Double Agent
The only safety comes with death - September 20th, 1999 - Allan Milligan

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not neccessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. Six days ago, I was a man. Now, I am simply The Toad. Don't say I didn't warn you.


So here's the deal.

My name is Allan Milligan. I used to work at GIA on a regular basis. I founded the column you are reading right now, and maintained it for nine months or so, before pressures of work and school forced me to resign. I do, however, keep in touch with my old buddies at the GIA, and when Andrew Kaufmann came whin- er, pleading for help with Double Agent tonight, I just couldn't resist throwing my hat back into the ring. Or, to put things more succinctly:

I'm baaaaaaaaaaaaaaaack.

Just for today, though. Don't worry, Drew will be back with you shortly, and all will be well. I'm just doing the temp bit. In the meantime, I've a full mailbag to attend to, so let's get it ON!

Official explanation

HAHAHA, I knew I wasn't crazy. About a week ago I was reading some articles and saw a Playboy ad on your sight, but when looking again, and I spent about an hour hitting refresh, I couldn't find one. I was just about to give myself a concussion out of the sheer hopelessness of it all when today I found another ad, ANOTHER AD FOR PORNO!

You guys rock,

Spy Guy


Okay, a bunch of people wrote to AK about this, so let's go over it in public: yes, we are aware that we had some Playboy ads show up at GIA. We're not quite sure how this happened, since we explicitly informed our banner provider that we should NOT be sent ads of that nature, but there we go. They will be stopped as soon as possible, since we feel they don't represent the sort of atmosphere we want to promote here at GIA.

If you were offended to see such ads, we apologize, and they're on their way out.

If you were pleased to see them, click through and bookmark on the other side.

All clear? Good.

Sharp as it gets (FF8 semi-spoilers - technical, not story-related)

Hey AK

Yesterday Drew stated that Sqaull's best weapon, the LionHeart, could only be created with the help of refining certain higher level cards. Thats not true. In fact you can create it with items you can steal from enemys, and in fact can have the best weapon by the end of Disk 2. (possible spoiler ahead)

You need the following items to make the LionHeart

Adamantine (x1)

Dragon Fang (x4)

Pulse Ammo (x12)

The Adimantine is dropped by, you guessed it, Adamantines. Or is stollen from the BGH251F2 (at FH). The Dragon Fang is dropped by Blue Dragons, Hexadragon (Lv 1-29) or by Grendels (Lv 1 -29). And the Pulse ammo must be refined from Energy Crystals (you get 10 Pulse ammo for each crystal), that are dropped by Elnoyles, Behemoths, or Red Dragons.

SuperFly Chady Snuka


Ah-HA! The way has been cleared, and our route to glory is littered with the bodies of those who stood in the way of progress. Or something. Thanks for the tip, SuperFly.

Bimbo Agent

Tell Drew that it's Yoshi's Story that sucks and not Yoshi's island. What a bimbo that cosner is. - Derob


Hey, Drew's not a bimbo. He happens to be working at the exotic dance facility every weeknight except Thursday for two sets from 1-3 AM, performing dances with many themes and intents, including a nun's habit and one where he wears nothing but a ten-gallon hat and leather chaps.

But all of this is for a good cause. By doing this every night, he doesn't just release his pent-up sexual frustration and libido in the sensual gyrations of the dance. No, he's using that money to pay his way through community college. Our Drew has high hopes of someday becoming an assistant accountant, a librarian, or even, god forbid, a director of sewage control in sunny Iceland. He has dreams, damn your eyes. Dreams that you can't ever understand, and that no bimbo could ever envision, much less achieve. Drew Cosner is more than just T&A. He's a man's man and a gorgeous woman, to boot.

And yes, Yoshi's Story did suck, and Yoshi's Island ruled.

Harvest of the moon

I'll skip introductions and get right to the point. With everyone on this site complaining about how the N64 has no RPGs, I have to say I agree with them. There is, however, one game that everyone seems to have forgotten about (myself included). If I'm not mistaken, a farm strategy game called Harvest Moon 64 comes out this fall (added in with Nintendo's policy about delaying games, I should say we'll see it before Summer 2000). I'm still a fan of the original SNES game, and I'm looking forward to it. While this isn't exactly an RPG, the SNES and N64 versions introduce the aspect of dating (if picking up random objects and giving them to the girl you fancy is defined as "dating") and also that of crops, farm animals, and children if you and your wife get along well enough. While slow paced, not much of a story, and limited environments I'm looking forward to the game's release. Think of it this way: At least it's a start. N64 can probably crank out a RPG but the game will have to have sub par graphics so the story can fill up the space the graphics took. Harvest Moon has sub par graphics. Is that a good sign?

Omega Rat

P.S. I have no problem with any controller for any system, so I ask you, "What do you think is wrong with the Dreamcast controller? I played Soul Caliber, Sonic Adventure, and Ready 2 Rumble boxing for hours straight and it never seemed a pain in the butt to me." Of course, I don't know what to look for when looking for negative things and also I have really large hands.


I've never believed that good graphics and good story or gamplay were mutually exclusive ideas. While I won't cut Harvest Moon 64 as being lousy for having subpar graphics, since I haven't played it yet, neither do I take that as a sign of what I should expect. On one hand, sure, maybe the time and effort spent on graphics were instead on the gameplay. Alternately, maybe the graphics' slapdash quality is just an indicator that the game was rushed and lousy, and thus the whole game will suck as much as the visuals do. I think HM64's graphics speak only for the quality of the graphics in the game. Any further speculation about effort and storage accollation should be held off until we play the game. Fair?

People with small hands will hate the Dreamcast controller. It's a hefty bugger, probably the biggest console controller since the Jaguar, and it takes some getting used to, I find. I, for one, don't think it's a bad design. A little odd, and not as smooth a fit as some controllers, but not bad at all.

Skimming off the top

I was reading today's column, which was labeled as friday's column for some reason or other, and there were a lot of people who were saying the reason why N64 games cost more than PSX/Saturn/Dreamcast games is because cartridges cost more to make than CDs. While that is true, I beleive that it costs a couple dollers to make cartridges, whereas it costs a couple dozen cents to make a CD. That's not nearly enough to bridge the $20 gap between Plastation and N64 games. What really drives up the price of games is nintendo itself. Sony receives 30% royalties from game sales, whereas Nintendo gets 50% royalties from game sales.

Now in my opinion Nintendo's Dolphin will flop (heh, heh, nice pun) unless they can do two things: 1) Get some decent 3rd party support (something to compete with the PS2's 100+ developers), 2)Humble themselves and start selling games for less.

--the slept


1) is vastly more important than 2). And, to an extent, the latter is dependent on the former. A game with a lower price, all other things being equal, is probably going to sell more than its higher-priced cousin. If it's possible, it's a sound business practice to sell in greater volume for slightly less profit. So, to some extent, the company that can hit the lower price levels will be a more attractive spot for third party developers, especially smaller developers who need as much of the game profit going into their pocket as possible.

By the same token, you can never understate the importance and power of Nintendo's brand name. People will pay a lot for a Nintendo product, and that's why they can get away with that huge chunk of royalties they charge. People trust Nintendo, even now. To a generation, they ARE video games. And as the sales of individual N64 games illustrates, the trust they have built, and arguably upheld, is worth that 20%. It's worth it to be associated with a winner.

Bashing the Virtual Boy? Hell yes.

I just wanted to write a quick thing...

I absolutely loathe the N64, I hate it, yes I do. But someone mentioned the Virtual Boy... I don't see how anyone can bash the Virtual Boy, Nintendo Power put out some coupons for a five day rental, and I rented it, and enjoyed it sooo much.

Never bought it though. I just wanted to defend the Virtual Boy, mostly because it was very inventive and ahead of its time... Never hurt my eyes either, I used to lay down and have it sit on my face while playing Pinball and Red Alert for 5 hours at a time... Red alert was incredible, someone needs to make it for another system.

Anyway... I dislike N64 just because it's so blurry, slow, and the star wars games are all spin offs of SoTE and they're all done badly. Oh well. I'm waiting for my Dreamcast! I wont be buying Nintendo's next system, I've realized now that I should ignore Nintendo Power and their evil hyping minions.

AFeXT


Well... ah... wow. An honest-to-goodness Virtual Boy fan. And here I thought they were just a myth, like the Loch Ness Monster or John Tesh's career. Huh.

Okay, let's set something up for Drew's col tomorrow: what is the most disastrously-selling game, system, or accessory you ever bought, and loved unconditionally, in spite of the general hatred the gaming public feels for it?

Arcadia and Starblazers

AK-meister,

I was perusing some of those Eternal Arcadia screen shots and noticed a very familiar space-battleship. Please tell me that isn't the Yamato from Starblazers...???

If it is, can we expect a shot or two from its 'main-gun'?

-->The Red, Hot, Poker


For those that aren't aware, Star Blazes is a dubbed version of a classic Japanese anime series called Space Cruiser Yamato. Ten to one says that the Eternal Arcadia ship is in homage to the series, and is probably jokingly named the Yamato (which was a real warship during World War II), but it's not really the same ship. The cost of the rights to that design would cost a fortune...

Cornering the kiddy market

Hey! Although I personally am an avid Sony supporter, I, as of late, have been comparing the upcoming PSX2 and the Project Dolphin from an objective point of view as to determine the system which I should buy. I know it's a bit early, but I have nothing better to do for the next year... err... school doesn't *really* count.

Anyway, I think that Nintendo has actually made a *wise* move with the Project Dolphin. And this stems from Nintendo's support of "kiddy" games. You see, the first thing that struck me when I saw the PSX2 was its resemblence to a PC, a DVD player, or some other form of high-tech electronics. While this may be appealing to those of us in the older ranks of gaming, blurring the line between PC and console may not attract younger buyers. And so Nintendo's marketing strategy is born.

Nintendo will make the Dolphin *the most* user- and kid-friendly machine ever built. If Nintendo has capitalized off of younger audiences in the past, why shouldn't they do so in the future? All the more power to 'em. To the corporate executives in Japan, money is money and the money coming from Mario *whatever* (you know they HAVE to throw a pre/suffix on there) is no different from the money coming from Tekken Tag Tournament.

So why not? Sony will gain the attention of the RPG, adventure, fighting, and shooter audiences; Nintendo will clean house with everything else. Both companies go home happy; Sega is convieniantly slid out of the picture and into oblivion.

Time freezes. Day turns to night. My parallel port begins speaking Swahili. Irish jigs sung by a distraught Aretha Franklin clog the airwaves. And clones of Chef Boyardee proclaiming their relation to a disgruntled salad tosser fill the streets. All is well.

[Ok, I so made that last paragraph up.]

ethos


On one hand, an interesting idea of how Nintendo can clean house by playing their sure bt card, the cornering of the all-ages market. Which segues nicely into the next letter...

Love-in

You know Nintendo has made many mistakes with N64, from going with cartridges to there diversity of games. Nintendo has made it's mistakes and has recieved criticism, but look into the future of Nintendo and you'll see it has never looked brighter. Presently Nintendo has been offering more diverse games and allowing devolopers to do more, but where Nintendo's future looks the brightest is with Dolphin. It is a given that Dolphin will be more advanced than PS2 technologically and it will also be cheaper. Nintendo's move to DVD will attract many devolopers and it will be easy to devolop for, thanks to IBM's Gekko. The things you people will be complaining about in the future will be that PS2 is unoriganal, that it recycles old ideas and is to expensive while Dolphin is offering a better system, a better price and most assuradley better games.

Nintendo offers games that appeal to all audiances from Kids to adults. Just because Nintendo does'nt throw in useless profanity does'nt make it immature, infact even more mature. Nintendo and it's second parties are the only devolopers in the world who consistently develop great games. Sony can't compete against Nintendo's franchises like Mario, Metroid, Pokemon, Star fox, F-Zero, Kirby and Zelda. No, instead Sony needs Square, Namco, Capcom, Konami and Enix to keep it alive. Soon these Sony stalworts will be devoloping for Dolphin including Square! ( Can you imagine Zelda, Final Fantasy and Dragon Warrior all on the same system again! ) Nintendo has learned from it's mistakes but it seems Sony is making all new ones!

P.S after all those Nintendo bashers I think it is only fare you post this.

Jeff Howerton


So IS Nintendo shooting for the kids market at all, or are they simply producing all-ages fare that everyone can love and enjoy? Are they learning from their mistakes, or simply repeating past ones? Are Nintendo's first and second party games universally excellent titles that appeal to all video game players?

In order, no, that remains to be seen, and it depends on your tastes. Nintendo is certainly concerned with the kids market. The ages four to twelve age bracket is their bread and butter, and they've explicitly and gleefully promoted towards them for over a decade now. That is an important segment of the market, the cornerstone of their user base, and you're damned right they pay attention to it.

We've seen some information and statistics for the Dolphin, but to say that Nintendo will win back all its old audience and developers is a dubious proposal at this stage. We don't know what their target market is, how it'll be marketed, how they're treating and courting third party developers, or any of the other factors that define how a video game system fares. We need to wait and see here. We've got no reason to believe that Square will walk away from the fine treatment Sony's been giving them. And Enix develops for the market leader, no ifs ands or buts. Who that'll be, and whether Nintendo can woo back its depleted support base really remains to be seen. There are no sure things.

Lastly, games are forms of entertainment, and are thus very subjective things. I don't think Nintendo is the only company to consistently develop quality games. On point of fact, I've only really liked four titles they've put out in the past three years. There are no absolutes in gaming, and never will be.

And there we go.

Ta and dah

Who'd win: Master Tonberry vs. Cactuar?

-The Chosen One


Cactuar would take an early advantage, but everyone underestimates the power of Tonberry. He's a Master for a reason, you know. He'd quickly turn the tables on his hapless opponent, tearing into Cactuar's midsection with a crushing Eagle Claw Fist he learned in the misty mountains of Tibet, then following with a powerful uppercut right beneath the rib cage, crushing the back and chest of Cactuar. By the time the blood splatters on the blazing sand underneath their feet, Master Tonberry will be standing triumphant, once and for all.


Closing Comments

Well, this was a fun little jaunt, now wasn't it? It felt pretty good to be back in the saddle again, though I note that I'm polishing this up at about 2 AM, my time, so if it's a bit on the incoherent side, please forgive me. It's been a rough day, but not so rough that I can't help out an AK in need. Fare thee well, kiddies, and I'll be back again someday. Maybe soon.

Oh, and any GIA readers who live in the Halifax area should feel free to contact me, so we can facilitate your bringing fabulous gifts to me on a weekly basis. Like, say, buying me FF8. Hint. Hint. Take the hint already.

- Allan Milligan


 
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