Double Agent
Joshua Judges Ruth - April 2, 2001 - Chris Jones

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not necessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. 'kay, that was... interesting... Don't say we didn't warn you.

ZOE.

Wow. Much better than I expected by a long shot. I'm still getting used to things, but I haven't had this much fun blowing stuff up since... I don't even know. But this game makes me remember why giant robots are so cool, and makes be exceedingly glad I have a PS2 to play it on. And I will sacrifice a bunch of lesser games in Kojima's name, for he is truly a god.

Onward.

If we lose this battle, the Earth is doomed!
Hey Chris,

I'd just like to voice my opinion about the X-Box. I personally see the X-Box as a threat to the video game industry. Let's face it, if Microsoft gets their way with the X-Box, just imagine what they could do. They have enough capital under their belts to do everything neccesary to stay in the video game scene and take control of it. They could easily drive any video game company into financial trouble with the same takeover tactics they've used in the past; by offering things like free games with their system and extremely low game prices. They are going to put a big crater into the next console race. Let's hope Sony and Nintendo can somehow keep the pressure on them like a tight lid. It's going to be a very rough ride for them both if they don't.

What's wrong with having one company having the majority of the market? Simply a lack of innovation. Just look at the Windows platform. If there's no one breathing down their necks, what's going to make them come out with a new system every few years? I certainly don't want to be stuck with an X-Box for the next 10 - 15 years, do you? :)

What's your opinion?

Jigsaw

My opinion is this: Microsoft has its work cut out for it simply surviving with the X-Box, much less becoming some sort of monolithic bogeyman. For a lot of the reasons AV pointed out yesterday, I think the Box isn't entirely a bad thing, but it's got a whole host of obstacles to get past, the main one being that it quite simply lacks the sole possession of big name developers that you'd need to maintain a stranglehold on the marketplace. Let's also not forget that the last time a console had such dominance was the NES, which is still considered by many to have been a golden age for gaming still unmatched in the present era.

Ok, such people are nuts, but still.

A dark and hungry god arises
Mr. Jones,

First off I must say that yesterday's satire April Fool's column was just genius in HTML. Biting things like that are what keeps me and will keep me coming back to thegia. But I digress, moving on.

I was just thinking today about how everyone was saying last year that the next console war would be the "Multiplatform" generation and how it would be completely different than all the others. But, now a quick surveying of the field makes things look a little different.

XBox seems to be in a little bit of trouble with Konami taking a "wait and see" approach and Namco flat out not making any games for it yet, they've not signed some of the bigger (read:required) players out there (although Tecmo is a good step, they're no Square or Enix). A quick look over the game list offers up a lot of "PC like games" which wont go over well in Japan, and not so good in the Americas either, this of course would give Japanese developers even more pause. And the fact is for the Xbox to become a true force in the industry they must hit the ground running, any pause could prove fatal as it's just more time for the PS2 to become more entrenched or the GC to build up more steam. If a lot of Japanese developers just "wait and see", they might make up their minds too late for the Xbox.

Nintendo has yet to make any big 3rd party announcements for the GC. I realize that they might be "holding their cards close" but still the GC is only a few months away, and now's the time to start building hype. With Silent Hill 2, FFX, GT3 and MGS2 plus some surprises no doubt all for the PS2 Sony should make one killer showing at E3, and Nintendo would have to do something astounding to go toe to toe with it. Fact is if the big N can't make a strong 3rd party showing they'll be branded in the same fashion they were with the N64, of being a "kiddie console". And many developers are no longer headed in that direction. If the N64 taught us anything it's that, although helpful, a great 1st and 2nd party development team does not a console make.

In the end, I fear the next generation console war might end up much like the last. Sony's got developers to boot and the killer apps are starting to make their appreances, Nintendo's keeping there mouth shut about 3rd parties, which says more bad things than good. And although the Xbox had some major momentum earlier, disappointing showings lately have seem to have knocked the much needed japanese wind out them for the time being. Truth be told things might turn out, we might see a multiplatform console generation, I certainly hope so, but right now the 8-ball says "Outlook not so good".

Mr. Cruz
Am I the only one who thinks that Dailyradar must be on Microsoft's payroll?

Let's remember some stuff here - Microsoft's always a player, in anything they do, and Nintendo's very hungry and very angry. It's true that neither one has an overwhelming lineup of games at the moment, but it was years before the PSX had anything much to get excited about. Both companies will be trying hard to peel developers away from the PS2, and in the meantime Nintendo, at least, has excellent in-house developers to keep it going for a while.

As for the X-Box, let me advance a somewhat controversial theory here. As you say, Microsoft doesn't seem to be offering up much in the way of strongly "Japanese" titles, a few train-sim and mahjong titles aside. And it's traditionally been the case that for a console to be successful, it had to dominate in the Japanese market, which required "Japanese" games. But the US is potentially a much larger market, and over here it's not strongly Japanese-influenced titles that sell like gangbusters, it's wrestling and Tomb Raider and sports games. Not exactly my cuppa, and probably not yours either, but there's no reason a console maker with good enough marketing (Microsoft) shouldn't be able to support itself quite well over here, and slowly integrate itself into all sorts of international markets, including Japan. Combine that with the potential of the X-Box's indie developer program, and we could be at a real watershed moment for gaming.

The gray men
Dear Chris:

Now I realize that it wasn't you putting up the weekend column, and I realize that it was April 1st as well. But something about yesterday's column really bothered me, bothered me enough, in fact, to write this letter.

Since I found the GIA a couple years ago, I've always considered it the single most well-maintained, well-informed, and professional site on the net. Not only does it scoop most other sites, but even when it's not first, I can count on the GIA eventually reporting on every happening in the RPG world. Others can claim it, but the GIA really is my one-stop information site for RPGs.

I've also visited RPGamer, and anyone else who has knows the difference immediately. Where the GIA is professional and informative, RPGamer often feels young, inexperienced, and as if even the maintainers don't really take the site seriously.

All that being said, the April 1st Double Agent column really disappointed me. The obvious bash of an RPGamer letters column struck me as childish and unnecessary. Not only that, I lost out on what is usually an engaging letters column for the sake of petty spite, and that isn't a trade I'd willingly make.

In the end, while the April 1st column was meant to poke fun at the immaturity present at RPGamer, it did more to highlight the GIA's own childishness. This disturbs me not only because I lost out on a good column, but because I think that it costs the GIA some of the reputation for professional journalism that it's worked so hard to earn. RPGamer can afford to be juvenile because that's how most people see the site anyway, but the GIA has managed to become something more than that, and if it's going to hold on to that image, a column such as yesterday's, even in a part of the site "not representing the opinions of the GIA as a whole," is inappropriate.

Does this mean I'm going to stop reading the GIA? Of course not. It's still the best site for RPG fandom there has ever been. But in the future, I hope that the GIA staff will reconsider before printing similar material.

Lord Pendragon

Funny, you bashed RPGamer far more in your letter than Drew did in all of yesterday's column. I've said it before and I'll say it again: I personally won't say much about RPGamer, because it's just not my place to, but Drew and AK both used to work there, and as such it's completely their prerogative to say what they want. I don't know that Drew's overly fond of RPGamer's style, but his prank was just that - a prank, and not the hate crime you seem to regard it as. We blow off a bit of steam during April Fool's, but I don't think it effects our reputation nearly as much as you think it does. We're essentially a bunch of kids doing what we love and having fun, and that should be reflected in the site just as much as our skill and professionalism. Had RPGamer put up a rival column featuring me as a droning know-nothing given to attacking Dragon Quest at the slightest provocation, that would have been cool too - we each put our own work and philosophies out there, and let the readers choose for themselves. End of story.

I still don't understand this letter
Nice April Fool's coverage, as usual. But wouldn't you know it--the only story that I really wanted to be true was the only one that wasn't. Wow, you guys really humped my proverbial mom on that one.

Okay, now before you wonder why I'd want to dance-dance to pop versions of FF tracks, or where I came up with that despicable metaphor: Super Galdelic Hour. Perhaps Decoy Octopus, pretending to be the DARPA chief, put it best when he said the immortal words, "sweet JESUS!" I went to the site and watched the little promo movie and, dear God, I don't even want to remember.

Now I love all that Japanese quirkiness, and I do the anime thing and avidly listen to J-pop and whatnot, but Enix has crossed the line. Seeing that video was like dropping acid before periodically flipping back and forth between episodes of the Teletubbies, and Baywatch. (Not that I would ever do such a thing.) Those jiggling, for want of a better term, "girls" made me feel more than a little nauseous. What if I had lost my lunch all over my autographed Ah! My Goddess T-shirt?!

El Cactuar!
(wishing that he really HAD an autographed Ah! My Goddess T-shirt--or had even eaten lunch, for that matter...)

Dancing games of all sorts are just unholy, that's all I'll say on the matter.

Xenogears is very important to some people, for some unknown reason
Chris, I've got something to say about Xenosaga. It's probably not a prequel to Xenogears. There is VERY little evidence to support this, just two or three vague Xenogears references and some IGN editor making MAJOR assumptions. That's all the evidence there is at this point.

It would seem that Xenosaga would be a copyright violation if it were part of the Xenogears universe. Why would Square let one of its competitors make a prequel to one of its copyrighted games? Even if many staff members from Xenogears now work at Monolith Soft, Square still owns the game.

This looks to me like an almost exact paralell to Hoshigami: Ruining Blue Earth. Staff members from FFT leave Square and make a very similar game to FFT.

Monolith may be taking it a slight step farther, re-using old references from Xenogears, trying to make the Xenosaga universe very similar to Xenogears. About the Zohar reference in the Xenosaga trailer - Zohar is just taken from mythology, like Shiva and Ifrit. Xenosaga will retain certain minor names from Xenogears just like the FF series retains minor names from its previous games. Hell, Xenogears contained lots of re-used names from Chrono Trigger, and those games aren't set in the same universe.

This is just a classic case of re-using mythological references from other games. Xenosaga is very likely going to be its own universe and have similarities to Xenogears, but it is not part of the Xenogears universe. Perhaps the team is starting with Episode 1 so they can keep making sequels. A prequel to Xenogears is completely pointless, and would be very hard to make a captivating story for.

I don't know how much can be said about Xenosaga at this point with any certainty, and I don't want to argue the matter right now. I will say that Monolith seems to be pushing this game's resemblance to Xenogears very hard at this point, just barely skirting copyright infringement, and it wouldn't surprise me in the least if Xenosaga was within shouting distance of a proper XG: Episode 1 game.

And that's somewhat depressing. Xenogears, even among those who hate it, is regarded as a title with a lot of really excellent points; where the debate comes in is to what extent those points outweigh the game's numerous faults. But the point is that the people who made Xenogears are good developers, who are likely capable of other stuff that's at least as good, if not far better. In my opinion, they're selling themselves short by selling themselves on the merits of their past work, instead of what they might be able to do starting from scratch.

You'd think we were wearing white socks and black pants or something
Dood,

Well, Drew's little stunt at least showed one thing. Those dark brown floating headers above the individual letters looked better than the red type we (well, ok, you) have now. The red completely clashes with the color scheme, and anyone who boldfaces the Times font (especially at that size) should be strangled. I realize these design choices were chosen by Allan, the otherwise God of Q&A, so this isn't meant to be a slander against you (nor was my praise of Allan, you're just super too, Chris), but please consider changing the tops of the letters, if not to that RPGamer rip off format than to something more pleasant. At least ditch the red. But if you adopt that toolbar on the right I'll choke your chicken... wait, that's not right.

War and Strife,

-Sickpigman

P.S. Oh, and if you ever have that reader suggest-a-topic feature at the bottom again, nix that god-ugly purple scheme. I realize that it was meant to differentiate the letter, but go for something that keeps in key with the site, like the blue you use at the upper right of every page, or something. I guess this is a criticism, but remember, otherwise you're SUPER!!! You just need more experience operating your ocular sight vision color on color comprehensive page palate selection choice gauge. Try to exercise more taste. Didn't that Quixote character from FFIX teach you anything about making things with exceptional taste... and ABUNDANCE. P.P.S. For more naming fun, change VIVI to VOIVOD. If you catch that reference you're a God... with wheels.

I like our current setup - it's largely unobtrusive to the eye, and allows the reader to focus more on the actual content than the format. Besides, I'm so bad at graphic design it's not even funny, so nothing gets changed here under my watch, because I wouldn't be able to tell what's good from what's crap. Even that bizarre purple was just a rotation of the RGB color values of the regular letters, rather than me trying to put together something new from scratch. Thanks for the criticism tho, it's always appreciated.

And sorry man, but I can't keep up with every french-canadian band that comes across my desk these days.

Closing Comments:

Your topic for tomorrow is this: endings. Have they gotten better or worse as the years have gone by? Do you prefer the super-mega-happy endings of FF2, or the more ambiguous FFT stuff? Where's the line between what you deserve for beating the game, and what you need to make a story interesting? Talk to you tomorrow.

-Chris Jones, just wouldn't want to ride around in a robot's crotch

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