Walkthrough
Chapter 20Warrior's SquareMore...

ITEMS TO GET: Wisdom Water, Swift Water, Wonder Elixir, Phoenix, Miracle Water, Life Water, Guardian Water, Magic Water, Speed Elixir, Mary's Diary, Wonder Amulet, Golden Book, Astral Sword

   With Gaza out of the way for now, you're free to roam around the upper levels of Sol. You now need to collect seven pieces of Soru Bread (which should really just be Sol Bread...), which can either be bought from the bakery at 6000 G apiece or purchased for 100 coins at the Muscle Dome prize counter. First, buy as many loaves from the bakery as you can (be sure to sell off any equipment you're not using), then head to the Muscle Dome to get the rest. The easiest way (by far) to earn coins is to play Baka Fighter; see its entry in the mini-games section for more information.

   Once you've finally collected seven loaves of Soru Bread, descend back into the Mist-covered areas of the tower. Continue down the stairs until you come to the first door. Go inside and open the chest for Magic Water. Then examine it again to put a Soru Bread in it. The chest will close and start blinking -- one down, six to go. Leave that room and continue left. Pop in the next door, open the chest there, and then put another Soru Bread in to close it. Leave the room and continue past the next door (it's just the elevator) to the door after that. Enter, open the Sage's Chest for Swift Water, then descend the stairs in that room. There's two chests here; one a Sage's Chest and the other a normal one. Open both, then put Soru Bread in the Sage's Chest.

   Leave the building. On the stairs, continue your descent until you reach the next door. Go in there and do the usual bread routine with the Sage's Chest. Leave and head left past the next two doors. Enter the third door and feed the Sage's Chest there. Climb up the stairs in the back to the second floor, where the final Sage's Chest awaits. Feed it, then make your way back to the town part of Sol. Heal up, then return to the dungeon area.

   Just keep walking down the stairs, and ignore all the doors. Eventually, you'll reach a statue blocking your path -- it's the Sages' Guard Dog. Once you reach it, turn around and head back right. Go in the first door you come to and examine the organ-like device. If you've "fed" all seven Sages, the Guard Dog will move. If not, you'll be told how many there are left -- go find them!

   Continue down the stairs, past the Guard Dog, and you'll eventually switch to a top-down view as you near Warrior's Square. This signals a shift in the enemies to newer models; you'll also see Kemaros appearing as normal enemies. Don't miss the chance to assimilate them; you want as many characters as possible wielding their insane power.

   Grab the Speed Elixir in the chest at the start, then head south and east. You'll reach a small libray of sorts. Search all the sides of the shelves; eventually you'll find Mary's Diary, which you can give to the monk back up on the roof for some new Arts. Then continue through the sequence of rooms to a small room filled with trash. There's a chest hidden on the left side; it contains the Wonder Amulet, which renders you immune to any status changes.

   The next room also has a chest; this one contains the Golden Book, which increases the amount of money you receive after battle. Equip it right away; you can always use the increased income. Then continue north to a wider room with some stairs. Save your game, then descend into Warrior's Square.

   Warrior's Square is home to one of Legaia's few puzzles: You have to reach the center of the square by manipulating colored switches to disarm electrical barriers. First, flip the lever directly in front of you. This will partially open the gate in the center of the square. Now throw the pink switch just to the southeast, and cross through the now-disarmed pink barrier. The barrier will turn back on as soon as you do so. Descend the stairs to the left and hit the blue switch. Go south through where the blue barrier was, and descend the stairs to the lowest level. Use the stairs to the left to ascend on level, and flip the dark blue switch to the north. Head south and flip both switches (red and yellow). Descend into the bottom of the square again, then climb up the ramps to your left to reach the top tier. Go north through the empty red barrier and hit the red and white switches. Head south; at the south end of the upper ring is another lever. Throw it to open the gate in the center of the square. Head east some more and hit the green switch. Pass through the green barrier and descend the ramp to your left again. Once again, flip the blue switch to the north, then cross through the blue gate. Descend the ramp into the middle of the square.

   Songi makes his usual grand entrance, and, after the obligatory exchange of insults, sics Gaza on you. Despite Songi's claims that Gaza is now a "Super Geezer", he's actually easier than the last time you fought him. Just use the same strategy that you used during the previous battle, and make use of your Kemaros! When he's low on HP, he'll start using Neo Star Slash, which does about 900 damage to the party -- summon Spoon to recover from it. Gaza has 15,000 HP.

   When Gaza is defeated, the Genesis Tree is revived, and you will receive Gaza's Astral Sword. Equip it on Vahn; it's a very powerful weapon. You'll need it in the next leg of the journey, which we'll cover in the fourth and final installment of the guide. In the mean time, you can always amuse yourself trying to beat Baka Fighter...


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