And what rough Mojo, his hour come
'round at last...
- September 7, 2000 - Chris Jones
Disclaimer: The opinions expressed
within this column are those of the participants and the
moderator, and do not necessarily reflect those of the
GIA. There is coarse language and potentially offensive
material afoot. Double Agent is NOT a Miller-Boyett production in
association with Lorimar Telepictures.
Don't say we didn't warn you.
Man, this near-Armageddon thing's really getting out of hand.
Between Mojo's hordes, DQ fans and those pesky Canadian ninja
assassins (you can spot them by their battle cries - long streams
of Japanese curses followed by "eh?") a perfectly good topic like
GBA/Dolphin connectivity kinda gets left by the wayside. This is
unacceptable, so after today I'll be toning things down a bit. But
you, the readers, seem to want some conflict for now, so conflict
is what you shall have.
Onward.
Scattershot |
Kind of a rapid-fire hodgepodge from me today.
1. I might buy a GameCube, and I might buy a GBA (less chance of that, though -
I hate portables). But linking them together doesn't seem like an earth-shattering
development. Pokemon games (blehh) are the most likely to benefit, I
think...
2. If everyone abides by the word of Famitsu so religiously, why didn't everyone
rush out to buy the DC Virtal On, which scored a 40? Could it be that the DQ
crowd and the FF crowd are just waving scores at each other in fits of zealous
love for their favorite series? Nahh, I must be imagining things...in any case,
PLAY THESE GAMES YOURSELF before catering to any fanatics' thirst for approval.
3. I feel the anonymous letter got to the very heart of the matter with
Vagrant's problems. I've talked to no less than five different gamers so disgusted
with its faults (successful attacks increasing your chance of failure, the irritatingly
small inventory, weapon customization not worth the trouble) they'll never bother to finish it. I fought my way through it, but I'd hardly say it was worth the trouble involved.
4. Regarding Mojo, how do you intend to kill a voodoo doll, anyway? And if
you succeed, won't you kill whomever he's an effigy of? Just a thought.
SonicPanda
|
Won't argue the middle two points, but the first and last are
interesting. It seems obvious by now that Pokemon mania (my verbal
instincts prevent me from using the word "Pokemania"... oops) is over
as a driving cultural force, no matter how good Gold/Silver/Crystal
turn out to be. However, I'm wondering what happens if you could make
a portable Pokemon game as good (yeah, it was good, at least from a
design idea standpoint) as Red/Blue and somehow combine it with a deep
console RPG. Think about it, you could have a single game that
completely dominated both player's portable and home game playing.
Even if the game itself didn't appeal to current heavy-duty RPG fans,
the copycat effects it might have on the industry could make things
interesting.
You work from an erroneous starting point here, SP. Not all voodoo
dolls are representations of something - many follow the "build your
own god for cheap" take on religion. And I'm not even saying all voodoo
gods are evil (check out Tim Powers' novel "On Stranger Tides") but
Mojo was clearly assembled by a deranged mental patient somewhere.
Pringles' Potato Chips: Is
Youthful in Spirit. Strongly Disagree. |
Chris
This is the second time I am typing this since Internet Explorer performed
an illegal error as I was moving the pointer from the bottom of the screen
to the send box. Anyway today I recieved my first email from the FF Movie
web page even though I registered for the newsletter months ago. The letter
contained a very nice plea to take a survey that would benifit the site and
make it better for the people visiting it. Gullibly I clicked the link
within the letter in order to help all the people at Sony whom I know care
deeply about me. The survey I took however had nothing to do with FF,
Square, Sony, or even movies. It was a survey about salted snacks where i
had to tell how many I ate a week and whether Pringles were hip and cool, or
keep the fun going at parties. Needless to say I was shocked at how far
these people have sold out. Using people who are interested in your movie
to help out the snack companies just seems wrong to me for some strange
reason. Could the movie being drain out so much money that there was no
choice but to sell their collective souls to Corporate America? Well sell
their souls even more then they already have I guess.
Steve Newman
Hopeing that even if you dont print this you will care, since none of my
friends seemed to |
I thought everybody knew about this by now, but I still get enough letters
in to make it worth a mention here. It went down pretty much as Steve
says, except that the survey did mention further stuff, such as what
magazines a participant subscribed to, what they used the Internet for,
etc. But, unfortunately, nothing related to Final Fantasy games or the
upcoming movie. The survey has been taken down by this point, or I'd
put up a link here.
I think the important thing to learn here is how far the FF "magic"
extends from the source. Sakaguchi is pretty well involved with the
movie script, so I'm sure it won't be a complete betrayal of the
series. The trailer looks pretty cool, as does the site - the designers
may not be game players themselves, but they at least know how to
treat our demographic.
However, go much further out, and you start to
hit marketing. Probably some sunny personality at whatever PR firm
Sony's hired decided that she needed to increase brand awareness of
Pringles, saw the stack of names that the web geeks had correlated, and
did a mass mailing. The rest is history.
Which just goes to show what I've always said: MARKETING IS
EVIL.
My bizarre game
character can beat up your bizarre game character! |
Chris,
Fear not the minions of Lucky Dan. The PDC and I will protect you!
Sincerely,
Robert Silvers
President, Professor Daravon Club
http://www.thegia.com/andrea/pdc/ |
"Ah. Nabbed from sadists by terrorists. Sort of a dream come true, ya
know?" -Opus, Bloom County
Although I suppose if all the bizarre game characters got together
in one giant steel cage death match, all I'd have to do would be eliminate the
winner to make the world safe for serious RPGs. Hmm...
...and I'll form the
head! |
I think the idea of the GameCube and the GBA joining forces
is a good idea. The way I look at it, by themselves they are just great
systems. However when they join forces, they will form one Super
Unbeatable system. It would be really cool if Nintendo would release
lets say a Zelda game for GameCube, and then the exact same game for
GBA, and you could swap your file back and forth, that way one could go
away for two weeks and play Zelda while he was gone. Just think it was
a good idea.
Dictator Sam
P.S. Why were you Utah of all places? Sorry bout it anyways.
|
The problem with that theory is, the system's abilities are still
too far apart for the same game to be on both systems. You could
certainly have a "Link's Awakening" type minigame that spawned off of
Zelda Cubed (like the catchphrase?) but integrating them in a
meaningful way would be difficult. How would it be done? Even
Miyamoto's mighty skills might be pushed to the limit.
How can I turn my back? |
Hey Double Agent,
Couldn't you have taken on something larger than Mojo's Fan Club? Dear God,
there were only about 250 people registered as members, and those were the ones
insane enough to openly profess their worship of the funny looking straw doll;
but there may be thousands more lurking in the shadows... Their revisionist history polluting young minds as we speak... You see, the thing is, the smaller the cult, the more devoted they are to proselitizing... And feeling persecuted will only add to their determination. If I were you, I'd let the open denounciations rest, and do something more sensible, such as tipping off the ATF, or something ;)
Besides, so long as they don't come to your door asking you to read their
crappy pamphlets, what do you care???
Princess Jemmy, who loves the look on JW whenever I've told them that if I really had to pick, I'd opt for satanism... ;) |
|
But how could I sleep at night, knowing the evil that is Mojo walked
the earth unchallenged? I mean, they invade our columns, and we fall back. They
assimilate entire web pages, and we fall back. Not again! The line must be drawn here! This far, no further! And I will make them pay for what they have done!
Plus "Defeated evil demon from the depths of Hell" looks really
great on a resume.
FF III returns! |
While I don't really have much to say about Genesis
RPGs, I just thought I'd jump in with my final impressions on Final
Fantasy IX for those of you who are interested:
The third installment in Square's popular Final Fantasy series, Final Fantasy
IX marked a return to the job system of Final Fantasy I, but this time in an
upgraded form: characters can now switch jobs throughout the adventure, rather
than being stuck in one class for the whole game. Many now-classic jobs debuted
in FF IX, such as the Summoners and Geomancers. Other elements of FF IX have endured throughout the series -- Gisahl was an actual town in Final Fantasy IX, from which your party purchased goods to feed Chocobos; and the Invincible airship made an appearance as a vehicle in Chocobo Racing.
One of FF IX's most infamous aspects has been its high difficulty level.
Many of the later dungeons, such as Eureka, are stocked with duplicating monsters
and can take ages to hack through. Furthermore, your party can only carry a
limited number of items; you have to rely on the Big Chocobos to store your loot.
Sadly, while Final Fantasy II may have had a storyline far ahead of its time,
FF IX reverted back to more standard "fetch quest" fare. And, of course, the
8-bit graphics and sound can hardly be compared to today's 128-bit 3-D marvels...
what? You mean that FF IX and FF III are substantially different games? GIA's main page has me all confused. But those nice GIA agents never would let their personal biases influence their news reporting, would they?
(BTW, the formula to Coke -is- a trade secret, not a patent.)
- Fritz Fraundorf |
I dunno what to tell you, man. I don't speak Japanese, so only your
guide
can really help me figure out what's going on, and if the site says
Zidane's an "Onion Kid", who am I to argue? I only know what the media
tells me, you know.
GR:Xenogears::Eurasia:electron |
Chris:
You haven't finished Gravity's Rainbow?
You pansy.
--DarkLao, "Proverb for paranoids #5 -- Paranoids are not paranoid because
they're paranoid, but because they keep putting themselves, fucking idiots,
deliberately into paranoid situations." (GR) |
Within the first 100 pages or so I think it becomes clear to most
readers who try to seriously grok the book that Gravity's Rainbow may
be more than they can chew. It's certainly true in my case. I'm
not at all ashamed to admit Pynchon blew me away, and that basically
the only way I'm ever gonna finish it is if I have nothing else to do
for several weeks on end. In other words, when I'm dead. It's truly, truly ponderous. Also a hell of a
lot of fun, but take a look for yourselves, folks.
Good quote, by the way.
Dis! |
Chris
If they GBA has taught us anything, it's that there's no chance in hell
Square will be developing games for a Nintendo system anytime soon.
Here we have the GBA: most powerful handheld on Earth, successor to the
most popular gaming system EVER, supported by a company with numerous years
of experience in the gaming hardware market, and top contender for the #1
handheld position.
And here we have the WonderSwan Color: not nearly as powerful as the
GBA,
successor to a failed handheld, supported by a company who's only game
hardware experience is it's failed predecessor, and fighting an uphill
battle against an seemingly invincible opponent.
Square chooses the latter.
....
That, kiddies, is what we like to call "a slap to the face of the Big
N."
-Agent X "we should call it the slap heard 'round the world!" |
Seems pretty accurate to me. I guess the only question here is
whether Square's lingering feud with Nintendo will really blind it to
the profit opportunities inherent in the GBA for much longer. My vote
is no.
True Names, and other
stories |
OK, first off, we all have to stop calling this thing "Mojo." That name
does not do him justice. He is Lucky Dan. Period, end of story. I'd like
to petition JP to rename the Mojo Fan Club to the Lucky Dan Fan Club.
-AK |
Once again I must disagree with the venerable AK. Mojo is defined
as a magic spell or charm - basically, a magical power, often dark in
nature. Such a word clearly defines the hold Mojo has over his
followers. "Lucky Dan", on the other hand, merely sounds like some guy
with good karma - the average joe who somehow ended up with the
cheerleader girlfriend, in other words. There's nothing inherent in
Lucky Dan to describe Mojo's true evilocity. Case closed.
The skeptic |
GBA, Game Cube, nothing was as good as the SNES.
-SC4000 |
How you can say this without even seeing any GBA/Cube hybrid games
is beyond me, but we put up all sorts of opinions here.
No shelter |
Chris
My back yard hardly qualifies as a secret lair. Now get out, get your ass
whipped by Mojo's frighteningly loyal subjects, and take it like a man!
Justin Freeman |
And here I thought my Arch Nemesis would help me against a common
foe greater than both of us. Much like the Autobots and Decepticons
putting aside their differences to fight the greater evil of
Starscream's energy source scheme, combined we could have rid the universe of the
Mojo scourge. But no, Mr. Freeman's blindness has doomed us all. When
the Mojonites come for you in your sleep, remember to curse Justin
Freeman's name as you're carried off into the darkness.
Closing Comments:
Before I get a ton of letters about it, IGN reports that Famitsu has
given DQ7 a 38, same as FF9. Like I said, this isn't the final
nail in the coffin of this debate, but it is getting closer.
Free topic day tomorrow. That is all.
-Chris Jones, needs to lay off the gratuitous references |
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