of it. They could easily drive any video game company into
financial trouble with the same takeover tactics they've used in the past; by
offering things like free games with their system and extremely low game prices.
They are going to put a big crater into the next console race. Let's hope Sony and
Nintendo can somehow keep the pressure on them like a tight lid. It's going to be a
very rough ride for them both if they don't.
What's wrong with having one company having the majority of the market? Simply
a lack of innovation. Just look at the Windows platform. If there's no one breathing
down their necks, what's going to make them come out with a new system every
few years? I certainly don't want to be stuck with an X-Box for the next 10 -
15 years, do you? :)
What's your opinion?
Jigsaw |
My opinion is this: Microsoft has its work cut out for it simply surviving with the X-Box, much less becoming some sort of monolithic bogeyman. For a lot of the reasons AV pointed out yesterday, I think the Box isn't entirely a bad thing, but it's got a whole host of obstacles to get past, the main one being that it quite simply lacks the sole possession of big name developers that you'd need to maintain a stranglehold on the marketplace. Let's also not forget that the last time a console had such dominance was the NES, which is still considered by many to have been a golden age for gaming still unmatched in the present era.
Ok, such people are nuts, but still.
A dark and hungry god arises |
Mr. Jones,
First off I must say that yesterday's satire April Fool's column was just
genius in HTML. Biting things like that are what keeps me and will keep me
coming back to thegia. But I digress, moving on.
I was just thinking today about how everyone was saying last year that the
next console war would be the "Multiplatform" generation and how it would be
completely different than all the others. But, now a quick surveying of the
field makes things look a little different.
XBox seems to be in a little bit of trouble with Konami taking a "wait and
see" approach and Namco flat out not making any games for it yet, they've
not signed some of the bigger (read:required) players out there (although
Tecmo is a good step, they're no Square or Enix). A quick look over the
game list offers up a lot of "PC like games" which wont go over well in
Japan, and not so good in the Americas either, this of course would give
Japanese developers even more pause. And the fact is for the Xbox to become
a true force in the industry they must hit the ground running, any pause
could prove fatal as it's just more time for the PS2 to become more
entrenched or the GC to build up more steam. If a lot of Japanese developers
just "wait and see", they might make up their minds too late for the
Xbox.
Nintendo has yet to make any big 3rd party announcements for the GC. I
realize that they might be "holding their cards close" but still the GC is
only a few months away, and now's the time to start building hype. With
Silent Hill 2, FFX, GT3 and MGS2 plus some surprises no doubt all for the
PS2 Sony should make one killer showing at E3, and Nintendo would have to do
something astounding to go toe to toe with it. Fact is if the big N can't
make a strong 3rd party showing they'll be branded in the same fashion they
were with the N64, of being a "kiddie console". And many developers are no
longer headed in that direction. If the N64 taught us anything it's that,
although helpful, a great 1st and 2nd party development team does not a
console make.
In the end, I fear the next generation console war might end up much like
the last. Sony's got developers to boot and the killer apps are starting to
make their appreances, Nintendo's keeping there mouth shut about 3rd
parties, which says more bad things than good. And although the Xbox had
some major momentum earlier, disappointing showings lately have seem to have
knocked the much needed japanese wind out them for the time being. Truth be
told things might turn out, we might see a multiplatform console generation,
I certainly hope so, but right now the 8-ball says "Outlook not so
good".
Mr. Cruz
Am I the only one who thinks that Dailyradar must be on Microsoft's payroll?
|
Let's remember some stuff here - Microsoft's always a player, in anything they do, and Nintendo's very hungry and very angry. It's true that neither one has an overwhelming lineup of games at the moment, but it was years before the PSX had anything much to get excited about. Both companies will be trying hard to peel developers away from the PS2, and in the meantime Nintendo, at least, has excellent in-house developers to keep it going for a while.
As for the X-Box, let me advance a somewhat controversial theory here. As you say, Microsoft doesn't seem to be offering up much in the way of strongly "Japanese" titles, a few train-sim and mahjong titles aside. And it's traditionally been the case that for a console to be successful, it had to dominate in the Japanese market, which required "Japanese" games. But the US is potentially a much larger market, and over here it's not strongly Japanese-influenced titles that sell like gangbusters, it's wrestling and Tomb Raider and sports games. Not exactly my cuppa, and probably not yours either, but there's no reason a console maker with good enough marketing (Microsoft) shouldn't be able to support itself quite well over here, and slowly integrate itself into all sorts of international markets, including Japan. Combine that with the potential of the X-Box's indie developer program, and we could be at a real watershed moment for gaming.
The gray men |
Dear Chris:
Now I realize that it wasn't you putting up the weekend column, and I realize
that it was April 1st as well. But something about yesterday's column really
bothered me, bothered me enough, in fact, to write this letter.
Since I found the GIA a couple years ago, I've always considered it the single
most well-maintained, well-informed, and professional site on the net. Not
only does it scoop most other sites, but even when it's not first, I can count
on the GIA eventually reporting on every happening in the RPG world.
Others can claim it, but the GIA really is my one-stop information site for RPGs.
I've also visited RPGamer, and anyone else who has knows the difference immediately.
Where the GIA is professional and informative, RPGamer often feels young, inexperienced,
and as if even the maintainers don't really take the site seriously.
All that being said, the April 1st Double Agent column really disappointed me.
The obvious bash of an RPGamer letters column struck me as childish and unnecessary.
Not only that, I lost out on what is usually an engaging letters column for
the sake of petty spite, and that isn't a trade I'd willingly make.
In the end, while the April 1st column was meant to poke fun at the immaturity
present at RPGamer, it did more to highlight the GIA's own childishness. This
disturbs me not only because I lost out on a good column, but because I think
that it costs the GIA some of the reputation for professional journalism that it's
worked so hard to earn. RPGamer can afford to be juvenile because that's how
most people see the site anyway, but the GIA has managed to become something
more than that, and if it's going to hold on to that image, a column such as yesterday's,
even in a part of the site "not representing the opinions of the GIA as a whole," is inappropriate.
Does this mean I'm going to stop reading the GIA? Of course not. It's still
the best site for RPG fandom there has ever been. But in the future, I hope
that the GIA staff will reconsider before printing similar material.
Lord Pendragon
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Funny, you bashed RPGamer far more in your letter than Drew did in all of yesterday's column. I've said it before and I'll say it again: I personally won't say much about RPGamer, because it's just not my place to, but Drew and AK both used to work there, and as such it's completely their prerogative to say what they want. I don't know that Drew's overly fond of RPGamer's style, but his prank was just that - a prank, and not the hate crime you seem to regard it as. We blow off a bit of steam during April Fool's, but I don't think it effects our reputation nearly as much as you think it does. We're essentially a bunch of kids doing what we love and having fun, and that should be reflected in the site just as much as our skill and professionalism. Had RPGamer put up a rival column featuring me as a droning know-nothing given to attacking Dragon Quest at the slightest provocation, that would have been cool too - we each put our own work and philosophies out there, and let the readers choose for themselves. End of story.
I still don't
understand this letter |
Nice April Fool's coverage, as usual. But wouldn't
you know it--the only story that I really wanted to be true was the
only one that wasn't. Wow, you guys really humped my proverbial mom
on that one.
Okay, now before you wonder why I'd want to dance-dance to pop versions of FF
tracks, or where I came up with that despicable metaphor: Super Galdelic Hour.
Perhaps Decoy Octopus, pretending to be the DARPA chief, put it best when he
said the immortal words, "sweet JESUS!" I went to the site and watched the little
promo movie and, dear God, I don't even want to remember.
Now I love all that Japanese quirkiness, and I do the anime thing and avidly
listen to J-pop and whatnot, but Enix has crossed the line. Seeing that video
was like dropping acid before periodically flipping back and forth between episodes
of the Teletubbies, and Baywatch. (Not that I would ever do such a thing.) Those
jiggling, for want of a better term, "girls" made me feel more than a little nauseous.
What if I had lost my lunch all over my autographed Ah! My Goddess T-shirt?!
El Cactuar! (wishing that he really HAD an autographed Ah! My Goddess T-shirt--or had even eaten lunch, for that matter...) |
Dancing games of all sorts are just unholy, that's all I'll say on the matter.
Xenogears is very
important to some people, for some unknown reason |
Chris, I've got something to say about Xenosaga. It's probably not a prequel
to Xenogears. There is VERY little evidence to support this, just two or
three vague Xenogears references and some IGN editor making MAJOR
assumptions. That's all the evidence there is at this point.
It would seem that Xenosaga would be a copyright violation if it were part
of the Xenogears universe. Why would Square let one of its competitors make
a prequel to one of its copyrighted games? Even if many staff members from
Xenogears now work at Monolith Soft, Square still owns the game.
This looks to me like an almost exact paralell to Hoshigami: Ruining Blue
Earth. Staff members from FFT leave Square and make a very similar game to
FFT.
Monolith may be taking it a slight step farther, re-using old references
from Xenogears, trying to make the Xenosaga universe very similar to
Xenogears. About the Zohar reference in the Xenosaga trailer - Zohar is just
taken from mythology, like Shiva and Ifrit. Xenosaga will retain certain
minor names from Xenogears just like the FF series retains minor names from
its previous games. Hell, Xenogears contained lots of re-used names from
Chrono Trigger, and those games aren't set in the same universe.
This is just a classic case of re-using mythological references from other
games. Xenosaga is very likely going to be its own universe and have
similarities to Xenogears, but it is not part of the Xenogears universe.
Perhaps the team is starting with Episode 1 so they can keep making sequels.
A prequel to Xenogears is completely pointless, and would be very hard to
make a captivating story for.
|
I don't know how much can be said about Xenosaga at this point with any certainty, and I don't want to argue the matter right now. I will say that Monolith seems to be pushing this game's resemblance to Xenogears very hard at this point, just barely skirting copyright infringement, and it wouldn't surprise me in the least if Xenosaga was within shouting distance of a proper XG: Episode 1 game.
And that's somewhat depressing. Xenogears, even among those who hate it, is regarded as a title with a lot of really excellent points; where the debate comes in is to what extent those points outweigh the game's numerous faults. But the point is that the people who made Xenogears are good developers, who are likely capable of other stuff that's at least as good, if not far better. In my opinion, they're selling themselves short by selling themselves on the merits of their past work, instead of what they might be able to do starting from scratch.
You'd think we were
wearing white socks and black pants or something |
Dood,
Well, Drew's little stunt at least showed one thing. Those dark brown
floating headers above the individual letters looked better than the red
type we (well, ok, you) have now. The red completely clashes with the color
scheme, and anyone who boldfaces the Times font (especially at that size)
should be strangled. I realize these design choices were chosen by Allan,
the otherwise God of Q&A, so this isn't meant to be a slander against you
(nor was my praise of Allan, you're just super too, Chris), but please
consider changing the tops of the letters, if not to that RPGamer rip off
format than to something more pleasant. At least ditch the red. But if you
adopt that toolbar on the right I'll choke your chicken... wait, that's not
right.
War and Strife,
-Sickpigman
P.S. Oh, and if you ever have that reader suggest-a-topic feature at the
bottom again, nix that god-ugly purple scheme. I realize that it was meant
to differentiate the letter, but go for something that keeps in key with
the site, like the blue you use at the upper right of every page, or
something. I guess this is a criticism, but remember, otherwise you're
SUPER!!! You just need more experience operating your ocular sight vision
color on color comprehensive page palate selection choice gauge. Try to
exercise more taste. Didn't that Quixote character from FFIX teach you
anything about making things with exceptional taste... and ABUNDANCE.
P.P.S. For more naming fun, change VIVI to VOIVOD. If you catch that
reference you're a God... with wheels.
|
I like our current setup - it's largely unobtrusive to the eye, and allows the reader to focus more on the actual content than the format. Besides, I'm so bad at graphic design it's not even funny, so nothing gets changed here under my watch, because I wouldn't be able to tell what's good from what's crap. Even that bizarre purple was just a rotation of the RGB color values of the regular letters, rather than me trying to put together something new from scratch. Thanks for the criticism tho, it's always appreciated.
And sorry man, but I can't keep up with every french-canadian band that
comes across my desk these days.
Closing Comments:
Your topic for tomorrow is this: endings. Have they gotten better or worse as the years have gone by? Do you prefer the super-mega-happy endings of FF2, or the more ambiguous FFT stuff? Where's the line between what you deserve for beating the game, and what you need to make a story interesting? Talk to you tomorrow.
-Chris Jones, just wouldn't want to ride around in a robot's crotch
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