Double Agent
This column will cause mean rays to emanate from your screen - December 15th, 2000 - Drew Cosner

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not neccessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. I dream of Ohiocation. Don't say we didn't warn you.


Well, I'm ready to give my opinion regarding FFIX, as I'm sure you've all been dying to hear them. My basic thoughts are pretty much in agreement with Andrew Vestal's, if you've read his review: Weak plot, uninspired characters, terribly lame bad guy, good graphics, and music that's paint-by-numbers and technically challenged. Perhaps I'm just getting jaded, but with the number of excellent RPGs out there this holiday season, I was quickly side-tracked and never got around to finishing the last disc.

Of course, if you're too inept to construct a reasonable argument in favor of FFIX by citing actual examples, you can just point out the fact that I didn't finish the game, then recline in your swivel chair with a smug look on your face, knowing that you really got the better of me this time. You can thank me for that later.

In case you haven't noticed yet, the bitterness level has been turned way up today. People managed to send me letters featuring just about every argument in the book that upsets me. So if you're one of those people who starts crying even when two random people you've never seen before are fighting, and rushes between them with outstretched arms while tearfully begging that they just get along, this may not be the column for you. Plus there's FFIX spoilers everywhere. In fact, this column probably isn't fit to be viewed by anyone.

Getting off to a vitriolic start (minor FFIX spoiler)

Drew,

About yesterday's topic and Nich's response to Kuja being "by far the worst villain in the series" I must say Nich has made a hasty generalization. If you were to consider the earlier FF games where the last boss was introduced in the last 20 minutes of the game (i.e., Zeromus) and also consider FFVIII (which was the worst FF ever) whose last boss was introduced at practically the last second of the game, Kuja doesn't seem so bad.

-mista tea


I'm sorry, did you confuse this column with a place of worship? Do you see big wodden benches with metal racks on back containing bibles and hymn books? Are there some stained-glass windows I'm unaware of? Because you seem to be spouting off doctrine. I'm sorry if I've given the wrong impression: this is actually a letters column, and when you say things like "which was the worst FF ever" in passing, rather than supporting that argument, it doesn't fly too well.

I could go on about how the timing of introduction doesn't make the villain. I could easily point out that Ultimecia is, in fact, introduced in character, as Edea's words and actions are done under the control of Ultimecia. Unfortunately, you've pissed me off with your sanctimonious mockery of FFVIII, hence forfeiting any chance of a dignified response.

Oh, you'll see...

I think Nich's nickname should be "hatred".


Actually, I'm going to use this letter as something of a warning. After reading my response to the following letter, you're going to think Nich's nickname should be "Mister Cuddly-Wuddly." So if you think scathing replies aren't funny, or they make you nervous, you might want to just skip ahead.

You're just too clever for us!

Drew,

Yesterday that punk Nich called me a graphics whore. I just wanna set the record straight on this one. I don't care what kind of graphical style is in an rpg, I just want a story that is deep! It just so happens that games with outstanding graphics(i.e. C.Cross, FF8,Star Ocean,etc) are missing something. Whether it be the translation, strong characters, or plot twists. Yeah, I guess you could call me a story whore. I'm sick of rpg's being watered down to sell to the masses. Oh, and Nich, don't make false assumptions about me,that is like locking someone up in a room with superman N64, and Legend of Dragoon at their disposal.

Xenodude- THE original graphics whore


Look, I saw your letter yesterday, and quite frankly you got everything you deserved. But now you just had to go and press the matter with me, and that's dumb. Real dumb. Where to start?

First of all, in your previous letter you say that you "...believe that polygons have no place in any rpg" and also that RPGs should "...eliminate prerendered bg's, change to sprites." Now, correct me where I'm wrong, but it would absolutely seem that you care what graphical style is put to use in an RPG, seeing as you've taken the time to prescribe the "proper" RPG visual style. So backpedal all you like, but you're not getting out of this one, bud.

Now we'll move on to my favorite assumption that you've made: good graphics translate into a bad storyline. That is a load of pharisaic bullshit -- we pretty much established that fact when FFVII was released and your tired, inaccurate argument first reared its pointy little head. Square, along with every other major developer on the face of the planet, has separate departments working on the graphics, music, storyline, etc. It's not like a team of graphic designers merrily sit around rendering backgrounds and polygonal characters, then realizes with a week left that they forgot all about writing a plot. To suggest that there's somehow a correlation between visuals and plotline shows me one of two things: you either took absolutely no time to think your argument through before firing a letter off to this column, or you're a moron.

The simple fact is that Square, along with most RPG developers, is trying new approaches to narrative and you simply don't like these. Now, you could simply be acceptant and say, "I miss the more whimisical storylines of yore." Instead, censuring pinheads like you turn around and point your finger at something immediately salient, such as graphics, since it's so much more fun to fancy yourself a member of the elite intelligentsia able to look beyond the eye candy to realize what an impediment these attractive visuals truly are. You're offhand remark about "watering down RPGs for the masses " makes this dillusion all the more apparent.

But I actually have a plan for everyone who has ever truly believed something similar to Xenodude here: I say we give all of these people a PSX and a copy of RPGMaker. Then ship them all off to an island where they can sit around playing RPGs with the exact same monster design, tile graphics, and characters but slightly different storylines forever more.

In tears (FFIX Spoilers)

Hey Drew!

"I'm sick of playing vague games(storywise)(...) I want more Xenogears-like games" - Xenodude in yesterday's column. Am I the only one who thinks that's even more funny than the fact that you Americans now have a president who actually had less votes than his adversary?

Now Drew, I know you were probably busy playing one of the N64's many, many gems at the time (44(sports games not even counted!!!), by the Word of Drew), I'd still like to discuss FFIX with you.

The characters. While Nich dismantled Kuja pretty effectively yesterday, he didn't point out that all the characters have the same problem : they all (VIVI excepted) have so little motivation for what they're doing, so little background.... While they all have an undeniable charm about them and are all pretty likeable, they're not fleshed out all that well. Their characters are just painted in very broad strokes, and they end up as chlidren's books' stereotypes. So, like the story, while you do care about the characters when playing the game, I can't see many fanfics being written about them...

This just goes to show that I prefer one lead character who is very well developed and fleshed out (Cloud, Fei, possibly Squall) as opposed to an all-star cast...

That all said, I have to agree with Fares. The final scene still moved me to tears and was therefore memorable to me. Even though it was completely predictable, the camerawork in the scene where Dagger first realizes it is Zidane (that's an Italian soccer player, by the way) and then dashes all the way to him, losing her pendant in the process, is sheer brilliance! What really helps as well is Dagger's fantastic facial "performance", which gives me hope that actors will be interchangeable with CG in the foreseeable future.

-Sir Farren, realizing the folly of first being sarcastic to Drew and immediately thereafter coming over all vulnerable-like...


Seeing as I didn't actually finish the game, I'll have to take your word for the ending. When I get around to beating it, I doubt I'm going to start blubbering, seeing as I have little investment in the game's characters, but you never know.

The eviler of two evils

Drew,

I just had to object to Nich's claim that Kuja is the worst villain in the FF series. Are we forgetting FF7 and 8? Or 4? Or 5? So he's a little effeminate, no big deal. Sydney was, too, and he rocks. He's still better than a simpering little mama's boy, a couple twerps with two lines each, and a bloody tree. As for Necron, I must concede that he sort of came out of nowhere. It still made more sense then that crap with Zeromus, though, if only just barely.

-The Neocount of Merentha, still getting pissed when people call Sephiroth a villain.


You know, having written as many columns as I have, making a defense here feels completely pointless. Let's be honest; nobody is going to change anybody else's mind. But what the hell.

Sephiroth was a successful villain whereas Kuja was not, and I believe this for several reasons. First of all, Sephiroth directly affected the lives of nearly every character in your party at some point or another in very profound ways. Amongst other things, he burned down Cloud's hometown (cliche, but okay), and most importantly, killed a major party character who had herself received ample development for their to be emotional investment on the part of the player. Conversely, Kuja destroyed Terra an entire 30 minutes after it was introduced (as a hollow land inhabited by souless simulcrum, at that), and killed Queen Brahn, who was a jackass anyway. Sorry, but that doesn't make me hate him.

Then there's the aspect of actually developing the villain. Sephiroth received as much attention in the plotline as Cloud, the main character, did. You understood his motivations and even empathized with him to some extent. That makes an excellent bad guy, in my estimation. On the other hand, we have Kuja, who you see in a few random cutscenes until late in the third disc, at which point his entire character and purpose is summed up in a few lines by Garland.

And finally, sure Sydney was a girly-man, but at least he had a black wardrobe and those cool fingernail things. Kuja looks like he fell out of a random Japanese pop-rock group.

I was afraid of the ol' rehash (Final Fantasy IX spoilers)

DC,

I don't know if this FF9 discussion is supposed to spill over to you or not but hey, I don't like you anyways. What a letdown. I just finished the game like 5 minutes ago and I'm starting to wonder what "going back to its roots" really means to Square. It's probably the signal to pull out all the old FF scripts and reuse the greatest scenes from those game with the new characters. In any event, it was a bad move, and the game suffered from it.

I hope all the damn old-schoolers are happy now. What a waste. *sigh*

-Red Raven, who would've got L:EBC instead if it were released sooner


I figure with all of the letters strongly supporting one view or the other, I should even things out with at least one that's middle-of-the-road. I didn't personally dig Kuja, but if you did, you go. Moving on.

Getting away with getting sarcastic (Surprise! FFIX spoilers!)

Nich writes: <>

Apparently, someone missed a plot point that was blatantly pointed out SEVERAL times during the course of the game.

Amarant stayed as part of the group because he wanted to know what made Zidane tick. He was so used to doing things his own way, on his own, and was convinced this was the only way to get something accomplished. When he witnessed Zidane as part of a group, who would put his friends before his own personal safety, he became intrigued. Throughout the game where you've got Amarant, there are quite a few small scenes that focus on Amarant and why he's hanging around people he dislikes.

I'll chalk this up to snack breaks or something... but there WAS a pause function you know, and text boxes don't just go away on their own (unless your cat was having a field day with the playstation controller).

-Dibo


I can't really add much here. Which sucks. I guess I'll just go to the next letter now.

Life is getting boring (FFIX spoilers.)

I think FFIX had a great presentation, especially in the first hour of the game. The great intro, the plan to kidnap Garnet, Vivi wondering around in Alexandria (I really had a feeling of being a very small dude in a really big city), the titles of the location you visit and so on. FFIX could have been the kind of story you would find in story books. But it sure had a lot of bad aspects too.

First of all, something that nobody seems to have pointed out. FFIX has the same damn story that Vagrant Story and Chrono Cross have! It's all about the world comming from one source and how everything goes back to it, souless vessels, the will to live, and more of this crap that we've heard a million times before. Maybe Sakaguchi and his friends think that that subject is "deep", but it's a VERY simple "philosophy" that just about anyone has thought of before. From Jews to Buddhist and whatnot, we've heard about the return to nothingness or that state beyond life and death. It's fine to discuss once, but it's annoying when the same story comes back to hunt you in every games you play. I don't need a life lesson, I've heard enough of those already.

Games like Suikoden manage to make us think about life without reading chapters of Life 101, those games just tell us a story and you end up thinking by yourself about what the characters went through. FFIV V VI VII and VIII had nice stories that did fit in a game, but for the past year we've had this major crap of a life lesson about life and death in almost every Squaresoft games (and in case you didn't know, FF The Movie will have a very simillar story to FFIX, expect the life lesson scenario to come back). Enough.

-Phil


Man, I think I blew my entire thought wad a few letters ago. I've become jaded today; if a letter doesn't anger me on some fundamental level, I don't care enough to agree or dispute the points it makes. I'll agree that VS, CC, and FFVII all touched on a similar philosophy, but I thought they all did it well, so what the hell. I'll start to worry if the next generation of Square games continues the trend.

Closing Comments:

Well, I'm sure today's column has inspired plenty of people to write in anyhow, so I don't see any reason to bother with a topic. So, knock yourselves out.

-Drew Cosner, who actually doesn't hate FFIX, per se

 
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