Six degrees of separation -
March 19, 2001 - Chris Jones
Disclaimer: The opinions expressed
within this column are those of the participants and the
moderator, and do not necessarily reflect those of the
GIA. There is coarse language and potentially offensive
material afoot.
I went nowhere and saw no one this past week. Honest. Anyone who says
otherwise is lying, I swear. Maybe.
Don't say we didn't warn you.
Cosner. Fraundorf. Korossy. McClendon. Bow down before their mad letter
writing skills, and sacrifice something valuable to your preferred deity
that their verbal brilliance was around to cover my lazy ass last week.
Oh, and somebody out there (Expert Gamer, to be precise)
likes us. As well they
should. Thanks for the kind words, magazine dudes.
Onward.
The PS2 burned my CD,
but youth culture killed my dog |
Chris,
In regards to the "my PS2 charred my FFIX disc" letter of Sunday last,
apparently Sony has said that if you set your PS2 vertically without using an
official SONY BRAND VERTICAL STAND (MSRP $14.99 +soul) you run the risk of
chicken fried software.
Which in the case of some PS2 software might be a blessing in disguise.
Chris Kohler
|
I think the fact that the guy in question was running the game for two
days straight likely had more to do with it, and that the above statement is just an
attempt by Sony to sell more vertical stands. But they built the system, I
didn't. Actually, until I myself am a multi-billion dollar company (which won't
happen until Wednesday, at the earliest), you
might do best to ignore my opinions on such matters.
I didn't even know
they had software for that... |
hi, i am starting a gaming website ( i visit yours
everyday, keep up tha good work!!) and i was wondering what you guys
use to upload your news, articles, previews, etc. is it something like
News Pro or something? and like how do you keep track of what you have up
and so fourth, and when to take a news story down, you know? thanks!
--ryan hilton |
Seeing as how I'm almost entirely divorced from the news side of the
site, I'll do what I usually do: give a half-assed answer and hope someone
else steps in to correct any mistakes.
We update the site in good old straight HTML - give us a text editor, a
web browser, and an FTP client and we're happy. As for keeping track of
what's already up, we keep copies of all our old stories in the archives -
really, the only thing that changes is where it's placed on the front index
page, which tends to build up in a stack, with older news stories pushed
further down. There are at least four or five guys every night looking at
what's current, what new info is out, and figuring out what should go up,
Aside from the fact that we're distributed all over the North
American continent, very little about the process would seem confusing to a
newspaper editor from the 1800s.
One man's heaven is
another's hell |
Chris,
Per The Steve's request, I imagined an RPG story penned by Tad Williams.
Then I wept. Freely and at length. On a more positive note, a Tad
Williams-penned RPG could make Xenogears look tightly plotted and focused.
Now if you'll excuse me, I'm going to go rinse my brain out with soap.
- Andrew |
At first I thought this letter was about Walter Jon Williams, and
couldn't figure out what AV was so upset about... and then I realized that
it was about Tad Williams, who's entirely different.
And yes, I did just entirely sidestep that argument, thanks for noticing.
He didn't just write
the game, he authored it |
Even if they don't write the whole script, I think it would turn out great if
they just wrote the scenario and let a competent writer fill in the
rest.
The role given to Terry Pratchett in the two highly enjoyable Discworld
games were variously "Shouting At People" and "Throwing Rocks From Afar" -
i.e. he's as involved as he possibly could be in them. And they were every
bit as fun as reading the Discworld books, with the slight problem of
figuring out unbelievably warped puzzles, but that's why we have FAQs.
8-)
And in a strange twist of fate, Yoshitaka Amano has done some work for Neil
Gaiman's Sandman series (so we've got RPGs, novels, and graphic novels all
come together at once). Neat.
--Cidolfas
|
Two thoughts here - the Discworld games are pretty decent if you're a
Pratchett fan, but they're really more of a throwback to his earlier
style, which tended to emphasize gags a bit more and theme a bit less. A
modern Discworld game, along the lines of something like Carpe Jugulum
or Small Gods *drool* would probably go a long way towards being more the
kind of "authored" game people were discussing.
And I like The Dream Hunters very much, but let's be honest here - it's
fundamentally no better or worse than any other Sandman graphic novel,
just with more intricate art and fewer illustrations.
Ideally, I'd buy the
PS2 signed by Kurt Cobain |
Chris, you're a gamer and from what I've seen your musical tastes are pretty
developed too. That's why I need your advice.
I have a large wad of cash in my greedy little claws, but, alas, I'm on the
horns of a dilemma as how to spend it. I'd like to get a PS2, but there's an
album cover signed by Nirvana staring out at me from Ebay with it's glossy
sheen. And I only have enough money to get one or the other, since said
album cover is 250 bucks.
So.....what would YOU do? That Nirvana signature can't play hi-res games,
but then again the PS2 can't make people *like me* fall to their knees in
awe. Help me!
Negative Creep |
In all honesty, I was never that big a Nirvana fan (ironically because
I couldn't reconcile their anti-pop message with their huge popularity)...
although the spirit of Nirvana, indeed, of all punk, seems more and more
important in these latter days when abominations such as N'Sync walk the
earth.
Er, anyway, it really comes down to how much you like Nirvana, and how
much you see yourself liking them in ten or 20 years. The thing is, the PS2
will be a lot of fun right now, and for three or four years to come, but
beyond that it's pretty much a doorstop. On the other hand, if you really
are a lifelong Nirvana fan, then the album's something that you'll enjoy
just as much in thirty or forty years... but you also might find yourself saying
"In Utero? Yech, what the hell was I thinking back then?" Your long-term
commitment is what'll decide the issue, and that's something only you can
really figure out.
End of pretentious, long-winded response.
Old school letter o'
the week |
With the recent "non gamer" conversation taking place, I felt the need to
write something more than "What Jpop artists have you listened to?" and
actually say something. I've been playing video games since I was 7 years
old, my first console was a TurboGrafX 16, my second a Genesis, my third a
Saturn, and my fourth a Playstation. Along the way, I've played the Nintendo
consoles, and even bought a Gameboy Color and Pokemon.
I haven't been as excited about games lately, I don't know why. So far I'm
playing Final Fantasy IX for the first time, and while I'm happy with it, it
just doesn't grab me like Final Fantasy VII got a hold of me. Then again,
Final Fantasy VII didn't impress me like playing Shining Force on the
Genesis did so many years ago. I think what production teams are doing wrong
is listening to the customer.
In my opinion, there are only two game companies that know what they're
doing: Capcom and Game Arts/Working Designs. Their games don't try to
innovate, they don't try to be something new and on the cover of every
magazine, they just try to do what they're supposed to do: play. And as
much as the customer might want innovation, they stick to what they know
best, tired and true formulas.
Every time I pick up a magazine, I look in the reviews and see games like
Lunar and Street Fighter Alpha 3 get low scores only because they don't
"innovate' or the graphics aren't "impressive", even if the game play is
rock solid. Yet games like Crazy Taxi and Shenmue, while good games, get
high scores for innovation. I don't see it though.
I've had the chance to play Shenmue and Crazy Taxi, and I personally don't
see the so called innovation. Crazy Taxi, to me, is just a free for all
racing track with obstacles and a tougher time limit. Shenmue is a
beautiful 3d version of Rockett's New School with fights and a more mature
theme that gamers would like more than a story about a 13 year old girl's
first day in 7th grade.
Maybe that's what the gaming industry needs now, odd ball games that you
don't expect. The kind of games which licensing firms say aren't American
enough for the United States. People want new game play experiences, bring
out the dating simulations, release the comedic all female fighting games,
and if you have to; port over Rockett's Adventure series and Princess Maker
to the console.
I don't care though, I'm happy. As long as some people bother to release
games like Street Fighter or Lunar, I'm happy. As long as people use a tired
and true formula to make a good game, I'm happy. Expecting good innovation
now, is like expecting the world to have a new Einstein or Graham Bell. And
not Metal Gear or Final Fantasy can change that.
-
Areku |
It's gotten to the point where I really have nothing left to say to
letters like this - I just print them to cover all sides of the issue.
You seem to enjoy games fundamentally unchanged from the 16-bit era,
and think that the change that's required is for more "Japanese" games
to come over to the states. To put it bluntly, I don't - I'm already
wary of the existing levels of "Japanese" wackiness that we already
get, and while Lunar 2 isn't a bad game, it's for sure not the gaming
future I want to see. I'll put up Vagrant Story against all your SFA3's
and Lunars, and leave it at that.
We see things
differently |
Yo Chris,
As I got thinking more about what kind of RPG innovation we need, I thought
of something that barely any medium allows us. I'd like a game where we play
through as the villian. Can you imagine how cool Xenogears would be if you
got to play as Grahf, then when your energy got low you had to play as
Wiseman/Khan?
I think a flawed villian is just as, if not more, interesting than your
standard hero. It would also allow developers to start a game that isn't
"Boy sees hometown destroyed, chases enemy, meets girl" while still keeping
it in a classic sort of setting. I think that for RPG's to be innovative,
they need to focus on telling different stories. If a great story is there,
the battle system barely even matters (as long as it's not too tedious).
--The Steve |
Ok, but why don't we take that logic one step further, and get rid
of traditional villains entirely? What if we simply have conflicts between two
protagonists who are neither entirely good or bad, just looking after
their own conflicting interests? Too much of that
narrative setup leaves you with morally uninteresting gray gunk, but
it'd be a nice change of pace from "valiant hero fights misguided dupe
and the ultimate darkness that controls him." Sometimes there is no
bad guy - stuff just happens. And as you point out, as long as that
stuff is interesting enough in and of itself, that should be
sufficient for a great RPG.
Closing Comments:
Normally I'd complain about being too far behind in gaming to talk
about what's new and hot at the moment, but with this next game, that's not
a problem. Yep, tomorrow's topic is The Bouncer, and if you haven't played
it yet, don't complain to me - just go out and buy it, you'll have it
finished by tomorrow afternoon, promise. See you then.
-Chris Jones, already missing
that cute Italian girl
|