It's a weird world out there. Not long ago, there was a kid who was thrown out of school in Salt Lake City, Utah. The school he attended had a zero-tolerance policy for gangs within their walls, and when a mark on his shirt identified him as being part of an undesirable group, out he went. His parents protested the ruling, and a judge in a court of law upheld the motion. The word on his shirt was "vegan." Okay, maybe it's just because I don't live in that pinnacle of human achievement that is Salt Lake City, which has spawned such fine additions to our species and culture as the Osmond brood, but WHAT THE HELL? He had "vegan" on his shirt, for god's sake. He identified himself as someone who doesn't eat animal products, and this is an indication that he is a subversive, potentially violent and disruptive force? Is there some sort of Vegan Mafia that I'm unaware of, who spring out from bushes and force red-blooded Americans to swallow tofu burgers and soy milk? I saw this news story on CNN recently. I'm currently looking for an address for the judge who made this ruling, so I can personally mail him a clue. Was the Bar exam in Utah written by Doctor Seuss or something? Sure, this has nothing to do with video games, but just in case you had any faith in humanity as a whole, I assure you, that faith is misplaced. When children are kicked out of school for wearing a tee-shirt with a dietary plan written on it, it's time to just sterilize the species, and let rabbits take over the planet. File this under I, for ironic | Hey Allan, I've been meaning to write in about this for a while. The question is,whatever happened to the PS2 doubts article that Ed McGlothin wrote? It wasup for a couple hours on May 6th then disappeared into nothingness. I fountthis pretty disappointing since it was an excellent article and almost noone was able to read it. Was there pressure from an outside source toremove it (and any traces that it ever existed) from the site? If so, thenI am even more disappointed in the GIA for bowing down to said pressure.(Not quite as disappointed as I am in all this adventure game coverage, butthat's a subject for a different letter). Taloon |
First off, the PS2 doubts article was not canned due to outside pressure. The only article I can recall us taking down due to outside, legal, pressures was the Mr. T in FF Tactics bit, way back when. Ed's piece was taken down for retooling and editing. The downtime between the posted versions was intended to be maybe three days. Due to E3, it's been extended. E3 spanked our schedules but good, so please be patient while we try and get things back on track. On a similar note, the last part of the Legend of Legaia guide is coming. Again, be patient. It's funny. The other night, Ed commented to me that expanding GIA's coverage could only be considered a good thing. Nobody's going to complain about more content, he said. I said I wasn't so sure. Fifteen minutes later, I received the above letter, with the "no adventure games" closing comments. Ed is wise in many ways, but has much to learn of the ways of Double Agent. ;) Taloon, I'm genuinely curious about your gripes with our adventure game coverage. Try to keep it constructive, naturally, but allusions don't help us improve our coverage for you, the readers. Share. We'll see if we can help. Ehrgeiz appeal | I wonder how many people bought Ehrgeiz just for the Diablo-like RPG like I did. Viento - he who would spend 25 cents for a nickel |
I didn't buy Ehrgeiz for the quest mode. On point of fact, I didn't buy it at all. But I suspect that, yes, some people did buy it for the quest mode alone. Which strikes me as a tad silly, considering how many excellent RPGs we're seeing in the coming months, but hey, whatever floats your boat. Opinions on it seem to be decidedly mixed, but I enjoyed it, and there's sure as hell worse games to pick up. More distressing to me is the prospect of people picking up Ehrgeiz on the basis of the magazine ads, which consist of a massive picture of Cloud, and a tiny little Ehrgeiz logo. No screenshots, no indication that this is a radically different kind of game from FF7. Effective, but very very deceptive advertising. Sega successes | Hey Allan, I'm sitting back here, in my quite uncomfortable and unpaddedcomputer-chair, reading your column, and I just had something pop into myhead. Sure Sega has made some unviable and unsuccesful systems in thepast... But were they in any way (excluding the ONE system, 32X) bad!? Inmy opinion, there's no way in hell that they were! They all had their fareshare of videogames. And hell, the Sega CD had a few games that peopleconsider the best games of all-time. The Saturn is the second-best 2D gamesystem around (second only to Neo-Geo of-course). And the Genesis had someof the fiercest and mind-numbing action/side-scroller games I've EVERplayed. As far as their portable efforts go... The Game Gear was an excellentaddition to my Game Boy, and I liked it better actually. I'm annoyed by,and can't really stand playing the Game Boy anymore (although I find Gameand Watch pak 1 addictive on airplanes). And the Nomad!?!?!? THE BESTPORTABLE SYSTEM EVER! I still own mine, gladly! (sorry for that littleoutburst). Anywho, as I see it, the Dreamcast will not be a bad system in any right,and has two years to succeed and make money, because of the PSY's delay andI don't think the Dolphin's going to be coming out anytime soon. So really,where can you go wrong? I don't know about you, but I'm ripping my hair outwaiting for a new system, and I'm not about to wait two more years to getone, especially when I'm not interested in any of the systems other thanthe Dreamcast anyway because of one main, yet big reason. No games. As faras I see it, The Dreamcast has an unbeatable developer, and game line-up,which is, in my opinion, the signs of a good system. The Saturn did nothave this. The Saturn did not have advertising as well. Plus it had a huge price. Theprice of the Dreamcast is phenomenal (in a good way) and the hardware isn'toutdated in any right. So really, I don't see where the system can gowrong, and I don't see how anyone can either. Now, if I DID have troublegetting my point across (which I hope I didn't) I'm sorry. But I hope thatyou do get my point. Thanks, and may the force be with you in getting tosee Phantom Menace, I already have my tickets... Jerry Roe P.S. If I could only get an outlet for my charming wit, humor, andexuberent bashing of anything remotely ignorant... Ah. *gets a job at avideo store*. |
Wise man once say "game system only as good as its games." That man was right. In that respect, there have been precious few total disaster systems. But only the best are the real successes, the ones who gathered and held a market share with long-term success. Every system can boast a good game or two. Only a handful have a legacy. The problem with Sega is that it has no sense of the long-term. The 32X, Sega CD, Game Gear, and Nomad were all the most powerful systems on the block at the time, and all except the 32X had at least a game or two that made the system worth having to some people. Some, but not most. Sega tossed most of these systems to the wolves, giving little first-party support after the initial push, instead opting to focus on and hype the next thing on the agenda. This is a bad idea, in the long term. A system that is neither marketed or milked of its potential properly is worth squat. The Game Boy is perhaps the most successful game system the world has ever seen. It's cheap, the processor is weak, and yet it was supported and marketed brilliantly, and it still thrives today. Sega's always been strong with software, but its habit of letting peripherals and systems die off, unsupported, is really killing them now. The Nomad sold horribly. So did the Game Gear. The 32X. The Sega CD. They were never the system of choice, the one developers put their killer apps on. The mismanagement of the Saturn in the US is the stuff industry jokes are made of. The Dreamcast needs to overcome this legacy, and prove that not only does it have merit, but that it's the best. It needs to deliver, and keep delivering in the long-term. That's the challenge. Are all Sega systems bad? No. Have they largely been flops? Yes. Have they learned their lesson? That's what the Dreamcast is set to answer. Mysterious | "The Games make the System"(Video game quote for the century regarding"console wars") Let's go on...I have a couple of suggestions for the Vault. Two titles:"Myst" and "Riven: The Sequel to Myst"...probably some of the bestAdventure/Puzzle games ever made...They do have Playstationversions....I checked....and I do believe that "Myst" has appeard onseveral console systems in it's day.... Jon Davies |
Ayup. I'm not sure what category Myst and Riven are slated into, to be honest, but they're prime Vault material. Mind you, opinion on the games' merit is split pretty harshly down the middle, so we'll have to select our Vault writer carefully, that's for sure. Agent Fun Fact for the day: the top three most requested games for Vaulting are, in order: River City Ransom, Riven, and the original Actraiser (on the basis of the growth sim sequences, I assume). An odd group, that's for sure. Durability | YIt seems Nintendo finally wised up and decided that cartridges were a dead medium. Many fans will rejoice over this, since it will open Nintendo up to the possibility of once again having a state-of-the-art system, and seeing another golden age like we did with the SNES around 1993-94 (I have yet to see another system as good as the SNES was back then). But one thing seems to have been forgotten here: Nintendo can't make a plain old CD or DVD for games. Think about it. Such a disc would be too... technical looking, not to mention fragile. One thing Nintendo systems have always been able to brag about has been durable software, physically speaking, that could be handled by little kids and idiots who don't know how to handle a CD properly. Thinking back to the days when I still rented Nintendo games, I recall that the cartridges were always in sturdy condition, and at worst would need cleaning with the standard-issue cleaning kit. PSX games, on the other hand, are always scratched, scuffed, and covered with sticky fingerprints when I rent them, giving credence to my theory that I am the only person alive who knows how to treat a CD. So here's my idea for Nintendo: Make games that look like large floppy disks. They can take a plastic case and put it over the DVD itself, much like they planned to do with the 64DD. This way, you can still have artwork on the game itself without a big hole in the middle, and they can double the amount of data they can squeeze onto a DVD by making it double sided. The games will have the same durability we'e come to expect from cartridges, as well. If they did this, they would most likely have the most perfectly designed game medium in the history of the world. I sure hope somebody at the Big N thinks of this before it's too late. -Rob |
It's a thought, but if Nintendo's willing to swallow their pride and make the switch to DVDs, I suspect they're facing facts: kids know how to use CDs. They know how to handle them. Any kid too young to handle them will rely on someone older to help them with as much. But while the idea of having a case around the DVD might be viable (I'm not enough of a technician to gauge how doable it would be), I suspect their drive to have a durable, toddler-friendly system is going to be set aside in favor of pleasing developers, all of whom are clamoring for more storage space. I remember the days of carts as well, and sometimes I really wish my PSX CDs could take the beating my old carts could. But it looks like those days are done. Basic care of a system is now a given, not a wish. So we'll all have to be a little more careful with our games, because if Nintendo makes the switch, the cartridge is done for. Eve 2, and distribution | Just a few questions . . . 1) Do you think that PE2 will be out for PSX or PSX2? I'm thinking PSX2, because it (the PSX2) is supposed to be out at the end of this year/early next year, and that seems a likely time for PE2's release. 2) FFAnthology is supposed to be limited edition . . . how many copies do you think they'll print? And do you think we have a chance of seeing it in Canada? That's all. -CS- |
I suspect that PE2 will be a major technology show for the PSX2. Square would be on tyhe shortlist for Sony to give PSX2 development kits to, and given the capabilities of the system, a cinematic game like Parasite Eve is a perfect chance to see what the system can really do. As for the FF Anthology, my guess is that they'll print up about 50-75 000 copies. Lower than a major release like Xenogears, and a lot less than the big guns like PE or FF8, but low enough to ensure sell-through, while making it more enticing since it's a "limited edition, one time only" deal. It'll certainly be available in Canada. I doubt anyone who really wants it will have trouble getting a copy. It's a marketing ploy to raise demand for a title with a small target audience. Don't worry about it. Only I can save the world | A question that has plagued mankind for eternity. The answer to thisquestion may well cause world peace to occur, and a great and vast harmonyto arise throughout the world. What about the elephant? *-LS-* |
You know damned well what happened to the elephant, you mick bastard. Yeah, you, trying to hide the cheese fondue and whiskey stains around the collar of your polyester shirt. Well, I've seen you, LS. I've seen you, lashing out at that poor elephant, lashing its trunk over and over again with that cat 'o nine tails, screaming obscenities it will remember forever. You know it'll always remember. You've studied the elephants. Probed them, prodded them, pushed them to limits they didn't know they had, all in the name of your sick science. I remember when Edna came to me, her trunk all twisted up, crusty and dark with dried blood, crying her eyes out. How could you do that to an elephant? How could you do that, and now have the temerity to dab out your Cuban cigar in an Edna-foot ashtray, and ask me where the elephant is? Look around you. All that's left of Edna is furniture and tacky luggage. You should have just gone to Ikea, dammit. Nintendo Fan #2 | I may as well begin by saying that I am, unabashedly a Nintendo fan. I have been since the dawn of the NES. So, of course, my opinion will take a definate bias on their side. (Apologies in advance.) I suppose my main point is this: Nintendo STILL has brand name recognition AND loyalty. I know MANY gamers who LOVED their NES, SNES, and GBC... And would have liked their N64 except for the lack of RPGs. The people are there, waiting for Nintendo to make their comeback. Look at GameBoy Colour sales: People don't doubt Nintendo in the LEAST. It's a hit while the WonderSwan is still struggling. On to other points: Nintendo also has the manufactoring advantage now. With Mitsushita making the highest quality DVD players on the market, we don't have to worry about "Quality problems". As well they have price on their side too, with IBM pumping out 400mhz chips for peanuts. The "N2000" WILL be out in some places afore the PS2... With Sony having problems with the chip-making process, and remember their little fiasco over the "Skipping PlayStation?" Gamers won't forget that little affair. How many times have I heard people cursing their PSX for that? About 3rd party deveoplers: Nintendo lost their support due to their ill-advised, infamous "Cartridge decision." This time they have bowed to the 3rd party demands for DVD, so Sony's advantage with software is now null and void. Also take this into consideration: Sony's PS2 will be incredibly hard to develop for, In fact, Square (if my memory serves correct,) even noted that only 5 developers in the world would be able to take advantage of all this power Sony is offering. Meanwhile Nintendo, with one of the most experienced, talented teams known to gaming, EAD, is quietly putting together incredible dev kits, so that the Dolphin will be a breeze to develop for, PLUS more powerful than the PS2. Can you see where the Developers will go? And I don't seem to remember Nintendo releasing a list of thrid parties yet anyway. They're waiting for the right time to let this bit of info onto the press. And Nintendo NEVER decided that RPGs aren't good. Are you nuts? Nintendo NEVER told Square they didn't need them! They were COUNTING on Square to develop killer RPGs. But then Square jumped ship. It's the RPG developers who decided that FMV was needed for their stories so they obviously chose either the PSX, or the Saturn. (Sad but true.) It was NOT Nintendo's doing. (Other than for choosing carts.) About technical specs: You CANNOT say that a 400 mhz chip and a 200mhz chip therefore make a system at 300mhz. That's like saying that the Jaguar was a true 64-bit system. The chips are meant to work independantly of each other. The 200 one is designed for major graphics and the 400 for the raw polygon pushing power, plus AI, etc. What you end up with is a VERY powerful system. With Art-X , a VERY talented group of techies, you can expect mind blowing graphics. The 3.2 GB bandwidth? You must remember, Nintendo has NOT released ALL the specs. This is so Sony can't copy everything before they go into mass production with the PS2. I wonder where they got the idea for "Dual Shock"? CERTAINLY not the acknowledeged pioneer of new ideas, Nintendo. (Couldn't resist that, sorry.) I have been informed that Nintendo's system will be running at silicon Cartridge speed. That's pretty DAMN fast for a DVD drive. As well, Nintendo has confirmed DVD playback. As well as networking. You can't call this a badly-planned system. Oh yes, about Nintendo abandoning the N64? I just read at IGN, that Nintendo will continue to support their NOW (I must emphasize that) out-dated system. The N64 does have a relatively good library of games, and many more are coming out this summer. Yes I admit, they have NOTHING in the RPG category, (I refuse to even mention that absurdity that was Quest...*Shudders*) but they are second to none in other categories. (GoldenEye, and the soon to be released Perfect Dark, anyone?) Look at the PSX, how many of those HUNDREDS of games were horrid? Many more than the awful titles that went to the N64. I have to disagree that Nintendo is greedier than Sony in the Video Game business. Nintendo has always mantained their stand on Quality over Quantity, and we have seen that with titles from their in-house team, and of course, Miyamoto-sensei. Sony on the other hand has done everything in their power to make them on top. I know this is incredibly prejudiced of me to say this but this is what I see when I think of those two gaming giants. Nintendo: A resourceful company with many great ideas that may not have all taken off, but have shaped the game industry for what it is today. Sony: A piece of high-quality, yet blank sheet of paper, with money to back it up. Again I repeat my apologies for my admitted Nintendo slant, and I also will say now that Sony has some EXCELLENT games for their system. Deepest regards, Dragona Akehi. |
This is one I'm primarily leaving to the rest of the readership, but a few points. First of all, it IS important to remember that Nintendo is gaming to a lot of people. It's been the big boy on the block for quite a while now, and their consumer base is large and dedicated. Their problem is not one of support, like Sega's. Theirs is one of resistance to change. You mentioned that Nintendo leads the way in terms of innovations, and that's only partially true. They've innovated and created a number of long-standing trends and features. The games by Miyamoto in particular are epoch-setting. But their weakness is one of pride. Nintendo has traditionally been very hesitant to crib from other developers. They refused to make the switch to CDs. They badmouthed polygonal games as slow and unwieldly when first developed. They kept their focus tightly on kids, when their competitors switched to appeal to a wider audience. And while some of their persistence has paid off (their dedication to the Gameboy has certainly panned out well), it has hurt them recently, mostly with the N64. If a trend is set by anyone except themselves, Nintendo is extremely resistant to get involved, and it's that lag time that hurts them. That's how the Genesis was able to go toe-to-toe with, and for about a year, beat the SNES: it would do things Nintendo wouldn't let themselves do, and refused to copy. Improving, cribbing, copying, ripping off, whatever you call it, it's a technique that's all over the place, and it works. Microsoft is the best example. And Sony does it, too. They've never been shy about jumping on bandwagons. Nintendo doesn't like to, and perhaps more than anything else, that's why they've lost their edge. They're not on the cutting edge of everything anymore, and breadth sells systems.
Closing comments An early update tonight, so be sure to check yesterday's column if you missed out. I'm going to be putting together much of Thursday's update late tomorrow, since Thursday itself is a scheduling nightmare, so please, send LOTS of letters. Lots and lots and gumdrops. Or I kill the leopard. Okay? In other late-breaking news, _Spekkio_ wrote in to ask me why I haven't joined in the hot new trend of mocking fellow letters page guys, by ripping into Drew. You kids and your crazy new fads. Why, in my day, all we did was sit around and ask AK why he wasn't as cool as Jay Boor. More seriously, I'm not going to rip into Drew because I don't need to. Obviously, opinions vary, but dammit, I like him. A few days ago, when I was on the brink of resigning from DA due to outside pressures, he was my unquestioned pick for successor. If I had a serious problem with his column, I'd a) take it with him, and if it persisted, b) kick his ass. But in a nice way. Remember, friends don't let friends be lame. - Allan Milligan, preaching | | | |