Double Agent
Barging in on other peoples' territory. - July 1, 2000 - Jeremy Steimel

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not necessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. www.toastyfrog.com -- Because if I don't do this, Toastyfrog starts breaking fingers. Don't say we didn't warn you.

Our good Andrew Kaufmann couldn't be around this evening, so I'll be pinch-hitting for him tonight. We've got a wide range of topics to cover, so let's not waste time and get straight to the letters.

Okay, I hate my college now. Thanks.
Chris -

Just thought you'd like to know...I recently graduated from Tufts University in Medford, MA (Go Jumbos!), and would you believe it if I told you that one of the last courses of my college career was the History of Videogames? That's right, my friend; I received CREDIT for learning about my favorite hobby! Our midterms involved writing a sample review of a videogame of our choice, and for my final project I chose to write a 10-page paper on the evolution of game music. We were able to play games in class, as well - on every system from the VCS to the Dreamcast.

I'm giving a skewed view, though. The class was completely legit; I learned a great deal about videogame history, the game industry, and those who comprise it. The class was taught by a fellow underclassman named Chris Kohler (who also does some freelance writing for game mags). He took the class quite seriously, facilitated some pretty decent (and intelligent - gender and videogames, for instance) game discussions, all the while conveying his love for the art of videogames. So, indeed, Chris - though I understand your point was directed toward a class on Xenogears - we don't have to wait for grandkids to see the legitimization of videogames in higher learning environments.

J. Jarvis

All right, I know my college isn't the greatest in the world. I mean, anytime you're going to a school that has corn fields on three sides of the campus (gotta love Illinois), you know things will be lacking in some areas. However, a 'History of Videogames' course? Damn, that's just about enough to send me crawling to my campus accounting area and demand a refund, all the while sniveling about how unfair life is.

Because I like it, it MUST be good!
Hey AK, I thought we should kick off the weekend with system wars! Woohoo! Everybody loves system wars!

I think the Dreamcast is going to do just fine all around the world. People who think it's between Sony and Nintendo or Sony and Microsoft are very mistaken indeed! They shouldn't count out Sega just yet.

The Dreamcast is only $150 and its graphics rival anything we've seen from the other guys so far. Some people might say that this is because developers have had longer to work with Dreamcast than PS2, and that's true to an extent. Developers will become more skilled at working with Dreamcast just as fast as they become more skilled at working with the PS2. The Dreamcast's graphical capabilities haven't come close to their peak yet. Shen Mue only uses 60% of the system's power, so we can look forward to a lot of graphical improvements in Dreamcast games that will keep the graphics competitive for a long time to come, much longer than the naysayers expect.

People aren't as excited about Dreamcast right now as Sega would've hoped, but that's because people are anticipating other systems. Nobody gave Saturn or PSX even a passing glance when Nintendo was still hyping their Ultra 64. No actual product can compete with hype.

But eventually all the hype in the world won't matter. PS2, Dolphin, and Xbox have to come out eventually, and when they do they'll be judged solely on their merits. No way can these systems deliver everything everyone expects them to, so people are bound to feel a little let down. Now Dreamcast has a fighting chance... it's not as weak as everyone perceived it to be compared to the other consoles. Suddenly people won't feel like they're wasting their money buying one, since no more "ultimate consoles that will make Dreamcast obsolete" will be slated for release in the near future.

Dreamcast has Grandia II, Eternal Arcadia, Shen Mue, and Sakura Taisen 3 to appeal to the Japanese mainstream. It has Sega Sports, Sonic Adventure, and Ecco the Dolphin to appeal to the US mainstream. And it has Metropolis Street Racer, Sega GT, and Yu Suzuki's Ferarri sim (I forget the exact title) to appeal to the European mainstream. It's also got its share of games that will appeal to niche markets.

Will this be enough to make Sega the undisputed champion of gaming? Hell no! But since they have the first 128-bit console on the market, and a much lower price than their competitors, it's probably enough for them to capture a third of the market in a battle where all the competitors will have solid consoles on the market. Now what do you have to say about THAT, Sega bashers?

As enthused as you seem to be about the Dreamcast's future, I'm afraid I'd have to wholeheartedly disagree. If Sega indeed has such a strong presence with its being the first 128bit console, we'd be seeing the effects of that by now. Despite being out months ahead of the PS2, the Dreamcast constantly staggered in a Japanese market share range varying from 1% - 5%, hardly a "third of the market" share. The Dreamcast was handed a brutal smack down by the PSX, N64, and the Game Boy Color. If the Dreamcast fared that poorly against the 32bit systems, do you truly believe it's going to be able to take the PS2, X-Box, and Dolphin on and capture a decent market share? Personally, I'd love to see the Dreamcast succeed -- I have one, and I love the thing. Unfortunately, what little praise the Dreamcast gets right now is its being above the 32bit systems in terms of power and flexibility. When the next wave of consoles hit the market, we'll probably see the exact same thing happen with the Dreamcast. Unfortunately, it's not as powerful of a system as you'd like to think, although it certainly packs a punch in its own right. However, when developers start learning to make effective use of the PS2, Dolphin, etc., the Dreamcast's power-appeal will be all but forgotten. Toss that in with declining third party support, and Sega's going to have to work awfully hard to save the DC.

Oh no! No more support from Eidos! The Dreamcast IS going to die!
Yo.

NOOOOOOOO!!!!. I just read that there are talks going on that may lead to the possible buyout of Eidos by EA. Will this mean the end of Eidos' support for the DC? I hope not for the sake of the DC and my gaming enjoyment. Those poo-nannys at EA are refusing to support the DC and Eidos has made some of the best games for the DC yet. I want the sequel to Soul Reaver on DC, damn it. Please let Eidos keep making games for DC, please!

SC

P.S. Although no more Tomb Raider on DC wouldn't be such a loss, or no more TR period for that matter.

As far as what the "buy out" of Eidos would actually mean, I don't think you'd need to worry too much about EA dictating every decision the company makes. For the most part, it depends on the level of "buy out" involved. EA could just become a sole publisher of Eidos' titles, bringing them in as a "second party development team," so to speak. Or, EA could just give Eidos' a lump payment sum for all of their licenses, say have a nice day, and pass the licenses on to their current developing teams. Of course, I doubt the buy out will be anything overly drastic, so don't worry too much yet.

I like the way this guy thinks.
AK,

I just got back from the movie theater. I've got two words for you (Well, one word and an abbreviation): Shaft RPG.

Micheal Drucker

A Shaft RPG? The amount of potential coolness emanating from that very idea is overwhelming. He'll, I'd have settled for a brief parody in Final Fantasy VII starring Barret in a hot tub with Aeris and Tifa.

Cloud: Barret! What are you doing?!

Barret: You got a problem, spikey?

Cloud: Yeah! You're in a hot tub with Aeris!

Barret: Ya' daaammmnnn right.
Sanity, perhaps?
It's July 4th weekend and there's no Will Smith blockbuster! What is this world coming to?!

Somehow, I don't think I'm the only one who's not going to have his holiday plans suddenly crushed. Next letter.

Call me by name, get your letter posted. Easy concept.
Aloha Jer,

I just thought I'd offer my personal reasons for loving FF6, including the World of Ruin, since I didn't see them reperesented in the last few night's columns. I've always felt that FF6 had the strongest balance of all the FFs. Gameplay-wise, there was a good mix of individuality and customisation availaible, since though each characters had his or her own abilites and class of avaible weapons, any character customized with the proper Relics and Espers. Plot wise, the game, as noted by others, has little in the way of a central character, letting the player focus of whoever he or she pleases.

The reason I loved the World of Ruin, even more than the World of Balance is it's freedom of exploration. Both plot and powerful items in the World of Ruin were rewards for exploration, and were effectively non-linear as well. While the central story was temporarily put aside, if one explored thouroughly, one could gain insight into the characters that they had met during the earlier part of the game. Though I suppose more central plot, say a fetch quest, could have been used to force the player to see the scenes in Cyan's dream or the aftermath of the Phoenix Cave, I was quite comfortable simply exploring and uncovering each tidbit as I stumbled upon it. I suppose that's not for everone, but it worked for me.

On that note, I'll leave you with two thoughts: why does eveyone think that FF7 gave RPGs the boost to being a popular genre in NA when FF6 sold over a million copies here and topped our sales charts for months? And why should anyone feel they need to justify not liking FF6? It may be that it simply didn't appeal to that some people, just as FF4,5,7, and 8 don't appeal to everyone.

Davon Alder

I'm quite the big fan of Final Fantasy VI, although I don't think it (or any other game, for that matter) is the end-all be-all of RPGs like some do. Every game offers something different, which is what keeps the market interesting. As for Final Fantasy VI itself, I mostly agree with your comments. While I don't think the game itself was superbly balanced, I have to admit that the World of Ruin is a staple icon for what I like to see in a non-linear game. As you said, the balance of rewards and bonuses, as well as plot and characterization, and their direct correlation to what you the player wanted to do was pulled off extremely well. The ability to explore a fully open world to give a sense of closure to your characters via the use of 'side quests' is very rarely well done, although I felt Final Fantasy VI pulled it off without a hitch. Regarding Final Fantasy VI's stateside popularity, I'm probably not the only one who remembers Nintendo Power's massive hype of the game and all the craze surrounding its release. I think Final Fantasy VII's mainstream credit comes from the fact that it was the first big RPG in a new generation of console gaming. However, Final Fantasy VI appeared at the end of an "era" of gaming, and therefore didn't have the influence on as many competing developers as VII did.

Time to make myself some enemies, h'yuck.
Hey Chris,

I don't agree with anyone on this whole Squaresoft "selling-out" crap. I think that it is a good thing that they expand a little bit. If they are able to make more profit they will have a bigger budget for the RPGs. If they can keep a clear sight on the quality of their games everything should work out just fine. About the pre-rendered backgrounds, wasn't all the first ones basiclly the same just with tiles; they basically didn't move except for doors and things like that.

-Cyber_Ant

I'm really not a fan of "sellout!" cries either. Nine out of ten times it seems to me that people reach for blanket-insults such as sellout accusations when their little brain can't think of any other way do rip on something they've been pre-determined to hate due to an underlying prejudice.

Right now, I think RPGs need good graphics and extras such as occasional FMV. Of course, good graphics doesn't necessarily mean polygonal, but just pleasing to the eye. But why the need for good graphics? Am I just a moronic graphics-whore who doesn't understand the true value to an RPG? I'm sure someone will say that, but I'd disagree. At one point in time, RPGs had something special that they could claim as their own -- story. Now, having a well etched-out story is common place in almost every genre, from ongoing seasons in sports titles, to back-stories and rivalries in tournament fighters, to cutscene-laden adventure titles. If RPGs want to thrive for their story telling aspect, developers need to learn to take it to the next level, and seperate their games from the rest of the crowd once again.

The situation as a whole reminds me of something like this from the SNES days. I can remember being flamed wildly on Usenet because I said I felt that music was an extremely important part of a game to me, and that bad music in an RPG could occasionally drive me away. Things such as good music and graphics help take RPGs to the next level in the realm of asthetics. If a game can provide me with good asthetics, I can find myself submersed into its world much easier, which in turn creates a better gaming experience for me.

Closing Comments:

Well now, that was fun. Same as last time, if anyone feels a need to email me specifically, feel free to do so here. As for Double Agent, AK makes his return tomorrow, so everybody be sure to drop him a line.

-Jeremy Steimel, one tired agent

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