Walkthrough
Chapter 38 Intruder Alert! More...

ITEMS TO GET: Shevat Map, Queen's Rod, Battle Apron, Ruby Helmet, Aquasol DX, Rosesol DX, Whip-Lasher, Economether

   If you need items, you can buy them from the orange Chu-chu in the main hall. You don't really need much in the way of items, though (since Fei has a healing spell), so try to save your money for Gear upgrades.

   Go back to the dock (where you first arrived at Shevat). The elevator will stop partway down, and you will be forced to use the emergency entrance to get to the Gear dock.

   This dungeon is second only to the Kislev sewers in general annoyingness. First of all, you're stuck with Maria in your party, who is by far the most useless character in the game (on foot, at least). She has no Deathblows, and only does 1 damage with each hit, plus her defense is rather minimal. Just let her get killed off and don't worry about healing her, or you'll waste all your EP.

   You'll run into three types of enemies in here: Gimmicks, Forbiddens, and Tears. The Gimmicks are the easiest; every attack does just 1 HP damage to them, but since they only have 6 HP, you can kill them with a string of six Triangle attacks (wow, something Maria can actually hurt). Try to kill them quickly, though, or they'll suck away all your EP. The Forbiddens are a bit tougher; they're locked in sarcophagi at the start, but after a round or so will break loose and use Mighty Blow on you, which will do an amount of damage equal to however much damage they've received so far. The trick to beating them is to concentrate all your attacks on one and you should be able to kill it before it breaks out. Then, when the other one breaks out, Mighty Blow won't do any damage, since it hasn't been hurt you. If you've got good Deathblows, though, you can actually kill both of them by having Rico attack one (which should take it out in one hit), while Fei attacks the other and Maria uses magic on it. The toughest enemies, though, are the Tears. They always come in pairs and start off weak, but once you kill one, the other becomes stronger and starts doing 200 HP combos on you. Thus, spread out your attacks between both of them, so that as soon as one dies, you can quickly kill the other.

Map
Emergency Shaft Map
 

   Okay, on with the dungeon. Head north and take the west route at the fork for the Shevat Map. Then take the east route, hop over the rubble, and go through the doorway (if one of your characters gets "stuck" behind the door, just hit a button to free them). Descend the stairs and go through the door at the bottom. Take the east fork and ride the platform down. Outside, grab the Queen's Rod from the chest, then go back up, and take the left fork. Ride the platform down.

   Outside, go west (right on the screen), and climb down the ladder. Activate the green crystal switch to reverse the windmill, so that you can hop onto one of the blades. Ride it across and jump off onto the ledge on the other side (if you fall off, just climb up the ladder and try again). Go down the ladder and activate the platform.

   You're now in the big maze section of the shaft, but fortunately you have a map (hit Select to look at it). Start off by going due south until you reach a chest with the Battle Apron (o-kaaayy...). Then go back north and head down the first passage you come to on the west until you see a door. Go through and descend the stairs. At the bottom, get the Ruby Helmet, Aquasol DX, and Rosesol DX from the three chests (the Ruby Helmet can only be used by female characters; save it for Elly 'cuz Maria sucks). Then go back up the stairs and continue west. Turn north at the corner. Skip the door to the west, it leads to more stairs, but at the bottom all you find is a broken door (and Big Joe ^_^). Instead, keep going north, then east. Continue along until you find a door to the south. Go through it and descend the stairs.

   At the bottom of the stairs, exit through the door and you'll be in the "gray" area of the map. Go west and turn south at the first fork for the Whip-Lasher whip. Continue west to the next fork and take a south turn. At the bottom of the stairs, you'll find a chest with the Economether, which halves EP usage. Give it to Maria, she's actually semi-useful with it. Then go back up and continue north to a platform. Ride it down and you'll be outside again.

   There's a save point here; use a SurvivalTent to recover your HP and EP. Then go left, over the platform (don't ride it, just walk on top of it), and hop down the broken ramp to the left (again, if you fall, climb up the ladder and try again). At the end of the ramp, go left some more and climb down the ladder. There's another windmill here; I recommend rotating the camera so that West is at the top. This makes it a lot easier to jump onto the first windmill and from there to the next windmill. Then jump onto the ledge and ride the platform down yet again.

   Back inside, follow the straightforward path until you reach an intersection. There's another save point to the west, but since there's no boss, you needn't use it. Just go south and climb down the manhole. This room should appear familiar; it's the first room of Shevat that you reached. Go west through the blue hallway to Siebzehn's hangar. After that, it's all automatic.


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