Abilities
Garnet Til Alexandros XVII | Effects | Sources More abilities

Action Abilities: Summon Magic*
NameMPEffect
Shiva24 (96)Ice attack / all
Ifrit26 (104)Fire attack / all
Ramuh22Lightning attack / all
Atomos32 (128)Gravity attack / all
Odin28 (112)Instant death attack / all
Leviathan42Water attack / all
Bahamut56 (224)Non-elemental attack / all
Ark80Darkness attack / all
* Some summon spells have higher MP costs on Disc One and Disc Two, thus preventing them from being used. These numbers are indicated in parentheses; the "real" costs are listed first.

Action Abilities: White Magic
NameMPEffect
Cure6Restores HP
Cura10Restores HP
Curaga22Restores HP
Raise8Resurrects dead character
Libra4See enemy stats
Poisona4Cures poison / single
Stona8Cures petrification / single
Shell6Raises magic defense / single
Protect6Raises magic defense / single
Silence8Causes silence / single
Minimum8Cures or causes Minimum / single
Reflect6Reflects spells / single
Confuse8Causes confusion / single
Berserk6Causes Berserk status / single
Blind6Causes darkness / single
Levitate6Evade earthquakes / single
Status Abilities
NamePointsEffect
Eternal Reflect15Always have Reflect
Eternal Levitate6Always have Levitate
Eternal Haste9Always have Haste
Eternal Regen10Always have Regen
Phoenix Charm12Cast Reraise at start of battle
Distribute2Divide damage received amongst party
Medicine Data?4Items twice as effective?
?10?
? MP11?
?8Trance gauge fills faster?
Without ?, Without ?4Prevents Heat and Freeze status
Level Up7Gain more EXP?
Ability Up3Gain more AP?
Sleep Guard?5Prevents Sleep status
Poison Guard?4Prevents Poison status
Silence Guard?4Prevents Silence status
Petrification Guard?4Prevents Stone status
Auto-Potion3Use Potions when hit
Time Guard?4Prevents Stop status
Confusion Guard?5Prevents Confused status
Boost12Summon power up
Zantetsu Damage5Odin does damage if instant death fails
Trance Mode
Summoned monsters reappear through battle.

 
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