Allan Milligan's farewell message
I knew that the GIA was going to be something special when I was sent my
first death threat:
"How DARE you ignorant f***ing morons ignore the importance of FIRE
EMBLEM in the hiatory of SRPGs and indeed in the flow of GAMING IN
GENERAL? You people make me sick, just another bunch of fanboys with
their HEADS UP SQUARE'S ASS. You're no better than the rest of them,
just covering what's popular, instead of what's RIGHT AND TRUE. I hope
you get shot or stabbed or BEATEN by someone who actually understans the
HISTORY of gaming here and ABROAD. YOU need to die, so better gamers
I started at the front lines, doing the first six months of Double
Agent. Gagging for readers, I went to whatever lengths necessary to
pull in new readers. Picking fights, plugging other sites, picking
fights, having intelligent debate, picking fights, trying to be funny -
whatever it took. Back then, hits were the goal. We wanted readers.
We were the underdogs, and if getting on the map meant that I took
potshots at every sacred cow I could find, that's how it would go.
Some people are still holding grudges, to this day. I've got the emails
to prove it.
Even after I quit, I kept up with the site. I've tried to keep in touch
with my friends from the staff, though I've been hilariously bad at
that. And I've had the luxury of watching from the sidelines as other
people took the little site I helped found, and turned it into the best
genre gaming website going. The underdogs who picked fights became a
primary news source.
I'm glad I had a chance to help make GIA. I'm a little amazed to
realize that, a month from now, it can no longer be the home page on my
browser. But I'll let you in on a secret. I knew GIA was going to make
its mark, right from when I got that first flame. Because you, as
readers, cared enough about what we were saying, and what we were doing,
to give us hell about it. Right from the very beginning.
So long, kids and kittens.
- Allan Milligan