Fun, fun, fun - July 17, 2000 - Andrew Kaufmann
Disclaimer: The opinions expressed within this column are those of
the participants and the moderator, and do not necessarily reflect those of the GIA. There
is coarse language and potentially offensive material afoot. You find the strangest things laying around when you clean up. Don't say we didn't warn you.
I've been having trouble coming up with an intro lately. So let's just not really have one, unless
you count this.
Graphics aren't bad things |
A.K.,
I am a long time gamer who has been enjoying rpgs since
Phantasy Star. Like many, I accepted the somewhat simplistic graphics
(well, simpler than Gradius or Super Contra) of the genre because I knew
that given the limitations of the cartridge format, better graphics
would neccesitate shorter games. However, now that CDs (and soon, DVDs
and GD-ROMs) are the dominant format, and the cost-benefit tradeoff has
been rendered moot, I am happy to leave simplistic graphics behind.
I think Square is to be commended for making the bold
decision to shrink the yawning chasm between concept art and in-game art
in rpgs. Furthermore, Final Fantasy 8 is not only the most beautiful of
the FFs, but also the most complex, so it is impossible to argue that
one comes at the expense of the other, or that Square has abandoned its
roots to pursue the mass market. Therefore, I see nothing commendable
in Enix's decision to burden DQ with shabby looking graphics. While
early DQs were enjoyable (although IMHO anyone who considered them
better than top-notch modern rpgs like the FF series, Suikoden or
Xenogears is suffering from an acute case of nostalgia) the decision to
stick with primitive (or old school, if you prefer) graphics reeks of
complacency. If Enix were publishing a game less guaranteed to make
massive profits, I could understand their reluctance to spend too much
money on it. But given that DQ7 is a relatively traditional game which
like FF, is going to make a profit several times over, Enix is being
either lazy or cheap. That being said, as an rpg fanatic, I am willing
to purchase DQ7 if the non-graphics portion of the game is up to
snuff.. However, I will not look down on casual gamers for not
purchasing DQ7. All things being equal, the average person will buy a
game which is strong in all areas, as opposed to one which is merely
strong in some areas. If some so-called hardcore gamers insist on
clinging to the fiction that there is a negative relationship between
gameplay and graphics, that is their problem. The rest of us will
welcome the improvements made possible by new technologies rather than
mourn them.
- Mark
|
I agree with you, Mark. Graphics aren't everything, but they're not totally irrelevant, either.
You said it well.
People aren't sheep |
In response to Rayeth's letter from yesterday, I'd like to say that the so-called "general population" are not mindless sheep. They are no more or less intelligent than you or I, they just don't happen to be into games as much as we are. They care about more than "eye candy"; a game being fun is important to them, too. The reason the general population buys games that have been advertised on television is not because they have been brainwashed by the companies to believe their game is cool, it's because they've heard of the game. While gamers have the benefit of reading magazines and websites that tell us about games and how good they are, the only place the average person hears of a game is on television ads. If you had never heard of a movie, would you go to see it? No, because you wouldn't know it even existed. So how is the average person supposed to buy a game that isn't advertised? And while, yes, graphics probably did lead many people to buy FFVII, it isn't what kept them playing. The fun gameplay did that. The reason FFVIII sold well afterwards is because it was advertised, but also because people remebered how much they liked FFVII. Finally, even if you do think the general population is mindless sheep, you shouldn't be complaining. They are the ones responsible for RPG's becoming successful, and if it weren't for them, Dragon Quest VII wouldn't even be coming out in the states.
And AK? The only thing scarier than you doing the weekday column is the fact that you actually went a weekend without having a guest host.
-BadMonkey
|
This is true, too. I feel like such an uncontroversial host, just agreeing with people and saying
"I agree" a bunch. I mean, any dingbat could do that! But you readers just make such good points,
that I can't do anything but sit around and agree.
SBig numbers aren't bad |
Having played (though admittedly not to completion) all 8 Final Fantasies
and Tactics, I'm glad Square has decided, to some degree, to return to its
"roots." I was madly in love with FF7 when it came out, and would put it
down only to play FFT. Then I went back to FF1-6, and enjoyed most of them
to some degree or another. So I was first in line at my local EB when FF8
hit the shelves, and I ran home like the little kid I am, now even at 20,
and threw the thing in my PSX. I had already seen every Guardian Force,
Character Intro, and Limit Break movie on the net, but I was still stunned
by the game. Until I learned to Junction. And draw magic. And found out
that the characters were all the same. And that I didn't have the drive to
upgrade my weapons. And that the story was mostly non-sensical. And that
the game should have ended halfway through the third disc. And that playing
through Ultemecia's castle was a tedious as playing Eggs of Steel. And so
it goes, my game is saved at the door to Ultemecia's chamber, Item command
still locked 'cause I didn't find what's his name in the clock tower,
character's levels in the low 40's, clock at 43 hours, pissed because
Ultemecia is WAY harder than the rest of those lame bosses, and I still
haven't seen the ending. Which is why, after FF9, I think Square should
close the FF book for good, unless someone wakes up and makes a FFT2. I
say, new console, new series. I have thoroughly enjoyed Square's *other*
games, even moreso than anything with Final Fantasy and a number in the
title. Chrono Trigger, Secret of Mana, Xenogears, Vagrant Story, Brave
Fencer, even Einhander and Bushido Blade. And I giggle every time Chrono
Cross is mentioned. I know it won't happen, but I say can FF10 and 11 (or
change the names), release another Tactics (by the same team!!), and
concentrate on The Bouncer, another Vagrant Story maybe, or even a
new series. All good things come to an end, and how many good movies,
games, ANYthing have a "10" in the title?
Peace -
Pikafoo
|
Final Fantasy VIII is definetely not my favorite FF, for various reasons, including
some of the ones you listed (I too was none too pleased with the Junction system, even
though I did like some of the characters). But Square won't be ending the series on FFIX,
because they've already announced FFX and FFXI. Off the top of my head, I can't think of
many movies or games that went over 10, but some books. Well, all comic books, for one (even
though those are an entirely different animal), and Choose Your Own Adventure books. Not
necessarily relevant examples, but you asked for anything!
Dragon Quest copyright |
TSR has the name Dragon Quest copyrighted here in the states. It's some
sort of expansion pack to AD&D, so Enix renamed to Dragon Warrior, since
well, it fit's.
- Ojuice
|
And there's the rest of the story. Thanks!
High sales expectations for DQ7 |
Are you kidding? DQ7 will sell way more than FF9 in Japan. It has
twice the popularity there and has been every Japanese mags' most
anticipated game.
-XenoFreak
|
In the past, yeah, Dragon Quest has sold more than Final Fantasy... but Final Fantasy has
come a long way since those days. Dragon Quest 7 will definetely sell a ton of copies, but
FF9 is selling a lot, too. I don't remember hearing about magazines saying it's the most
anticipated game in Japan, but then again, my memory isn't the most reliable thing. I guess
we'll just have to wait and see.
Pipe dream |
I had a random thought yesterday while building one of my Gundam models.
I asked myself, "self, would it not be cool if FFXI had every world from
every final fantasy in nice PS2 graphics, and you could buy spaceships and
travel to all of them and buy differnent things at different places and the
like?"
It would be hard to pull off, but knowing square, they could do it.
-Scott
P.S. I told one of my friends about it, and he thought it was stupid and
impossible. Which leads me to the question: "Am I the only one that thinks
that would be forkin' awesome?"
|
I think if done right, that could be incredibly cool. Of course, it'll never
happen. Square has said it'll never happen. They're not that keen on the
"continuing storyline" thing, they've said. Sakaguchi has said that, anyway.
But hey, I think it'd be really keen, whatever that's worth.
Final Fantasy XXVII... directed by... you! |
AK,
I agree with John Mora, and besides what's so bad about interactive movies? I personally think a movie where you can control the action would be a great game. Who hasn't dreamed of directing a John Woo movie? Just imagine an RPG that looks like the opening to FFVII (which is the best opening CG ever), and plays like FFVI. The best of both worlds, mmmmm.
Rayeth,
still betting that FFIX will sell better than DQVII in the states
|
An interactive movie, assuming that it hasn't lost the inherent qualities that makes a game a game,
would be awesome, if you ask me. But it still has to be a good game... if it's not fun, it's not fun,
even if it is movie-quality. And I think I'd back you up on that bet.
That point backed up in this letter |
What bugs me about these 'old-school' vs 'new-school' arguments is that the
participants keep rambling on about sophistication, innovation, and
presentation, when it's all rattle-trap bunk.
Who cares how long game 'X' is, or how much there is to unlock? If it isn't
fun, it's worthless.
Who cares if game 'Y' introduced a ground-breaking battle system? I'm more
interested in which one refined it to perfection.
Who cares if game 'Z' has orgasmic videos and cutscenes? ...Actually, Legend
of Dragoon pretty much shatters that argument for me.
Everyone defending their game of choice behind smokescreens like innovation
or presentation are only kidding themselves. If games weren't fun, they'd all
be crap, lengthy or not, ingenious or not, and sexy or not.
SonicPanda, off to play Wild Arms 2, Megaman 3, and Streets of Rage...
|
Yeah, yeah, yeah. Very true, very true. It all comes down to fun. But, I guess the question
everyone is trying to answer, is what makes games fun? Innovations? Ground breaking
battle system? Great graphics? As video game junkies, we try to dive deeper. But still,
fun is the big thing. Fun.
Closing Comments:
For an update in AK-land (for the 2 of you that might pretend to care), I'm in the midst of moving
into a new apartment, and have a lot of homework due. I might ask for a pinch hitter, and fail in
my quest of the marathon DA session, but I still think I can pull it off. But there's warning.
Take care!
-Andrew Kaufmann
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