A piece of the action
        - August 28, 2000 - Chris Jones  
        Disclaimer: The opinions expressed
        within this column are those of the participants and the
        moderator, and do not necessarily reflect those of the
        GIA. There
    is coarse language and potentially offensive material afoot. But Tonto he was 
smarter, and one day said "Kemosabe, kiss my ass, I bought a boat, I'm goin' 
out to sea."
Don't say we
        didn't warn you. 
        Wow. I always said I wanted to buy a piece of Square, and now here's 
my chance. The only problem is that it's Square USA, and I'm not sure exactly 
what the value of owning a piece of the them would be. Think about it: Square 
Japan produces the games and SquareEA publishes the games, so where 
does that leave Square USA? What do they do, besides some FMV work here 
and there? Are they going to start making games again, like FFMQ or Secret of 
Evermore? The very idea is enough to keep me far, far away from their stock.  
Sorry Square, as much as I want to see the FF Movie do well, I'm staying away 
from this one.  
        Onward. 
      
    
      
        | First off, some unfinished 
business | 
       
      
        | I think you're half right on this one, KZ. A larger screen 
on the GBA might
cause a slight size increase, but not double the size of the machine, any
more than laptop sizes have increased significantly as screens moved from
9-inch passive matrices to 14-inch active matrices. Cost is a factor, but
the original Game Boy ran on 4 double As, and I don't know how much that
hurt sales.
I'm not sure where you get your logic on dimensions.  Laptops have moved
from 9 to 14 inches because the top folding panel has more or less held a
constant size.  The keyboard (and to a lesser extent, the controlling
hardware) needs that space, so it uses it.
 On the gameboy advance however, the screen is the biggest part of the 
unit.
If you increase the screen size (and remember, they fringe area around the
screen counts too, since it holds some of the LCD components) then you have
to increase the size proportionally to handle it.  The bigger screen *is*
going to cost at least 2x - current manufacturing yields for LCD displays is
25% or less these days.  And then, you have to figure in adding more
batteries, which increases assembly cost and brings in some peculiar weight
balancing issues - in a horizontal unit, having everything at the center
(whereas your hands are on the ends) is not a terribly good idea. 
But yes, it is all moot anyways, because Gameboy's biggest market is 8-16
year olds, and unless you have an impulse buy priceline (under 100 dollars)
its probably not going to sell much.  Just saying "Gameboy did it before"
only worries investors - they did it before, more than a decade ago! 
Richard "KZ" Knight  | 
       
     
    Look again: laptops have been getting somewhat bigger as the screen 
size increases. Keyboards from yesteryear were significantly smaller than 
current models - you've got to look to see it, but as a longtime user, I can 
definitely feel the difference. 
	The bigger screen will cost more, maybe twice as much, maybe 
more. I'm not disputing that. What I am disputing is that this would cause a 
proportional increase in the unit size. Look at the GBA as it currently stands. 
The screen is a big part of the model, no question, but there's a lot of empty 
space that could be replaced with a bigger screen. The fringe area should be 
really minimal: take a look at how much edge a 14" Dell laptop has around the 
screen. And there's always the third dimension: if you have to, move the screen 
 out  and have the controls slightly recessed back, which will give you 
more room to play with while not increasing size much.
	Look, this is a dead issue. I know it, you know it, but I keep bringing it 
up because I think portable gaming could be really something if we had the 
right system. The GBA's good, but it's not as great as it could be, and that 
frustrates me. That's all. 
    
      
        | Franchise timing is 
everything | 
       
      
        | The circle is now complete.  
 198?.... 
    nintendo dominates the market after struggeling against all odds 
a few years later 
    Sega does the same by wrenching the strangle hold on all of our minds off
with their "master system" 
still later...
     the 16 bit console wars begin and sega seems to be winning 
Sega cd 
32x 
sega starts slipping. 
THEN, in one of the most bone-headed moves sence Napolean screwed 
up
Waterloo, nintendo drops the "Nintendo Playstation" project 
 Sony and sega enter "next generation" console wars with the "revolutionary"
new CD based systems
       (I am omiting the Jaguire, 3do, and neo geo) 
Sega looses just as Nintendo tries to make a desperate come back, and 
seems
to have a fighting chance 
Nintendo starts to fall off of their throne again as the "Black
Belt/Dural/Dreamcast" is announced. 
Dreamcast, for awhile, is winning 
2000 
 Sony almost has their second system out in America 
Nintendo and Microsoft have started building their new admissions for the
"tertiary next-gen console wars"  
The next few years should be interisting 
 DCB, who wants Chris to print this so bad that he can have my copy of 
Chrono
cross (when I'm done with it) 
PS. "Time always flows on, but history is destined to repeat itself"  I
wonder where I heard that
   | 
       
     
    Keep your copy of CC, kid. I've got one of my own, I just need my freakin' 
TV so I can play it. 
	I appreciate that you're searching for a pattern in history, but as more 
than a few real historians have found out after staring at the data for years, it 
just ain't gonna happen. There are myriad differences between this upcoming 
war and the ones from the past, and you've paved over a few of them in your 
quest for a Grand Unification Theory. (For example, the SNES ultimately did 
quite well in the 16-bit wars, and Nintendo didn't really start to die off until the 
lack off good N64 software became apparent. Of course, you could argue that 
was implicit in their rejection of the original Play Station concept...) 
	But regardless, this contest will be interesting precisely because all 
the players have a more or less level playing field. Sega, though weak in 
comparison to the others, has had a year's headstart. Sony's box has a ton of 
hype, some great developers, and lots of goodwill because of the PSX's 
success. Nintendo seems to have contemplated long and hard over what their 
mistakes were with the N64, and seems hellbent on making the best pure 
gaming system they possibly can. Lastly, Microsoft has only themselves to fall 
back on, but that's all they may need. As you say, we are indeed in for 
interesting times... although it's worth pointing out that the Chinese have 
traditionally seen that as more curse than blessing. 
    
      
        | X-Box pro... | 
       
      
        | well, evrybody seems to have a problem with the xbox... 
 
 because its microsoft offcourse... and possibly fearing they'll take over the
whole home console market so that we are all stuck with microsoft 
 
but, if you ask me its not gonna make much of a difference to the home 
console market 
 
why ?? 
 
the thing is basicly an PC right ?
it has an harddrive.. and all of them have the same hardware so it lets it tweak 
stuff
magnificiently 
 
and because its almost an PC... its sure to attract some PC-gamers
because its an home console, the games will never get low framerates
and will last longer then a gaming PC for sure, and all that for the price of half 
an 
(kind of cheap) PC 
 
and because it has guaranteed framerates.... woudlnt it be great for online 
gaming?
never worrying that it might drop an few FPS, just when you have the flag in TFC
or even worse, an system CRASH when you have the flag in TFC ?  
 
offcourse.. even my trusty snes has crashed once in a while.... but with 2 
times a year i can forgive him that
not that FF8PC crashes 6 times in the same place (right after gerogero boss 
(after train mission in timber))
because you were running it in fullscreen in stead of quarter screen (square pc 
team, i hate you !) 
 
but what i just wanted to say with this... the x-box is also going to get an 
huge share of hardcore PC online gamers
just because its an PC/console hybrid (for harry's sake, microsoft bought 
bungie so HALO is sure to be on it(and halo wont run on my old amdk6-2-300 
for sure)) and the normal consolers are gonna stick with the PS2 and GC 
 
well, thats my opinion on it all 
 
Captain_Duck
 (sorry my english is really bad, its because i come from holland)
  | 
       
     
    I don't have a lot to add to this, since most of your points are pretty much 
dead on. The X-Box, if it properly leverages its PC background, could indeed 
make PC games go much more smoothly and give them a more polished feel: 
consolize them, in other words. That and Halo makes things interesting 
enough for me to keep a half-open mind about Mr. Bill's next venture.  
    
      
        | ...and con | 
       
      
        | Americans sure are dumb. They're predicting X-box to do 
badly simply because it's made by Billy Gates. Shouldn't the fact that the X-Box 
is an American system and the fact that the Japanese are the ones that make 
and buy the games come in to play on this subject? Do you really think the 
Japanese will want to import a system from America when they already have 
the capabilities to make one that equals the X-Box themselves? And what 
Japanese game developers would want to sign over games for an American 
system when they could work and make games under their own people? 
 X-Box isn't going to lose because it's a bad system. It will lose because it 
was made by Americans. 
-Masami Eiri  | 
       
     
    Maybe I'm imagining things, but there seems to be an ugly chauvinistic 
edge to this letter I don't much care for. Not that you're entirely incorrect in your 
assumptions, but maybe not in the way you think. For example, many American 
companies have made huge inroads in the Japanese computer market, in both 
the hardware and software domains. I could simply be misinformed about this, 
but a hell of a lot of Austin tech companies I knew sold a ton of stuff in Japan, 
and didn't really have much in the way of native competition. And unless I'm 
completely loopy, the same applies to Microsoft, which means that MS will 
simply have the same problems over there that they have over here: convincing 
people that a software giant can make a good gaming console. 
	But that's where things get interesting. To do that, to beat out 
Nintendo and Sony and Sega, Microsoft's gotta come out with great games. 
And if their acquisition of Bungie is any indication, those games are gonna be 
somewhat PC oriented. This isn't a bad thing, but at the risk of overgeneralizing 
here, I think the relative straightforwardness of PC games are more attractive to 
most Americans, while Japanese console games have their own 
idiosyncrasies that make them more attractive to the Japanese. In other words, 
it may not be the messenger or the medium that sinks the X-Box in Japan, but 
the content. 
    
      
        | AK stands tall, once 
more | 
       
      
        | I know this may be enormously anal, but you were right.  
The correct word
IS trinary.  Tertiary comes after primary and secondary.  And naturally
quaternary comes after that.  But trinary is the three digit numbering
system.  Stand up for your nerdy knowledge!
 Too much math. 
Kirk B.  | 
       
     
    Good to know. Onward. 
    
      
        | Bits and 
pieces | 
       
      
        |     I'm a little confused, everyone keeps saying that the 
Game Cube is
more powerful than the PS2. I was under the impression that although the
GC was more powerful in some areas the PS2 was better in others (such as
raw polygon pushing power). I was under the impression that the GC could
do 20 million polys (peak) no f/x and that the PS2 could do 70 million
(peak). The GC however does take the performance hits that the PS2 does
when implementing anti-aliasing ect. Maybe I'm just talking out of my
ass here I don't know.
 --
 BeerGoggles_FromMARS 
Daniel Kaszor 
 |  
     
    I'm not real clear on the poly count myself, although it is clear from what 
Nintendo's been saying that raw power and benchmarks weren't their primary 
goal with the Cube. What the Cube has that makes it more attractive to 
developers is ease of use and a somewhat smarter design, meaning no 
repeats of the anti-aliasing problems the PS2 had (apparently the AA mode is 
much easier to access on the Cube) and no cache limits like the PS2 (which 
has a set 640k cache - the Cube implements some sort of virtual caching 
which means texture caches can easily be up in the megabyte range). 
	When all is said and done, I think the Cube may be effectively the 
better system from a technical standpoint. Now all they need to do is market the 
thing...  
    
      
        | Nintendo's goin' 
down | 
       
      
        | Dear Agent:
 
 Okay, I've been reading the debate about how the release date of the Game 
Cube will effect the new console race.  Yesterday, you said that the fact that 
Game Cube is coming out over a year later means that people won't have to 
choose, and Nintendo might make the PSX look obsolete, thereby selling more 
units. 
 
There are two problems with that theory.  The first is that most gamers are 
impatient.  The Gamecube could be 10 times the machine the PS2 is, but give 
gamers over a year to wait, and they're going to start getting anxious.  
Especially when their buddies start playing MGS2.  Gamers might wait six or 
eight months for a sharper, faster system, but over a year?  With another Final 
Fantasy on the shelves?  I don't think so. 
 
This leads to problem two.  These days, game consoles are getting more 
and more costly.  If people are persuaded into buying a PS2 by games like 
Final Fantasy, MGS2, and others, I doubt many of them will have the money to 
shell out for another system a year later.  They'll stick with the system they 
already have. 
 
Which means that Nintendo's only remaining market will be made up of 
those few gamers patient enough to wait a year and a half for the -possibility- of 
Metroid, and those few gamers with the money to throw away on -two- next 
generation systems.  Not a lot of people, I'm guessing. 
 
And on top of that, the continuing stream of great games for the PS (FF9, 
Crono Cross, etc.) helped gamers to resist the urge to buy a Dreamcast, but 
considering the weakness of the N64, Nintendo doesn't have anything to 
prevent players from going with the PS2. 
 
I'm not Nintendo basher or anything, but from where I'm sitting, things don't 
look that rosy for the big N. 
 
---- 
Jere, Lord of Pendragon
  | 
       
     
    I think you're working from a couple of flawed assumptions here. The 
year's wait is a legit consideration, and Nintendo's gonna have a heck of a time 
playing catch up to the PS2, especially if it launches right when the first great 
PS2 games (MGS2, anyone?) are coming out. However, game system prices 
are staying pretty constant. The Dreamcast cost $199, same as the SNES I 
bought in '91. The PSX and PS2 launched high, but I didn't and won't pick one 
up until the price comes down some. And I'd be surprised if the Cube launched 
for over $200, if not much lower. Beyond that I'm hesitant to say, without seeing 
how well the PS2 launch goes and what the first real games from Nintendo 
look like. 
      
        | Last of the true 
believers | 
       
      
        | Hey quit underestimating Sega everyone, it's not over yet. 
FAR from over. 
Think PS2 is vastly superior, and that once it's out nobody will even LOOK 
at Dreamcast? Think again, look at Shen Mue! Everyone always forgets about 
Shen Mue even though it scored big from every critic and has graphics that 
match anything the PS2 will have for at least a year.
 Sega has been doing a great job with Dreamcast advertising. Sales are 
lacking, but millions of people know what the Dreamcast is... they know it 
exists and is available for purchase, they just don't know if they want one 
yet. Still, mission accomplished! When they do decide to look into 
purchasing a console, Dreamcast will at least be in the back of their mind. 
In reality, when was the last console generation where every gamer in the 
world went out and bought their console of choice at launch and abandoned 
their current machine? It's never happened, so why is this generation going 
to be different? The PSX did not start to take off until a year and a half 
after its launch. 
When casual gamers are ready to buy a console, Dreamcast will be there. 
With 
an extremely low price. And games like Skies of Arcadia, Ecco the Dolphin, 
Shen Mue, Soul Calibur, and Grandia II. Maybe they do not own the market 
right now, but so what? The race has yet to begin and Dreamcast has enough 
power to have good graphics all the way to the end. Don't believe me, look 
at Shen Mue... Dreamcast is running at 60% power. Maybe they won't win but 
they will succeed.
  | 
       
     
    This letter just hit me in a soft spot. I think my Dreamcast is really great, 
and I'd love to see the system do well. Grandia 2, Ecco the Dolphin, a huge 
lineup of sports games and Shen Mue should guarantee the system's stability, 
but I just can't personally get behind that argument. Too much of a cynic, I 
guess. 
	Which makes true believers like this one all the more important. I 
can't get behind you on this one, but I'm with you in spirit. Rock on, brother. 
    Closing Comments: 
    Interesting how console wars can bring out such intense responses. I'd 
try and shut the topic down now, but I have a feeling you've all got more to say 
and I wanna see you get it all out of your systems before we move on. So let's 
hear it, whatever else you want to talk about with the Cube, and how it 
measures up against the PS2, Dreamcast, X-Box, etc. One day only, act now! 
See you tomorrow. 
    -Chris Jones, going through severe TV withdrawal  | 
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