Trial by HTML -
March 16, 2000 - Chris Jones
Disclaimer: The opinions expressed within this column are those
of the participants and the moderator, and do not necessarily
reflect those of the GIA. There is coarse language and potentially
offensive material afoot. Just between you and me, I think I could
have won that gladiatorial combat deal. Don't say we didn't warn
you.
Bill Gates is starting to really impress me. Yeah, I know, the whole
10^11 dollars thing should be impressive enough, but I always figured that
Gates had just the right combination of brains, guts, treachery, and most of
all LUCK, to surf the whole PC revolution right up to his current huge fortune.
(Do you realize he could buy a freakin' Space Shuttle and hardly even feel it?)
Doing that and only that would have made him interesting, but hardly an original.
Check out the whole Credit Mobiler thing back in the 1860's, when the first NorAm-wide
railways were being put up. (Kids, History flashbacks can pop up when you least expect
them. So stay away from anything even remotely
resembling a history class, lest you turn into a twisted wreck who brings up obscure
trivia to make a point, like me.)
But now Mr. Bill looks like he's found a cunning plan to outfox the legions of US Justice
department lawyers out to tear him into tiny pieces. This is truly amazing - any halfway
decent RPG hero can save the world from ultimate darkness with only his trusty Masamune and a few
close friends, but this is reality, and there's nothing even remotely Crono-esque about Mr. Bill.
The kicker is he looks to be saving his butt through gaming. How, you ask? Just click
here.
The gist of it for all you people too lazy to click over or read more than a few sentences
(yes, I can see you out there) is that the X-Box could finally be the much-vaunted "Set-top box"
which entrepreneurs have been trying to shove down our throats ever since Trip Hawkins and his
3DO. (3DO - cackle!) If Gates can sell the X-Box, he gets a version of Windows into people's homes on
a standardized platform, and the government can't touch him because by anyone's admission
the console gaming market is a kill-or-be-killed setup. From the X-Box he can launch some
of the more insidious initiatives he's been talking about for years, like wiring your frige and
your toaster to your PC. (I don't know why anyone would want to do this, but it seems to be
the wave of the future.) All of this assumes Microsoft can sell the X-Box, which seems unlikely
given current opinion, but come on, this is Microsoft we're talking about - they consider selling
ice cubes to Eskimos insufficiently aggressive. In the end, Mr. Bill may end up having more
business incarnations than Mario. Now that's impressive.
That's power... Tetris Power!
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Hola, Senor.
1. Hey, why the bloody hell does my power level fluctuate in Tetris DX?
2. What color is your bikini?
3. In advertisements, analog watch and clock faces are always set to 10:10 because this configuration "looks happier".
Hope I've helped. Or something.
-Toaster Thief
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- Umm... check your batteries?
- Octarine, which, like the bikini itself, doesn't exist in this dimension.
- Hey, if it's 10:10 and 30 seconds, the clock face forms an inverted peace
sign! It's a massive conspiracy by the military-industrial complex! Run away!
Yoshitaka Amano and the Eastern Art
Club Band! |
Hello Mr. Double Agent:
As much as I am loathe to admit it, Mr. Matt Blackie, is right.
I adore Amano's artwork, as a matter of fact I have several books
dedicated to his art. His style is ethereal, mystical, and elegant,
however, it does NOT suite videogames, at least in the West.
I find that he rarely correctly portrays the personalities of the
characters he is illustrating. Terra is an example of that, and yes,
so is Edgar. I did not think the art he provided was appropriate in
either game that Mr. Blackie mentioned. However, in his defence,
I have to wonder exactly how much information he actually had to go on.
The whole issue, in my mind, comes down to cultural expectation.
The problem is that his style (most of his drawings are like that)
clashes with Western taste. It does not, I suspect, clash with Eastern
taste, the original audience.
For example, he often draws men with distinctly feminine characteristics
(for example, his Vampire Hunter D drawings) that go against the grain here
in the West. Remember that his art is meant for a Japanese audience and not
us. Many of my asian friends think that the drawings suite the game characters
just fine. Its all a matter of cultural expectation and preference; I'm sure
that the Japanese find some of our character portrayals a little disturbing.
I simply appreciate his fine skill as an artist, then imagine how I would
portray the characters. Many artists in your fan art section do exactly that.
Blessings and Prosperity
Chaana Dar
|
In general, I tend to be wary of "cultural expectation", as it's
pretty hard to differentiate cultural expectations from personal expectations.
That said, I agree with you to a point. There's a fair amount of cognitive
dissonance between Amano-san's art in the FF Anthology manual and the in-game
sprites, which are what most people perceive the characters as looking like.
But this difference has less to do with Amano's art being appropriate and more
to do with the translation process and the hardware the game was originally
developed on. I think Amano's style is not at all suited to relatively primitive
systems - Amano's all about detail, which gets downsized to nothing on a 32x32
sprite. In media where there's room for detail, like the CG movies on FF6 in the
Anthology, Amano comes off pretty well. It took me a while to get used to a blonde
Terra, but after looking at it a few times, I think Amano's version plays at
least as well as the in-game sprites. I'd also like to see a 2D game that could
take full advantage of Amano, like Saga Frontier II or Seiken Densetsu IV, but
with animated backgrounds and characters by Amano.
As for drawing style, I don't feel there's anything cultural about the way
Amano draws. I liked the art in the Amano/Gaiman Sandman collaboration, feminine
guys and all, a whole lot more than standard American comic art with insanely
bulky guys and oversized babes. Come to think of it, comic art featuring
exaggerated physical characteristics is at least as common in Japanese manga
and anime as it is in the US, so you really can't say what Amano does is purely
Eastern.
Warning: Overexposure to
electric mice may lead to psychotic outbursts |
Mister DA:
I just read the article on the Pokemon cereal and I have to say that
this stupid, idiotic craze has gone way too far already. Aren't people
intelligent enough to realize that the entire thing is just a massive
marketing ploy to get stupid consumers to think they need all that Pokemon
merchandise??? Arrrrghhhhhhhhhhh!!!! I swear to God, the next time I see
ANYTHING with Pikachu on it, I'm going to punch it in.
- a very annoyed Natalie (aka. Canuck Girl)
|
Those bastards! Never before has anything been marketed this much before,
except for Mario, way back when the NES was first out... and all that Rugrats
stuff... and the Mighty Morphin' Power Rangers... and the Smurfs, but I had
almost entirely blocked them out...
Seriously, I sympathize, but you have to realize things are never as bad as
they could be as far as marketing blitzes are concerned. People wisely rejected
the proposed Jar Jar Binks merchandize bonanza, which, if unleashed, would have
pretty much started Armageddon. (Potential Jar Jar Binks products registered
with the US patent office included the Jar Jar Binks Sports Bra and Jar Jar
Binks Three Bean Salad. I'm not making this up, the local paper ran a story.)
Be happy with what you've got.
Dolebound |
Am I the only one in the entire world that likes Earthbound?
And am I the only person who sometimes speaks in third person?
-Matt- |
Son, Bob Dole feels your pain. Bob Dole often talks about himself
in the third person, and people laughed at him for that. But now Bob
Dole's laughing all the way to the bank with his paychecks from Viagra.
Bob Dole also appreciates Earthbound, which shows the good things that
can happen when a red-blooded American boy gets healthy exercise outside
beating up hippies and drug addicts with a baseball bat. Earthbound also
encourages kids to pray to a higher power when faced with an insurmountable
obstacle, and Bob Dole's all for that.
Nintendo digivolves into Fisher Price
|
Hey! Although I personally am an avid Sony supporter, I,
as of late, have been comparing the upcoming PSX2 and the Project
Dolphin from an objective point of view as to determine the system
which I should buy. I know it's a bit early, but I have nothing better
to do for the next year... err... school doesn't *really* count.
Anyway, I think that Nintendo has actually made a *wise* move with
the Project Dolphin. And this stems from Nintendo's support of "kiddy"
games. You see, the first thing that struck me when I saw the PSX2 was
its resemblence to a PC, a DVD player, or some other form of high-tech
electronics. While this may be appealing to those of us in the older
ranks of gaming, blurring the line between PC and console may not attract
younger buyers. And so Nintendo's marketing strategy is born.
Nintendo will make the Dolphin *the most* user- and kid-friendly
machine ever built. If Nintendo has capitalized off of younger audiences
in the past, why shouldn't they do so in the future? All the more power to
'em. To the corporate executives in Japan, money is money and the money
coming from Mario *whatever* (you know they HAVE to throw a pre/suffix on there)
is no different from the money coming from Tekken Tag Tournament.
So why not? Sony will gain the attention of the RPG, adventure, fighting,
and shooter audiences; Nintendo will clean house with everything else. Both
companies go home happy; Sega is convieniantly slid out of the picture and
into oblivion.
Time freezes. Day turns to night. My parallel port begins speaking
Swahili. Irish jigs sung by a distraught Aretha Franklin clog the airwaves.
And clones of Chef Boyardee proclaiming their relation to a disgruntled
salad tosser fill the streets. All is well.
[Ok, I so made that last paragraph up.]
ethos |
All is well. Fear not, Aretha Franklin sings a mean Irish jig. Your
theory makes much sense internally, but does not stand up to the external evidence.
Nintendo tried to make the N64 kid-friendly, which you can tell just by looking at
the smooth curves and big buttons on the controller. But the N64 tanked,
comparatively speaking, and Nintendo's been kept afloat by the few viable
(and admittedly brilliant) "kiddy" franchises they've been able to turn
out: Mario 64, Zelda 64, and most of all, Pokemon. That's a revenue stream for sure,
but not nearly comparable to what Sony's been getting by being the game system for
adults. (Well, teenagers.)
However, I do agree that in spite of their failed logic, Big N will continue
to make a kid-friendly system, which will leave them alive, but diminished. Sony
will continue to lead the market, and Sega will be a strong secondary player
because of the similarity of their business model and policies to Sony. So I have
written, so will it be. Question me not, mortals, lest I turn my wrath on you.
Odin's never there when
you need him |
Dear DA:
Ever notice how in many RPGs there's a spell, or a technique or
something that's supposed to wipe out all the bad guys in a battle,
but never does? They never work. Never. Remember "Odin" from Final
Fantasy? The only time it ever worked was on baddies so pathetically
weak you'd never need to use the spell in the first place.
Thank God for "Dragon Grief"!
Thank God for Lunar!!!
Lord Pendragon |
I think Square's sending a vital message here: there're no shortcuts in
life. If you're looking for a quick fix, most of the time you'll end up right
back where you started, with less MP to show for it. Lunar, on the other hand,
is all about quick fixes. Your girlfriend has turned into a goddess of destruction?
Don't go to all the trouble of destroying her in hand-to-hand combat, just wow her
with your flute-playing abilities, and she'll soon be your compliant love slave
once more. This is yet one more reason to prefer the morally respectable Final
Fantasy to Lunar, which features men in drag and talking flying cats, which
everyone knows are imps from Satan himself.
The Quest for Quest
|
Does Quest, the makers of Ogre Battle 3, have a website? I can't seem to
find it. If they have a website could you send me the address?
-Anakin Skywalker
|
I'm sorry kid, but there is no Santa Claus, and there is no Quest website
that I can find. The best I can do is point you to Atlus' website, the guys
who are doing the US publication:
http://www.atlus.com/ogre_battle_64.htm - and hey, this one's in English!
Smacking each other upside the head,
but politely |
Hi there,
I've been visiting the Gia for quite a while now (since back before they had
a domain name even), and there's an observation that needs to be noted about
it. Maybe I'm the only one who ever noticed, but the GIA doesn't exactly do
any "reporting", really. I mean, every bit of news that's posted comes right
from another source that is readily available to everyone else anyway (with
some exceptions). It's usually videogames.com, IGN, or something like it.
Otherwise it comes from Famitsu or whatever Japanese magazine. I think what
put me over the edge was the last interview posted that was copied entirely
from a print magazine (by a reader, even). This kind of journalism is known
to the internet wrestling news readers as a Cut and Paste newsboard site,
and is really not very well respected.
Now, I don't know about the rest of you , but this to me seems a bit lame.
Not that there's anything wrong with taking stories from other web pages and
stuff as long as it's credited, but it kind of leaves a bad taste in my
mouth thinking all this time that they were actually finding out this news.
Maybe it was a bit over the top to think that a gaming news site would
investigate their own news... I dunno.
Besides news there are other things on the site, like the community section.
But, when you think about it, everyone has message boards, and I've seen
many better fanfic archives.. Also, how hard is it really to run a letters
column(the only regularly updated feature actually done by gia staff..
actually mostly done by readers, but that's neither here nor there)? There's
the sketch artist section.. which is updated sparatically (and also done by
readers in much the same way), but how hard is it to make a few thumbnails
once a week? This is especially amusing when you look at the rpgamer.com fan
art section, and see that half of their pictures are the same ones. I mean
really.. is it that hard to use different submissions?
Altogether, the only thing the gia really does is compile other people's
work (news, writings, art), and post it as their own.
I started reading this site in the first place because of the reccomendation
of Fritz (who is ridiculously funny) from his old website. It seems his
talents are being completely wasted on this site.
I don't know, maybe I'm being a bit harsh, but I don't think we need
videogames.com Famitsu and IGN read to us by gia members. Explain to me why
I should read this web site, or feel free to reply angrily, but remember,
criticism warrants improvements. Have a nice day.
El Nacho |
I was tempted to blow this off, but your overall tone is polite,
and your questions are reasonable and deserve to be answered.
First I should make the caveat that I'm not necessarily speaking for the
GIA, like it says in the disclaimer. I think everybody who works here has
their own slightly different viewpoints about what we're trying to do and why.
That said, a lot of what you're questioning is answered by the main statement
of the Mission Briefing: The members of the GIA promise to provide timely,
complete, honest, intelligent, and interesting coverage. Yes, we do cover
stories by other organizations, as that falls under the category of compete
coverage. When IGN has a piece on when the next Final Fantasy will
be released we're not gonna deprive our readers of that info just because we
weren't there to hear it first hand. This is not at all uncommon or as
dishonest as you seem to believe. Look at any newspaper and you'll find that
half the headline stories are by the Associated Press, and not the paper itself.
National Public Radio is one of the best news organizations on the planet,
but a large chunk of what they do is interview other reporters from other
organizations about what's happening.
You might have a point if all we were doing was cutting and pasting:
Magic Box recently got justifiably ticked off when they found another site
was stealing and posting their HTML code. But more and more frequently, the
info is flowing the other way.
The Register recently credited us with breaking the story about the
PS2 American DVD hack, IGN
and
Videogames.com both mentioned us in their pieces on Legacy of Kain's lost
ending, and of course there's my favorite
scoop, the design sketches
of FF9.
I think you'd be surprised to find out how much time and effort it does
take to put the community sections together. As the letters columnist, I can
really only speak for myself, but I've taken over an hour so far to answer
your one question. I could have typed out an equally long response in a few
minutes if I didn't give a lot of care to what I said, but I get the impression
you've put a lot of thought into what you wrote, and I think you deserve the
same courtesy from me. I'm certain the other members of the GIA put the same
amount of care into what they do - I wouldn't work here otherwise.
Finally, I should point out that you don't have to read this site.
If you genuinely don't like what we do here, then either make a suggestion to
improve it or simply don't come. That's not to sound dismissive, it's just that
everybody has their own opinions, and no matter what we do we won't
appeal to everyone. But I was a long time visitor of this site before I started
working here, and every day I found something that made it worth my while to
visit. To me, that's what really matters in a site, and that's where I'm gonna
rest this argument.
Closing Comments:
It's been a long day, and I'm gonna get some sleep. Or I would, if I wasn't
headed off to flat, wonderful Illinois to look at grad school. I'm a fairly tall
guy and I don't really fit all that well onto airline seats, so I'm dreading this
trip. But I'm not gonna jump blind into my future education, so I gotta do what I
gotta do.
While you're pondering why you should care about the above, let me suggest a topic:
Front Mission. The latest of Square's unreleased series to make it over the Pacific
is supposed to arrive in less than a week. This is certainly news for celebration,
but it makes me wonder: what does this say about what Square's willing to bring out here?
Front Mission was well overdue, but in the past the fact that Square hasn't released
everything possible in North America has saved us from some real bombs, such as Another
Mind. And part of the reason I like Square as much as I do is that their games are rarely
total duds. If the signal to noise ratio goes up, is that a problem, or is it just me?
I await your reply. Adios.
-Chris Jones (neutral on the whole Microsoft thing... Really!)
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