Double Agent
2D or not... no wait, don't hit me! - April 11th, 2000 - Chris Jones

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not necessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. Gabe Logan vs. Solid Snake - only the best accordion player will survive! Don't say we didn't warn you.


Hmm... Final Fantasy X demo disk. Final Fantasy X demo disk. Hmm...

I should be able to make some intelligent comment about that, but aside from the obligatory "I'd sell my soul" joke (operators standing by, reasonable rates available) nothing comes to mind. I suspect that the demo disk in question is for FFXI, not X, since distributing such a disk to a large audience would be a better way of testing an online title, and FFX doesn't seem to have all that much in the way of online abilities. But that's just half-assed speculation, and I'm not all that inclined to go deeper, as it feels wrong to ponder two Final Fantasies in advance. Let's get past FFIX, then we can talk about demo discs.

2D, but on steroids
Dear Polka Jones:

You gave an interesting topic, now let me give you an answer.

Basically, there is most definitely the -potential- for 2D gaming to have a future on next generation systems. However, for that to happen, those same 2D games will still have to change in many ways, utilizing the power of the newer systems to improve their graphics, even though they continue to use an older kind of design. A greater number of frames of animation, lighting effects, etc., can all utilize the new hardware to incredible effects (the recent Popolocrois II in Japan did just this on only the PSX, I can't imagine what might be possible on the PS2...)

However, as you said in yesterday's column, things have to change to survive, and that means 2D gaming as well. Developers of 2D games cannot allow themselves to believe that an old presentation style (2D) is necessarily tied to the same graphics used to express it on older systems. 2D has to use the power of the PS2 / Dreamcast / Nintendo / Whatever, to create a 2D environment that is both innovative and exciting. Something that makes gamers stop and say, "Hey, I never knew 2D could look that good!"

Does 2D have a future? Maybe. It all depends on the developers realizing that giving us a dated graphic style doesn't mean giving us dated graphics, or a dated game. If they understand this, then current console power can only enhance 2D games. If they fail, then 2D games are destined to seem more and more out of their time, until nobody remembers them at all.

Lord Pendragon

Very interesting, LP. I hadn't considered that the new systems might actually be able to give us superior 2D graphics, as I pretty much tend to look at 2D as a nostalgia thing these days. (Not that I don't like nostalgia.)

But what you suggest is certainly plausible, as a couple of companies have already used existing platforms to give a unique 2D look - Saga Frontier 2's a prime example of this. I'm not sure how lighting effects etc. would apply to things that aren't actually 3D models, but perhaps you could have a game with 3D models that plays like a 2D platformer, like Donkey Kong Country for the SNES, but actually rendered on the system.

Or perhaps some enterprising graphics coder out there can come up with something completely unheard of, and make 2D the medium of choice once more. I'd pay good money to see such a thing, so developers take note.

He's gotta have it
I'll be blunt. I need 2D for my sanity. 3D games on the whole are too damn slow and exploratory, and if I play ONE MORE game that demands I find 100 trinkets hidden behind walls the camera won't cross, I'm going to hurl my Gxtv out the frickin' window.

SonicPanda

Bad design and 3D games. All too common an occurrence, and surely a source of strife between the 2D and 3D communities. But bad design is hardly limited to 3D games. Those of you who remember the boom days of the NES will also remember the slew of third rate adventure and platform games with any number of problems: poor collision detection, slowdown, impossible difficulty levels, pathetically easy difficulty levels, indistinct graphics that made it hard to tell what was real and what was background, and the list goes on. Camera and control problems in 3D games are very irritating, but, I think, no more so than what we had in the past.

But at the same time, I can empathize with your desire for something simple. I've been playing games for so long now that any kind of 2D platformer is second nature to me - give me a gun, or a sword, or a bionic grapple, and I'm kicking ass with the best of them. It's almost a Zen experience, and it's not something I'd like to see gone in the future.

What you are about to hear is a lie
Hello Doub... OH MY GOD, PUT DOWN THE GUN!

Ok, I admit it, no one reads your column ,Chris. Under various guises I've written every single letter you've received, but I didn't want to. I was forced to by Drew, he said that he'd tell Square to stop making games, and damn it I need a monthly fix. I'm sorry, Chris. I never meant to hurt you! Please forg.. BANG BANG Sploosh...

TGCid

It's not true, none of it. In fact, you didn't read the above letter. There is no one named TGCid, and there never was. That's not blood on the floor, that's, er... ketchup. I spilled it last night off of my french fries. Yeah, that's the ticket. And Drew would never do such a thing, right, buddy?

[A glassy-eyed Drew emerges into the light, drooling slightly and mumbling incoherently. Chris takes hold of his wrist and "waves" to the crowd, then pushes Drew back behind the scenes.]

So you see, there's no problems here, right folks? Just keep on moving and there won't be any trouble. Good night, all.

There's very little meat in these gym mats
(define GAR
(lambda (l)

You bring up, evidently inadvertently, an interesting source of confusion among the super-'leet, "old-school", "golden age" fetish RPG nazis. I was discussing the Lunar remake with a friend of mine, and I mentioned that I didn't find the game aesthetically pleasing at all. It went something like this:

Me: "I thought the Lunar remake was sort of ugly, really."
Him: "That's just because you hate 2D games."
Me: "Actually, I love 2D games."
Him: "Huh?"

My qualm was not the artistic style. It was not the lack of a third axis. It was most certainly not the anime cutscenes or any other such GAR. My qualm with many recent 2D games (and, digressing a bit, with Final Fantasy as well) is that there are two things I see as inexcusable in any game on a CD: tile-based maps and synthesized music. Modern 2D games should look something like Seiken Densetsu 4. Hand-painted, 3D rendered, whatever. It doesn't matter. Just don't give me tile-based buildings unless you're hindered by some god-forsaken cartridge. And with all that storage space, you can afford to bring some real instruments into the bargain. It's not as though we're still stuck in the "golden age" (the age when games were censored, abridged, and all-around truncated before any sort of US release (and sometimes even Japanese)) or anything.

(GAR (cdr l))))
- Zen

By and large I'm all for progress, but in this case I have to stick up for Lunar. If someone was expecting us to swallow tile or tile-like games as new products that's one thing. But Lunar is a very definite attempt to cash in on old school urges. Working Designs has a very specific niche targeted with these games (Square as well, with FFA) and it does very well by exploiting that niche to the fullest. It's a reissue, and it's not fair to expect it to play against the cutting edge.

Personally I find Lunar redeemable because it has a good story, a relatively interesting battle system for an RPG, and a great translation. But there's no excuse to complain that it looks old school, because that's part of the package. It's like complaining that there's no four star restaurants on a camping trip. Deal with it or don't buy it, end of discussion.

Throw me a frickin' bone, here
Chris,

Regarding the future of 2D, I think that companies will turn out large masses of 3D games, and, sitting in the corner, will be a small group of diehard 2Ders, who will complain that there isn't any more good 2D gaming, until along comes one 2D game, which they will immediately devour and be content for another 3 months or so, and then they will resume complaining. Good lord, that was one long run on sentance.

I meant no 2D fans offense by this letter.

Jon

Sound pretty accurate to me, not entirely unlike the situation we have now. And if you're an old schooler who's content to live on the dribs and drabs of the occasional 2D game thrown out, that's cool. Myself, I'll be gorging on the 3D buffet being served elsewhere, so see you around.

I name the CDs that make the whole world sing
Chris,

Thank you so much! I must say you are the man, the man, and the man all rolled up into one! You beat out gilgamesh, seeing as Gilgamesh never saved me from insanity before, while you just did! The song, Prelude, the disk Final Fantasy Pray. I never would've found it without you. Again, thank you from my sanity.

--Brian W.

Well, to all of those who wanted a final answer regarding this question from yesterday, here it is. And no thanks are necessary, good citizen, it's all in a day's work for a superhero like myself! (Chris smiles cheesily, and waits for the end credits to role so he can get out of this stupid costume.)

2D lives! (in my hands)
Okay, so the PlayStation2 is an unholy beast of a polygon pusher (despite the games not being too good, but I digress), and the last semi-prominent 2D game to have been released on a console was the PlayStation port of Silhouette Mirage. But despite the looks of it, the PS2 is not 2D's death knell. In fact, Konami just last week released Gradius III&IV, a compilation of, well, Gradius III and IV, both 2D games, on the PS2.

2D continues to live on in other parts of the industry. Ever seen a handheld title? There's nary a polygon to be found! All of the games for both the GBC and the Neo*Geo Pocket Color are 2D, and pretty good stuff at that; Metal Slug alone is more fun than most games released in the past year or two on consoles have been. And let's not forget that the Game Boy is the best-selling hardware unit of all time (10 years and still going strong). The new Metal Gear game is coming out on Game Boy Color: I think that alone says it all.

Most of what I've read about Gradius III and IV suggest that they were quick attempts by Konami to get any kind of Playstation title out the door, and haven't been very well received as a result.

However, I do you think you have a point as to handheld gaming. I'm not personally a big fan of handheld systems, as there are other things I'd rather do on a trip, such as read a book. But from what I have seen, even if you do have the graphical firepower to put together polygons on the very small screen (i.e. Gameboy Advance) 2D is still the display style of choice. I personally wouldn't stare at a tiny LCD screen for hours on end to satisfy a 2D craving, but it should be an option for those among you who are truly desperate, you poor, damned fools.

Gone and buried
I'm going to make this as short as possible.

The old days are dead. Yes, FF4 had spirit. There was something about the game that motivated you. No one can accurately tell you what the drive was, but it was there.

But people, the old days are gone, as much as I (and others) may hate to admit it. The days of pixels duking it out on the screen to get the medicine to save such and such are over. Today's world of video gaming has changed; They made bigger and badder systems. Bigger and badder = Graphic whore games = profit in the minds of the company. I mean look at it this way, story generally will not introduce a spectator to buy the game. If a games 40 hours long there's no way he'll be able to judge how good the story is from a glance. But Graphics and Sound? They're thrown at the viewer.

And on similar points, summarized of course, the days of originality are far and few between; We've had so many different genres and games and stories that it's hard NOT to be a little cliche when designing a story/setting IMO. Also Chris, your fashion sense is abomidiable. Learn to not match Hot Pink shorts with a blue T-shirt. Oh and one final thing, as much as you may not like to think it, it takes quite a few people a lot of time to make a game, and quality is always cut to meet deadlines. It's like Oil and water really, One's tryign to make a decent game, the otehrs trying to sell it. It's not fair, but it's business. I'm sure FF8 could have been even more spectacular had it been released a month or two later, but that's not smart business now is it?

- Eddie

P.S. I loved FF8 for the record, and if FF9 is half the game FF8 was, it should be great :)

Um, I don't wear shorts, ever. I think you've been having those disturbing dreams about me again, Eddie, and like I said before, I'm flattered but not interested. At all. Please just let this thing drop, and don't make me take out a restraining order on you.

I'm a software developer in the real world, so I know a bit about the interplay between marketing and development. Square strikes me as one of those rare companies that has it balanced just right, in that they always give a very clear and consistent message with their marketing, but at the same time turn out big projects that are technically flawless. Yes, translations are sometimes lousy, and smaller projects may not be perfectly programmed (FF6's emulation, frex) and you may disagree about some of the artistic choices made, but from a software standpoint, FF8 looked just about perfect to me. I can't see that more time would have done anything except made me more impatient for the game.

I don't think you're getting the picture, here
This line is tapped, so I'll be brief. The Matrix has you, Chris.

Ok, let's review. My job title is Double Agent. Double AGENT. I am not one of you freaky haute couture let's-save-the-world-from-the-evil-machines rebels, I AM The Matrix. I'm one of those guys that takes over the bodies of perfectly innocent drones and attempts to kill you people when you get out of line. What part of this do you not understand? Now stop calling this freaking number, and let me get back to work!

Closing Comments:

Something new for tomorrow, topic-wise, I think. Even now there's a few new letters in my mailbox regarding 2D, so if you've got some terribly important point to make, send it in. But otherwise, why don't we take a look at the black sheep of the gaming market, the N64. (Black sheep! Get it? Because the console's black and... ah, never mind.)

Perfect Dark is gonna be out soon, as is Ogre Battle 3, the new Zelda, and maybe one or two other good titles. But between the RPG deluge this summer and the PS2 launching this fall, not to mention the brave new world of online console gaming, is the N64 dead meat, or can it hang on long enough to see in the Dolphin era? Let's hear it from you good folks. Later.

-Chris Jones, "Look, I've got the cheap black suit and everything!"

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