Walkthrough |
Chapter 36 |
Babel Tower |
More... |
ITEMS TO GET: Ether Ar (x2), EarthVeilAr, Lite Ar+1,
Gold Nugget (x3), Old Circuit, Ground,
O2 Cylinder, E Circuit, Veil Doubler,
Wind Veil Ar, Ice RodG, Fire Veil Ar,
Stone RodG, G-M10S Ammo, Gold Bullion,
GG060 Ammo, Flare Rod, Water Veil Ar
First of all, the Yggdrasil has new Gear parts
available, so be sure to upgrade -- you'll definitely want
better armor and frames, and there's better ammo for
Billy's Renmazuo. Note that you already have the G-M686
in your possession; it just needs to be equipped ^_^.
And speaking of the M686, you can also finally buy some
ammo for the hand M686 at Maison's shop. You may not be
able to afford it all, but at least upgrade the Gears you're
going to be using: Weltall, Stier, and either Vierge or
Renmazuo. Ether attacks are good against enemies in the
next dungeon, so you'll want Vierge (spells and Aerods)
or Renmazuo (Ether guns). Stier is also a good Gear,
but, more importantly, Rico is essential in the dungeon
after this one.
Unfortunately, there's no place that's any good for
learning Deathblows, so you're pretty much stuck with moving
on. If you haven't gotten the DeathBlower 1 from the
Thames, though, go back and try again -- it really comes
in handy if you can get. If you do have the DeathBlower,
equip it on Vierge/Renmazuo (whichever you're using).
After you've finished with your preparations, take
the Yggdrasil to Babel Tower, in the center of Aquvy.
Sail up next to the tower and hit X to go to a separate
screen in your Gears. Be warned: As soon as you go through
the door, you'll fall down and be stuck inside the tower,
so make sure you've taken care of anything before
proceeding.
Inside Babel Tower, hop onto the top of the pipe and
carefully follow it to the end. Drop down onto the small
ledge at the end, then walk back west inside the tube.
Exit through the opening to the south to reach a chest
with Ether Armor. It's Gear equipment that boosts your
Ether defense (big surprise, huh?); since there's a lot
of Ether-using enemies here, you might want to equip it.
After getting it, jump down into the water and you'll end up
on a ledge in the bottom corner (this is also where you'd end
up if you fell off earlier). Every time you fall in the water
in this area, you'll be taken back here... I hope you like
platforming ^_^.
Fortunately, there's no random battles here, just set
encounters with enemies called Traffic Jams. They always come
in pairs of three; have each of your three characters attack
a different one with an X button attack. Then, on your
next turns, use Deathblows to finish them all off -- except
have Stier and Vierge/Renmazuo switch the ones they're attacking,
since Stier does a lot of damage and Vierge (in particular)
does little. They're really easy to beat, but they get
extremely tedious.
Jump up two ledges to the southwest and grab the Earth
Veil Armor from under the overhang. Don't bother using it
here; it's only good where there's lots of enemies using Earth
attacks (which is, like, never). Jump up onto the big
ledge overhead and head west. Go north along the narrow strip
and collect the agility-boosting Lite Ar+1 from the chest.
Then go back to the center of the big ledge and jump onto
the smaller ledge to the east. If you hop, skip, and jump
along the ledges to the north, you'll get back to the chest
with the Ether Armor, in case you fell in the water before
you got it earlier. Otherwise, hop south one ledge and
descend the ramps to a rope hanging from the ceiling.
Jump and grab hold of the rope; you'll start swinging.
Rotate the camera to get a side view of your characters,
then start pushing left and right in time with your swinging
to pick up speed. When you're going as fast as you can,
spin to a diagonal view that shows your Gears' backs. Wait
until you reach the front of your swing, then leap off the
rope onto the machinery on the other side. Climb up to the
beam at the top. If you advance forward on this beam, it
will start wildly swinging up and down. If it swings too
steeply, you'll slide off into the water, and then yo' gotta
do it again. Basically, what you want to do is to run
forward and jump off to the north (onto the small ledge
adjacent to the hole in the pipe) when you're as far along
the beam as you can without falling off. If you can get
really high on the beam, you can jump ONTO the pipe and
get the chest there. I couldn't manage it, though, and after
being dunked in the water a couple times, I got kind of sick
of it and gave up ^_^... if anybody knows what's in the chest,
let me know and I'll add it.
Assuming you do land on the ledge, enter the pipe and
head east to another rope. Approach this and jump at it.
You'll automatically climb up it to a different scene.
This area has random enemies again; you'll face Gun Drones,
who have a variety of elemental attacks, but an extremely
low HP level, and Conjurers, who will hit you with a Conjure
attack for about 450 HP of ether damage to a single
character.
Use the save point if you'd like; otherwise, go left
to the end of the ledge. Get out of your Gears (R2+L2) and
push north. You should find a door you can get through,
and you'll end up in a small computer room with a Gold
Nugget in a chest. Search both panels to summon the
shuttle, then go back outside and get on board. Hop up the
crates to the top level. Open the chests here for another set
of Ether Ar, and... well, I didn't write down what's in
the other chest, so I don't know. Anyone?
Get out of your Gears and, on foot, approach one of the
two ladders in the east corners from behind. Fei should
grab hold of it; once he does, climb up to the top and walk
across the beam to the door. The next room contains another
Gold Nugget and an Old Circuit, as well as the shuttle
controls. Activate them and the shuttle will take off.
There will be some nifty scenes as your shuttle comes
under fire from Solaris.
Yup, it's Ramsus again, and once again he's accompanied
by Miang. Miang, as usual, just heals Ramsus (for 1200 HP
each time) and can't be attacked. Ramsus, though, does
attack you -- his main attack is a combo that does around
1300 HP damage. If you're using Vierge, have Elly cast
her spells on Ramsus (the Jessie Cannon might be effective
if you're using Renmazuo, but I haven't tried it), as they do
quite a bit of damage. Meanwhile Weltall and Stier should
just pummel him with Deathblows. When you do around
7,000 damage to Ramsus, the battle will end, and there
will be a few more brief scenes.
After you regain control, you'll be standing on a ledge
on the outside of the tower, with a handy save point nearby.
You might want to take a break now; there's a long and
frustrating section of dungeon ahead with no more save
points -- like it or not, you're only halfway done.
The northern door is non-functional, so go in the
southern one. In addition to the normal enemies, you'll
also sometimes encounter an enemy called Fuel Tank around
here. If you just sit still, it will refuel you (good),
but if you attack it, it will explode and do about 1000
damage to each character (bad). Just Charge and let it
heal you, then run away.
Inside the tower, head east and then south. You'll
come to a small pit, drop down in and grab the Ground from
the chest. Believe it or not, there's actually a door
down here too, but it's impossible to see. Just get out
of your Gears and push against the northeasr corner
until you go inside another computer room. Head straight
across the room and get the O2 Cylinder from the chest,
then jump down onto the huge display panel. Grab the
E Circuit in the southwest corner, then examine the
northernmost of the four panels to turn off the door
locks. Now, to get out of the room, hop on top of the
panel you were just using, and then jump onto the
ledges overhead. Jump to the second ledge from the wall,
and from there jump to the stairs -- you should be able
to just catch the bottom of them.
Leave the computer room, get back in your Gears,
and hop out of the pit by jumping on the pipes. Continue
south to the next door, which you'll be able to open if
you turned off the door locks. Keep going past that door
until you reach a pit. Jump on in and you'll land in
another featureless hallway. Go north and get the Veil
Doubler and Wind Veil Armor at the end of the hallway,
then turn south and start walking. Eventually, the path
will start to slope. Use the ledges to hop up to the
higher level. Now, if you were to use the higher-up
ledges to jump to the upper level to the north, you could
get back to the pit you jumped in, but on the other side.
There is NO point in doing this, so don't. Go south.
The hall terminates with a door leading into a squarish
room with more jumping. It's actually pretty easy, though.
First, get the Ice RodG from the chest and equip it on
Vierge if Elly is in your party. Then hop up onto the
"rim" of the center platform, and then down onto the
part in the middle. Jump to the south side of the rim,
and from there to the southernmost ledge. Collect the Fire
Veil Armor from the chest and exit south.
You're outside now, which means it's jumping time
again. Fortunately, there's only set battles here; you
just fight more Traffic Jams. There's a new kind of Traffic
Jam (it's still called a Traffic Jam, though) that has
a propeller on it; it's slightly stronger, but is still
easy to kill. And if you need an HP or Fuel refill, there's
a friendly repair bot right next to the entrance to this
area.
First, go south on the lower level and search under the
bridge for the Stone RodG. After you get it, head back north
a little ways and climb up the stairs onto the bridge. Head
to the south wall. See the green thing that looks like a
giant Traffic Jam? Jump onto it from above and you'll fight
a standard Traffic Jam battle. After you win the fight, the
giant Traffic Jam (I'll call it a green platform from now on)
will start moving and allow you to ride up to the next tier.
On the second tier, hop north along the platforms until
you get to the end. Before you jump onto the green platform,
do a diagonal jump over to the chest, which contains some
ammo for Renmazuo. Then jump back to the previous ledge,
and from there jump onto the green platform (don't try to
jump from the ledge with the chest to the platform, you can't
do it). Kill the Traffic Jams and ride up to Tier 3.
Hop down to the slightly-lower ledge to the south.
you'll start having random battles again down here; either that
or the set battles aren't Traffic James anymore. Anyway,
go south, grab the Gold Bullion from the chest halfway
through, and jump up onto the ledge at the end. Jump onto
the green platform and do the standard routine. This green
platform will take you up to a separate screen for the fourth
tier.
Watch out, you can still fall back down to the first screen
here, and if you do, you'll have to refight all the random
battles, which is NOT fun. Fortunately, you're nearing the
end. Go north under the arches, and look behind the piece
of rubble jutting up for some cleverly-concealed GG060 Ammo.
Go north a little more and jump up on the higher level to the
east. There's a black area in the far corner; drop down in
here. It's actually not a pit, just a ledge that's colored
black. Pick up the Flare RodG, equip it if you're using
Vierge (it's 4 points stronger than the Ice or Stone rods),
then jump back out of the black area. Loop around and hop
down to the stairs on the west side of the tier to the green
platform. Jump on board and you'll be taken up to the fifth
and final tier. Climb up the ramp and leap across to the
ramp on the next ledge. Jump down to the chest and get the
Water Veil Armor, then jump onto the green platform midway
between the two ledges (at least that's what I think you
do here, my notes aren't too clear, I'm afraid ^_^). From
there, you can jump to the south end of the tier, where some
pipes are awaited. Go up to them and climb up to the roof of
the tower.
Finally, you've reached the top! There's only small
thing to care of now... save the game, and head southwest to
fight Maria's Siebzehn (NOTE: The game refers to it as
"Seibzehn", which is simply wrong ["Siebzehn" is 17 in
German]... I'm going to be referring to it by its correct
spelling because "Seibzehn" sounds stupid). This is a rather
non-descript battle; just use your Deathblows (particularly
the DeathBlower1 attack) and Vierge's magic. The Siebzehn does
500-1000 damage per physical attack, and around 500-600 with
Missile Pod. It will also occasionally heal itself for about 400
HP. I think Sieb has about 6500 HP; it's not a very tough
fight.
After you beat Maria, Queen Zephyr calls to Maria and
tells her to allow your party passage. You then end up in...
[next chapter] » Sky City Shevat
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