In a classic The Far Side cartoon, a dinosaur stares at its
calendar, every day of which is marked with a reminder to "Kill
something and eat it." Had that dinosaur's calendar read "Kill
something and loot it," it would have been a rather apt summation
of Record of Lodoss War's gameplay.
The sort of game the term "dungeon hack" was created for, this Dreamcast
action RPG is short on variety and story and long on combat. Unlike some
of its kin, Lodoss has plenty of different scenery to fight
through: there's a substantial overworld and the dungeons range from thick
forests to pyramids and ice caves. However, the actual levels are
rather repetitious, as they're lacking in puzzles and other special
challenges. While not actually randomly generated, the dungeons might as
well be.
| Parn and Deedlit in battle |
Fortunately, Lodoss War gives players a fair chance to explore. The game
contains 40 extra "dungeons" as well as a number of other miscellaneous side
quests. Each one-room bonus dungeon contains a slew of enemies of a specific
type; beating them rewards the player new equipment and abilities,
as well as a medallion. Collecting enough medallions nets the hero
additional bonuses, including a very handy transportation ability.
However, many of these optional areas aren't really that optional, as
Lodoss War requires a fair amount of powering-up in order to get
through the mandatory quests.
Record of Lodoss War's item creation system, while not altogether
bad, can be rather non-intuitive, especially given the poor explanation
in both the manual and game and a few confusing dialog boxes when
actually creating equipment. Players augment weapons and other items
by engraving them with Ancient Words, which confer statistical bonuses
such as increased attack power and magical attack moves. Engraving words
costs Mithril; Mithril is generally found by defeating enemies and cashing
in unused equipment. The player can also transform a weapon into any other
weapon that has been found in the adventure; this is done to switch to a
more powerful weapon type while retaining all the Ancient Words engravings
you've accumulated. The weapon system can be difficult to manage, but its
effects are easy to see. All the hero's statistics are presented on
one status screen, and the purpose of every statistic is clearly
delineated.
Spell selection | |
While the status screen is user-friendly, actual combat has a number
of irritating control quirks. The auto-map is opened by pressing
the R, L, and Start buttons simultaneously; it's easy to trigger the
status screen (activated by just Start) instead. Additionally, the
auto-map cannot be rotated at all, forcing players to close the map,
change the camera, and open it again. While a nuisance, these oversights
are not as much of a problem as the unwiedly spell selection mechanism.
To choose a new spell, players must hold down the X button until the
spell selection menu appears on the sides of the screen, then release
it and enter a button sequence corresponding to the spell they want
to choose. This needlessly-complex mechanism is far too difficult to
handle properly in the heat of the action.
Switching between items, on the other hand, is a snap: Up to six items can be selected
from the status screen to be stored in a bar on the right side of the screen.
Using an item is as simple as moving a cursor to the item with the D-pad
and hitting the Y button. (Actual movement is controlled with the analog
stick.) In another nice touch, healing potion bottles are simply refilled
from fountains, eliminating any need to hunt monsters to build up one's
potion supply.
While Record of Lodoss War is certainly centered on monster-fighting, it
also has a solid story by the standards of its subgenre. The game picks
up the story after the conclusion of the original anime series and
manages to do so without seeming tacked-on. Most of the major characters
show up, with many of the heroes joining you as temporary
computer-controlled allies. The game's excellent translation also has a
touch of sly humor that goes a long way in preventing the story from
becoming too overblown.
Compared to other recent titles such as Dark Cloud and Vagrant Story, Record of Lodoss War is lacking in variety and balanced
gameplay. Gamers are up to the task of battling through legions of
monotonous monsters can still find some entertaing moments, however, and
followers of the Lodoss series may want to give the title a look to find
out what's happened to their favorite characters.
Preview by Fritz Fraundorf, GIA
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Record of Lodoss War: The Advent of Kardis |
Developer |
Neverland |
Publisher |
Conspiracy Entertainment |
Genre |
Action RPG |
Medium |
GD-ROM (1) |
Platform |
Dreamcast |
Release Date |
04.99 |
03.07.01 |
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News |
Record of Lodoss War North America-bound |
Media |
6 screenshots |
Artwork |
Ad artwork |
Other |
North American box art |
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