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Walkthrough | Chapter 13 | Vahn vs. the Volcano | More... |
ITEMS TO GET: Wisdom Water, Speed Elixir, Healing Bloom (x2),
Magic Leaf, Phoenix, Door of Light, Wind Book II
Head to the northwest corner of
the Octam Underground and talk to the guard (you'll probably
want to save first). Since Hari has given you permission
to pass, you can now enter the Fire Path. Sadly, it's inhabited
by mostly the same enemies as the Shadow Gate dungeon, so
there aren't any new Seru to catch.
Head north and descend the stairs. Take
a right in the next passage and continue through the long
hall. Go south a couple screens, until you're presented with
the choice of going right or left. Go right first and pick
up the Wisdom Water, then go left and wind your way along the
passage to the series of brown pillars. Hop east along them
to the next rectangular platform. Remember this spot; we'll
call it Point Larry for lack of a better name. Now head to
the bottom side of that platform and you'll see more pillars. Hop
south to the next rectangular platform, then from there, go
right (ignore the pillars leading north; they're a dead end)
until you reach a chest with a Speed Elixir.
Make your way back to Point Larry and try to
go east. Another earthquake will occur, and your characters
will talk briefly. Continue east across the pillars, grabbing
the chest along the way, and then go north. Head down the
stairs and continue on to the next screen. Run all the way
east, then exit south.
Cross to the rectangular platform via the
pillars. Enter the center pillar from the south side (yes,
there's a door ther) and collect the Magic Leaf, then go back
outside. Head west across the bridge to yet another rectangular
platform. Enter the pillar from the west side to
claim a Healing Bloom, then continue west some more (ignore
the bridge leading south, nothing's down there). Take a north
at the next rectangular platform, hop across the pillars, and
save your game. Continue north and follow the long passage into
the volcano proper.
After the brief bit of dialogue, hop on the
nearby platform and choose to ride on. You'll eventually stop
at a cliff, climb up and collect the Phoenix. Also, try to
catch a Gora Gora (for Vahn, at least); you won't be around here
for very long, so this is the only chance you'll get. After
opening the chest, return to your moving platform and choose
to continue. At the next stop, take the north route to get a
Door of Light from the chest, then go back and continue south.
You'll see a minotaur (Xain) punching the pillar; keep trying
to walk past him until he eventually recognizes and attacks you.
Xain fights in much the same way as Zeto
does; he uses Bull Charge to charge up, then hits you with
Terio Punch. Like before, use Spirit on the turn after you
see him Bull Charging, then use Orb to heal afterwards. Aside
from Bull Charge/Terio Punch, his only other attacks are
Bloody Horns and an unnamed combo, both of which only do
650-750 damage. Use your attack spells to lower his stats,
then try out some Spirited combos on him. We used DUUUDDD with
Vahn, LLRRLRU with Noa, and RLDDUU with Gala. Xain's actually
one of the easier bosses in the game; he's got about 9500
HP (possibly 10,000; we may have miscounted), but you shouldn't
have any trouble beating him.
You'll receive the Wind Book II when you
win, which will teach Noa the Vulture Blade Hyper Arts. Xain then
sends you a guilt trip, and uses his last amount of power to freeze the
volcano. What's he up to? You'll find out soon enough.
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