Double Agent

Moral of the day: whining is good.

After posting up Firing Range, I was hesitant and worried about negative reaction. When I posted it up, I was disappointed at the total lack of response. So I did what I do best - I whined about it in yesterday's column, and lo and behold, I received some good, serious response. Which is gratifying. Even the harshest of comments are useful.

Of course, I'm a little torn as to what to do with it. I'm used to dealing with a daily grind and give-and-take atmosphere, and adapting to doing what is essentially a standalone column is a bit tough. There are two major, fully justified criticisms that have been levelled against the first FR column, which should be answered. The perfectionist in me wants to post up version 2.0, adjusting the piece, and making it better. The letters column addict in me wants to hack it out in Double Agent. Some have suggested tacking on a response section to FR, to cover discussion of the topic. So what do I do?

I thank all of you for your comments, and still invite them. My plan is as follows: I do a new column each week. If the subject matter and response demands it, I'll post a revised, improved version three or four days later, along with an attached document which deals with what I changed/improved, and why. This way, Double Agent and FR remain distinct entities, I acknowledge and address feedback in a public forum, and I (hopefully) get the chance to have the best possible column up in the end. Sound fair?

All of which has nothing to do with the column below. But read it anyway.

Insolent Boor

GIA,

Um, hi. This is the first time I've ever written to your letters section.With that said, I just want to say that 2D sprites rule and RPGs with 3Dgraphics and polygon stuff suck prunes. "Oh! 3D graphics are great! I love3D graphics! 3D graphics are the coolest! 3D graphics have moved RPGs to thenext level! Where can I find more 3D graphics?!" No one can feel my painˇyou've never seen the third dimension through this eyeˇ the turning, therotating, the headaches! I'm going to start a polygon revolution and put anend to your precious, fully interactive, with rotating cameras, role-playingworld! Who's with me?!!!

Missing Eye Man


Hey, I suck prunes every single frickin' day. Doctor Pepper, baby. The secret ingredient is prune juice, and I'm loving it.

Ahem. Be that as it may, I look at your demands for an abolishment of polygons in gaming, and I raise up my fist in rage! I say thee NAY, base villain! Did it ever occur to you that maybe you deserve to live in misery, being taunted each day by the polygonal figures who dance like nymphs in the wondrous lands on your TV screens? Maybe you deserved to have that eye taken out. Maybe if you'd listened to your mother when she told you to stay away from loose women, maybe if you'd known better to say no when she pulled out that straight razor and said she liked it better that way, you'd be like the rest of us.

But you're not. You're a man with a missing eye, and we shall frolic and love our polygonal worlds, not because they're better than 2D, but just to make your life miserable.

Response to Q&A Day

It shouldn't be 'Dragoon', either. I believe that in the Japanese versionsof the various FFs, 'dragoon' was 'ryukishi'(which I probably spelledwrong). That is, 'dragon knight'. I don't know if this applies to FFT, buthey...

And how do you -know- that dogs don't get off by licking themselves? Minecertainly seemed to...

Anyways, byebye.


For clarity's sake, this is in reference to a question which asked how a person is supposed to become a Dragoon, aka a Lancer in Final Fantasy Tactics. Within the question, it stated that Lancer was an incorrect translation, that it should be Dragoon. I answered the question on the presumption that we were working according to the US precedent, in which case it should be called a Dragoon.

But yes, if we're talking about the Japanese game, it's Dragon Knight, not Dragoon or Lancer.

In the year 2000...

In 1932 in a survey of 10,000 people, 80% of the people believed thatwe would find a cure for cancer by the end of the century. Only 6%believed that we would land on the moon. Weird how things turn outhuh? Kinda like how a couple of years ago no one suspected RPGs wouldturn into this hugely popular video game genre while fighting gamesslowly decline in popularity?


Yeah, things do turn out weird. What will the future bring? Well, here's MY predictions for the future of gaming:

- A superdeformed rhythm game starring Marilyn Manson will debut on the Dreamcast, thereby marking the demise of his career

- Some company will finally give in and release an romance/interaction game, a la Tokimeki Memorial, in the United States. To the befuddlement of most of the GIA staff, it will prove to be a major hit.

- Dragon Quest VIII will be a radical departure for the series, being released only on the Neo Geo Pocket, and containing 250 varieties of Slimes, which can be collected and traded using special attachments for the system. Enix will be lauded for their originality.

- Square will release Final Fantasy X, the latest game in the legendary series, which will contain no actual gameplay, but instead be a series of FMV sequences, linked by the recurring query "Wasn't that cool? Press X if you think it was. If you didn't, piss off and go back to Mario, you worthless fanboy."

Yes, it's true

Dear Omnipotent D.A.,

I saw the update today about the FF Collection Omake, and was wondering...was Square really cool enough to make that Squall in FF3 style char, or is it a farce? I am suspecting the latter...And thanks for the movies!!

-???


It's not a farce, it's not a dream. It's real as my skull and it does exist. Cool, ne?

Don't eat the yellow snow, either

Why doesn't toothpaste have nutritional information on the back?


Because you're not supposed to eat toothpaste. It's like glue - you *can* eat it, and a lot of children do so, but it's not what it's for, so they wouldn't list nutritional values. It'd just encourage an incorrect use.

The Beast

Hey Allan,

I'm going to embarass myself, most likely, by asking this question, since I have the feeling that I should know the answer already. Most likely 99% of the gaming population does, but as usual, I seem to be left in the dark. As for my question, just who is Senator Lieberman?

I've seen his name mentioned several times in various circles, but just why he was being insulted by the gaming masses never seemed to make its way into those circles. I suppose everyone was so familiar with whatever he did/is doing/will try to do that things didn't need elaboration. But myself, I wouldn't mind a little bit of elaboration.

By the way, nice editorial column in the Firing Range (that WAS you who wrote it, right?). My feelings exactly. Well, not exactly, but close enough. Anyhow, thanks for your elaborating on the person of Senator Lieberman (assuming, of course, that you DO elaborate).

-Matt Blackie


Okay, Senator Lieberman is a United States Senator, for the state of Conneticut. He's notable in gaming circles for his crusades against the video gaming industry. Among other things, he was a key figure in the establishment of the ESRB (which rates video games, and in theory keeps Mature-rated games out of young kids' hands). He also does a Video Game Report card, which condemns games which he considers too violent for children to have access to. They usually comprise the usual suspects (Doom, Quake, Mortal Kombat, etc.), plus at least one surprise inclusion; Starcraft was a surprise on the last one, to me at least.

Basically, he's someone who believes that all violence in America is tied to violent video games, and that solving the problem of youth crime means shutting down video games. He's not well-loved by gamers, to say the least.

Long opinions on Xenogears (spoilers, natch)

I just finished Xenogears a week ago. I thought I'd better throw my worthless opinions in people's faces, because I haven't really heard what I think about the game yet. If nothing else, this might start some debate.

First off, I'll start by saying that Xenogears is a highly flawed game. The first and foremost flaw is gameplay. RPGs usually have two major gameplay aspects: exploration/puzzles and battles. The exploration in Xenogears is extremely limited - there's very few places where you can break from the trail and look for things, and at the end of the game, there's only a few small side quests. Most of the dungeons are bland - the exceptions being the second Anima relic cave and the final dungeon, which were reasonably interesting.

But the battles are far worse. The random encounter system is the worst I've ever seen. The PSX makes telltale noises before each battle, which is mildly annoying. It seems as though the random encounter program decides that a battle will occur, but it then takes a few seconds to start the battle. In this time, while the PSX makes its noises, you can open a chest, start a conversation or hop on a save spot, only to be immediately thrown into a battle, and it's not until after the battle that you can see what was in the chest or what someone has to say. The encounter rate is also way too high.

The non-gear battle engine is nothing more than using your strongest attack over and over, while occasionally throwing in a new combination to learn something. Even when you don't use deathblows constantly, the battles are easy. Also, the magic system was almost completely forgotten about. Most of the spells are almost completely useless; the offensive spells, so much a part of most battle engines, are almost always a waste of time. The inclusion of extremely cheap Omegasols made dungeon crawling a joke.

The gear battle engine is among the worst battle engines ever created. The biggest flaw is the ridiculously high cost of healing gears. This cost allows for just one or two heals per battle. Fuel charging isn't an option because it takes so damn long, and in the time that you charge, you get beaten on (unless you have a Z-Charger, which isn't available until the end of the game). Additionally, you can't revive 'dead' gears. All these limitations on healing means that the bosses can't deal out any savage attacks, and the battles can't be that long. The consequence of this is abandonment strategy. You really only have one option - attacking. As with the non-gear engine, the magic is basically useless; also, the special options given to some gears are very expensive and usually inferior to regular attacks. The battles almost entirely consist of the same combinations of normal attacks. Finally, levelling up doesn't help gears. The only way to boost gear performance is to buy or find the appropriate items, which makes random encounters in gears nearly pointless.

The story is the other main problem. I have heard generally sparkling reviews about the story. Certainly it is epic, intelligent and complex; the plot is easily the most complex I've ever seen. The plot does have some very interesting parts as well. But there are two major faults with it. Firstly, it isn't consistently interesting; it took way too long to get started. It wasn't until about thirty hours into the game that I got really interested. The first half of the game was okay, but nothing great. Secondly, the complexity, I found is what killed it. It just seemed to be an endless ladder of increasingly powerful figures. This was good to a point, but near the end of the game, the scope was way to big, the focus was gone, and it was too complicated for its own good. I also felt that some of the more interesting things, such as Drive, nanotechnology and Sigurd's ties to Solaris and Citan, were just glossed over, and nothing really came of them. Lastly, the story overshadowed the game. Most of the NPCs rambled on for pages, and story scenes were often unnecessarily lengthy. Square got lazy on the second disk and didn't even try to integrate the gameplay with the story, they just gave us a big ass lump of story, with some gameplay on the side.

The main characters were fairly well done, but the others, Rico, Billy, Maria, Chu-chu and Emeralda, had tiny roles, and often were randomly assigned lines. Also, there's a major problem with the villians of the game. Grahf is set up as the big villian, but isn't. Krelian seems like the big villian after Grahf if gone, but you never even fight him. Cain and the Gazel Ministry remain unmet. And the final boss is just another Zeromus - a big evil power that shows up at the end of the game.

The anime and FMV scenes are inconsistently distributed. There's a big clump of anime at the beginning, and there's another big clump at the end, with just a few short scenes in the middle. I can't even comprehend the reasons behind the positioning of the FMV. There's a grand total of five FMV scenes in the game; the Weltall transformation/Solaris destruction and the attack on Deus's flying fort were the only two that served any purpose - the other three were a complete waste of time. However, there were times when FMV would have greatly added to the game.

It's not to say that Xenogears was entirely bad. The backgrounds were mostly well done, and the world map was an improvement on that of FF7 - land came into view much more gradually. The music was mostly great, although there could have been some more themes. FF7 had twice as many themes and was a considerably shorter game. Although it isn't the funnest game around, it still is 60-70 hours of at least moderate entertainment value.

It seems to me that Xenogears was really rushed, and could have greatly benefitted from another few months in development. With Square's decision to take more time on each game, it is unlikely that we will see as flawed a game as Xenogears for a while.

-CS-


A lot of valid points, a few that I take issue with, and man, if there was ever a letter that had "let's discuss this for a few days" written all over it, it's this one. Xenogears lovers and haters, let's see what you think. I can hear you breathing heavy already.


Closing comments

'nuff said.

- Double Agent

 
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