Rosencrantz and Guildenstern are... well, you know - May
31, 2000 - Chris Jones
Disclaimer: The opinions expressed within this column are those of
the participants and the moderator, and do not necessarily reflect those of the GIA. There
is coarse language and potentially offensive material afoot. Nine hours on the road
tomorrow, but I just see it as a chance to listen to way too much game music. Don't say we
didn't warn you.
I wanna get packing, but there's a lot of good letters I gotta print first. So I'm gonna
cut this short and get to it.
Onward.
Those freakin' Germans and their ponderous
verbosity |
Hi Chris. A few points about the European releases...
1) German is a ponderously verbose language. It takes an average of 40% more words to
describe a concept in German than it does in English. They'd probably need a DVD for
something like Xenogears or CC.
2) European ports also have to be converted for the PAL TV system. This is higher
resolution than NTSC, but used to run 10Hz slower, making games like Tekken 3 annoyingly
slow. Most TV's these days support a 70Hz mode though, which is supported by the Dreamcast
when developers can be bothered to port their software properly. If they don't, we get
left with slower games *and* a slightly letterboxed view of the game, the top and bottom
of the screen being the unused extra resolution.
3) People in the UK speak English. If we really have to miss out on decent RPG releases
just because German is unnecessarily cumbersome, then... I'll get quite angry. This
wonderful 5-language policy also means we'll get Phantom Menace-esque unecessary two month
waits before the games come out here.
Personally, I'm going to import a US PS2 then pick up a back catalogue of all the
Playstation RPGs I've missed. Online ordering is my saviour.
H-Clone
Apologies for the overlong message. Cut as required. |
I'd say the task at hand for all you UK gamers who want to play CC is clear: start a
third world war and wipe those pesky Germans out once and for all. I know the last few
times your continent got plunged into bloody warfare it didn't work out too well, but
those were wars over nationalism, economics, and the deluded ravings of various madmen.
This time it'll be for video games, so it'll all be worth it!
I'm actually somewhat sympathetic to the Germans here, because we've been in the same
boat. Japanese, at the Hiragana/Katakana level, is capable of encoding phonetics much more
compactly than the Roman alphabet. This leads to things like the 6 letter limit on names
in CC - you can write "Lucky Dan" in six Japanese characters, but not in
English. We got screwed out of Seiken Densetsu 3 because there was supposedly so much text
that translating the story into English would have required twice the memory, and thus
pushed the cart past the SNES's memory limits or something. I'm not entirely sure how the
hacked SD3 ROM works, and I don't need to know, so don't tell me.
The point is that allowances can and should be made for such things. No programming
company I've worked at has ever not taken localization into account, they've always
planned ahead in their code design to make sure the text in their software could be
translated into German, French, and yes, Japanese. I'm aware that a good chunk of console
code is written in assembly, so developers don't necessarily have access to the same EZ
translation-ready libraries that C coders, etc. do. Still, things like the 6 letter limit
on names shouldn't be happening. Did they initially plan on not translating it, or what?
So what I want to know is, why are these things happening? Are Japanese game coders
lazy, stupid, incompetent, or is this just some plot to annoy us gaijin? Ok,
clearly none of the above is true, given the quality of the games themselves. There's
probably a rational explanation, but I can't for the life of me think of what it is. Any
ideas?
Woo-hoo! I get to talk about Vagrant Story!
*Battle system info ahead* |
Chris, Number 1: the idea that there are textual problems due to the
European languages is pure trash. Take it from an anthropologist who had to take
linguistic classes on functional morphology and phonology. Hell, german is almost
*exactly* the same as English, just with the verb at the end of the sentence and about 75%
different words. If it can be translated to english from japanese, it can be translated to
any of the romance, germanic, or slavic languages.
Number 2: (potential spoilers I guess) Is anyone else kind of unsure about some of the
gameplay in Vagrant Story? I'm not sure if I dislike it, but I don't think I like some of
it. I mean, with the three different affinities that creatures have, you can never carry
enough weapons around for all eventualities. So you end up in these battles where you run
around, hitting a boss for between 0-5 damage, for about 30 minutes to an hour until you
beat it down. In those battles it is either learn to use those chain abilities (17 is the
best I've done so far), or waste all your roots, bulbs, etc. However, if you do that you
end up with 100 risk for 95% of the fights. I mean, it doesn't boil down to much different
than other RPGs where you blast the boss for thousands of HP, since these guys only have a
couple hundred, but...it is just disconcerting to me to constantly see 1 damage all the
time...maybe it's just me. But then again, with this system, it seems like about 20-25% of
the bosses take about 1-2 minutes to kill, and others take 30-60 to kill.... Just a few
thoughts on the matter.
Abazagaroth (aka Christopher David K.)
P.S. Your right, "Christopher" sucks as a name, I know...however,
"David" kicks ass, no matter what some people may say :) |
Advance warning: the following explanation is based on my own stupid mistakes and
ignorance about Vagrant Story. I'm not saying that anyone else would have made the same
dumbass errors - I'm sure you made your own unique dumbass errors.
Something I didn't realize for most of the game was that there are several factors more
important than straight out weapons strength or class affinity. (I also didn't realize you
could purchase abilities other than battle abilities in FFT until Chapter 3. Lord help me,
I'm just not real bright.) Elemental strengths and weaknesses, and to a lesser extent
pierced/blunt/edged weapon affinity can turn the 0-5 hits you're making into 50-100+ hits.
The trick is to use the Analyze spell on just about everything you can, and then take a
look at enemies' specific weaknesses in the status menu. (It's the same status menu Ashley
uses, which threw me off for a while. You can also switch between elemental and class
weaknesses with the Square button.) Generally just about everybody's weak against one
specific element or class type, and you can adjust your weapons' attack stats by moving
around the right gems and equipping the right accessories. Fiddling around with the set
gems menu for 30 seconds at the start of a room will save you 10 minutes of trying to use
chain combos, and keep your risk levels below 30 most of the time. Trust me on this.
Adjusting gems also allows you to get by with a minimum of weapons - I mostly stick to a
two handed hammer, which works great.
Ok, everybody who stopped reading in disgust over my incredibly simpleheaded
explanation can come back in now.
People? I said you could come back in...
Anybody?
This is the greatest injustice in the history
of the world! |
Chris Can you tell me the sales number of Vagrant Story in Japan? I
believe it sold around 500,000 in the first week, but that number could be off. I mean, it
wasn't a paltry number, was it? The reason I ask this is 'cause I've heard that there
probably won't be a sequel! This person, who will remain nameless to protect the guilty,
said that the lead producer for VS was either fired or demoted for poor sales in Japan.
This could've happened, but I highly doubt it 'cause it was an awesome game! That's not
the part I don't believe. The thing he said next threw me off guard: there will be no
sequel of VS or FFT because of it! Even if the dude got fired, a lead producer isn't that
crucial to a game, right? If you prove my assumptions wrong, I'll give you a pat on the
head.
-Gamer X "that guy is gonna be toasted with flames!" |
I don't know how many copies of VS got sold in Japan, and I don't know what Square may
or may not have done to anybody associated with the game. Any info on this would be
appreciated.
What I can say is I wouldn't be surprised if Square did such a thing - the reason we
got Vagrant Story instead of FFT2 in the first place is due to a lack of phenomenal sales
on FFT's part, if I remember correctly. I can also say Square's a complete dumbass if it
fired anyone from the programming staff of Vagrant Story. Anytime Famitsu gives a 40 to a
game and it doesn't sell well, it's clearly marketing who's screwed up. Fire their butts.
Something tells me I've been wrong before |
unfortunately, parasite eve 2 -does- feature the only control scheme to
have been designed by satan himself. it is also about half the length of the first
parasite eve. |
Yup, I screwed up. Someone with an advance English copy of PE2 confirmed Resident Evil
controls shortly after last night's column was posted, but I was too lazy to change it at
the time.
I'm not entirely clear why anyone would forsake the relatively straightforward controls
of the original game for dyslexia personified, tho I do remember reading that the
developers wanted a control scheme where pressing up caused Aya to move further into an
area after she entered, regardless of her orientation. The RE scheme does that, if nothing
else.
I spit upon your missile guidance system,
fool! |
I happen to have already claimed my missile guidance system. And don't
even think of trying to appropriate it--I've got a nice shiny little satellite targeted
with it. ...what, you don't it? Dork. And I was all set to have some fun, too.
Anyway, my PS2 is happy, and VS looks even better than it used to. I haven't really had
much time to play with it yet, so I can't say much overall, although it does feel better
than the PSX even for PSX games. But the coolest thing has got to be the blue LED on the
eject button. There are no words to describe just how utterly cool the black box looks
with green and blue LEDs on it. It's almost worth $350 just for the coolness. (Okay, not
almost. But it still looks cool.)
I suppose I can't recommend it right away to poor starving souls, unless you want to
charge admission for seeing the coolness; but it probably couldn't hurt to start saving
up. I'm personally looking forward to FF9 on the PS2.
--Nobody in particular |
I've seen a PS2 in action, and played around with a Dual Shock 2. I can't speak for the
graphical improvements the PS2 bestows upon regular PSX games, but nothing about what I've
seen makes me believe a PS2 would be much better than my circa 1997 Playstation for any
upcoming titles.
Still, if you like having a shiny black box that plays a jagged version of the latest
Tekken arcade game, more power to you.
Square game or crack rabbit? |
Chris, They don't get Chono Cross... we don't get Vibri... sounds like
a even trade to me!!
Genji |
I know it's GIA policy to worship Vibri, and I admit it looks kinda cool. I wouldn't
mind playing it. But unless you're an insanely hardcore 2D gamer, I can't see equating the
Ribbon with what could be the best RPG Square's yet made. Nope, the US is still well ahead
of Europe gamewise.
It takes a truckload of RPG fans... |
>>Then again, I'm not European, so what do I care? About as much
as a japanese gamer would back when Square was giving an excuse a week about Final Fantasy
V hitting american shores. Technical difficulties? Yeah, right. "Final Fantasy
Extreme"? Sure. Makes Nintendo's track record for release dates look spit-shined.
Re: Valkyrie Profile
Yes, boys and girls, it is pretty nifty. The Enix representative that I met at E3 was
rather enthusiastic about showing off the battle system, where he proceeded to press
buttons in a maniacal "Marvel vs. Capcom" sort of way, resulting in 850,000
damage at a time. Fun number crunching. The mode where the Valkyrie flies about is bound
to give FF6 fans repeated doses of nostalgia.
Richard "KZ" Knight |
Interesting news for Valkyrie Profile fans.
I maintain that US gamers should have an interest in what happens to Europe, if for no
other reason than improving our own supply of games. If Square, Sony, Konami, Capcom,
Nintendo, etc. start thinking in terms of a global market rather than a local one, we
could start seeing faster, better translations and an end to the the 6 letter mistakes
mentioned above. I actually think we're already seeing this happen with Square's
establishment of a high profile European office and E3 being a far bigger news even than
the TGS this year.
Capitalist forces at work on a worldwide scale, gotta love it.
Another reason to root for more RPGs in more
places |
No Xenogears in PAL? Ah well, I'll just have to import it. No Lunar :
SSSC in PAL? Ah well, I'll just have to import it.
No Chrono Cross in PAL? Ah well, I'll just have to import it.
I'm sure you get the picture.
Armanodo, living in ISRAEL.
Man, I hate Israel. FFVII cost me almost a $100 here. |
While importing's probably a pain because of time and expense, at least anyone who
reads this site can probably get more out of an English translated RPG than I can out of a
Japanese import. On the other hand, more localizations means a bigger market, more profit
for developers, and more and better RPGs for everyone. Which is good.
Damn, I'm starting to sound like my old economics teacher. Next I'll be forming
"Letters columnists for Reagan."
Long story.
Confess now and we'll cut you a deal. |
Hey there Mercury Jones I know that gaming seems more expensive than
most hobbies, mostly because if we're gonna go 'per product' then a $40 game is more than
a $3 dollar comic book. But my moms hobbies are beads and rubber stamps. And let's say I
buy one big $40 game, like Vagrant Story, or a Final Fantasy once or twice a year, and
smaller $20 games once every 3 months, and a new $200 system every 4-5 years. The most I
can spend in a year is around $360. But my mom buys about $80 worth of stamps and beads a
month, that's $960 a year.
And on yesterdays topic, I'm interested in that samurai game, I forget what it's
called, and I'll rent Bouncer, and buy it if it plays like a John Woo movie (I hope that's
what "playable action movie" meant). Because I've always thought that a playable
John Woo or Akira Kurosawa movie would be totally rad. But a game that would send me into
orgasmic fits of rage would be a Fighting-Rythm game with music by George Clinton and the
Parliament Funkadelic and motion capture by Jet Li, Jackie Chan and Chow Yun Fat.
Gilbert
P.S. I had to talk to this guy at school once who tried to outsmart me into confessing
something I didn't do by saying I looked nervous. So I figure you should know the answer
to this; Why do all school officials try to outsmart people who just don't know and don't
care? |
I'm well out of any school that would try such a thing, and I'm perfectly happy not to
think of those who aren't. (In other words, I don't care about school problems anymore,
sorry.)
Certainly games aren't that expensive a habit from an absolute perspective - compared
to golf fanatics I know, I get multiple times the entertainment time for far less money.
But considering the target audience of games (teenagers, broke college kids) they're still
pretty expensive.
Kessen is the samurai game, and I'll agree it looks pretty good. That's the beauty of
the PS2's potential, to play as Jet Li, to do funky Matrix acrobatics and to bust the
heads of Sauron's troops with your own hands. I suspect it'll be the late first gen/early
second gen games that pull this off, which is why I'm so excited about The Bouncer. That,
and the fact that it looks to capture the "street punks on a citywide rumble"
feel of the original Double Dragon arcade game. Man I loved that thing.
There's so much you don't want to know about
E3. Trust me. |
So tell me... Did any of the GIA crew run into Seanbaby and friends at
E3? Or hit on the Olsen twins? Or get into a fight with Gary Coleman?
There's so much you didn't tell us about E3.
~Ian P. |
You're asking the wrong guy - I didn't go to E3. However, I don't think anything really
outrageous happened, else I would have heard about it in the staff IRC channel. Belive it
or not, when we go to a major gaming event the GIA does tend to concentrate on working
like a dog to provide you with breaking news coverage rather than having wild adventures
in space and time.
We save the wild adventures in space and time for after the gaming events, when all the
wimps have gone to sleep.
Correction: certain internal elements wish to make it known that our own Brian Glick ran into Seanbaby and got Seanbaby's signature on his bra. Let the rejoicing commence!
It's a letter defending John Tesh. I couldn't
resist. |
I'd like to make a statement in the defense of all New Age classical
musicians, including John Tesh: New Age may not be "cool" or "hip",
but it's good music. Also, unlike several new "artists", they actually compose
their music and don't sing or write about how depressed they were, or whether or not a
girl looks good in a thong. No, they write real music, music that's as timeless as
classical of old. And guess what-people actually like them! Take Yanni, for instance-here,
in the United States he is insulted by the youth culture whilst in other countries he is
considered the master maestro. Did you know that Yanni was the first Westerner to ever
perform at the Forbidden City in Manchuria? Given, John Tesh's new and edgier music
(like his latest, the Natural Wonders CD) isn't as good as his older musicks and certainly
not as good as a (John) Williams symphony, but even at his very worst he composes
excellent music. Don't insult New Age-did you know that Yasunori Mitsuda's Procyon Studio is fully comprised of New Age
musicians? Mr. Mitsuda is in the same boat as John Tesh and everyone else...
~Zack Elle
Long live Enya! |
Again, I gotta give the standard disclaimer that everybody's tastes are different, and
if you like John Tesh than like him regardless of what I think. I'm not insulting New Age,
I'm just saying that it's not my preferred music. And I'm not saying my preferred music is
something everyone should like either, although I'll probably make note when Steve Earle's
new CD comes out.
And now that the disclaimer crap's out of the way, I stand by my assertion that John
Tesh sucks, as does Yanni. Yes, I'm aware of how popular Yanni is, and I've even listened
to a few of his CDs. (Hey, I was just a kid and under a lot of pressure at the time, ok?)
The Weekly World News sells more copies globally than The Economist, but that doesn't mean
it's superior. There's a reason New Age == elevator music in a lot of places. I'm not
saying it's completely wrongheaded as a genre, but Mitsuda's limited use of the style is
about as far as I care to go, and most readers seem to agree with me. End of discussion.
Closing Comments:
Ok, gotta pack. As for tomorrow's topic, I'd like to continue discussing video game
localization policies, and if any of you have info on why Japanese developers continue to
be so Nippon-centric, send it in. Seriously, is it a cultural thing I'm missing, economic
factors, my breath, what? Talk to you in New Orleans.
-Chris Jones, likely to start out with some Tactics on the trip tomorrow |
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