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On Disc Four, return to the card palace in Treno and enter. Like before, the bird guy will blow his horn and trigger a card game, but this time you'll be able to choose from ten different opponents to play. (The eleventh option closes the menu.) Each player has a small set of cards they always use; some of these cards can't be found anyhwere else. In particular, you'll want to get player 5's Flare card (which has a high attack power, but no defense), the three weapons from player 6, and all the Sacred Beast cards from player 7.
| Card Players |
| Player # | Cards |
| 1 | Grimlock, Ahriman, Garuda, Shiva, Tonberry |
| 2 | Burimushi |
| 3 | Bomb |
| 4 | Behemoth, Mover, Abadon, Iron Giant |
| 5 | Flare |
| 6 | Burimushi, Molbol |
| 7 | Save The Queen, Mithril Sword, Ultima Weapon |
| 8 | All Sacred Beasts |
| 9 | Iron Giant |
| 10 | Behemoth |
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