Double Agent
Your weakness builds me - December 16th, 2000 - Drew Cosner

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not neccessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. I won't prevent safe passage here. Don't say we didn't warn you.


Have you ever seen one of those medical shows where they're doing brain surgery? You know, where they saw a big hole in some guy's skull so he starts bleeding everywhere, but they suck all the blood up with a little vacuum, then they start sticking all kinds of probes and needles into his brain after they've cut away the dura mater surrounding it? It's not very funny. Sort of like this intro.

Stop agreeing with me, dammit! (minor FFIX spoilers)

Drew,

Bear with me here. Alright, I have a response to most of the heated topics of yesterday. First off, I TOTALLY agree with you on the whole Kuja villain thing. I was in no way 'in fear' of him at all, and in my opinion, Sephiroth was the greatest villain of them all. That scene with him in front of the flames struck fear into your bones.

Next point, an RPG's graphics. I absolute love prerendered CG. Never while looking at a clump of polygons have I set down the controller, and said "wow." And until consoles are powerful enough to give that amount of detail and clarity, no RPG should be without them.

And finally, FFVIII in my opinion, is the best damn game in the series. It was for me, everything FinalFantasy stands for. It had everything. You had cutting edge visuals, the junction system actually made me pay attention to the stats, a great main character, and a epic quest, filled with adventure, love, and moral. In FFIX, I felt like the whole game was a sidequest, with no real main goal until near the end of disk 3, and then it's presented to you in an 10min or so dialogue. I really felt for Squall, and for his love for Rhoina that was deep inside him form the start. No game has moved me so close to tears, then FFVIII's ending. It made me think long after finishing it. I just didn't love the characters in FFIX enough to care a whole lot.

If FFIX has one thing going for it, it's the music, while only a few songs really shine, all of it has a whole made the game much more pleasing. It was unepic, while FFVIII effected me more than any move has. Just look at that picture of Squall where he's looking upwards into the sky, and say to yourself, "Final Fantasy." It send's shivers up my spine! It's not so much about the story itself in a game, it's wither or not it made you feel anything inside.

-The Dragon Reborn, who can't stand how much he loves FFVIII


Diving right into the discussion we are today. And in response I say this: Yes, I too enjoyed FFVIII quite a bit. And I also felt that FFIX had a tendency to become rather aimless. I enjoyed FFIX for the most part, but I liked FFVII and FFVIII quite a bit more. Well, that was boring. Getting along sucks. Next letter.

Preach on

Drew,

Anyone who thinks that graphics have any major impact on how enjoyable a game is, should be locked away. Or even story. A game doesn't have to have an uber-deep story to be a great game. Take EarthBound for example. There was nothing cutting-edge about the graphics, nor was there even anything impressive in it, graphically, but that didn't detract for it at all. The story wasn't hard to understand, either. I could understand the game completely and thoroughly at age 12. It was a fun game, and that's what's important. Something people seem to forget is that the real point of a game is to be fun, not to impress your friends, not to test your reflexes, not even to be escapism. I don't know why people feel the need to bash this game or that game for any reason. Just because you couldn't figure out that someone was being controlled by a greater evil, or because someone wasn't as psychotic as you wished they were, that doesn't mean you should totally dismiss that game as being a good game.

-Perrin


Considering how many people are quick to pin the "graphics whore" label on me, allow me to print this letter. I agree totally with you and your thoughts on EarthBound. EarthBound was irreverant, stupid, graphically inadequate, and an absolute blast. In fact, I like games like EB, the Harvest Moon series, and even Persona. I enjoy pretty visuals as next as the next graphics tart, but I don't think they're necessary for a game to work. You hear that?

In fact, I think that RPGs are the perfect example of the whole being more than the sum of its parts. If you want a great story, read a book. If you want pretty visuals, watch a movie. If you want gameplay, get a Mario game. If you want great music, pick up a CD. And yet, when all of these elements come together properly, you get something just as memorable, if not moreso, than any of the above. So quit acting like one aspect overshadows every other in importance. They're all necessary to the formula, and even if one area is a bit weak, the formula can still work.

This letter has FFIX spoilers, and I'm too lazy to think up a subject line

You know, it's funny. FF9 has a very nice theme, and one that, while pathetic by the standards of great literature, is rather impressive and thoughtful for a video game, at least the way video games are currently. Sure, there was a lot of extraneous crap about aliens and souls and vessels and Quina, but none of that is really central to the overall coolness of the theme; it's just a vehicle for it. This might indicate a problem with some of the big plot twists themselves, but I'm not here to talk about that. See, I love this game to death, but I'll admit it - when I saw Necron, I groaned. NOT because Square "pulled a Zeromus", as most people are complaining, but because what they did seemed so incredibly OBVIOUS. The prevailing theme of the game is death, and the way it influences life. It was handled admirably...until here. Here I was thinking, "This is an insult to the intelligence of gamers everywhere. We have this nice theme, and then Mr. Manifestation of Death Itself appears, prompts a hideously didactic conversation that would have had Kefka in tears of mirth, and proceeds to fight you and get defeated. All this is doing is beating what was pleasantly delicate into the ground with overwrought imagery.".

At least that's what I WAS thinking. Now I come to the column and see people saying, "what was that Necron thing all about?", and I wonder if maybe Square wasn't being obvious ENOUGH. Sigh.

-AJ


Yeah, I must agree that videogames have a tendency to be ridiculously overt in laying out their central ideaologies. The best literature avoids doing this, and it's really time that videogames follow suit. Readers, or in this case players, feel they've come to the conclusion themselves when you don't beat them over the head with your philosophy, and that makes it all the more powerful.

Boy, I just know what's right for everything! I sure am smart! Feel free to construct a statue of me any time now. It doesn't really have to look like me, though. If you want to just stick up a huge Mario statue in Central Park, that's fine, too.

And you, sir, remind me of the man. The man with the power.

You remind me of Xena: Warrior Princess, Drew.

~Ian P.


Apparently gay rights activists agree, because I seem to have become a subcultural icon for the group. I don't know what happened. You wear a few dresses on national TV and get breast implants despite being male, and suddenly everyone assumes you're gay.

Nice try, The Steve, but our love is too deep for petty arguments (FFIX spoilers)

Yo Drew,

Why are you so opposed to FFIX, especially since you haven't beaten it yet? It's superior to FFVIII (which you gave a 5/5) in every way. In terms of graphics, they're about the same. The music in FFIX is better, because even though it's the simple synths like FFVIII, they suit the fantasy world much better. FFIX is far superior with the characters as well. In FFVIII, each character had the same background, that defied all sense. In FFIX, they each had their own motivation, but they were connected to each other in much subtler ways. The story is much better than FFVIII's, as it didn't peak on disc two and then trudge on for another 15 hours. It was very linear, but that was good because it kept the story going.

Also, trying to defend Ulitmecia as a good villian is like trying to say that Spam is top quality meat. Kuja caused the whole story to start, by helping Brahne to take over the world. The fact that he and Zidane are almost the same makes it much deeper. I don't know why you're intent on attacking FFIX...is it because you feel bad about giving FFVIII a perfect score?

At least we can agree on one thing...nothing beats Xenogears.

--The Steve


See, The Steve, now you're just trolling. I think FFVIII is better than FFIX, SPAM is tasty, and Xenogears still isn't worth the effort of shitting into its jewel case and returning it to the store from where I bought it. And I don't hate FFIX. It's just that attacking a game's weaknesses is a great way to bring in mail.

I'm pretending to be perceptive

I knew this would happen. I knew it.

FFVIII is released. 'Oh, the graphics are beautiful, but where's the story? Where's the gameplay? Bring Final Fantasy back to the old school!'

And, the people bitch.

FFIX is released. 'Oh, this is too old. This is terrible. Woe is me!'

And, the people bitch.

Both games are good to an extent. While I was not a fan of FFVIII (Good graphics and music, but the gameplay was not deep and engrossing, but fairly easy. The story was as if someone tied together a bunch of great climaxes.), I think FFIX is a meritable title. The character development was there for most of the people, but characters like Quina basically could have their background summed up in one sentance. 'Let's eat the world.'

I think people should stop whining and try to appreciate games for what they are, rather than finding something to nitpick about. There are always things to nitpick about in every title. If people would focus on the positive aspects a little bit more, people would enjoy video games more as a whole.

-Ben Breier


Well, you have to keep in mind that discontent is much better at inciting people to write in to the column than contentment is. There are people on both sides of the argument, and when a FF game is released that goes against their personal views on the matter, they're going to write in. Conversely, those happy with the direction the game takes are going to sit at their computer smiling at the whining little dorks that disagree as they sip strawberry daiquiris and get massages from gorgeous women in bikinis. At least, that's what happens when I like a videogame.

Who said Star Ocean had good graphics?

Since when are RPGs becoming more "watered down for the masses", as someone mentioned yesterday? Chrono Cross was far more complex than your average RPG, Vagrant Story was so full of mystery and intrigue that it would make a fantastic novel and Wild Arms 2 hammered into the player the meaning and virtues of being a "Hero". FF VIII was highly mature (and had the strongest characters in any RPG to date, IMHO), FF IX became almost painfully philosophical and FF VII was so profound that many gamers had trouble understanding the ending. Then, of course, there's Xenogears, but I don't think anyone's accusing THAT of being watered down...

What it comes down to is that "old-school" RPG fanatics remember their elementary/junior high days when they first were introduced to Chrono Trigger or FF IV and they're trying to regain that feeling. They don't understand that it's not the RPG's fault that something feels like it's missing; it's theirs. We're older, wiser and undoubtably more jaded, however nostalgia is a very powerful thing. There's nothing special that older RPGs had that newer one's don't, except for fond memories. In fact, I'm sure that some younger gamers will have the "old-school" attitude about FF IX in another five, ten years. It's just a painful, annoying cycle that the gaming community experiences as a whole and, with any luck, gamer designers will ignore it, continuing to innovate rather than replicate.

-Jason G.

P.S. Since when did Star Ocean have outstanding graphics? It looked no better than Xenogears...


Yeah, I'd tend to agree with your argument. Nostalgia is indeed a powerful thing; having been exposed to so much more literature and philosophy since I was in my early teens, I doubt I would find FFVI or Chrono Trigger as moving as I once did. I wish more people were able to take that simply truth into consideration before deciding that it's the RPGs that are beginning to suck.

I should also point out that many who make the retarded "watered down for the masses" argument will also point to RPG difficulty. Well, again, age is to be taken into consideration. I thought FFVI and EarthBound were hard as hell, but that's because they were among the first RPGs I'd played. Now that I'm handy with the RPG system, I doubt I would find them as complex. Older RPGs may not have been more difficult; we were just less experienced.

However, I must add that there were, in fact, some older RPGs that were more difficult than games of today. Well, I've expressed my thoughts on that in an earlier column, but to be succinct: difficulty was initially an underhanded tactic to drag out games when cartridge space was a factor. We're beyond that now. I'd like to think that I'm a pretty seasoned RPG player, and I don't want to be levelling up ad naseum just so I don't get obliterated by some stupid boss that's insanely powerful for the simple sake of being a roadblock. I don't buy into this elitist garbage that RPGs are easier for the masses.

All of these supposed "old-school" RPG fans remind me of people who really like a band, but when it becomes popular, they declare that "the new CD sucks" because they want to feel superior to all of the new fans. It's lame.

This letter was delivered to my inbox by a butler

...And in other subjects, here's what I gleaned from your Double Agent column today:

"Perhaps I'm just getting jaded, but with the number of excellent RPGs out there this holiday season, I was quickly side-tracked and never got around to finishing the last disc."

I haven't played FFIX yet either, but for different reasons. On my planet (Palo Alto, CA) - side-tracked means someone offered to buy my free (non-developing) time for so much money it's stupid. And everyone seems to wants to ship their crap before the fiscal year ends, et cetera.

Anyway, what are the 'excellent RPGs out there' ATM? - I would love to know, with my *copious* available game time. What with battling over FFIX in your column you seem to have neglected to tell....perhaps thegia.com could have an imperative "Play these games now!" section?


Nice plug there, preppy. We here in Ohio don't buy into your froo-froo California lifestyle. When the slobs versus snobs golf tournament hits, you are so going down.

Anyway, if you want to know what we feel are the best games out right now, it's always a good idea to check our reviews. Personally, I'd say to grab Persona 2 or Chrono Cross for the PlayStation (warning: the former is EXTREMELY hard), Skies of Arcadia or Grandia 2 for the Dreamcast, or Banjo Tooie or Ogre Battle 64 for the N64. So, like, there you go. Maybe you'll have time to play one of those games when you aren't trying to decide which sweater looks best tied around your waist, Richie Rich.

Over-Analyze This

Drew,

I think you and me are in the same boat about this one. Of course there's going to be an unfair over-anylizing of any FF game, but I think it's quite clear that FFIX had its fair share of problems, mainly in the plot department. First of all, it's all been done before.

Main character who's thought to be dead and shows up right at the end in dramatic fashion? FF8. Soul going in and out of the planet and memories being passed on through generations? FF7 (and Xenogears). Summons being used to rule/destroy the world? FF6. Main character from another world? FF5. A ruler in search of crystles for power? FF4. Seeming like your world is the entire world map only to get access to the whole thing about halfway through the game? FF3. A ruler summoning forth monsters from another world? FF2.

And then there's the most obvious. FF1. You know, I was really kinda hoping that there would be some sort of solid connection between the two games when I first saw the name "Garland" flash up on the screen. There could have been some very cool things they could do with that whole 1000 year time loop thing in relation to the first FF. But it seems him and the four Chaos Guardians (they actually had the nerve to call them "Chaos" Guardians when there's no Chaos in the game) were there only so that old schoolers could say "dude" and "sweet".

On top of all this plot copy and pasting that's going on, character development for all but Zidane, Garnet, and maybe Eiko is rather slim. Steiner and Beatrix fall in love why and when exactly? Amarant is your sub-average under developed silent tough guy with a bad theme, and he's not even as useful in battle as you'd think him to be. Quina is the comic relief who's jokes get old quick. Where did the rest of his race go anyway? Freya has nice development for awhile but after she does the Riverdance, that abruptly ends. And Vivi. They left the biggest questions of the game unanswered with him. If all the other Black Mages are produced as adults and die after a year, why was Vivi different, being born as a baby and living for eight years? What happened to the rest of the aware Black Mages? And how the hell did Vivi have kids at the end? Did he start laying eggs?

But the game still had its redeeming qualities. The relationship between Zidane and Dagger was nicely done, the gameplay had a lot of variety and was quite challanging near the end, Kuja isn't as bad as you guys thing he is (after that Bahamut sequance, I really thought he was untouchable), what Zidane's real perpous was for and the fact that him and Kuja are brothers was unexpected, and the graphics, music, and charm of the game were through the roof. So FFIX is a good game, no, a great game. Twice as good as most other games. We're only being so harsh because it's a FF.

~Dr. Uzuki


Yeah, you've just about nailed all of my questions on the head. Supposedly being forgotten is a big dilemma for Freya, yet she's all but forgotten after the dance scene. And what the hell Vivi, anyway? Why is he young and able to live so long? How does he have kids? Most of the characters had interesting moral issues to deal with, but desperately needed backstory was never filled in. It's really quite shame. I may have enjoyed the game more if they'd bothered with all of that. After all, if the game is supposed to be old school, they may as well go the old school route and have you discover something stupid like Vivi burned down his hometown and escaped his factory or something. Oh well.

I have the best readers

i like chex mix like madonna likes dick

i like squaresoft like madonna likes dick

i like phantasy star online like madonna likes dick!!!!!!!!

-z


Eloquently put. If only ever reader would put his arguments in such well-arranged prose, this column would be a far better read. On an unrelated note, if there's no column tomorrow, it's probably because I got fired for printing this.

This letter was delivered to my inbox by a butler

Hell, we all do this. The day-after, overly-intense scrutiny of what is clearly the greatest game ever made. FFIX raped. Don't try and deny it. Sephiroth was a little bitch and I hope you all die.

I can't tell if I'm being sarcastic or not...


Even though I don't agree with your view on Sephiroth, I do empathize with your final statement. Sometimes I get so sardonic, even I don't know if I really mean it. I'm actually relatively mellow in real life. I swear.

Nice try but STILL YOU LOSE

OK Drew,

You wanted a justification to my claim that FFVIII is the worst FF ever. Prepare.

First of all, let's take for example the characters of FFVIII which is the first folly of this mockery of an RPG. Instead of relying on well developed characters as Square normally does such as Kain and Cecil, Rydia, Zidane, Vivi, Cloud, Sephiroth, Sabin, Terra, Aeris, even Butz for goodness sake, the list goes on and on, Square cheated on FFVIII. Instead of providing characters with individuality, they simply grouped them all together and said "they all grew up in the same orphanage" big frikkin' whoop! The only thing this did for Square was provide FFVIII with dull characters, all of them were grouped together because they grew up together...heh...clever.

Second of all, the battle system was terrible. Why? I'll tell you why, it was overly complex for anything the FF series has done before and it wasn't very practical, it basically makes the game longer because it forces the player to engage in random battles because there is no MP, you have to discover the amount of cures you're going to use in the game there by making the system very unattractive.

Third, Laguna's whole purpose in the game seemed so pointless. If you were to look in the instruction manual for the game you would see Squall and Laguna back to back with a little inscription that hints at some sort of key point in the game where Laguna will be majorly involved. But he turns out to be the President of Ester (or whatever it was, forgive me but I may have forgot the name) once again -- big whoop! Who cares? Presidents and Kings and Queens are commonplace in FF games, not the role of someone who seems to be such a major player in the game.

In retrospect however, FFVIII did have a few strong points, for example, the graphics and FMV sequences were without a doubt amazing but that alone can't make the game. I remember when my friend and I were playing through it and as we became increasingly less interested in the later discs of the game we both agreed that FFVIII should have been just the first disc because the game was flawless up until disc 2 where it all went downhill.

-mista tea


Okay then. And here's my defense of the title:

Rather than relying on characters that were "developed" in the classic RPG sense (read: we are initially introduced to a character as he burns his village down, and follow his adventures to the point where he discovers that he is actually a god, or somesuch nonsense) FFVIII had realistic characters with realistic emotions and realistic motivations. Take, for example, Irvine. In an older RPG, we would find that his display of confidence was actually a way of covering up the fact that he accidentally killed his mother or something. As opposed to FFVIII, where we discover that he's actually insecure in his abilities, doesn't handle pressure well, and suffers from crippling self-doubt. Things that would actually happen to a real human being. Differ with me if you will, but I prefer characters that are actually human in their feelings.

As a matter of fact, the character development in FFVIII has often been disputed. While it is more subtle, it is there. And it is the result of human interaction that characters in FFVIII progress as people. They don't suddenly regain confidence as a result of slaying a six-headed dragon. The recurring word here being "realistic"; I dig that in an RPG. Squall initially kept to himself because of past desertion; he eventually comes around when he realizes how much he's loved by his friends and Rinoa. That works for me. If it doesn't for you, so be it, but don't try saying the game had no character development.

Secondly, I loved the battle system. It was, to put it clearly, micromanage-alicious. Some people like that. Others don't. Deal with it. Again, you seem to feel your opinion is doctrine.

Thirdly, Laguna is Squall's father, you schmuck. That's pretty important if you ask me. We're indirectly introduced to the story of Squall's past by seeing the events that transpired between his eventual parents. Jee, that sounds like character development to me, too.

And lastly, I don't really hate you, since you at least respect how amazing the CG sequences in FFVIII were. While I can't decide if I prefer FFVII or FFVIII's opening sequence more, FFVIII's ending is by far the best in the series. Just the right amoung of closure, without spelling out every nitty-gritty detail. Excellent. So there you have it. That's why I loved FFVIII.

Closing Comments:

Okay, I'm going to assign a topic tomorrow, so be warned. However, even as we speak (or whatever we're doing right now) the FFIX letters are still rolling in, so I'll let that be tomorrow's topic as well. Talk to you tommorrow, compadres.

-Drew Cosner, spilling out of his sequins dress

 
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