Double Agent

Okay, let's get into it nice and quick-like today, 'cause I've got some important closing comments to make. VOOTIE!

Super Dodgeball, the story synopsis (spoilers!)

Hey Allan,

Thanks to you I was able to experience the game known as Super Dodgeball

I wrote a short story synopsis for you:

SDB tells the tale of six american youths, disenchanted with their boringlives, wanting something "more extreme". The boys soon find themselvesplaying the newest and coolest sport out there, Super Dodgeball. After along amount of hard work and training, the heroes venture into the SDBarena, naove and innocent to play their first real game. Bloodied butvictorious, the heroes battle on.

They find themselves representing America in an epic story of learning andovercoming hardship. Each fight becomes more brutal, and the heroes findthemselves bloodied after battle more than once. After crisscrossing theglobe the heroes find themselves in Russia.

Naive they are no longer, all that remained were hardened shells of hatredand despair. To many lives have been taken by their hands, and they wishto end it in Russia. You can see the hatred in Sam's eyes as he throwsthe deadly super ball, and as the last Russian falls, Sam looks down tosee his hands stained with blood. They begin to celebrate their victory,only to face the worst enemy of all.

SDB made once good, innocent boys ruthless killers, so for the finalbattle they must defeat themselves. This is symbolic of the evil andsavagery inherent in all man, the eternal struggle within to destroy evil.The savages are forced to destroy their own savagery in a powerful satireon human nature.

Most people don't catch the deep symbolism of SDB, and thus miss it's truepurpose. That's why I felt it necessary to write this.

Don't forget a spoiler warning.

- MistaSopz


Thank you for enlightening us all. As I've said many a time, Super Dodgeball is the closest thing to gaming perfection that I have ever set eyes on. Screw Zelda 64. Tetris can go hang. I want to belt someone with Randy's leaping super-throw, dammit. That's where it's at, baby.

The bust line

Dear Double Agent,

Hey yo, I'm a long time reader first-time writer...blah, blah, blah.=)I'll cut to chase, what are the chances of Bust-a-Move 2 (Bust a Groove 2)being released over here? Bust-a-Move was a really innovative and might I add"Funky?" Playstation game. I'll never forget the Christmas morning I got thegame.(Although my mom was the one who bought it and is still the one who playsit the most...) It's such a great game, and I'd like to see the genre grow inthe U.S.(Where's BEATMANIA?!) So, what do you think? Can I look foward toplaying Bust a Groove 2 or is it time to mod my playstation and import? Iremember reading a report somewhere saying that 989 Studios doesn't wan't tobring it over, hopefully just a rumor, but i thought i'd ask, as i am just alowly gamer, and you're a Double Agent in the "Business" ;) Thanks inadvance!

-DJRave46007

P.S. Do you even like Bust-a-Move? My friend hates it, but he has no rythmso... YEAH ya heard me Chris!! NO RHYTHM! IT's THE FOURTH BEAT DUMMY!!1-2-3-NOW-ugh *sigh* it's so hard to teach the game to people with no rhythm!=P


I've only played Bust-a-Move briefly, so I'll refrain from commenting either way.

As for BAM2's odds of seeing US release, well, there's no firm answer, I'm afraid. The first game apparently sold pretty well in the US. Which, sadly, is no guarantee. It could go either way, at this point. I'd suggest writing to someone to show support for it, but it'd be totally ineffectual.

Someone else is on drugs, I see

Hey man check out my crackpot theories,

Ok man what if FFIX was like, in 2d with maybe, like, rendered scenes throughout, all evidence points at it, with ff collection outdoing FF8, all these people complaining over FFVII, and the inevitable FFVIII complaints, square actually saying that they care what we think on the wonderswan ff game. I thought at first that they wouldn't do a whole ff game centered on a certain species (hobbitts), but that was pretty much ff6s plot (espers). And like what if japanese gamers also were complaining, and they're the ones who were playing it since like 1985.Who cares if they alienate a small handfull of americans, most of the ones who play FF7 here like it for the story and got into other rpgs too. And the rest of them stopped playing cause they couldn't pronounce half the words in there. Also konami, Namco and many others showing traditional rpgs still sell. Also squalls ff6 picture kinda hints at, you know their next big game in traditional style. And that guy sayin the black mage was ff9s main character, that could be class system right there. I also believe those ff9 drawings were by the FFt dude. I know they have noses, but the style is identical to that of tactics ogre.

Just my heroin induced rants.

EdGE Morpheus

I think RPGdom would benefit greatly if all main characters looked like Humphrey Bogart and talked like Rick Blaine.

That's the gin talking. Move along.

Kibbles 'n bits

I know you may have been asked this but which do you think isbetter RPG or puzzle? Dragon Quest/Warrior or Final Fantasy? The Artistryof Yoshitaka Amano or Akira Toriyama? Whhat is your favoite puzzle game? Thanks Sedge the Valiant P.S. If you don't post this i will...i will...i will... um never mind.

Neither, neither, Amano, and good old Tetris.

Spoiling Lufia, once and for all

Um... I think Jennifer's letter concerning Lufia's ending is a bit misleading. If the ending indeed played out that way, it would have truly been tradic... but it didn't. There is no reference that Lufia's reincarnated self is 8-years old. When she is shown in the ending, she looks exactly the same as when she "died," which I would assume means she is the same age. There are other reasons that prove she is not an 8-year old child. All the events taking place in the ending take place only a year after the final battle (also meaning the hero is not in his middle age when he finds her...only 17), and Flake specifically tells the hero that he found Lufia in bad shape after the battle in Doom Island (not as a baby or whatnot).

I still found it tradgic that this new "Lufia" was not the same one the hero fell in love with. The hero sensed it too, especially after Flake pointed out she doesn't have any of her old memories. But then the hero replies with, "We'll make new memories," adding an [unfortunately] "happy" twist to an otherwise sad ending (the music that plays afterwards is definitely the antithesis of "tradgic").

Personally, I think the ending to the sequel/prequel Lufia 2 is more sad. Iris' revelation that she was Erim and her last act of kindness plus Selan's inevitable death (if you played the first game's into) was pretty poignant. The ending was made tradgic by having Maxim and Selan leave their infant baby to be raised without parents and having everyone expecting their return (the music was more appropriate too).

Well, that's my two cents.

I think I just spoiled the whole Lufia series.

Pretty much, yeah.

I'd respond to this, but I'd just be told I interpreted it totally wrong, so I'll just say HEY SLICK! and watch as GIA's own Brian "Sleeps with a copy of Lufia 2 in a latex wrapping" Glick pops out of the woodwork to discuss this, his favourite topic of conversation.

... any time...

... shit.

Help?

The war on Pokemon

Why do you dislike Beyond the Beyond so much? Sure it's not the best RPG,but one of the top 10 WORST Playstation games?! The plot was FFIV style,not as strong, but good non the less. I loved the music, especially thetown music. The graphics were a bit primitive, but at the time they wereabout the best graphics in an RPG. The encounter rate got a littleridiculous, but that was my only complaint. C'mon! How could you think itwas THAT bad? (Just a quick question, did Beyond the Beyond rip off theintro plot to FFII? An evil empire summoning demons from the underworld tohelp it while building a super battleship at the same time? The heroesretreat from their kingdom which is overrun by the empire to a neighboringkingdom? Seems a bit too similar to me).

One last quick idea. I think I have a great idea for a new RPG. You play asoldier in the great Pokemon empire. On a mission to crush the rebels thatstill resist its control, you defect to their side and attempt to overthrowthe oppresive Pokemon regime. What do you think?


Beyond the Beyond had competent but totally uninspired graphics that didn't hold up to contemporary competition (Legend of Oasis? Hello?). It had pretty good music, I agree. The encounter rate was ludicrously high. The challenge, such as it was, was derived entirely from having to build up levels before moving to the next area. The plot was a cliche from start to finish, without a single memorable character to boast about. It was dry and lifeless, unoriginal and turgid, a game whose gameplay had more in common with Drakkhen and Secret of the Stars than anything else. There are worse games, but as the first traditional RPG for the PSX released in the US, it was a sad and tired slip of a game that could scarcely holds its own against mid-level 16-bit RPGs in terms of fun and inventiveness.

I've got a better idea for an RPG. In it, you play a letters column host for an online gaming site, who is constantly attacked with one question, over and over and over, until he goes completely bonkers, storms into Square's offices, and forces them to put FFIV into the Final Fantasy Anthologies just so he doesn't have to listen to people ask why it isn't in there now. We'd get that whole gritty realism thing going.

Loving FFMQ

Okay when i pop mystic quest into my snes, and turn it on, its for pure relaxation. there is something zen about playing an rpg that easy. its like videogame fishing. i can sit back and enjoy the next 9 or so hours, investing an hour every day and in less than 2 weeks I beaten an rpg. the battle system allowed you to invest as much time as u wanted too. Sometimes, i can't stand to play a stressful game, and thats when i play mystic quest. it never declares itself to be anything more but a childish immature representation of what square thought american rpg fans would like. its like when u find a bunch of gi joes in your attic and then u whip those suckers out and play with them till your girlfriend screams at u. or like when u beat the hell out of little kids in tic tac toes. it is great cause its simple.

and ff3 sucks so bad...


This, I'm leaving to you, the readers. It's a gift.


Closing comments

Well, after a fun and exciting week of insanity, it's time for some shocking news. After a long period of pondering and angst, I have decided to hand over the reigns of Double Agent to my successor.

For the weekend.

See, he hasn't been formally introduced yet (that'll come tomorrow), but that's no big deal. Drew "Babyface" Cosner is the newest GIA staffer, a jack of all trades, a part-time member of the Voltron Force, who accidentally skewered a fellow applicant during the tryouts with his wit. Ouch. Leaving that messy incident behind him, his big wish, when he signed on, was to get involved in public relations work. To do the impossible. To make gold out of flax. To be the letters guy. Now, much as I pride myself on being the Iron Man of the columning world (seven days a week, at least in theory), Drew's a good, smart, affable guy. He's got the stuff. So I said "to hell with my ego" for the first and last time, and have agreed to let Drew loose on Double Agent, each and every weekend. I'll be using this time off to a) find myself a date for my graduation prom, and b) make sure that Subversive Influence kicks your asses off into the stratosphere.

So, with that in mind, I bid you adieu for two days. Be nice, kiddies. No eating the fill-in guy.

- Allan Milligan

 
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