Trial by HTML - 
            March 16, 2000 - Chris Jones  
            Disclaimer: The opinions expressed within this column are those 
            of the participants and the moderator, and do not necessarily 
            reflect those of the GIA. There is coarse language and potentially 
            offensive material afoot. Just between you and me, I think I could
	    have won that gladiatorial combat deal. Don't say we didn't warn 
            you. 
	    Bill Gates is starting to really impress me. Yeah, I know, the whole
	    10^11 dollars thing should be impressive enough, but I always figured that
	    Gates had just the right combination of brains, guts, treachery, and most of
	    all LUCK, to surf the whole PC revolution right up to his current huge fortune.
 	    (Do you realize he could buy a freakin' Space Shuttle and hardly even feel it?)
	    Doing that and only that would have made him interesting, but hardly an original.
	    Check out the whole Credit Mobiler thing back in the 1860's, when the first NorAm-wide
	    railways were being put up. (Kids, History flashbacks can pop up when you least expect
	    them. So stay away from anything even remotely
	    resembling a history class, lest you turn into a twisted wreck who brings up obscure
	    trivia to make a point, like me.) 
	    But now Mr. Bill looks like he's found a cunning plan to outfox the legions of US Justice
	    department lawyers out to tear him into tiny pieces. This is truly amazing - any halfway
	    decent RPG hero can save the world from ultimate darkness with only his trusty Masamune and a few
	    close friends, but this is reality, and there's nothing even remotely Crono-esque about Mr. Bill.
	    The kicker is he looks to be saving his butt through gaming. How, you ask? Just click
	     here. 
	    The gist of it for all you people too lazy to click over or read more than a few sentences
	    (yes, I can see you out there) is that the X-Box could finally be the much-vaunted "Set-top box"
	    which entrepreneurs have been trying to shove down our throats ever since Trip Hawkins and his
	    3DO. (3DO - cackle!) If Gates can sell the X-Box, he gets a version of Windows into people's homes on
	    a standardized platform, and the government can't touch him because by anyone's admission
	    the console gaming market is a kill-or-be-killed setup. From the X-Box he can launch some
	    of the more insidious initiatives he's been talking about for years, like wiring your frige and
	    your toaster to your PC. (I don't know why anyone would want to do this, but it seems to be
	    the wave of the future.) All of this assumes Microsoft can sell the X-Box, which seems unlikely
	    given current opinion, but come on, this is Microsoft we're talking about - they consider selling
	    ice cubes to Eskimos insufficiently aggressive. In the end, Mr. Bill may end up having more
	    business incarnations than Mario. Now that's impressive.  
            
            
              
              
                | That's power... Tetris Power!
		 |  
              
                | 
                   Hola, Senor. 
		  1. Hey, why the bloody hell does my power level fluctuate in Tetris DX? 
		  2. What color is your bikini? 
		  3. In advertisements, analog watch and clock faces are always set to 10:10 because this configuration "looks happier".  
		  Hope I've helped. Or something. 
		  -Toaster Thief
	        |    
		
		- Umm... check your batteries?
 
		- Octarine, which, like the bikini itself, doesn't exist in this dimension.
 
		- Hey, if it's 10:10 and 30 seconds, the clock face forms an inverted peace
		sign! It's a massive conspiracy by the military-industrial complex! Run away!
		
  
            
            
              
              
                | Yoshitaka Amano and the Eastern Art
		Club Band! |  
              
                | 
		 Hello Mr. Double Agent: 
		As much as I am loathe to admit it, Mr. Matt Blackie, is right. 
		I adore Amano's artwork, as a matter of fact I have several books 
		dedicated to his art. His style is ethereal, mystical, and elegant, 
		however, it does NOT suite videogames, at least in the West. 
		I find that he rarely correctly portrays the personalities of the 
		characters he is illustrating. Terra is an example of that, and yes, 
		so is Edgar. I did not think the art he provided was appropriate in 
		either game that Mr. Blackie mentioned. However, in his defence, 
		I have to wonder exactly how much information he actually had to go on. 
		The whole issue, in my mind, comes down to cultural expectation. 
		The problem is that his style (most of his drawings are like that) 
		clashes with Western taste. It does not, I suspect, clash with Eastern 
		taste, the original audience. 
		For example, he often draws men with distinctly feminine characteristics
		(for example, his Vampire Hunter D drawings) that go against the grain here 
		in the West. Remember that his art is meant for a Japanese audience and not 
		us. Many of my asian friends think that the drawings suite the game characters
		just fine. Its all a matter of cultural expectation and preference; I'm sure 
		that the Japanese find some of our character portrayals a little disturbing. 
		I simply appreciate his fine skill as an artist, then imagine how I would 
		portray the characters. Many artists in your fan art section do exactly that. 
		Blessings and Prosperity 
		Chaana Dar 
	       |    
		In general, I tend to be wary of "cultural expectation", as it's
		pretty hard to differentiate cultural expectations from personal expectations. 
		That said, I agree with you to a point. There's a fair amount of cognitive 
		dissonance between Amano-san's art in the FF Anthology manual and the in-game 
		sprites, which are what most people perceive the characters as looking like. 
		But this difference has less to do with Amano's art being appropriate and more 
		to do with the translation process and the hardware the game was originally 
		developed on. I think Amano's style is not at all suited to relatively primitive 
		systems - Amano's all about detail, which gets downsized to nothing on a 32x32 
		sprite. In media where there's room for detail, like the CG movies on FF6 in the 
		Anthology, Amano comes off pretty well. It took me a while to get used to a blonde
		Terra, but after looking at it a few times, I think Amano's version plays at 
		least as well as the in-game sprites. I'd also like to see a 2D game that could 
		take full advantage of  Amano, like Saga Frontier II or Seiken Densetsu IV, but 
		with animated backgrounds and characters by Amano. 
		As for drawing style, I don't feel there's anything cultural about the way 
		Amano draws. I liked the art in the Amano/Gaiman Sandman collaboration, feminine
		guys and all, a whole lot more than standard American comic art with insanely 
		bulky guys and oversized babes. Come to think of it, comic art featuring 
		exaggerated physical characteristics is at least as common in Japanese manga 
		and anime as it is in the US, so you really can't say what Amano does is purely 
		Eastern.   
            
            
              
              
                | Warning: Overexposure to
	        electric mice may lead to psychotic outbursts |  
              
                | 
		 Mister DA: 
		I just read the article on the Pokemon cereal and I have to say that
		this stupid, idiotic craze has gone way too far already. Aren't people 
		intelligent enough to realize that the entire thing is just a massive 
		marketing ploy to get stupid consumers to think they need all that Pokemon 
		merchandise??? Arrrrghhhhhhhhhhh!!!! I swear to God, the next time I see 
		ANYTHING with Pikachu on it, I'm going to punch it in. 
		- a very annoyed Natalie (aka. Canuck Girl)  
	       |    
	    Those bastards! Never before has anything been marketed this much before,
	    except for Mario, way back when the NES was first out... and all that Rugrats 
	    stuff... and the Mighty Morphin' Power Rangers... and the Smurfs, but I had 
	    almost entirely blocked them out... 
	    Seriously, I sympathize, but you have to realize things are never as bad as
	    they could be as far as marketing blitzes are concerned. People wisely rejected
	    the proposed Jar Jar Binks merchandize bonanza, which, if unleashed, would have
	    pretty much started Armageddon. (Potential Jar Jar Binks products registered 
	    with the US patent office  included the Jar Jar Binks Sports Bra and Jar Jar 
	    Binks Three Bean Salad. I'm not making this up, the local paper ran a story.)
	    Be happy with what you've got.  
            
            
              
              
                | Dolebound |  
              
                | 
		 Am I the only one in the entire world that likes Earthbound? 
		And am I the only person who sometimes speaks in third person? 
		-Matt-  |    
		Son, Bob Dole feels your pain. Bob Dole often talks about himself
		in the third person, and people laughed at him for that. But now Bob 
		Dole's laughing all the way to the bank with his paychecks from Viagra. 
		Bob Dole also appreciates Earthbound, which shows the good things that 
		can happen when a red-blooded American boy gets healthy exercise outside 
		beating up hippies and drug addicts with a baseball bat. Earthbound also 
		encourages kids to pray to a higher power when faced with an insurmountable 
		obstacle, and Bob Dole's all for that. 
            
            
              
              
                | Nintendo digivolves into Fisher Price
	         |  
              
                | 
		 Hey! Although I personally am an avid Sony supporter, I, 
		as of late, have been comparing the upcoming PSX2 and the Project 
		Dolphin from an objective point of view as to determine the system 
		which I should buy. I know it's a bit early, but I have nothing better 
		to do for the next year... err... school doesn't *really* count. 
		Anyway, I think that Nintendo has actually made a *wise* move with 
		the Project Dolphin. And this stems from Nintendo's support of "kiddy" 
		games. You see, the first thing that struck me when I saw the PSX2 was 
		its resemblence to a PC, a DVD player, or some other form of high-tech 
		electronics. While this may be appealing to those of us in the older 
		ranks of gaming, blurring the line between PC and console may not attract 
		younger buyers. And so Nintendo's marketing strategy is born. 
		Nintendo will make the Dolphin *the most* user- and kid-friendly 
		machine ever built. If Nintendo has capitalized off of younger audiences 
		in the past, why shouldn't they do so in the future? All the more power to 
		'em. To the corporate executives in Japan, money is money and the money 
		coming from Mario *whatever* (you know they HAVE to throw a pre/suffix on there)
		is no different from the money coming from Tekken Tag Tournament. 
		So why not? Sony will gain the attention of the RPG, adventure, fighting, 
		and shooter audiences; Nintendo will clean house with everything else. Both 
		companies go home happy; Sega is convieniantly slid out of the picture and 
		into oblivion. 
		Time freezes. Day turns to night. My parallel port begins speaking 
		Swahili. Irish jigs sung by a distraught Aretha Franklin clog the airwaves. 
		And clones of Chef Boyardee proclaiming their relation to a disgruntled 
		salad tosser fill the streets. All is well. 
		[Ok, I so made that last paragraph up.] 
		ethos  |    
	    All is well. Fear not, Aretha Franklin sings a mean Irish jig. Your 
	    theory makes much sense internally, but does not stand up to the external evidence. 
	    Nintendo tried to make the N64 kid-friendly, which you can tell just by looking at 
	    the smooth curves and big buttons on the controller. But the N64 tanked, 
	    comparatively speaking, and Nintendo's been kept afloat by the few viable 
	    (and admittedly brilliant) "kiddy" franchises they've been able to turn 
	    out: Mario 64, Zelda 64, and most of all, Pokemon. That's a revenue stream for sure, 
	    but not nearly comparable to what Sony's been getting by being the game system for 
	    adults. (Well, teenagers.) 
	    However, I do agree that in spite of their failed logic, Big N will continue 
	    to make a kid-friendly system, which will leave them alive, but diminished. Sony 
	    will continue to lead the market, and Sega will be a strong secondary player 
	    because of the similarity of their business model and policies to Sony. So I have 
	    written, so will it be. Question me not, mortals, lest I turn my wrath on you. 
            
            
              
              
                | Odin's never there when
		you need him |  
              
                | 
		 Dear DA: 
		Ever notice how in many RPGs there's a spell, or a technique or 
		something that's supposed to wipe out all the bad guys in a battle, 
		but never does? They never work. Never. Remember "Odin" from Final 
		Fantasy? The only time it ever worked was on baddies so pathetically 
		weak you'd never need to use the spell in the first place. 
		Thank God for "Dragon Grief"! 
		Thank God for Lunar!!! 
		Lord Pendragon  |    
	    I think Square's sending a vital message here: there're no shortcuts in 
	    life. If you're looking for a quick fix, most of the time you'll end up right 
	    back where you started, with less MP to show for it. Lunar, on the other hand, 
	    is all about quick fixes. Your girlfriend has turned into a goddess of destruction? 
	    Don't go to all the trouble of destroying her in hand-to-hand combat, just wow her 
	    with your flute-playing abilities, and she'll soon be your compliant love slave 
	    once more. This is yet one more reason to prefer the morally respectable Final 
	    Fantasy to Lunar, which features men in drag and talking flying cats, which 
	    everyone knows are imps from Satan himself.  
            
            
              
              
                | The Quest for Quest
		 |  
              
                | 
                   Does Quest, the makers of Ogre Battle 3, have a website? I can't seem to
		  find it. If they have a website could you send me the address? 
		  -Anakin Skywalker
		  |    
		I'm sorry kid, but there is no Santa Claus, and there is no Quest website
		that I can find. The best I can do is point you to Atlus' website, the guys 
		who are doing the US publication: 
		http://www.atlus.com/ogre_battle_64.htm - and hey, this one's in English! 
            
            
              
              
                | Smacking each other upside the head,
		but politely |  
              
                | 
		 Hi there, 
		I've been visiting the Gia for quite a while now (since back before they had
		a domain name even), and there's an observation that needs to be noted about
		it. Maybe I'm the only one who ever noticed, but the GIA doesn't exactly do
		any "reporting", really. I mean, every bit of news that's posted comes right
		from another source that is readily available to everyone else anyway (with
		some exceptions). It's usually videogames.com, IGN, or something like it.
		Otherwise it comes from Famitsu or whatever Japanese magazine. I think what
		put me over the edge was the last interview posted that was copied entirely
		from a print magazine (by a reader, even). This kind of journalism is known
		to the internet wrestling news readers as a Cut and Paste newsboard site,
		and is really not very well respected.
		Now, I don't know about the rest of you , but this to me seems a bit lame.
		Not that there's anything wrong with taking stories from other web pages and
		stuff as long as it's credited, but it kind of leaves a bad taste in my
		mouth thinking all this time that they were actually finding out this news.
		Maybe it was a bit over the top to think that a gaming news site would
		investigate their own news... I dunno.
		Besides news there are other things on the site, like the community section.
		But, when you think about it, everyone has message boards, and I've seen
		many better fanfic archives.. Also, how hard is it really to run a letters
		column(the only regularly updated feature actually done by gia staff..
		actually mostly done by readers, but that's neither here nor there)? There's
		the sketch artist section.. which is updated sparatically (and also done by
		readers in much the same way), but how hard is it to make a few thumbnails
		once a week? This is especially amusing when you look at the rpgamer.com fan
		art section, and see that half of their pictures are the same ones. I mean
		really.. is it that hard to use different submissions?
		Altogether, the only thing the gia really does is compile other people's
		work (news, writings, art), and post it as their own.
		I started reading this site in the first place because of the reccomendation
		of Fritz (who is ridiculously funny) from his old website. It seems his
		talents are being completely wasted on this site.
		I don't know, maybe I'm being a bit harsh, but I don't think we need
		videogames.com Famitsu and IGN read to us by gia members. Explain to me why
		I should read this web site, or feel free to reply angrily, but remember,
		criticism warrants improvements. Have a nice day.
		El Nacho  |    
		I was tempted to blow this off, but your overall tone is polite, 
		and your questions are reasonable and deserve to be answered. 
		First I should make the caveat that I'm not necessarily speaking for the 
		GIA, like it says in the disclaimer. I think everybody who works here has 
		their own slightly different viewpoints about what we're trying to do and why. 
		That said, a lot of what you're questioning is answered by the main statement 
		of the Mission Briefing: The members of the GIA promise to provide timely, 
		complete, honest, intelligent, and interesting coverage. Yes, we do cover 
		stories by other organizations, as that falls under the category of compete 
		coverage. When IGN has a piece on when the next Final Fantasy will 
		be released we're not gonna deprive our readers of that info just because we 
		weren't there to hear it first hand. This is not at all uncommon or as 
		dishonest as you seem to believe. Look at any newspaper and you'll find that 
		half the headline stories are by the Associated Press, and not the paper itself. 
		National Public Radio is one of the best news organizations on the planet, 
		but a large chunk of what they do is interview other reporters from other 
		organizations about what's happening. 
		You might have a point if all we were doing was cutting and pasting: 
		Magic Box recently got justifiably ticked off when they found another site 
		was stealing and posting their HTML code. But more and more frequently, the 
		info is flowing the other way. 
		The Register recently credited us with breaking the story about the 
		PS2 American DVD hack, IGN
		 and 
		Videogames.com both mentioned us in their pieces on Legacy of Kain's lost
		ending, and of course there's my favorite 
		scoop, the  design sketches
		of FF9. 
		I think you'd be surprised to find out how much time and effort it does 
		take to put the community sections together. As the letters columnist, I can 
		really only speak for myself, but I've taken over an hour so far to answer 
		your one question. I could have typed out an equally long response in a few 
		minutes if I didn't give a lot of care to what I said, but I get the impression 
		you've put a lot of thought into what you wrote, and I think you deserve the 
		same courtesy from me. I'm certain the other members of the GIA put the same 
		amount of care into what they do - I wouldn't work here otherwise.  
		Finally, I should point out that you don't have to read this site. 
		If you genuinely don't like what we do here, then either make a suggestion to 
		improve it or simply don't come. That's not to sound dismissive, it's just that 
		everybody has their own opinions, and no matter what we do we won't 
		appeal to everyone. But I was a long time visitor of this site before I started 
		working here, and every day I found something that made it worth my while to 
		visit. To me, that's what really matters in a site, and that's where I'm gonna 
		rest this argument. 
             
            Closing Comments: 
            It's been a long day, and I'm gonna get some sleep. Or I would, if I wasn't 
	    headed off to flat, wonderful Illinois to look at grad school. I'm a fairly tall 
	    guy and I don't really fit all that well onto airline seats, so I'm dreading this 
	    trip. But I'm not gonna jump blind into my future education, so I gotta do what I 
	    gotta do. 
	    While you're pondering why you should care about the above, let me suggest a topic:
	    Front Mission. The latest of Square's unreleased series to make it over the Pacific
	    is supposed to arrive in less than a week. This is certainly news for celebration,
	    but it makes me wonder: what does this say about what Square's willing to bring out here?
	    Front Mission was well overdue, but in the past the fact that Square hasn't released
	    everything possible in North America has saved us from some real bombs, such as Another
	    Mind. And part of the reason I like Square as much as I do is that their games are rarely
	    total duds. If the signal to noise ratio goes up, is that a problem, or is it just me?
	    I await your reply. Adios. 
            -Chris Jones (neutral on the whole Microsoft thing... Really!)  
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