Double Agent

Man. All that vitriol I expended, and I don't even have a reason to be bitchy today. Worse yet, I accidentally deleted yesterday's column at about 5 PM today, and can't find my backup copy. Dammit. For those that missed it, it involved a long, exciting-as-melba-toast series of quick and serious questions and answers, followed by me bitching for a little bit about the evils of professionalism, and how I'll be ridiculous and offensive, or die trying. All caught up? Good. Whew. Well, after all that, I thought I'd worked all the anger and piss out of mys system for a good long while.

And then I read the Square release schedule, and the hate is back, baby.

Which brings us to today's letters, a fine smorgasbord indeed, which I'll be answering normally today. All the information is there, but with a dash of je ne said quoi... panache? Oui. Panache, bien sur, mon ami!

Oh, and please note my glee at seeing one part of the 1999 Square schedule. I get into the list as a whole in more detail later, but I feel a deep sense of vindication from seeing FF Collection there, minus FFIV. I wish FFIV was part of it, but considering all the flak GIA has taken for standing by that story, it's nice to be proven right. Now all we need is for FF9 to be a direct sequel to FF8, and all our crackpot theories will be grounded in fact. Heh. Riiiiiiight.

Epicness

Mr. Allan Agent man, sir...I'm going to ask this straight out: "Do RPG making companies simplyhave no concept of epic fantasy?!" I mean, c'mon...we've got all ofthese "fantasy" RPGs out there, and not one of them looks or feels likea fantasy novel. I'm not ashamed...I love epic fantasies. I love "TheWheel of Time" series. I love the "Shannara" series. I love Tolkein. I would love to play an RPG that even put me in the mind of one ofthese! (Don't even bring up the "Shannara" and "Lord of the Rings"games. Those were not even close to the quality that I expected fromsomething having those names on them!) I don't ask for a RPG-izationof these books, I just want an RPG to feel like they were originallysupposed to feel: like a fantasy novel. What is so hard about creatinga game like this?

Bah. That last paragraph was really angry. I need to write somethinga little less...mad...now. How about some quick questions?

1) Someone was telling me some stuff about a possible Xenogears sequal. It was called "Ground Zero" or something like that. Rumor, or truth?

Never heard of such a thing. Wouldn't place a lot of stock in it. Rumor.

2) Any word yet on whether SD4 is going to have mod chip protection onit? More details must be emerging, right? It is (according to theGIA, I think) supposed to debut in Japan next month.

Given the current track record, LoM will almost certainly have mod chip protection.

3) Have you ever been recognized in public? Suppose, someone finds outyour name, and they say something like "Hey, aren't you the GIA lettersguy?" I imagine that must be infinitely cool.

HA! That would be pretty cool if it ever happened. But honestly, there's several billion people out there, and a puny, puny fraction of them have ever heard of GIA. The odds of someone recognizing me, especially given that there's only one picture of me floating around the Internet to date, is pretty much nil.

4) Is Zelda an RPG? (LOL, no, just kidding. You don't have to answerthat one.)

"Remember when everyone was getting the Nick Miller haircuts andwearing Castleton T-shirts?"

-Aaron Littleton


Okay, first things last: why aren't RPGs more like epic fantasy, you ask? What's so hard about it? Well, it depends on your definition, really. There have been lots of epic fantasy RPGs. They just don't tune to your personal definition.

You're clearly a big fan of epic high fantasy, with magic and mystery, swordplay and all that jazz. Scale and scope of the story is also something you're going for. I can name a dozen RPGs that have massive scope, and all the trappings you ask for. I mean, I have a tough time defining Xenogears as anything but epic fantasy. So what, specifically, floats your boat here? What is your definition of epic fantasy? What makes Shannara epic and Xenogears not? Hell, when I think of epic fantasy, I think of Alice in Wonderland, and I daresay there haven't been many RPGs styled like it (though there have been some cool games of other genres - Cotton!). I'm afraid I'm at an impasse until you define your terms of epic and fantasy more clearly.

Everyone else, feel free to leap in with commentary here. Aaron gets first dibs to clarify himself, naturally, but there's room for lots of letters. What is your definition of epic?

Travelling music and corrective lenses

I have played through Final Fantast Legend(Saga) 2 and got to the end of FFL1 on the Game Boy. I am currently playing through FFL3 and all three of those games are excellent. However, what saddens me is that when I finish FFL3, and Final Fantasy Adventure(Seiken Densetsu), there will be no more Square games to play when during long car trips or when I have to sit in a waiting for 2 hours.

I prefer Square to keep making Final Fantasies(SaGas, or Seiken Densetus) for the Game Boy. I don't like the idea of Square making games for the Sony PDA(I probably won't be able to afford one, but that Monster breeding thing seems cool). It would be cool if Square makes more games for the Game Boy, because they would bring back memories of the old style of gaming.

However, I doubt they would. It would just be nice if the did.

- Choco Boko


Ah, the Game Boy. A stunningly successful system, it is. Home to the most successful console game of the decade, if not period (Pokemon/Pocket Monsters), seller of a million jillion units, and home to many a classic game. Also, it's conclusive proof that system power isn't everything - if it was, the Game Boy would have been crushed in short order by the Lynx and the TurboExpress. GB: the little system that kicked ass.

In any case, I wouldn't lay serious odds on Square developing for the Game Boy ever again. As with a lot of RPG developers, including Falcom, GameArts, Ancient, and Climax, Square are tech junkies. They thrive on using the best and brightest new devices, and really, really hate cartridges. They want to be the leading, cutting edge of game development, and despite some clear advantages to using the tried and true, like the GB, they prefer the space of CDs, DVDs, and the big beefy processors of current systems.

Of course, if you're really hankering for RPGs on Gameboy, there's still a trickle of them coming from Nintendo (mostly Pokemon-related at this point), Enix (Dragon Quest Monsters 2 is on the way), and a few other developers. But, broadly, Nintendo's lost the support of most of the major RPG developers due to technology issues, which is why Game Boy RPGs are a dying breed, save for Pokemon and DQ Monsters.

As an aside, the Sony PDA isn't to my mind, a real replacement for a Gameboy. It's closer to an old Tiger game, bulked up to the nth degree.

Simultaneous development and Collecting

Hey Allan,

1) This one question has been bothering me for a long time. Why don't more game developers, such as Square, who have a big market in the US develop their big titles (FF8) in English and Japanese simultaneously? If they did what Nintendo did with Zelda, there would be only very minor wating period (couple days, maybe a week) and we wouldn't have to wait 6 months for a botched translation! Why doesn't Square do this, when they know that FF8 is going to have a big market impact? Plus, it would sure help Sony, who as of late, turned anit-import. Why bother importing an unreadable Japanese game, when you can have the English version 2 days later?

The anti-importing stance is a good point, though the current lockout scheme isn't directed towards handling that at all. It's designed primarily to stop software piracy, playing copies of the games for a fraction of the price. All that aside, the primary reason for not developing the games simultaneously is one of co-ordination. Square has a pretty good market in the US for the Final Fantasy games. A market that's maybe a third the size of the Japanese market for said title. Zelda's US market was equal, if not larger than its Japanese market. Different situation.

More to the point, developing a game so it can get a simultaneous US and Japanese release is a mass of co-ordination problems. It needs to pass inspection and approval twice every step of the way. Twice the writing staff. Communication lines between people who might or might not speak the same language need to be established and kept tight, or development could become very lopsided. Questions over copyrighting. And so forth. It's a tough prospect to develop a video game for one system. It's tough to translate it. But doing one at the same time as the other, when any change in the former could radically change the latter? It's a big, wasteful exercise. Better to take the finished product and translate that, maybe make some improvements, then deal with cross-Pacific co-ordination nightmares.

2) I just recently received my copy of the Final Fantasy Collection. I have to say, Square didn't put their 100% into it. There were loading times, and some mode 7 slowdown, but not as much as you led us to believe. What disturbs me most, is the music, and the battles. The music, while being the same, doesn't sound like it's SNES/SFC counterparts. It sounds like a couple instruments aren't reproduced properly. Now the battles. There is quite a bit of slowdown in them (Playstation's 2D problem rears it's ugly head again). Character motions and attacks seem signifigantly slower. The one major change though, in 5 and 6, when you enter the battle, the screen fades, much like the same fashion in FF7 and 8. Anyway, enough of my ranting, and on to my question. All the games in seem to have a startup menu, which in incomprehensible to me. After a little guessing, I managed to start up a new game. Could you please direct me to a site, or to a FAQ that has an explanation and/or translation of this menu? Thanks.

Mind Slayer


I'm afraid I've been unable to find such a thing. On the other hand, if you're patient, I'm sure I can pressure some clever, Japanese-savvy reader to work up a spiffy guide to it.

That means you. Anyone who owns the FF Collection, and knows what the menu options mean, write in, and I'll make up an exciting story about you saving the world from waffles to entertain and delight your children.

How easy is it to translate?

Dear Allan:

Is there any way to translate a Playstation CD (not waiting for the company to do it) with the translation and a CD-R drive. I have part of the Final Fantasy 8 translation and I would like to see if I could program the text of it into English and then make a CD-R copy to use.

-LukeM_2


Not without a Playstation development kit, I should think. Translation would require, at the very minimum, hacking into the main game code, changing all the fonts, finding the places where the proper text is required, squeezing it in, and making sure it all works with your PSX.

Basically, while I freely confess I don't know much at all about translating games, it seems to me that if it was as simple as transplanting the translations into the game with a CD-R, someone would've done so by now. But, hey, if you figure it out, you'd damn well better send me a copy of your translated product right quick.

Salesmen

I knew it all along. Professionalism is bad... at least when it comes tocool RPG/strategy/puzzle game web site letters columns. Anyway, to feedon the dissing of professionalism, here's a hypothetical question: A lawyer and a car salesman go at it in a contest of annoyance. Who wins?

- Weng


Car salesman. I've worked at a legal firm, and I know first-hand how annoying they can be, but good lord, the car salesman win it on the basis of the patterns of their blazers alone. Good lord, but their fashion sense is dead.

I mean, honestly, would you buy a car from THIS guy? Does this instill you with the unstoppable sense that yes, you want to put several hundred dollars into his hands?

Puzzling questions and shameless plugs

Hey Double Agent guy...

Last nights column sucked balls. Never give into the presure from thefollowers of the Uninformed Inflammitory Goose-Stepping Swastika-LickingMan-Goat, aka Senator Lieberman. I mean, purified columns like that areabout as exciting as mayo on white bread.

Anyway.

I want to buy my mother a puzzle game for PSX or N64 on her birthday, but Imat a loss as to what to get her as she already has Devil Dice and TetrisPlus - Any Ideas?

Well, as I sign off, tell Fritz that the Legaia guide is really helpful!

-Vincent Valintine

P.S.: Shameless plug for EGADS!, the sucessor to the Gaming StupidityAgency! :D


Ah, a good, old-fashioned shameless plug. You're a child after my own heart, Vinnie.

Nothing Can Stop Mister Domino! is, for my money, the coolest puzzle game put out for a console this past year. Fun, funny, despite the relative shortness of it. It's a true show that it's quality that matters, not quantity. Great game, highly recommended.

If she enjoys Tetris, of course, there's always Super Puzzle Fighter 2 Turbo, but I imagine you already know about that.

(Aside: my rant yesterday had nothing to do with Senator Lieberman at all, but hell, I just can't say no to any chance to bash him...)

Lonely voices

I found April 7th's (professional-style) Double Agent the best columnever written (and I've read them all). No one wants to readState-of-the-Union address length rants everyday y'know. Your justfooling yourself if you think people do...

- Justin


At halftime, even given that the col was accidentally deleted in the interim, the number of letters supporting a more serious, fact-oriented column clocked in at two. The opposition numbered about sixty-one.

As for the long rants, well, I realize that not everyone them, so I do my best to space them out. However, unless I received concentrated complaints about them, I'm a little more than reluctant to remove such a crucial element of the column. Some people clearly do enjoy and read them, or they wouldn't send them in all the time, no? And others wouldn't ask me to skip the Q&A and comedy stuff and do all debate, as plenty do. The "enough with the long letters" crowd is, if not smaller, then a whole lot less vocal. If I'm fooling myself, then so are a substantial chunk of the letter-writing readership. Hooray for mass hysteria!


Epilogue: I'm now being insistently told that the above letter is clearly sarcastic. Erm. If so, I am a doody-headed moron, who will accept his butt-whupping with solemnity for completely missing the point.

Legend of Mana... denied?

Upon reading that Legend of Mana was not upon 1999's roster I went into full denial (you know lookin at the cealing of my dorm screaming "Why???" at the top of my lungs). Of course then I saw that it might just be being released in 2000 and my heart was eased. But my question is, when a game like Mana (or even Saga Frontier or Xenogears) which has blown away the Japanese market, not make it to the US? I mean I can kinda understand SF II since SF did really bad here, but Legend of Mana? I mean Secret of Mana was a pretty big game in the U.S. and pretty much blew away Zelda on all accounts, in my opinion.

I finally picked up Xenogears and am about 40 hrs into the game and so far the story and game have been superb. However, I remember that the religiousness of it was a drawback to a US release. While many people (AV included) said it was a pretty lame excuse, it does pretty much rip apart Christianity and most religions in general. Was Square ever attacked by any religious groups for this because I don't remember hearing anything about it.

Lastly, about your "Fuck Professionalism", you are totally right man. Want proof? Watch Pleasantville and see how a "perfect world" sucks royally. Keep with viewpoints and keep up with the great site!

- Tim


Just about everyone did a double-take, or screamed, or swore bloody murder upon viewing the Square schedule. I mean, for chrissakes, Chocobo Racing? Picking CR over SaGa Frontier 2 or Legend of Mana would be a mistake on par with picking 7th Saga over Dragon Quest V. And I didn't even like DQV. It seems to me that Square's really, really overestimating the selling power of the Final Fantasy franchise. This, by the way, is something I dearly hope the reduced-schedule, restructured Square will stop doing - churning out crap, slapping an FF logo or mascot on it, and shipping it off to sell to the sheep. Chocobo's Mysterious Dungeon. CMD 2. Chocobo Racing. The main thrust of Ehrgeiz's ads was the inclusion of FF7 characters. They're starting to make Nintendo look good, in terms of shoehorning "name" characters into half-assed games.

Still, things could be worse. My money is on Square announcing at least Legend of Mana, if not SaGa Frontier 2, having US releases at E3. I mean, hey, they've got to have something exciting to whet the crowd's appetites. The original schedule said there'd be 7 Square EA releases in '99. Either LoM and SaGa 2 are seeing late '99 releases, or more likely, being ported over for early in the year 2000. I also stand by my prediction that Front Mission 3 will be left behind. Sigh. Lastly, disappointed as I am in two of their choices, it could be worse. We could be forced to suffer through the fecal Another Mind. Or the derivative and lame Internal Section. CMD2 is mediocre, but at least it's not offensively poor.

Xenogears, to my knowledge, didn't take much flak from religious groups. It has some less-than-cheery things to say about organized religion, but it's pretty heavily fictionalized. To my knowledge, it seems to be action games that draw the ire of religious right organizations; RPGs are generally left alone, despite some often harsh viewpoints. I don't know why, but hey, why fight it?


Closing comments

Corrections from Brad Williams come regarding my misstatement that all Gameboy Color games work on normal GBs. Klax, Top Gear Pocket, and Road Rash do not work, and apparently none of the remakes, like Super Mario Bros. and R-Type, will work on a normal GB. My bad.

I received a letter regarding my rant yesterday that I'd love to share with all of you, but since I'm rushing this col a bit, and it's sort of involved, I'll leave it until tomorrow, assuming the author agrees to it seeing print (long story there). It's really, really interesting, and probably the most effective and criticism of my column-writing style I've received to date. Cross your fingers. It's worth it.

- Double Agent

 
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Jeff Cox-Grubbs categorizes boss tactics
Speak softly into my ear, and tell me all your secret passions