"..." Definitely "..."
        - August 30, 2000 - Chris Jones  
        Disclaimer: The opinions expressed
        within this column are those of the participants and the
        moderator, and do not necessarily reflect those of the
        GIA. There is coarse language and potentially offensive 
	material afoot. Human wheels go round and round, while the clock keeps the pace.
	Don't say we didn't warn you. 
        There's plenty to be said about today's topic, Crono Trigger. 
        And a lot is said below, both by the readers and myself. (And, by 
        the way, consider just about every letter but the two DQ letters 
        full of CT spoilers.) But 
        reading through the many messages people sent in about the game 
        leads me to one inescapable conclusion: 
	I need to dust off the SNES 
        one of these days and plug CT in.  
        Onward. 
      
    
      
        | Let the unbridled 
        enthusiasm begin... | 
       
      
        | Agent tat is Double,
 Woohoo! Normally I don't write to these letters columns, but there's no way I 
could keep my mouth shut on this topic. 
I'm an RPG fan. I just don't play RPGs. My little brother does, and I watch 
them. Better than TV. But there are those rare occasions where I am so taken 
by a game that I actually shove him out of the chair, take up the controller, 
and start my own file. Chrono Trigger was one of those games. (Plus, I built 
off of his New Game pluses... makes it a lot easier for me. 8^) 
And I played, and I played, and I played (though, notably, I never did bring 
Crono back... that was on purpose 8^P ). It was the first (and, to date, 
only) game I've ever actually beaten. This game kept my attention. It was 
simple. It was different. It was fun.
The characters ROCKED. There wasn't a single really "useless", or even 
annoying one among them. Ayla kicked butt. Marle didn't take no crap. Lucca 
was my IDOL. Frog made sacrificing Magus worth the trouble (helllooooo, 
Glenn!), though Magus was also cool in that villain chic sorta way. Robo was 
quite noble, and Crono... well, he was the hero. A man of few words and many 
deeds. You gotta admire that. It was a small cast, I know, but you really did 
get to know and care about all of them (which brings up a flaw in the 
sequel-- with such a large cast, it's hard to get truly attached to any of 
them). 
There we just all these little things that made the game SO DAMN COOL. 
Bekkler's lab. The little poses they struck upon entering the Gate. Playing 
with clones. The Reptite dungeon music. Dancing (which I wish they coulda put 
into CC... with characters like Miki and Mojo, that woulda been FUN). Schala 
(EVERYBODY likes Schala). That one ending where Marle and Lucca rate the 
guys. Marle smashing through the stained-glass window. That lovely line, 
"...but why does my tummy hurt so?". 
I could go on (and on, and on) with that list. But my point is that it was 
all those little moments, those details, that, among other things, made 
Chrono Trigger so cool. 
That, and they had character sprites that didn't look like midgets. Hooray! 
--Kate Sith  | 
       
     
    Rather than have various letters bringing up CT's virtues one by 
    one, I figured I'd get them out in the open all at once. And the fact 
    that it got a non-game player (sorta) to actually play a game speaks 
    volumes. 
    But while I liked Schala the character, Schala the name sounds like 
    the title of a 50's do-wop song. An odd little quirk that marred the 
    game for me ever so slightly. 
    
      
        | Just a few words, 
        followed by many more | 
       
      
        |      Why do we love Chrono Trigger?  I can tell you 
        in just a few words.
      It had heart. 
     Oh sure, Final Fantasy VI was by far greater in scope, with it's 
enormous cast, ominious plot twists and grandiouse design.  But Chrono 
Trigger (released a year later, as you remember) was a different animal.  In 
contrast to the overly serious tone of FFVI (despite the scattered comic 
relief, the latter half of the game grew almost deadly serious), CT wasn't 
afraid to be goofy, to be off-beat (what was the deal with those cats at 
Crono's house? or that fortune teller? and how the hell can the Chancellor 
jump THAT HIGH!?), to be unusual, while at the same time presenting a 
serious goal and a few dark overtones.  It celebrated its cliché, as Nich so 
eleqouently mentions in his Vault. 
     Of course, there was the great graphics, the wonderful music, the 
inspired writing and character design, blah, blah, blah.  And the multiple 
endings.  I'll never forget the time I got to the programmer's ending and 
that rat pulled the fake reset on me; my heart literally stopped for a few 
seconds!). 
     -- Justin Toon, who finished Chrono Cross in eleven days
   | 
       
     
    The problem with such accurate analyses is that they give me little 
    to argue with, so I have to attack straw men. Hmm, how about: "Chrono 
    Trigger, while excellent, lacked the high lobster content I expect 
    from all my RPGs." 
    Whadda ya think, too political? 
    
      
        | It's about Time | 
       
      
            Chris, 
You want to know why Chrono Trigger was such a great game? I... uhh... 
acquired a... err... copy of CT.... yes, that sounds good... a little less 
than a year ago. I'd heard so many great things about it, so I figured I'd 
put it to the test. As I played it, I found out that the hype was true. It 
was indeed a great game. I couldn't put my finger on it, but then I figured 
it out after I beat it. How many times have you ever watched a movie that 
dealt with time travel and been incredibly disappointed by the lack of 
continuity with the space-time continuum parts? CT dealt with it in a 
realistic and believable way. (This was also one of the redeeming points of 
FFVIII.) Things that you did in the past altered the outcome of the future, 
such as Fiona's forest, the moon stone, and of course Magus's summoning of 
Lavos. I think the playful nature of some events made for a nice relief from 
dark, mythical, and serious RPGs. The characters were all well developed 
with distinct personalities. The New Game+ option gave the game tons of 
replay value. The sacrifice of the mute lead character made for an 
interesting twist. The notion that an incredibly advanced civilization 
existed before time was recorded was a very good idea. And of course, the 
spiky-haired lead character paradigm wasn't overused back then! 
It was just an enchanting game that looked incredibly advanced on an aging 
console. I enjoyed it a lot more than FFVIII, which I was playing at the 
same time. 
Oh, and Stockdale could be those stupid Tiger handheld games with the LCD 
panel and the playable character in six different positions. You know you 
owned at least one of those crapboxes! 
----- 
Ed Ruane, wishing he owned a PSX if only for FFIX and CC.
  | 
       
     
    Now this I can speak to: while CT did time travel very well, 
    especially for a game, it's hardly the best treatment of the subject 
    I've ever seen.  Just off the top of my head, the Back to the Future 
    trilogy, Time Bandits, and 12 Monkeys made much better use of the 
    subject material, and I won't even go in to all the excellent written 
    sf works that deal with time travel. 
    But it was an enchanting game, regardless. I'm not sure it can be 
    argued any better. 
    
      
        | Is it any wonder I love 
        DQ fans so? | 
       
      
        | I could gloat about how DQ7 nearly outsold FF9's sales of 2 weeks in
it's first 2 days, only being stopped by the fact that stores just plain
ran outta copies, but I won't.  (Anymore than that)  Instead I'll just
quickly mock your Japanese correspondant's clueless letter that got me
fired up so badly a month ago and go back to playing Chrono Cross.
Enjoy!
 Hey- 
    Just a quick tidbit here: Final Fantasy 9 was indeed at the top of
Japanese sales charts for a long, long time. (2 weeks)  Then a game
called Dragon Quest 7 came along and bumped it down in about 3 days
(read: they sold every last copy, all 2 million of them, in the first 2
days). Now that the next 850,000 strong shipment of DQ7 CDs has hit --
and probably been snatched off of -- shelves you can expect good old
DQVII to completely blow FF9's sales away. 
    Says a lot about DQ's Japanese popularity these days, doesn't it? 
    mc. 
Mark Cantrell 
The Knight in Tarnished Armor 
....and a voice echoed on the wind...  "I told you so..."  | 
       
     
    In the endless quest for fairness, I feel compelled to print stuff 
    like this: equal time and all that. However, that doesn't mean I gotta 
    agree with it. 
    First off, JT knows way more about Japanese gaming than 99% of 
    the "hardcore" gamers who write in. Calling him clueless just speaks 
    volumes about your own lack of understanding. It's also pretty amusing 
    to me that just about everyone I talk to who actually lives in 
    Japan is somewhat lukewarm about the game, whereas the game's 
    biggest boosters seem to be the more-obsessed-than-thou import crowd. 
    That's not a universal statement, but it's close. 
    Now let's get down to brass tacks. Yes, DQ7 has sold about 3 million 
    copies. It probably will outsell FF9. This should not be a surprise, 
    since the game has been on preorder for damn near 3 years. How 
    many of those orders were made in the initial rush after the game's 
    announcement, and how many of those preorders would have liked to 
    change their minds as the development times drew longer and longer, I 
    can't say. But at this point I think it is pretty clear that anyone who 
    wants a copy of DQ7 has one - it may be number one right now, but 
    it'll sink like a stone soon, I guarantee. 
    The real proof of the game isn't going to be how many copies it 
    sells (which at this point represent the accumulated good will the 
    game had in the past, not how it's currently seen) but what the 
    reviews look like, and how the next DQ and FF sell 
    comparatively. And that info's not in yet, as much as I'd love to put 
    this debate to rest. Come back when the reviews start coming in, and 
    we'll finish this thing. 
    
      
        | So it was good for 
        something | 
       
      
        | Okay, I have to admit, Mystic Quest left much to be 
        desired.  But image if you were a nine-year-old girl and this was your 
        first RPG.  Yes, this game actaully managed to do what others considered 
        impossible.  It created a new RPG fan, and a girl at that.  Surprising, 
        huh?
 
 Malika
  | 
       
     
    In fact, this was what FFMQ was supposed to do: be an easier, 
    entry-level RPG for the American audience, which had not embraced FFIV 
    with the fervor that Square had hoped. Generally it gets a lot of 
    flack from gamers, but looking at letters like this I have to wonder 
    how successful it actually might have been.  
    Yes, it was a real letdown 
    after FFIV (I know it was for me) but looking at the sales numbers, 
    very few other people have a right to feel that way because very few 
    other people actually played FFIV when it came out. On the other hand, 
    lots of people must have played FFMQ, because I got so many letters 
    bitching about it. And looking at the relative Square sales numbers 
    pre-MQ and post-MQ, I have to wonder how many people, how many of you, 
    the audience, are in Malika's position. Indeed, I may owe FFMQ a debt 
    of gratitude, because who knows how many hits this site would be 
    getting if it hadn't come out? 
    
      
        | Duckman Alien Madeline 
        Albright? | 
       
      
        | There are tons of reasons why people love Chrono Trigger - I'm sure this 
column has already been filled to the brim with them. And yes it rocks most 
psx rpgs. But it has some infamous flaws.
 1) Lavos's final form - brave attempts at describing this atrocity range 
from "duckman" to "alien ". While the background-cycling and special effects 
in this last battle were top-notch, a last boss with more intimidating than 
Madeline Albright would have been nice. 
2) $80 sticker price - I was your average pre-teen back when it first came 
out. There was no way I could afford this gem. I just could garner enough 
cash to buy a game or two every year. Yeah I tried renting it too, but I 
rarely was able to get hold of it long enough to get very far at all. I only 
completed the game by borrowing it from various members of my friends and 
family. Even now, it commands at least a $60 asking price on ebay. Nothing 
on SNES has this kind of value. It's almost sick. 
3) Missing components - Losing out on the music track "Singing Mountain" 
didn't really bother me, but for goodness sakes - they took out Schala from 
the game! This is no Aeris resurrection hoax; I remember reading about this 
years ago in an interview with one of the Chrono Trigger developers. I can't 
remember if it was for space considerations or budget problems or rushing 
the game release, but whatever it was, we'll always know in our hearts that 
Chrono Trigger was never fully complete. 
4) I would say something else, but it somewhat relates to Chrono Cross, so 
until you get your CRT, I'll keep my mouth (er, fingers) shut.
 -Fares  | 
 
     
    Some good points here. Boss design is fairly subjective (I liked 
    Lavos better than Ex-Death, for example) and every work of art ever 
    made has some sort of gap between what the creator wanted to do, and 
    what the finished product actually ended up as. Thanks for keeping 
    quiet about CC. 
    But the $80 sticker price actually brings back warm fuzzy memories 
    for me, and I'll tell you why. *Warning! Warning! Nostalgia alert! 
    Evacuate this letter immediately! Evacuate...* I think we can 
    dispense with that, thank you very much.  
    Crono Trigger came out Fall, 1995. I was just going in to my 
    sophomore year, and had decided I was doing well enough with my grades 
    to bring my SNES to school with me. I had an academic scholarship for 
    the semester, not a lot of money but hopefully enough for me not to 
    lean on my parents. And one fateful Saturday, I headed out to the 
    mall to buy some new clothes. I still stuck my head into Babbage's occasionally, less because I 
    was going to buy a new game (which I didn't have time for) than 
    because I wanted inhale the forbidden scent of SNES games. But then I 
    saw Square had a new RPG out, which from the box screenshots looked 
    about as interesting as FFVI.  Within minutes the game was in my hand 
    and nearly 90 of my precious dollars (Austin has a very high sales 
    tax) were in Babbage's cash register. Never did get around to getting 
    new jeans that semester, but never regretted it either. It's all about 
    priorities. 
 
      
        | He's talking about 
        DQ7. | 
       
      
        | NNNNNNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOO!!!!!!!! Why must one suffer to get
their hands on thou mother name RPG?????? It is like asking Bill Clinton
why he would score with an ugly woman named monica! They already made a
law in Japan saying that a Dragon Quest game can be sold ONLY on a
holiday or a weekend. They should have givin' a baseball bat to anyone
who pre-ordered the game!!! But seriously, This is just rediculous, just
like tickle me elmo. Or when those stupid cabbage patch kids dolls first
came out in the early 80's. Numerous people were badly injured because
one wanted to buy a stupid doll. Then again, we are talking about Dragon
Quest here. At least in America we don't have to stand in long lines
even if we pre-order a copy of a game. And game's cost less here also
(Who would pay $79.99 for a playstation game if your not ordering from
NCS?). I would feel soooo pissed if I had to wait in line and pay $79.99
for a game on CD, just to have it stolen a couple of blocks from home. I
think my point is made.
 Ian M. Cowell  | 
       
     
    If anything I'd argue that this is an indication of just how 
    popular DQ7 really is: I remember seeing stories about at least 20 kids 
    getting beaten up and robbed of their Pokemon cards over here in the 
    US. In comparison, one or two assaults aren't nearly as big a deal, 
    even considering that it's the relatively polite Japanese we're 
    talking about. 
    Still, you're right about needing a baseball bat with a copy of the 
    game. Or better yet, they could go the Working Designs route and give 
    away a fully functional mystic broadsword as a packing bonus. I'd 
    definitely buy a copy for that. 
      
        | SNES to the max | 
       
      
        | Hi Chris,
             Chrono Trigger, in my opinion, showed what Square could do when 
            it knew everything about the Super Nintendo. After releasing a few 
            games on it, the knew exactly what the SNES was capable of, and 
            built a game that used every bit that they could squeeze out of 16. 
     Playing it now, I can see why it is still regarded as a masterpiece. 
    The graphics, while being 2 dimensional, are beautiful due to the use of 
    varied colors. The music all have their place in the game, there seems to 
    be a piece of music created for ever scene, every mood. The story, while having the same "save the world" plot that most RPGs have, was unique enough with it's time travel concept that it was et apart from other games. The sheer number of branches that the story takes are all well thought out and cleverly done. The fact that there was more then one way to beat the game (the first time through) was unique also, most games now a days offer one way to solve a puzzle, or one way to go along with the story. 
    The battle system was a twist of old and new, using the Active Time Battle 
    that Square had been using for a few games then, but adding the use of Dual 
    and Triple Techs: combination attacks from 2 or 3 different 
    characters. 
    The characters were a draw to the game also, no two characters were a 
    like. Each character had their own plot arc, and their attacks were different 
    from other characters in the game. Frog was a squire who had lost his knight, 
    and was out for revenge. Robo was a robot who couldn't remember who or what 
    he was before he was deactivated. When Robo finds out, he freaks out. Each character had their own theme music, something that was usually only for the main character. 
    Chrono Trigger was, and is, unique when it comes to games these days. 
    It had a wonderful translation, which kept the "spirit" of a fun adventure 
    when everything was going well, and the dark feeling of doom when everything 
    went wrong. It was ahead of it's time, and I thank Square for making a game that is truly a gem that, while being a little old and technically dated by what can be done, it still a shining to this day. 
 
-Sean
  | 
       
     
    I'd disagree with the "ahead of it's time" statement: the spirit you 
    describe is something that should be in every RPG, not just modern 
    ones. The fact is that at some level, Crono Trigger hacked in to 
    something very close to the perfect RPG, and everything else that 
    follows from here on out is gonna be living in its shadow. 
    Closing Comments: 
    Well, I'm pleased to announce that after a delay of over a week and 
    a half, the movers are delivering my shipment as I write this. Will 
    everything arrive undamaged? Will I be playing Chrono Cross at this 
    time tomorrow? Who knows? Just send me whatever you like and I'll fill 
    you in on the details in 24 hours. Later. 
    -Chris Jones, feeling the Dual Shock in his hands already.  | 
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