The Natural Playboy - July 14, 2000 - Ed McGlothlin
Disclaimer: The opinions expressed within this column are those of
the participants and the moderator, and do not necessarily reflect those of the GIA. There
is coarse language and potentially offensive material afoot. My goal is to offend as many people in two days as chris has in his entire tenure. Don't say we didn't warn you.
So many things to mock, so little time.
The response was good to my debut column yesterday, ranging from words of encouragement to open threats and a few intrusions into my personal life and FTP directory. Seeing as such, I hereby announce my retirement as Double Agent. That's right -- cry for me, Argentina, because after today's column I slide back behind the scenes and continue to wreak havoc there instead.
Seeing as how I only had two days in the role, I've decided to use this final one to mock anything and everything in the gaming industry that deserves it. Go ahead and keep score at home. I'll try to be relevant to whatever the hell you all wrote about, but I'm not making any guarantees. Let the pain and suffering begin!
We're all just Kid groupies waiting to happen |
Hey Ed,
There is one thing that I don't quite understand. These people are
distinguishing characteristics between games that have not even hit U.S.
shores yet. I seriously doubt most of these people have imported or somehow
sneaked into the Enix headquarters in Japan and stole an unfinished copy of
Dragon Quest VII. So I really don't see what all the fuss is about. Wait
until games are accually available to you before you go and make some
preconcieved notions about them.
While it is true that games like Chrono Cross have definitly raised the
bar as far as RPG's go. (Yes, I imported it, I'm not making this up.) One
thing still remains the same, gameplay. I think all you really need in a
game is great gameplay. Take Chrono Trigger for instance, awsome graphics
for it's time, excellent story, and good settings to bring out interesting
characters. The one thing that stands in my mind as the best feature is
undoubtedly it's gameplay. Chrono Cross also seemed to achieve the
impossible, which was recreating that. So when it comes down to it weither
DQVII is innovative or not, if it doesn't have good gameplay then it is not
worth playing at all. Same goes for FFIX, although I seriously doubt that.
Square holds Final Fantasy on a very high pedistal but you know what they
say, "the higher you are, the farther you fall."
Josh Etchison
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Which is exactly why series such as Dragon Quest get slammed so hard for looking so mediocre. We aren't talking about any old game looking bad, we are talking about the grand-daddy of all console RPG series. This is the RPG equivalent of Mario leaving US shores for years and returning looking like old news because other platformers upped the ante in the meantime.
Your initial comment about people making premature statements is right on target - so why don't we nail someone to the wall as an example?
Look! Over there! A sacrificial lamb!
I got your list right here, buddy |
Final Fantasy IX is indeed innovative. Gameplay wise, it features many things such as: "mognet," the active time event system, "trance mode," a new exclamation point interaction system, and a new gameplay system which grants players very different abilities for the same characters depending on equipment; but of course, the most innovative thing of all is the atmosphere of the new world, consisting of flying cities defended by powerful dragons, a variety of demi-human races, and strange institutions.( the rat dragoons,a bandit group, a kingdom with an army of mages, ect.) No matter how "old school" this game was intended, it is obvious that Final Fantasy IX breaks the trend of using cliched characters and predictable settings. The world is truly unlike that of any other Final Fantasy title, which can be stated more concisely with a single word, innovation.
And what about Dragon Quest 7? The fluctuating population is new? I think not, true Enix fans would note that another Enix game, already released, employs the same feature: Terranigma. And what about being able to speak with monsters or party member? See Atlus' Persona(Megami Tensei) series. What's that? Dragon Quest VII takes place on an island from which one will unlock "portals" to the game's various settings? Sounds a hell of a lot like Lufia, the 1991 classic which has the player starting next to a teleportation shrine which acts as a central area, from which every land in the game may be accessed.
One should know the whole story, and know of what has been done in the gaming industry before making the uneducated decision that Final Fantasy IX lacks innovation. By the way,these impressions seem to completely contradict what psx.ign.com said.
http://www.rpgamer.com/news/Q3-2000/071200b.html
The Dark Lord
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The number one sign that somebody has no idea what they are talking about is when they mention random features from a game that they read about in a GamePro preview as incontrovertible proof that it rules or sucks. How is "a bandit group" innovative? You want a noble rat fighter? Play some Ogre Battle!
As soon as you start listing features without the ability to tie them together or describe how they affect the gameplay, you are talking directly out of your ass. It's like the back of a game box or the bottom of a bad press release, the kind that said Blasto had "dozens of weapons and levels" when it means exactly 24 when those two numbers are added together, 23 of which completely suck.
Obvious crutch number two is linking to somebody else's impressions. Some people will like FFIX, some people won't -- the fact that you found one of the former to match somebody else finding one of the latter doesn't mean a thing. Besides, those impressions are some of the most incomprehensible crap I've ever read, and that's even taking into consideration that site's E3 game impressions. All 3 of them. I had to go to babelfish, my favorite web translator, and find the hidden setting "Moron to English" in order to even read those.
I'm sure glad to know FFIX doesn't have any "ultra-realistic spaceships," a concept about as "ultra-realistic" as anybody who passed the second grade enjoying reading such horrible writing. Actually, I'm just surprised they didn't find a way to kiss Working Designs' ass in the impressions somehow. I guess the last check didn't clear.
Invoking the name of J*r J*r |
Ok, I noticed sickpigman wrote something concerning Lunar. "Want proof that a traditional game can be amazing if done well: Lunar." So, are we talking about Lunar on the PSX? Aarrgghh, the game reeked on the PSX! Horrible dubbing, expensive (thanks in no small part to the extra crap), and boring game play made me hate this travesty of a remade RPG. You know, I would rather listen to Jar Jar Binks sing "achy breaky heart" for 36 hours straight, then even watch the game being played. Terrible, just terrible...
Gouki-San
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I found Lunar diverting enough, and while I never finished it, it was certainly deserving of a wider audience than the Sega CD original was doomed to. In other words, invoking the unholy name of J*r J*r B**** is a bit strong. He was such a horrible mistake of writing, editing, and common sense that it becomes an insult so venomous that it should only be used in extreme circumstances.
In case you were curious, such circumstances include Toriyama's ugly Jay-Leno-in-a-green-parka DQVII character designs, IGN64's running a spoiler as a headline yesterday, and their linking to an unbelievably naive web petition at one of their "affiliates." I watched a mob of these "affiliates" get led around Nintendo's booth at this past E3, and something like 15 of these sites were jammed into one tour. I was getting impressions on Dinosaur Planet when the tour came by, and the guys in the back couldn't even see the monitor. Membership sure has its perks.
As for the petition, whose URL will be witheld for obvious reasons, it demands that Nintendo show Dolphin at Space World.
...
I can see it now: Hiroshi Yamauchi, famed leader of Nintendo, a man who has threatened everyone from Sony to Namco, a man who fired his whole family when he joined Nintendo to ensure loyalty, changing a major corporate decision because 450 bored college students who lack a grasp of reality were kind enough to type their names out.
Folks, there's a reason we don't link to petitions.
Moving with the rhythm |
Dear Ed,
Yesterday, in closing, you remarked “a company that only repeats or refines itself is doomed to be left behind.” Sadly, I don’t believe this to be true, at least not from a commercial point of view.
Innovative games are a rarity on the sales charts, which consistently show the popularity of sports updates, wrestling games, Pokemon products, and the licensed banality of The Dukes of Hazard, Tomorrow Never Dies, and their uninspired ilk. True, Metal Gear Solid, Final Fantasy VII, and, to some extent, Vagrant Story have found a home among the bestsellers, but their success can probably be attributed more to effective marketing than to public recognition of ground-breaking originality.
Additionally, many companies have no reason to pursue new inspiration, not when they repeatedly profit from producing titles that are little more than mildly improved regurgitations of established formulae. Electronic Arts and 989 Studios are unlikely to make any drastic alterations to their sports series, so long as the public continues to buy them year after year, and Eidos won’t lay the Tomb Raider franchise to rest anytime soon (granted, the next installment supposedly takes the series in a “new direction”, but I’ll believe that when I play it). I probably don’t even need to mention Capcom and their seemingly limitless penchant for being able to turn out yet another slightly-more-polished-than-its-predecessor member of the Resident Evil, Street Fighter, or Mega Man pantheon.
However, it seems that most of the gaming community doesn’t actively resist this lack of innovation, as a game need not be seizure-inducingly fresh to provide an enjoyable, compelling experience. As one reviewer for a U.K. Saturn magazine once said, “The problem with Capcom fighters is that they’re difficult to fault.” The majority of industry critics and gamers find it hard to disparage a well-made game, regardless of how unoriginal it may be. In this respect, I’m no different. Yes, I’m looking forward to Zone of Enders and Valkyrie Profile, but I can’t wait to play Mega Man X5, Strider 2, Guilty Gear X, and Dragon Quest VII as well.
To sum it up, innovation may win a game critical accolades and status as a genre-redefining classic, but it never guarantees market success like a well-worn, predictable, and relentlessly popular gaming formula. And in an industry motivated by profit first and foremost, innovators always run the risk of being cruelly ignored by the gaming public. It’s depressing, it's stupid, and it’s unfair, but it's the way of the gaming world.
Todd C
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Good thoughts, the whole lot of them. I obviously wasn't speaking of commercial success when making that remark, but a strong license is often more important to sales than a quality game -- wrestling games, for instance. That being said, there's a twist in that seemingly dark truth: most strong licenses only prosper through quality games.
Yours wasn't the only letter to mention Capcom as an exception, and there are two central reasons why that is so. First if all, Capcom can only milk those series for games because the originals were built on such strong play mechanics, Resident Evil's terrible controls aside. The second is that those series have virtually zero competition, and thus zero necessity to innovate. Everyone and their grandmother makes RPGs in Japan, but how many other survival horror franchises and 2D fighting games has Capcom had to deal with? Where else are gamers going to go? One of the reasons Super Smash Brothers was such a huge hit is because Capcom hasn't done a whole lot with the basic ideas of a fighting game. If Enix makes that same mistake with Dragon Quest VII, Square's products will be there to magnify those flaws in a way no one is for the latest Resident Evil.
Moving with the rhythm |
Popular genres that have moved an inch without Square or Nintendo in the last five years: Rhythm games, and mostly due to that pesky problem of not existing earlier. Of course, much fun as I find them, they could use a bit of originality, too, and preferably without 50 new types of controllers that will set me back many bucks.
On another note, is there any chance Threads of Fate will include a demo CD? Err, Collector's CD. I bought into the whole Summer of Adventure thing, and the Vagrant Story-included Chrono Cross FMV is getting tired.
And while you in Perfect Dark is alright, I'm pretty sure I've found you in an older game...
Joshua Slone
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When I said "most popular genres" and mentioned those two companies, I did exclude such things as rhythm games. Sega almost made my exception list, but their games don't really cover the same ground as anyone else's. Quite possibly their best feature.
As for Threads of Fate (formerly Dewprism), a fun lil' game will just have to be enough for you. By the way, Square's only real black mark on a great summer thus far is giving that game such a stupid new name.
Oh, look, another excuse to praise Chrono Cross |
How could Chrono Cross take place 20 years in the future if the whole game is
about time travel?
-SC4000
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Without spoiling too much, I'll just say that Chrono Cross is about parallel worlds, not different periods of time. It's also about gorgeous music, an innovative battle system, and a good translation -- the word on the street is very strong with this one.
DreamStarStation 128 |
Hey Ed,
.....Star Cube? STAR CUBE?!?!? Ugh. Nintendo 64 was nice and bland, to say
"Hey, we're too lazy to think up a name, so we'll just attach a number to the
end of 'Nintendo'!" But Star Cube? I'd rather it actually be CALLED the
Dolphin.
-Rydel
|
This name strikes me as "weird" more than anything else. Not bad, not good, but simply weird. Part of me thinks I should flame it for being so out there, but it's just too oblique to really bash with any vigor.
As for naming, everyone should have learned a lesson from the Dreamcast. The name and minimalist logo were initially bashed to all, but gradually found wide acceptance. We wouldn't even be talking about this if there was a single other scrap of confirmed Dolphin information to chew on, so I wouldn't get too fixated on the name for the time being.
"WARNING: Cape does not enable user to fly" |
I have a question
Everybody will remember Richard Roundtree as the true John Shaft, and Adam
West as the original Batman. So yeas from now who will be the one true Mario,
Bob Hoskins in the movie, or Captain Lou Albano on the "Super Show"? Who
indeed? you can forget about your Toriyama vs. Amano, and FF4 vs. FF6, this
is the true debate that will be remembered for years to come.
Gilbert
P.S. I put on my resume that I can fly, is that a good idea?
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Captain Lou Albano, all the way. Not even close. Kinda like Dragon Quest/Final Fantasy in that way. Poor ol' Bob Hoskins is a good enough actor, but was caught in a shockingly bad script and thus in a shockingly bad movie. Captain Lou brought Mario home just about as well as ay actor ever could for a game character.
Your P.S. reminds me of when a company making Batman capes was forced to put a warning label on them stating that they didn't "enable the user to fly."
The real kicker, of course, is that Batman can't fly.
GIA staffer secrets revealed! |
Ed,
I was looking around in your FTP directory on the GIA server one time. There was a bunch of scanned photos in there. Including a scan of the cover of a Playboy magazine.
Heh... What?
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I'll ignore the more-than-a-wee-bit scary fact that somebody was looking through my FTP directory before we closed off access and get straight to explaining the contents.
That large scan, my good friend, is one of the benefits of being a GIA Agent. Playboy playmates calling you by first name (well, okay, that was just an extremely cool one) while signing free copies of their magazines.
It's a ton of work to be the strongest fan site out there and stay independent while doing so, but I wouldn't trade it (or a column to such self-pity in) for anything.
Closing Comments:
It's been a thrill doing these two columns, and my primary thanks goes to everyone who wrote in -- the most difficult part of doing DA was having to leave out letters that were well thought out and well written, but simply didn't flow with the column. You guys helped me understand my own views on gaming in just these two shorts days, and for that I am quite appreciative.
Everyone out there is still welcome to e-mail me should you want my ear, but firstly remember that AK the Weekend Wonder steps back in tomorrow, as scheduled. It's clearer now that doing these columns consistently requires a special dedication, so I'd like to give very, very special thanks to Allan Milligan, Drew Cosner, and Andrew Kaufmann. Your success in this task allowed me a unique forum to step into for these two all-too-short days.
So send AK some letters and keep this perpetual motion machine of ours running!
-Ed McGlothlin, seeing the contradiction in his last sentence and hoping no one writes AK about it |
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