Walkthrough
Chapter 48 Tears for Fears More...

ITEMS TO GET: B&JM686S Ammo, ShotG70 Ammo, Panalphasol (x2), Aquasol DX (x2), SurvivalTent (x2)
Map
Solaris Palace Map
 

   After Fei is rescued by Billy and Bart, you'll end up in a duct over Krelian's lab. Equip Bart with the Sonic Wave and Billy with the Matchlock, then head southwest and drop down the hole into Krelian's lab to rescue Elly. You'll automatically leave the lab afterwards; head sotuheast and through the first door you come to.

   All the characters (except Maria, but why would you want to use her anyway?) are assembled here. You can talk to Hammer to buy stuff, which is probably a good idea. The blue thing that looks like a save spot is a character change spot; you can stand on it and hit X to switch party members. Pick any characters you want (note that Citan finally his sword; giving him a new set of Deathblows). Billy is probably a good pick because of healing abilities. Note that once you leave the screen, all the characters will be gone if you come back. While you will still be able to use the character change point, Hammer will be gone, so be sure to buy anything you need *before* you start off.

   Go southeast and through the door. Follow the path along to the first door on the south (note: like the Solaris dig site, most of the doors here are unopenable; don't worry about them) and go through. Grab the M686S Ammo from the chest, then leave the room and continue south and west until you get to a four-way intersection. Remember where this is, then go north and west, through the door, to a hallway leading northeast (take a look at the map if you're lost). Enter the first door on the north side of the hall and you'll be in a room with a bunch of cannons, save and character change points, and a chest with a Panalphasol. Open the chest, use the save/switch spots if you want, then go back to the four-way intersection you visited earlier.

   Go south at the intersection and head east through the first passage you come to. Enter the room and retrieve the ShotG70 Ammo from the chest, then leave and go south some more. You'll come to a door that takes you into a different-looking passage. Pass through there and you'll be back in the normal-looking area. Keep going southwest, past the first side passage, until the hall turns northwest. Go northwest until you get to a door on the east side of the hall. Go through the door into a room with an Aquasol DX in the chest. Get it, leave the room, and continue northwest. When you reach another four-way intersection, go southwest and grab the Panalphasol from the chest out in the open. Return to the intersection and continue northwest. The passage will eventually turn southwest; follow it to yet another intersection. Go northwest through the door and into another gun room with save and switch spots, and a SurvivalTent in a chest. Don't bother with the save spot; there's another one soon. Leave the room and continue southwest (if you want, you can take the passage to the southeast to get an Aquasol DX, but it's not really worth it since you can just buy them anyways). You'll eventually come to another door that takes you into a weird passage. Go through here and you'll end up in a new high-tech area that resembles the Ethos HQ basement.

   You'll see a fuzzy black spot on the south wall; that's actually a doorway. Go southeast through there and follow the series of rooms until the path forks. You can find a save point to the southeast if you want to save (don't bother); otherwise continue southwest through several more rooms to yet another fork. Go northwest and through the door to get a SurvivalTent, then head southeast. Keep going through the rooms until you end up outside. There's another save and switch spot here. Heal up and save, and put Billy in your party if he isn't already (assuming he has Goddess Wake -- if not, use Chu-Chu instead).

   As you head southwest, Hammer will suddenly start talking, and there will be a bunch of scenes (poor Hammer... ::sniff::). Grahf will appear again, accompanied by the Executioner, and you'll have to fight. First, go after the Executioner, as she can use an instant death spell on you (this is why you brought Billy or Chu-Chu). She only has about 4500 HP, so you should be able to take her out pretty quickly. Once you do, cast some stat-boosting spells (Iron Valor, Steel Fist, Red Cologne, whatever) and go after Grahf. The Seeker of Power has a number of powerful attacks (especially the dive bomb one that does about 400 damage), so keep healing. Equipping Yamato and Gallant Belts also helps out a lot. Grahf's got approximately 7000 HP; when both he and the Executioner are defeated, you'll receive a load of EXP and win the battle. There will be about an hour's worth of the ubiquitous "scenes", and then you get a chance to save before moving on to Disc 2.


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