Water torture or blitzkrieg? -
December 4, 2000 - Chris Jones
Disclaimer: The opinions expressed
within this column are those of the participants and the
moderator, and do not necessarily reflect those of the
GIA. There is coarse language and potentially offensive
material afoot. The giant robot arm doesn't kill people, dang it.
Don't say we didn't warn you.
In case you were curious, I'm writing this intro while seated in
an small auditorium here on the UIUC campus,
watching various teams of undergrads demo their final projects for
the x86 class I've been TAing.
A good number of these projects ended up being games of various types -
everything from simple 2D games that wouldn't have looked out of place on
the Apple II, to fairly sophisticated 3D stuff that I don't think the PSX
could render. And all this has been written without the benefit of
C, or even a decent debugger in many cases.
So at this point I'd like to make a statement, and an observation.
First off, these guys (and gals) have been working their asses off for
two or more weeks to generate these things, and even in the less
spectacular cases, they've done a pretty damn good job. I'm seriously
impressed by all of them, so kudos.
And second, I really wish I'd been able to make some kind of video
documentary about what's been going on here, so that I could put it on the
site and show some of you would-be game designers what you'd be getting into.
Real game designers have some problems these guys don't have, but
they've also got some advantages (like time), so it's probably a decent
comparison, all things considered. And if you could see some of the hell
these kids've been through I doubt becoming the next Miyamoto would be so
attractive... but for the sake of the next generation of gaming,
perhaps it's best that some of you remain ignorant.
Onward.
Take your time |
I usually like to play games over a semi-long period of time. Like, one
fifty hour RPG should take me a month at least. Mostly it's because I don't
want to rush it at all. I just want to be able to sit back and enjoy the
game, because before I know it, it'll be over with and I'll be stuck with a
great game (usually) that's simply no longer new to me. I really don't see
the point in rushing through a fifty hour game in the matter of a few days
or a week--it just takes all of the fun out of the experience of owning and
playing through a new game. And it's not like I get a new game every week,
so it's good to draw the experience out.
Palidor |
I genuinely enjoy playing games, fast or slow, but when I'm done I
usually think better of the games that have taken me a longer time to
play. Weird as it sounds, I think you need to develop a relationship
with games - characters need to seem like real people, and plot points
need to take on their own importance. If you're pacing yourself through a good game,
you're likely mulling over the latest narrative twist during work
hours, thinking over what's happened so far and guessing about what
happened next. In other words, you're becoming involved with the game.
On the other hand, if you've just started a game 20 hours ago and
you're already halfway through, I don't think events have the same
kind of chance to make an impact. A minor character might be
introduced, developed, and killed off between the times you stop to
grab a bite to eat, so how well are you going to remember those events
as a result?
Fast, then slow |
Yo Chris -
I play my RPGs pretty quickly the first time, trying to strike a balance
between leveling up and progressing the story (I don't like to fight boss
battles more than two or three times). Normally I don't find everything the
first time through, but since I don't purchase games very often, I look at a
walkthrough and play it through one more time to find EVERYTHING. Games
like Suikoden 2 (with the Clive subquest) are quite challenging in this
respect... can I stick around here and level up and still have time to blow
through the next dungeon to get to Lakewest in 7 hours?
Steve Ragnone |
Not a lot to say about this, except that I got a whole bunch of
people telling me the exact same thing. Second play-throughs rarely
work for me since there's no plot left to discover, and the extras
usually aren't that interesting, but I gotta admit it's a way to
get your money's worth out of a game.
Subtle hint #1 |
Hey Chris!
The way I play my RPGs really depends on the game. Mostly when I get a
new one, I do play just that and nothing else for about eight hours a day
(or even more during holidays). I do always take the time to find as many
treasures as possible, exploring every dungeon and town carefully. I don't
go on many optional sidequests until there's nothing left but the last
dungeon, though.
By the way, Chris, I'm sure you've heard many things to this effect, but
finishing FFIX is worth calling in sick a week for, alright!? And who needs
Christmas anyway, it's just a religious popularity contest turned
"commercial break" (oops, now you can't print this anymore...). Besides, if
you keep going the way you are now, sooner or later you'll be too far behind
and someone will rise up and usurp your throne ... and I'm content with your
levels of Gaming Intelligence Agentry.
Sir Farren, outward |
Putting aside your comments about Christmas for a moment, I'll point
out that you don't get to take sick days in college. Have you ever
seen Ray Liota's explanation of Paul Sorvino's relationship with the
restaurant owner in "Goodfellas"? Professors are kinda like that: "You
broke your leg? I don't care, give me the homework." "Your car broke
down? Screw you, give me the term paper." Etc. And those are
real emergencies, so fake ones just won't fly.
And as for the Christmas comment... well, any serious Christian
will just shrug it off. And as for the rest, your casual
bigotry cancels out some of their casual bigotry, to my way of
thinking, so it's cool.
You can't play it slow
enough |
Chris Jones,
I have only one game I've ever played "too fast" .
FFT.
Rayeth,
Who still doesn't understant the role of Balmalfula (actual character) in FFT. |
Seconded. And Balmafulma was basically there to exhibit how Delita's
treachery did (and did not) work. Make of that what you will.
Coming soon to an RPG
near you |
Chris -
Several people have written in on the topic of interactive music and battle
themes and such. The goal is to not jar the player from the ambient mood setting
music of the area into the battle theme, or any similar situation which might
require a change in music. This discussion has caused me to recall Factor 5,
a company that most notable worked with LucasArts on Rogue Squadron. Their
MusyX software allows for this very effect: the fade-in/transition from one
musical theme to the next, and this effect was introduced very effectively in RS.
Flying around the level in your ship you would hear one piece of music, and when
you got into battle with, say, a Tie Fighter, the tempo would pick up and it would
morph into appropriate battle music. More information can be found here (unfortunately,
it's kind of technical): http://www.factor5.com/licensin.htm Their technology is being
applied to Game Boy Advance and Gamecube as well. Now to apply it to RPGs.
|
Incidnetally, this is how a letter mentioning PC games should
work - describe something about them and relate it to console games.
The only problem I can see is that it'd likely work better for more
ambient music than more direct music - better for Vagrant Story type
stuff than various compositions in FFT (Trisection -> Ovelia's Lament, frex), in other words. Still, I'd love
to see them integrate it into RPGs.
Subtle hint #2 (and a
veiled criticism, too!) |
When I play through a game, I try to do it in a fairly short amount of time.
Why? To avoid spoilers. Unlike some people, I understand that the universe does
not revolve around me and that to avoid having the game spoiled for me, I need
to finish it in a reasonable amount of time. HINT HINT.
On a side note, I really liked how you invited everyone to write in about RPG
evolution and then mocked everyone who dared to say they like traditional RPGs.
Nice!
Aaron Gover |
I could have finished Zelda, Skies of Arcadia, FF9 and every other
RPG released this year if I didn't spend 2-3 hours a night writing
this column. HINT HINT. (No, I don't want to stop writing it, just
pointing something out.) But your spoiler concern is a good one - it's
why I rushed through Vagrant Story. (Well, that and because VS kicked
ass.)
And I didn't invite everyone to write in about RPG evolution, that
was Drew. Two different people, remember?
It all depends on the
game |
How do I like to play through a game? I like to let the game decide, for the
most part (worked around my schedule, off course, I have to keep my job to
keep playing games). I mean that I play the game whenever I feel the need to
learn more about the story, find crap, get really strong, or whatnot.
Example: I played Vagrant Story off and on for a month until I just left off
completely for about a month. When I came back to it, I started a new game,
got sucked into it, and finished it twice through within a week.
I don't think many people really choose how they play through something.
I mean, just because you want to enjoy something, it doesn't mean you have to
pace yourself. If I really like the game, I'm probably going to go through
as fast as possible because I just can't stop. Besides, it's not like you
can't play through again after the first time (I never finish my first time
through, it's always my second time so that I actually know what I'm doing).
It's not a movie that you have to pay to go to every time you want to enjoy
it. Unless you're renting it, then you're screwed until you buy it. Like I
did with FFIX, and now I can't buy it because of my mom's "can't buy anything
for yourself a month before Christmas" rule. Sigh...
Christoph, who, despite previous statements, hates the weather in So Cal |
A final valid point in this discussion - that unfortunately, we don't
always have the luxury of picking out how things are gonna happen. We
play what we can, when we can, and some games will just suck you in
more than others, no two ways about it. Good call, person whose name
I am ignoring lest it trigger one of my recent policy decisions.
Tempting, very
tempting... *minor FF9 spoiler* |
Hey Chris.
I think I'm going to bitch. Or moan, at least. I have a sore throat. And
the attention I've been paying to games recently is pathetic. I just got
past the wreck of the theater ship in FFIX. Maybe an hour and half. I
should stop caring so much about school, women, and the outside world and
just sit down to play some games.
-Signore Iago |
If only. But for most people reading this column, there's a big,
fat break coming up when we can OD on games to our heart's content.
(Or, if you're a college student, even space them out a bit.) Just hang
in there, dude.
Closing Comments:
My gut reaction is to go for a frivolous topic tomorrow, but I
can't think of one. So instead, try this on for size: what do you think
of how female characters in games are portrayed? In general, are they
as fully realized as the male characters, or are they put in there to fill the roles
of "T&A" and "helpless victim"? (Leading question? What leading
question?) What improvements do you want to see, or are things fine
the way they stand? Tell me, because otherwise I'll be forced to talk
about headphone design some more. Later.
-Chris Jones, could never have
programmed that tank game thing |