Psychotic Reactions and Carburetor Dung - April 19th, 2000
- Chris Jones
Disclaimer: The opinions expressed within this column are those of
the participants and the moderator, and do not necessarily reflect those of the GIA. There
is coarse language and potentially offensive material afoot. Running for our lives through
the ducks in heat with our eyes closed... worship the comic. Don't say we didn't warn you.
We're gonna talk about the X-Box today, people. We're gonna argue about how closely it
conforms to the PC paradigm, how well the PC itself will survive in a world with the PS2
and X-Box, and how evil Microsoft may or may not be.
But first, there's a few burning question on my mind: If I bash Microsoft on a Windows
system, does that mean Microsoft knows I'm bashing them? Can they see me through the glass
screen I stare into all day? If I burn paper offerings of money in front of my computer,
will they be converted to real dollars in Redmond, Washington, and thus appease the Gates
god, causing me to be safe from all manner of glitches and crashes? Oh vengeful Bill, tell
me who to smite and they shall be smoten!
Ahem... anyway, on with the show.
He's simplifying because he's a slacker |
Consoles are designed to do ONE thing. PCs are designed to do MANY
things. I think that's it. -So anyway, I called airport management, and they
recommended checking your ski bags and other bulky luggage like assault rifles at the
curb, so I'll remember that next time.
AL |
This is true, but somewhat irrelevant. Consoles are indeed designed to do one thing,
the SNES was supposed to be a bad ass sprite-pusher, while the PS2 is designed to spew out
an ungodly number of polygons per second. In the past, if a new type of application came
along that did different kinds of calculations than a console was designed for (pushing
polys on the SNES) there was nothing that could be done. Theoretically, this could also be
the case with the PS2 and X-Box, and it's entirely possible that there'll soon be some
great new computationally intensive idea that the PS2 just can't hack because it's not a
general processing unit. If we have a repeat of 1993, when somebody comes out with this
thing called "Mosaic", you'll probably want a PC and not a PS2 to run it on.
However, even though the PS2 is more a scalpel than a swiss army knife, it's still such
a powerful system that it can easily do all the current general things someone might use a
PC for - word processing, web surfing, email, spreadsheets. It's like hooking your car
engine up to a lawnmower, it's not what the engine was designed for, but it's certainly up
to the task. And the PS2 looks way cooler than an iMac, so it's got my vote right there.
Henny Youngman returns |
Do you print one-liners? |
No, but I've got a million of 'em! *rimshot*
Yeah, I don't get it either. Just walk away...
Domestic stalwart sounds like a really lame
superhero |
Domestic stalwart. I don't see the all-in-one-box thing happening anytime
soon. Besides, I figure it'd be much harder to download porn with a console than PC. Speaking
of the X-Box, why haven't I heard anything good about it? Pretend your Bill Gate's for a
second and try to sell me one, Chris. Humor me.
~Ian P. |
Ian asks, and I obey. While I can't be as convincingly wishy-washy as Gates is in
marketing mode, X-Box does have some strong points, as follows:
- It's releasing at least 6 months after Dolphin, and a solid year and a half after the
PS2. This is a huge lead time to develop some very impressive technology, and while some
would argue that the PS2 is already approaching graphical perfection, I think the X-Box
could be the difference between "almost photorealistic" and "really
photorealistic."
- It's got Microsoft behind it. Microsoft is never my choice if I want something done
perfectly, but they always manage to do enough of a semi-competent job to stay afloat in
an area, if not take it over outright. (Web browsers, operating systems in both home and
office, productivity applications, web content, and PC games... little of it is really top
notch, but it's all out there and not doing badly.)
- Microsoft also knows how to market, to both end users and developers. Getting both to
buy into the X-Box will be key, but I think they can pull it off.
- There's some argument over to what extent Microsoft will leverage what they have for the
PC, as far as software and existing business setups. But if they do manage to use anything
they've got for the PC, that's probably a bonus.
So there you have it. While I don't like the idea of Microsoft in the console
world, and probably won't buy the X-Box myself, they've got potential to be a major
player. Deal with it, folks.
My evil opposite. I must destroy him. |
Wowsers, I'm pretty much your evil opposite on this whole music thing.
Although I don't personally dislike Bruce Springsteen as many people seem to (I remember
when he was the Man, when Born to Run was fairly contemporary rather than a classic, and I
can even pinpoint when he stopped being "cool" - the Bloom Country strip where
the middle-aged suburbanite got him mixed up with Billy Joel), the vast majority of the
music I listen to these days is game related. You know how hard it is to explain that to
most people? The average schmoe doesn't realize that game music has evolved beyond Super
Mario Bros. Apparently, it's laughable to enjoy things like the haunting, atmospheric
Japanese-tinged acoustic/electronic-hybrid themes of Tenchu, but ideal to listen to the
latest market-driven Top 40 inventions approved for play 15 times daily on your favorite
satellite-fed radio station. Ah, America. I can sympathize with your disinterest in
MIDI-based music though. I find that as much as I enjoyed my FFIII and Chrono Trigger OSTs
4 or 5 years ago, they sound pretty flat and lifeless these days... although
interestingly, I still enjoy listening to more energetic and less orchestral MIDI stuff.
Symphonic string-and-horn arrangements don't really work as simple samples, but the battle
themes from Final Fantasy II still kick patootie.
I suppose it would be a bald-faced lie for me to deny there's a strong element of
nostalgia here. I'm currently listening to the Megaman Legends OST, which by most accounts
isn't a great album. However, it's the closest in spirit I've ever heard a 32-bit
soundtrack come to the old NES action games like Megaman 2 and Contra. Simple, catchy, but
just interesting and varied enough to rise above the "stop playing that or I'll kill
you" feeling of, say, the Zelda overworld theme. I even have a few REALLY old
soundtracks, like the Dracula MIDI collection (with all the old 8/16-bit Castlevania
themes) and Salamander Again (best known as Life Force stateside), but that's mostly
because I'm a freak.
I'm sadly addicted to video games and have been for 20 years. Listening to their themes
has the same sort of pleasant flashback quality that I get when I smell certain sorts of
food. Except it tends not to make me as hungry. There's also the fact that game OSTs tend
to remind me of British "prog rock," which I shamefully love - compare Uematsu's
work to Emerson Lake and Palmer sometime: Dancing Mad is basically the The Three Fates
featuring Kefka's Theme.
And there are, in my opinion, a number of OSTs that do stand up on their own - besides
Chrono Cross and FFTactics as you mentioned, Tenchu, Metal Gear Solid, Castlevania:
Symphony of the Night, Suikoden and Einhander are all solid performers. And Strider 2 is
great for an that olde-tyme gaming feeling. And so forth.
Riverdancing my way to the stars,
J. Parish |
While I too remember the Bloom County strip of which you speak, I believe Breathed
still thinks the Boss is pretty cool. Witness the similarity between the covers of
Springsteen's live 3 CD set and "Billy and the Boingers Bootleg". Berke Breathed
rocks, btw, he went to school here in Austin and was arrested twice for keeping a live
alligator in his bathtub. You just gotta admire that.
Anyway, moving on to topics that people who don't remember the 80's can still enjoy, I
can certainly respect listening to video game music instead of Pop Song of the Month #183.
Morons follow the charts, the rest of us have these things called "character"
and "personal taste", and listen to what we like accordingly.
I tend to see nostalgia as the driving force behind most video game music. I thought
FF8's OST was good enough to warrant importing from Japan for a relatively hefty sum of
money, and even though I don't listen to it all that much anymore, I'm not sorry I did.
But I'd be lying if I said the evocative pull of the music wasn't the reason why I
appreciate a good chunk of it. The Extreme is a good song, but if I hadn't fought the
final boss while listening to it I don't think I'd enjoy it near as much. Other, non-RPG
playing people I've loaned the soundtrack to tend not to care for it, even when they have
a significantly stronger taste for classical music than I do, which supports my theory.
The good news (or bad, depending on your point of view) is that music seems to be
getting better (or at least more accessible) as games become more mainstream. Chrono Cross
is easily good enough for me or anyone else to enjoy, even when they haven't played the
game. With the heavy duty sound processing most consoles have today and the huge storage
space post-CD games have, we should still see much more game music that can't be told
apart from live performance. Even if most of it's still pop crap, there should be one or
two gems forthcoming. Can't wait.
It's an idea. Not a good one, but an idea. |
You do a lot of columns. Have you ever thought of doing a row? |
No, but here's a secret. If you assemble any given month's DA columns together and
place them side by side, they'll form a two dimensional matrix of letters and replies. The
patterns of tan, white, black and red will either form a picture of a character from an
upcoming Square game, or represent a binary code naming the hidden web page where Hironobu
Sakaguchi has outlined the plot for the next 5 Final Fantasies. Try it and see!
I'm honored, sir, really |
A dying breed hopefully. I absolutely hate playing games on a PC. The
only good thing about them is the availibility of extra buttons that allows more
complicated stuff. But the problems of bugs, compatibility, constant expensive upgrades in
graphics/sound cards really piss me off. What I want to see is Sony release a keyboard
(actually it has USB capability so you can just connect a regular keyboard huh?) so you
can have the best of both worlds. Well, umm, that's it. At least it's under 500 words
right? ; ) P.S: Since everyone's recommending S.F. books to you I'll give you my
personal favorite. Armor by John Steakley. Hands down the best book I've read yet. At
least look into it on Amazon or something.
Your #1 Fan,
Bruce Springsteen
(you wish) |
Extra buttons and upgrades aside, I just don't find the PC as comfortable a place for
playing games as I do the TV. I'm not sure why, since for a time I sat in the same place
to use either one and my computer monitor was actually bigger than my television. It may
actually have something to do with ease of use - plug in a cart or CD, press the button,
and you're there, on a console. None of the hassle of logging on to the system, selecting
what game you want to play, and making sure that no other program is running that will
interfere with the game. Anybody else have opinions on the matter?
The Insider. No not him, the other one |
Alright. This is in response to Jessica Diane Reitz's statement
yesterday about why the X-box must/will fail. First of all, I will state that I do work
for Microsoft's Playtesting Department, and as such have had exposure to what Microsoft is
planning on doing with the X-box.
First point - Microsoft does *not* intend to make any direct conversions of PC games to
the console. They are aware that the game play 'paradigm' is different. Some games may be
'ported' with edited user interfaces and such, but no direct crossovers. Also, I do not
beleive Microsoft is going to adopt a 'Release Now, Port Later' model. The hard drive is
too small for such things, first of all. And secondly, Microsoft has taken a long hard
look at the console market and knows that while some PC gamers will put up with it, this
behavior will spell death for a console.
Microsoft, much to my suprise, seems to understand the console market. The fact that
many of us are rabid gamers in our own right doesn't hurt. I think people will be
pleasantly suprised by the X-box, and personally hope to be astounded at least once.
Peace.
-Sean Achterman |
I assume you're referring to the "Release Now, Patch Later" model, and from
what I've read, the hard drive is quite roomy at 8 gigs, plenty of room for several good
sized (~50 meg) patches.
If what you say is correct, tho, I'm a little disappointed. While I'm a die hard
console gamer, there are a lot of PC games I've wished I could play, PC interface and all,
such as Starcraft and Half-Life. I reject the notion that these games need to be watered
down for me to enjoy them, and I think Microsoft is making things much harder for
developers by not having a PC/X-Box transparent development environment. At the very
least, being able to port directly on to the X-Box would mean tiny homebrew projects would
have a remote chance of seeing their game on a console system, if the game was really good
enough. And none of the Net Yaroze "inside 2 megs of RAM" limitations either.
The PS2 is a threat to this entire country |
If, in fact the PS2 can be used as a missile guiding system, don't you
think that it would have been wiser of Japan not to bring the point up? I really doubt
that terrorists were sitting around going "Hey...That new PS2 might just be able to
launch missiles!" However, now that that fact has been broadcast on CNN, I wouldn't
be at all surprised to see them try to get some to see if it could in fact launch
missiles. -JWH
BTW...Bruce does rule. You gotta respect someone that puts on 3+ hour concert sets.... |
I don't think any sane person actually believes the PS2 could successfully be adapted
as a missile system, or that if it could be, any paltry restrictions on it would stop it
from leaving the country. This looks to be a bit of preening to me - Japan saying,
"look, we're such technological badasses that even our video games are potentially
dangerous." The US did the same thing with the G4 Macintosh, and in both cases the
manufacturers played the hell out of it in the media.
Closing Comments:
That was better than squishing frogs with a sledgehammer, but not as good as squishing
copies of Superman 64 with a sledgehammer. If you've got any feedback on PCs vs consoles
or game music, let's hear it. Catch you tomorrow.
-Chris Jones, who thinks "X-Box" should have a better name |
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