2001 - Interviews |
10.04.01 |
Interview with Hironobu Sakaguchi |
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The renowned creator of the Final Fantasy series discusses what he learned making Final Fantasy: The Spirits Within and how Square's movie endeavor will affect the games of the future. |
09.25.01 |
Interview with Hideaki Kobayashi |
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The lead music composer of both Phantasy Star Online soundtracks discusses the music behind the popular online RPG. |
08.31.01 |
Interview with Fumito Ueda |
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The director, producer, and art director of ICO talks about what went into the creation of his masterful adventure title.
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06.27.01 |
Interview with Peter Moore |
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The GIA discusses Sega's future and franchises with the president of Sega of America.
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06.25.01 |
Interview with Gun Kim |
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The brain behind the craziest dating sim yet talks about the creative process, life in a flowerpot, and being a Korean game developer.
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06.06.01 |
Interview with Greg Buchner |
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The main man behind the GameCube graphics chip talks about moving Nintendo past cartridges and sizing up the console competition.
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05.26.01 |
Howard Lincoln: The GIA Interview, part 2 |
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In the final part of his E3 interview, the former chairman of Nintendo of America discusses the magic of Miyamoto, the risk of add-ons, and the global scope of piracy.
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05.25.01 |
Howard Lincoln: The GIA Interview, part 1 |
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In the first of a two part interview, the former chairman of Nintendo of America discusses the past, present, and future for both Nintendo and the rest of the gaming industry.
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01.23.01 |
E3: Yu Suzuki talks with the GIA |
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Sega's senior designer discusses his first games for other consoles, the health of arcades, and confirms that work on a third Shenmue title is underway. |
01.23.01 |
Interview with Yuzo Koshiro |
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The GIA talks with one of gaming's most innovative and accomplished composers about his decade of experience in the industry and his most recent work on Shenmue. |