Fish to your heart's content | |
A fishing... RPG? Do my eyes deceive me? Apparently not. Natsume must be finding the making of fishing games profitable, as they test some new waters: fishing RPGs.
Detailed, vivid, and colorful, the graphics of the fish look as impressive as graphics of fish can get. For a clever added touch, the Rumble Pak will vibrate when there's a fish on the line to give fishers that beloved tug on the pole.
The question everyone is asking at this point is, "how in the world can you turn a fishing game into an RPG?" Players will sell the fish they catch to get improved equipment, and there are various locales to fish from. To top it off, the plot sounds killer: you've got to catch the big mean ol' fish that always gets away. There is a family-values message included, however, as you must catch the fish because it has magical healing powers that could save your sister's life.
In case fishing and role playing isn't enough, however, there's also a pet simulation mode, ala Tamagotchis. You can keep the fish you catch, feed them, and marvel as they grow from guppie to shark, or whatever guppies grow into. Will this fishing RPG redefine "niche" RPGs, or will it fall in a sinkhole?
Preview by Andrew Kaufmann.
|
|
|
|
|
|
Legend of the River King 64 |
Developer |
Pack-in-Soft |
Publisher |
Natsume |
Genre |
Fishing RPG |
Medium |
Cartridge |
Platform |
Nintendo 64 |
Release Date |
Unknown |
Q3 '99 |
|
News |
Legend of the River King sunk |
Media |
18 screen shots |
Artwork |
|
Other |
|
|
|
|
|
|
|
|
|
|