Double Agent

Back to the old letters game, I am. After a lualicious weekend of Drew doing his first fill-in on DA, ye olde Agente has returned to his humble abode to find the ground strewn with unread missives and goat blood, in equal measure.

So, what's new with me? Well, let's see. I've got two job interviews this week, I really am going to play Legend of Legaia soon, I need to pester Glick to send me the Lunar demo, and... yeah, that's all.

So, all that aside, I guess it's time to mambo.

The old bait and switch game (Lunar spoilers... sorta)

I just beat the Lunar Demo and went to see if I missed anythingat GameFAQs. All the walkthroughs they had were for the Sega versionand they had NOTHING, NOTHING to do with the demo. For instancein the walkthroughs there was a woodcutter you had to find to fix the bridge but in the demo the bridge was fine. Then there is supposed to be lighthouse, but there is no light house! But the strangest part is when Luna changes her mind at the end of the demo and gets on the ship with the others instead of going home like in the walkthroughs. ARGH!

I wonder if they really changed all of that or if it was just for thedemo. But if it was just for the demo why would they let you just load the game from your last save? I hope it was just the demo or this is going to drive menuts!!!

funkyfly


The FAQs at GameFAQs are for the Sega CD version, which is indeed different from the Saturn, PSX, and demo versions.

I assume that the demo is pretty damn close to the final version of the PSX release, with the obvious additions of the teaser footage at the end, plus a few minor issues like the level cap. But, as you say, you can play in the final game from where the demo left off, so the changes between the demo and the final will likely be minimal.

Megami Tensei series

Just how the hell are Persona, Megami Tensai and Last Bible related?


Persona and Last Bible are part of the Megami Tensei series. These are a series of RPGs for various platforms, including SNES, PSX, Saturn and Game Boy Color, developed by Atlus. They tend to share the gameplay ability to negotiate and talk with monsters, and usually have demons in there somewhere. There's a whole slew of the buggers, most of which have never been seen in the US, including the denied Soul Hackers (boo SCEA!).

Biting and pushing buttons

Go away Square-lovers and totem pushers.You are making me cry.

No, really, why DON'T you people just bite things and push buttons for therest of your life.

Eggdammit

This has been a test of the Agent Surreality Alarm System.

Had this been a real influx of surreality, ants would be hats, and I'd have to be chipping dead squirrel guts off the inside of my pinecone-infested earlobes simply to have a chance at getting in touch with the lawn chair that's cradled inside my fetus.

Thank you.

Random banter

Just a bunch of random thoughts here.

1) I tired of hearing about video games in the context of the Coloradoshootings. As a college psychology student, I know that:

A) Video games did not cause the massacre. Two (possibly more) sick people did.

B) Violent video games (along with TV violence, imagery/sight of weapons,violent music, and contact sports such as football (both types)) do increasepeople's levels of aggression and hence the likelihood of such tragedies. Sorry,research shows cartharsis doesn't work.

Much as I personally find it nice to unwind with a good game of Super Dodgeball, I have to concur here. I've been researching video game violence and its effects, and one of the recurring results of studies done regarding it find that it doesn't relieve stress at all. It doesn't rechannel negative emotions into something harmless - it just seems to replace them, or distract until they fade away naturally.

2) You really ought to just integrate all that good stuff from (dare I say it?)Cosmo Canyon into the GIA.

No.

3) Is it just me, or is GIA really straying from its purpose in life? Icouldn't care less about games like Tetris 256: Revenge of the Lego Blocks, butaren't puzzle games part of your original mission statement? I'm really lookingforward to Dino Crisis, the next Resident Evils, and Legacy of Kain: SoulReaver, but they don't belong in the GIA in its current state. Why don't youjust go out and say "Our mission is to do whatever we want" and leave it atthat? Don't come up with crappy explanations like "We feel that these titlesare a natural fit to our current comprehensive RPG coverage..." We're still inthe midst of "Is Zelda an RPG" and here you go claiming Dino Crisis is an RPG.

We never said Dino Crisis was an RPG. We never will, because it's clearly not. We clearly and specifically announced that we were adding coverage of Adventure games to GIA. If we haven't formally changed our mission statement to reflect that, we will be doing so shortly. We founded the site, we set down our parameters of coverage, and experience taught us that we'd probably meet the interests of our viewers better if we expanded into Adventure games, and got a lot stingier about Puzzle coverage. Basically, lots of people wanted us to cover Adventure games, and nobody gave a shit about puzzles, so we said "hokay joe" and that was that.

GIA is not an all-RPG site. We've never stated that every game we cover are RPGs. We said adding adventure games was "a natural fit to our comprehensive RPG coverage." It's a complement, not a subsection.

4) How about a reader reviews section? Everyone else has got one (do I soundlike a whiny kid or what?), and I don't think it's really all that much work tosimply put up reviews that we, the readers, send in.

It might show up in the Community section, whenever that gets going. I can safely say that I won't waste, er, dedicate my time on a reader review section, though. Too much work for really variable quality output.

5) How come River City Ransom (NES) was so great but the sequel (SFC) was crap? Where did Technos go after the NES, anyways? They gave us Super Dodge Ball,RCR, the Double Dragons, then poof! they faded away.

Just my $0.02 worth,

--magius

Tecmos seemed to degenerate into utter crap very quickly once the NES died, and I think they just up and folded.

Is Zelda an RPG? It doesn't matter anymore! AHAHAHAHAAAAAA!

How is adventure game coverage a new thing for the GIA? You guys haveBEEN covering adventure games for quite a while. *coughZELDAcoughcough*

Heh, since I've brought up the "is Zelda an RPG?" debate, I guess Imight as well play might trump card right now. Shigeru Miyamoto has saidthat it's not. He has consistently referred to Zelda 64 as an ADVENTUREgame, not an RPG. And with the exception of Zelda 2, it's the mostRPG-like of the series. Beat that, suckers.

Red XIV

This is one of the beautiful things about GIA's genre expansion. Is Zelda an RPG? I don't know. And as a GIA staffer, I no longer *need* to know. It certainly falls somewhere under the combined Adventure and RPG umbrellas, is therefore fair game, and that's that. I love semantics. :)

I'd contest that Zelda 2 is more RPG-like than the Gameboy Zelda title, actually. The latter contained vastly more plot and character interaction than the former, both traits which I associate with RPGs, not adventure or action games. Miyamoto's comments stand uncontested, though.

Square rage

On the subject of Square "hating" it's consumers, first of all I doubt any company would ship a game that they knew had some huge bugs in it. I just don't see it happening, at least not in the console market.

Secondly, it isn't only Square who ships us games with shoddy translations. It happens occasionally, deal with it. And it was only two games anyway, not all of their recent games. Really only FFT, in my opinion. Xenogears and Parasite Eve both had good translations, and FF7 was decent at worst.

Now onto the games they localize. You say they bring over the games that will sell, not the games we want. Now then, look at that sentence and see if you can find the problem. Go ahead, look really hard, you'll see it eventually. Fine, I'll just tell you. They aren't bringing the games YOU want, but they are bringing the games the majority of psx owners would rather have. RPG fanboys don't make up a sizable portion of the market, as much as I would like that to be the case.

As for Tobal 2 not coming, they gave us the first and we didn't buy it. Why bring us the second? And as for Front Mission, if it's a true sequel (And I think it is, though I'm not positive) then it wouldn't make any sense to bring it here. Not unless they packaged the older games with it, and that isn't going to happen.

Sorry to interrupt here, but while Front Mission games are all part of the same world, in a single chronology and continuity, they are distinct games. They do not require any prior knowledge of the other games in the series. You get more out of them if you're familiar with the others, catching little references and whatnot, but they're self-contained. It'd make perfect sense to bring it over here, if it would sell of course.

The reason people get angry with Square is the mob mentality of this country. Sure, they aren't perfect, but once one person complains about something Square does, everyone else joins in the bitching. FF7 sold how well over here? And the magazine ratings were how good? Yet once a few people on the Internet started bitching, everyone joined in. How come no one complains about the length of FF4? Or the character development (or lack thereof) in FF5? These are both valid complaints, yet no one complains about them, because when these games came out the Internet didn't play nearly as large a role in our society. A select few probably bitched, but there weren't millions of people listening to them, so there was no backlash. Now when those same few find these faults there are millions of people who go "Oh yeah, I didn't realize the game sucked when I was playing it, but come to think of it your right!".


Actually, I've complained at length about FF5's lack of character development. And was yelled at, and received death threats, because of it.

Be that as it may, I'm not sure the mob mentality you speak of is so much an issue of "this country" (I assume you're referring to the US), as it is of the Internet. Online life spawns opinions and debates, and public forums for such, at a fantastic rate. Getting opinions out to a massive number of people is a cinch. And one of the results is that like-minded individuals can quickly and easily group together, and become disproportionately loud and pervasive. As I've said before, people are certainly welcome to be negative about Square. And I've never refused to let them express their opinions in this column, which, I might add, actively encourages people with off the beaten track opinions to congregate and make themselves heard. Double Agent, and most forums like it, is not representative, and we can't lose sight of that. This is a select, quirky group here. It is not the mainstream.

Okay, be that as it may, I don't think Square is eeeeevil. It doesn't have a hairless cat that it pets obsessively, and doesn't concoct plans to ruin the lives of small children everywhere. They're a Japanese game developer, with a US branch that ports games for them. Their development focus is for Japan first. They will release games in the US which they believe will sell well, and make them money. They are not evil. They don't hate US gamers. But neither are they about to toss out common sense, hard sales data, and market research, to pander to the desires of a relative minority of gamers with an internet connection. They are not infallible, but neither are they evil. They are a company. One company. Breathe. Breathe.

The last word

Someone is going to pay.

This is the predominant attitude within that clumsy juggernautaffectionatly known as the American Public. Round and around theblaming finger spins, like a massive game of Spin the Bottle,threatening to come to rest pointing at a random group of people who,just like the rest of us, probably don't condone violence.

But of course, this is America, and we have to blame someone.

Let's take a look at our options. We've got quite an impressive line-uphere:

* The National Rifle Association

* Makers of violent video games

* People who wear long, dark coats

* Popular student atheletes

* School administrators

* Law enforcement officials

* Social outcasts

* Parents

Allegedly, each of the above groups were somehow involved in theincident in Colorado. The NRA made it easy for the killers to obtaintheir weapons. The video games desensitized them to violence. Thelong, dark coats allowed them to hide their weapons and sneak them intothe school unnoticed. The popular student atheletes ridiculed them. The law enforcement officials had dealt with them before, and mistakenlycome to the conclusion that they were now on the right track. Othersocial outcasts could have been their accomplices, helping to build thebombs that they would later plant inside the school building. And theparents should have noticed that their kids were having problems.

Arguably, if any one of those factors had been different, thirteeninnocent lives could have been saved. But I digress. We're Americans,and our job right now is to blame someone. What we need to do is put agroup of people who didn't kill anybody under the oppressive weight ofour stupid, well-meaning public opinion. Who will the finger bepointing at when we finally stop spinning?

This is a RPG question-and-answer column, people. What is debated herewill ultimately do nothing to sway the tide of public opinion. Can weplease talk about RPGs now, and leave tragedies to the news?

John Q. Gamer


Aside from the quibble that this is a debate, Q&A, and humor column that discusses several genres of video games, I think this sums up my position more than anything. While I don't contest that the tragedy should be discussed, if only so we can learn from it and try to prevent it from recurring, we've really wandered into an area of discussion where Agents fear to tread. I've received some very interesting, compelling letters about the phenomenon around the shootings in Littleton. I've received some shockingly heartless ones. I've been accused of promoting the lifestyles and viewpoints that allow those things to happen. I've even been told that one of the teens who were killed read this very column, daily. That's a sobering thought.

There are some tangents from all this that I'd like to pursue. I'm researching video games and their effects on children for a future SI column. I'd like to hear commentary about the ESRB - is it working, should it exist, and how can it be made better? But tragic as the murders in Littleton, Colorado were, it's fallen outside the purview of this column. Let's get back to games.


Closing comments

Whew. I think that most certainly caps us off for one day. My apologies for any misconceptions or opinions presented yesterday which went unrefuted, but in the end, I had to go with my gut instinct. My gut tells me that we should be talking about video games in Double Agent.

Tomorrow, we'll probably get more on Square Wars, and perhaps launch into some all-new, sexy topics of discussion. Dunno what they'll be, but hey, I trust you guys. You'll think of something. That's the great thing about doing a letters column. Other people have, like, ideas and stuff. I can be dumb. It's very keen. Ciao, campers.

- Allan Milligan

 
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