Double Agent
Is this the end of mighty Durandal? - June 20, 2000 - Chris Jones

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not necessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. Can't find the reasons for your actions, or I don't much like the reasoning you use. Don't say we didn't warn you.

Games, games, games! Is that all you people ever think about? I swear, if this wasn't a game related column on a game related web site catering to game captivated readers written by a game obsessed writer, I'd think there was a serious fixation issue here.

As it is, I'm considering writing one column entirely on the subtle art of feng shui flower arrangement, just for a change of pace.

Onward.

Yeah, that's a dead bleepin' alien if I ever saw one...
I saw the press release and damn near screamed.

Bungie has always represented, to me, exactly what a game developer should be: a home for slightly unbalanced folks who love to create new worlds. And to take care of them. They trusted their fans to want to enter those worlds. They gave us unbelievably deep plots, internet multi-player, development tools -- all designed at encouraging the extension and proliferation of the game-worlds they'd created, worlds both provocative and promising enough to support the new additions. That's why the Bungie fans were so supportive and such a COMMUNITY. We were all brought together in our attempts to explore Halo, Marathon, Myth, Pathways Into Darkness, or even Minotaur.

And now? The company has done its best to reassure the fan base that its philosophy will remain unchanged, that Microsoft has hired Bungie FOR its unique spirit. And Microsoft DOES have an ungodly ability to advertise and distribute software. But you cannot tell me that a company responsible for mass-produced, mediocre software as Microsoft is will not eventually clash with a company responsible for innovative, deep games that sometimes languish in development over three years. I'm trying not to give in to visions of the Evil Empire swallowing up all uniqueness in its path, but what IS gonna happen when that first Microsoft executive team arrives at Bungie HQ and demands some production?

--Khelest

What's interesting about this situation is what exactly Microsoft seems to want to get out of it - some form of tame developer with proven skill in creating great games, yet NOT a PC game developer. (At least, the rumors so far haven't named any PC developers, and I'm sure they could have had their pick. Heck, many people would have kissed their feet if they'd resurrected Looking Glass Studios.) But apparently all the other acquisition deals fell through except for Bungie, which is a PC developer but which has always supported the Mac and had a few products for various consoles in development.

The fact that they'd be so hamfisted as to absorb another company whole makes me think there's some real credence to the theory that Microsoft has serious external pressure to make the jump into consoles. (Can you say Department of Justice?) True, they've bought many other companies outright in the past before, but that was usually to acquire a specific key product, such as Power Point. Bungie has several very good games, but nothing that I'd consider "must have". (Yes, that includes Halo.) On the other hand, the fact that there have been so many rumors about various acquisition attempt indicates that they wanted ANY game developer, not a specific target.

This also brings up the question of what Microsoft actually thinks Bungie can do for them. Bungie's a solid developer, but unless they were grown so fast they ceased to be the current Bungie, I can't imagine them being the kind of first-party development powerhouse that MS will need for the X-Box. At best they'd be a brilliant second party developer, kicking out superb games every year or so, much like Rare. And while Rare's certainly been helpful to Nintendo, I think we can agree they haven't been much of a substitute for a healthy third-party base. Truly I'd like to see further into Microsoft's twisted corporate soul at the moment, but the future is hazy...

Microsoft consuming the world is just peachy
Hello Chris,

This is my first time writing a letter to you and I wanted to tell you about Microsoft and why it's consuming Bungie might be a good thing. As you probaly know Bungie is one of the few game makers that hasn't totally forgotten The Mac, the gamer system of the dammed. Microsoft could now possibly make be shown that some gamers still have Macs. Just think about it. We might finally get a game like Asherons Call. Sure we would have to wade knee deep through motocross games to get it but it would be there!!

Just wanted to point this out. On the other side though they could cut us off from one of our only game maker's.

Oh, I also throught of a good topic- " What is your favorite game moment"

Sure, it's been done but with new releases there have to be some new ones

-----Ryan N.

Most of the people who have written in regarding Bungie have been Mac fans outraged that one of their brightest lights might be extinguished forever. On the other hand, it's certainly a refreshing possibility that Microsoft might encourage Mac development. After all, they still have a fairly large stake in the company after the settlement agreement, IIRC.

But I frankly don't see it happening. Microsoft is almost certainly looking for a tame developer to help bolster the X-Box, and maybe the PC. Allowing a recent acquisition like Bungie to target a relatively insignificant platform like the Mac (in Microsoft's view) would just be a waste of cash and opportunity. The quality of games may remain constant, but I'm wary of the idea that the Mac will remain foremost in Bungie's heart.

That topic's not bad, but I'm disinclined to go with it because it'd probably devolve into "Game X was the bestest ever because I say so." However, it might work well if focused better: I expect 2000 to be one hell of a gaming year, and the year end wrap-ups and evaluations will be interesting. Looking back for the single highest gaming moment of the current RPG deluge could be very enlightening.

Add two more to the ones that got away
Sega, Square, and Bungie? Be sure to add Namco and Capcom to the list.

As reported here, Microsoft has apparently tried to gobble up two more major game companies. Like all rumors, I don't know whether it's true, but the fact seems to be that Microsoft is more interested in buying the console industry than contributing to it.

- Tron

Check the 5/9 rumor for the specific info. I remember seeing this, but forgot to mention it yesterday, my bad. Either way, this just goes to show how serious Microsoft must have been, if true - Sega, Square, and Capcom all take in tens if not hundreds of millions of dollars a year, meaning they wouldn't sell out cheap. Microsoft is well known for having large amounts of relatively liquid cash at it's disposal, but it still would have been difficult for them to make any of those acquisitions I'd imagine.

Talk about your pathetic obsessions
To the guy talking about CT remakes:

http://www.zdnet.com/gamespot/stories/news/0,10870,2589606,00.html

http://chrono.ztnet.com/

Well, to everybody. I'm not sure to be scared or to look forward. If they do this I'm gonna have to get a new computer to emulate it.

XZeLlDx--My memory card blew up. Have pity. ;_;

I gotta say you folks impressed me a little bit this weekend - I expected to be inundated with raves about how wonderful it was that someone was finally doing a "true" sequel to Crono Trigger, but it was mostly ignored. Perhaps you all sensed, as I did, what a miserable freaking idea this is and stayed well out of the way. Fact is, the only reason I'm mentioning it here is in the hopes of routing enough people over to their page to crash the server, because although I generally think petty vengeance is below a DA, I'll make an exception in this case.

Look, if anything this game should prove something to those wanting a return to the "good old days": you don't. You REALLY don't. What was once wonderful and unique becomes far less so when it gets revisited over and over and over. Any TV show that has tragically outworn it's welcome should make this abundantly clear - take a look at ST:Voyager as compared to TNG, the final few eps of Seinfeld, or even, as much as it pains me to say it, the past few seasons of The Simpsons. This "sequel" is almost certainly damned one way or another, because if it's too much of a rehash or makes too many wish-fulfillment changes to the original, it's gonna desecrate the memory of a truly great game. As for the outside chance that they might somehow get everything right and make a memorable sequel, well, I trust Square to take that chance. I don't trust these strangers.

There's also the legal and ethical side to this. I like a good deal of the fan art and fanfic that gets posted here at the GIA, because it's obviously done in honor of the original games and helps strengthen the emotional attachments you might have to a specific work. This game is NOT in the same spirit, however, it's an outright robbery of Square's characters and work, taken in a direction I don't think the original creators would have agreed with. It'd be a damn shame for Square to crack down on the existing fan community because of something like this, but I fear it's a real possibility.

The bottom line is that even if this game is something you've wanted with all your heart since the moment you first beat Lavos, this is not the right way to go about it. Think on it for a moment, and I think you'll agree.

Those evil, lying, back-stabbing... er, nice guys
Total RPG has apparently put an interview that it had with both you and Googleshng. I hate to be overly suspicious, but it's a bit peculiar that you both agreed to an interview with your mutual competitor. It doesn't help any that both of your responses seem closer in style to that of the interviewer than your own... this may simply be a result of excessive editing on their part (or excessive paranoia on mine); it's nothing really disparaging, but it still strikes me as quite odd.

What's up? Am I pointlessly being paranoid or is TotalRPG pointlessly being total scum?

-Anson

It's definitely reassuring to know I have such zealous readers, but in this case the concern is misplaced. The folks at TotalRPG were nice enough to provide a neutral ground where Mr(s). Shng and I could meet and discuss things. Much thanks to them.

I thought it came off pretty well, although it probably would have come off a lot closer to my "style" if the interview had been conducted with canned questions via email rather than live on IRC. Yes, folks, believe it or not I get even duller when I don't have time to reflect on these witty rejoinders.

Blessed... is that really the word to use?
Two letters in two days - from me! I bet you're wondering why you're so blessed. Well, Chris, this is what happens when you eat all your vegetables and wash behind your ears.

In your closing comments, you've touched on a subject that pains my heart - the consumption of Bungie by Microsoft. This is more galling to me than to 95% of other gamers out there because... I use a Mac. And during the dark ages of 1994-1997 - when using a Mac was not simply uncool but cause for people to doubt your sanity, before Steve Jobs gave Gil Amelio the boot, when Apple stock dropped to a record low of $13 (I wanted to buy... sigh) - Bungie was there for us. Bungie cared. They gave Mac gamers a couple of games that absolutely rocked: specifically, the Marathon Trilogy. I'm not a big fan or corridor shooters, but the Marathon games were great. Besides containing excellent game design, the Marathon games also did something unheard of... they put a story in a shooter. It was a fairly simple story about a trio of sentient AIs caught up in an interstellar war at first, but by the third game it had grown to a dense, often abstract tale that is still debated among fans. To this day, I've yet to play a FPS title that hooked me like Marathon (and I've played quite a few... still waiting for Half-Life DC, though).

Even after Bungie gave into economic reality and started publishing for Windows, they still made every effort to offer simultaneous Mac/PC releases for the Myth games, and were planning to do the same for the upcoming Oni and Halo. Clearly, this is unusual... and for a small but dedicated batch of gamers, Bungie WAS Mac gaming.

So much for that.

Unlike some of the more, er, strident (read: annoying) Mac gamers out there, I don't take every little shift in the industry to be a personal threat. And as my Nintendo letter yesterday stated, gaming is business. I can't blame Bungie for "selling out" - nor can I blame Microsoft for wanting to gobble up a quality developer. Still, it's a bitter pill... but less for the future of Bungie's Mac games (MS publishes quite a few Mac games) than for Bungie's future on the PS2. I was really looking forward to playing Oni and Halo on my future PS2, as my Mac is nice, but probably not up to the task of PS2-quality framerates and such. But now, Oni MIGHT come to PS2 thanks to the original Bungie-Take Two publishing deal and Halo... will almost definitely be an X-Box console exclusive.

Damnation.

My real fear, though, is the inevitable loss of vitality that so many independent developers suffer when absorbed by Evil Corporate Entities. The freedom to innovate (Mr. Gates can say what he wants, but we know the truth), the "underground" sensibility... all at risk. I try not to let my knee jerk, but I'd be lying if I said this purchase didn't serve up some biting irony and a twinge of trepidation. I'm hoping for the best, fearing the worst and expecting something sort of lukewarm and in-between.

J. Parish

I printed this because I too have warm fuzzy memories of the Marathon series. Well, just the first game, really, but it was a marvel at the time. I remember playing the original Marathon, a game with a plot, characters, relatively complex puzzles and strategy, while my PC suitemates were playing DOOM and getting jazzed over all the blood. The PC is undoubtedly the superior gaming platform, and always has been, but Bungie, for a short while, made the Mac an ok place to be.

Because of my job, I gotta be on Windows, so Bungie on or off the Mac won't make a huge difference to me. However, I was looking forward to Halo on the PS2, although that's definitely not to be. I'm sure Mr. Bill would rather make an FPS where Janet Reno single-handedly shot every Windows developer than give Sony that particular piece of ammo.

Oh well, we'll always have the the Pfhor.

We need 100 CCs of inspiration here, stat!
Yo Chris,

Please give me some inspiration to complete Vagrant Story. I'm only about 5 hours into it, just before you fight the Wyvern. I've got absolutely no drive to complete the game, Perfect Dark is consuming all of my free time. I've also got to play Chrono Trigger before Chrono Cross comes out in August. I'm afraid VS with slowly wither in my memory. Give me something to convince me that VS is worth my time!

--The Steve

Dunno what to tell you, Steve, because by 5 hours in I was pretty well hooked. If you're having problems with the battle system and getting tired of having to string 20-hit long chain combos together, I can tell you there comes a point when you suddenly figure out how to really fight and everything just starts to click. But between Perfect Dark and CT, perhaps you'd be better off saving Vagrant Story for leaner times. Don't worry, it'll keep.

Closing Comments:

There's this damn commercial that keeps playing on TV down here, that goes "Some say, in the last 50 years they [Chevy trucks] have moved over 10 million gallons of Texas Tradition." What I want to know is, when did tradition start coming in liquid form? And who are these people who haul Texas Tradition around? Most of the truck beds I see down here are empty, and the commercials always have people throwing logs and rocks into their trucks. I just don't get it.

Anyway, for tomorrow let's backpedal a bit. Now that we know Microsoft's going to try and be a serious competitor with the X-Box, by brute force and mega spending if necessary, how does this change your view of the upcoming console wars? With the PS2 revealed as an jaggy-lined system uncooperative with developers, with the Dreamcast about to launch titles like Eternal Arcadia and Ecco, with Nintendo beginning to gear up for Dolphin and Game Boy Advance launches, is that $50 you put down on a PS2 preorder still money well spent? I wanna know what you're thinking. Later.

-Chris Jones, getting no remedy on his TV

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