01 - KNIFE
A dagger. It comes in many different styles, and much works goes into crafting the handle and blade. Most are designed to be practical. A shield cannot be used with a knife. Although it has the shortest reach, the rate of movement is the fastest.
Type: Weapon
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02 - SWORD
A long sword. Most are double-edged and have sharp tips. The sword is considered a holy weapon due to the precious metals it is made from. It is wielded in one hand, so the rate of movement is average.
Type: Weapon
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03 - AXE
Also known as the hand-axe or hatchet, the axe is a single-bladed weapon wielded in one hand. Often thought of as primitive, the rate of its movement is slower than the sword.
Type: Weapon
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04 - 2H SWORD
The ultimte in swords requires two hands. Yields epic damage when swung in a wide arc. Cannot be used with a shield. It's quite havy, so the rate of your movement is slower.
Type: Weapon
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05 - 2H AXE
The two-handed axe is used for embedding a piece of cold steel in your enemies. With an axe like this, who needs a shield? Unfortunately, the sheer weight of this weapon will slow your movement to a snail's pace.
Type: Weapon
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06 - HAMMER
Knock some sense into your opponents with this huge two-headed hammer. But don't complain about the slowest movement rate and being unable to use a shield.
Type: Weapon
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07 - SPEAR
A great way to keep uglies at a distance. However, in actual combat the spear is used in a variety of ways. Of course, a shield is out of the question, and the shape of the weapon precludes fast movement.
Type: Weapon
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08 - STAFF
Long staves such as these have multiple uses, and can hit an enemy both up close and far away. Since they require both hands, a shield cannot be used, and the rate of movement is slower than when wielding a spear.
Type: Weapon
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09 - GLOVE
Nothing beats pummeling the enemy with these reinforced punching gloves. Of course, proper boxing stance precludes the use of a shield. Even though the attack range is short, the rate of its movement is very fast.
Type: Weapon
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10 - FLAIL
Incredible power is gained when two or more staves are connected with a chain. The rate of its movement is quite good, but it is impossible to use a shield while wielding a flail.
Type: Weapon
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11 - BOW
With a bow, one can lay waste to enemies from afar, and thwack them when up close, as well. Scoring a direct hit, however, requires much practice. A shield cannot be equipped with a bow.
Type: Weapon
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12 - SHIELD
The smart sword or axe-wielder will always keep a shield handy. From large, bejeweled shields to the familiar frying-pan lids, shields vary greatly in size and strength.
Type: Armor
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13 - HELM
Providing ample protection for the head, helms come in all shapes and sizes, from great steel helms to upside-down pots. The round shape of the helm helps deflect incoming blows.
Type: Armor
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14 - HAT
Unlike helms, hats are often word for the enchantments contained within, rather than for physical defense. They often grace the heads of well-known mages and priests.
Type: Armor
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15 - HAUBERK
There is a wide range of hauberk types, from highly-decorated ceremonial hauberk to hauberk that is too heavy for practical use.
Type: Armor
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16 - ROBE
Oft worn by mages and clergymen, robes are often designed for other purposes than mere physical protection, and are decorated with holy symbols or arcane patterns.
Type: Armor
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17 - GAUNTLETS
Gauntlets come in many shapes and sizes, but all of them help protect the arms and hands from nasty cuts and bruises.
Type: Armor
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18 - RING
Even a small ring can help protect the finger. Some are plain, while others are works of art, worn by those wise in the ways of maagic. Some rings are said to hold incredible power.
Type: Armor
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19 - BOOTS
Heavy footwear for the combat enthusiast, boots give protection to the feet, ankles, and shines from common nicks and scratches, where needed most.
Type: Armor
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20 - SANDALS [SHOES]
Light footwear for the fashion-conscious warrior, sandals afford less physical protection than boots, but they do seem to protect best against magic.
Type: Armor
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21 - ARMOR
Completely protecting the head, torso, arms, and legs, armor gives outstanding protection. However, very little additional armor can be worn, because armor covers the whole body.
Type: Armor
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22 - MANTLE
Mantles are worn over the shoulders, and can be worn over any kind of armor. Most protect against magical attacks.
Type: Armor
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23 - PENDANT
An accessory that can be worn under all types of armor, pendants are used for their protective properties.
Type: Armor
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24 - HARP
Harps are stringed instruments that can be used to perform magic with an Elemental Coin. Such coins are gained by negotiating with a Spirit.
Type: Instrument
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25 - MARIMBA
The marimba is a percussion instrument that can be used to play magic with an Elemental coin. The cycles of magic are determined by the type of instrument, its main material, and the property of the Elemental Coin used.
Type: Instrument
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26 - FLUTE
The flute is a wind instrument which can be used to play magic by using an Elemental Coin. Elemental Coins are important because they help determine the type and cycle of magic that will be played.
Type: Instrument
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27 - DRUM
The drum is a percussion instrument which can be used to play magic with an Elemental Coin. During negotiations with a Spirit, it is important to play tunes that the Spirit enjoys listening to.
Type: Instrument
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