Double Agent

So GIA is back up and snuggly-wuggly like a kitten.

Things are strange right now, for me. Strange dreams, strange fish, strange email, the works. I've been working so hard, my social skills have degenerated to Quasimodo-esque levels, and some of my closest friends think I've fallen off the face of the Earth. Yikes.

The benefit to all this has been some personal triumphs I won't go into here, and a lot of nifty ideas for sprucing up GIA. How many of them will actually pan out remains to be seen, but I've got rough versions of a few things set up that I'll be asking some friends and coworkers for advice on pretty soon. Please note that anything that's in the offing is in addition to the daily Double Agent column, not in place of it. So nothing will suffer due to my pursuing a side project, I promise you.

I'll be bouncing a few ideas off you readers pretty soon, probably on Wednesday, so get your critical instincts tuned up to a razor's edge for then, all right?

Oh, and if anyone out there has played Shining Force 3, scenarios 2 and 3, and either knows where to find story synopses for it, or else would be willing to explain it themselves, I'd really appreciate it.

Prizes go out...?

Should I call you Fucko, Lord of the Dance, or just plain ol' Alan?

Anyway, I just want to say I was duly embaressed upon discovering the Goldfinger letter was false. I had written a fairly legitimate flame, and was quite happy about it. Still, whoever wrote it (was it you?), wrote it very well. It sounded exactly like one of those know-nothing gamers who try to use big words and spell everything else wrong. I was also impressed, and I hope you continue this April Fool's tradition. Maybe you could even have a contest every April Fools to guess which letter is fake and the winner gets a sack o' severed feet.

-The Flaming Mog


It's Allan, with two "l"s and an "a." That, or Agent, is the way I generally prefer to be addressed here. Oh, and I'm going to try and let the Lord of the Dance gag sit for a little bit. I think it's getting overused now, so it's time to move on to brighter and funnier things.

In reference to the GOLDFI|\|Ger letter, I only wish I could claim credit for it. It really was believable, wasn't it? Anyhow, it was written by someone who shall remain nameless. On point of fact, I only wrote one, count 'em, one letter in the April 1st column myself. So, the first non-GIA staffer to identify which one I ghost-wrote gets a special prize.

By Americans, for Americans

I have been a huge fan of RPGs ever since the original Dragon Warrior back in the day, and its blatently obvious how much the genre has taken off in the last year or so, especially with many new titles coming out this year alone. But, all of them come from Japan. Not that this is bad, but why don't any American companies create console RPGs? The only one I can recall was Secret of Evermore for the SNES and that was decent at best. But I think it would be cool to see an RPG with an American feel to it, and so the English doesnt have to get butchered in the translation.

One other point. I think it would be really cool to see an RPG use music not originally composed, but instead use music much in the same way movies do now. (I mean wouldn't it be cool when Lavos comes out of the ground in CT to have "It's the End of the World as We Know It" as the bg music? :) And hell, you could even sell the soundtrack and more money off of it.

- Tim


Regarding the US-made RPG wish, well, Crave is releasing Shadow Madness, a traditional console RPG developed in America. Reviews are decidedly mixed, but if it's US made you want, it'll be out fairly soon. Also, if readable, distinctly localized dialogue is what you're after, check out any Working Designs game. Odds are that you'll take issue with the humor in the script, but it's certainly readable, clear, and directed at an American audience. Beyond that, the fact of the matter is that the number of US-based console developers is pretty small. The big guns of the console development industry are Japanese, and most of the US developers focus on big US market genres like sports.

As for "real" music in RPGs, while it might be an interesting idea, and especially appropriate for a modern-styled game, there are two issues to consider. First off, using professionally-recorded music is an expensive, paperwork-littered process, and putting together a soundtrack of such songs would be prohibitively expensive for most developers. Second, most RPGs are still set in a medieval setting, with a very classic, epic tone to them. Modern-styled music tends to get dated very, very quickly, and often seems completely inappropriate. Watch Ladyhawke, a middle ages-ish movie with Matthew Broderick in it, for an example of horrible modern music ruining a period piece. Classic orchestral stuff has a timeless quality, with great echos of epic, and that's what most RPGs seem to be aiming for. They want a Star Wars feel, not The Crow.

Front Mission 3 and Legend of Mana

Hey Allan, just a couple quick q's about Front Mission 3 and SoM4.

FM3 looks sweet, but I know the first two didn't come to the U.S. What are the chances that this one will? I know it's a stratagy game but could explain more in-depth on its gameplay (or maybe compare it to other games?). Now about SoM4. I know the first two Mana games came to the U.S. but the third one did not. What are the chances that Legand of Mana will be released in the states?

Peace out,

Down South Hustler


I'd say that the odds of Legend of Mana seeing US release are pretty good, considering that Secret of Mana was a good seller in its day, and Square EA's still got quite a lot of spaces in their promised release schedule to fill. Front Mission 3 seems a less likely choice, since Square's passed on the previous four games in the series, and giant robot games are generally less successful in US than they are in Japan. I'd love to see it here, myself, being a fan of the original FM, but I wouldn't lay odds.

Front Mission is a turn-based strategy RPG series. Think Shining Force with all your party members in giant robots. The Front Mission Vault entry, by yours truly, and media gathered by Tamzen, is going up any time now, and explains the gameplay of it in some depth. FM2 improved on that by adding more characters, a lot more special skills, new mecha, and converting the game from 2D to 3D. FM3, I imagine, will probably be similar, with grid-based, rotatable maps, turn-based action, and the like.

Xenogears' ending mysteries and Cid

MOOO! Hey Mr Lord Of Fucko Dance Allan Agent.

I got some questions fer ya. Some are smart, some are dumb.

1- What's yer opinion on Harvest Moon? I think it's spiffy. I mean, ithas cows and chickens and stuff. Actually, I think the best thingin thegame is that it's godamn freakin orginal, and that's all, and that whatmakes it so fun. The graphics were pretty nice, too.

I give Harvest Moon lots of points for being original, but didn't do much for me personally. I spend a lot of time tending gardens during the summer months, and therefore, the prospect of tending to artificial plants didn't exactly light my fire. It's a neat little game, and I've met people who think it's the neatest thing ever, but the weird premise is either going to intrigue you, or bore you to tears.

2 - A while ago you printe a letter about that 999HP bug or whatever.Could you explain it again? Please? Is it real or just a joke? Thanks.

HP10K was a joke.

3 - Ain't cows cool? I think cows are as cool as chocobos.

Argh ,that's it. I really dont have anything to say besides this bunchaworthless......questions.

Oh well.

speKKio


Cows aren't cool. Ferrets are where it's at.

True story: I was once down on the main drag of Ottawa, my home town, waiting for a friend. It was a windy day, so I was huddled up in the shadow of the nearest building. In this case, a library. So, I was waiting for about ten minutes when a woman carrying a strange little sack came by. She came up to me, steered away from the door, and presented me with the sack. "Excuse me, are you going anywhere in the next five minutes?" she asked. I said no. "Could you take care of Dizzie, then? I'll just be five minutes." So she presents me with the sack, which contains none other than Dizzie the ferret. So I spent five minutes playing with some woman's ferret outside the public library, earning many a queer look, until she came out, collected Dizzie, thanked me, and left. It was darn cute, actually. I'd never seen a live ferret before that. Looked like a keen-o pet to me.

False rumors

Dear Agent,

Recently, I heard a rumour that a translation of "Dragon Quest 6" is in the works. However, the English version of "Dragon Quest 6" is being translated for the Sega Dreamcast as "Dragon Quest 6 Remix", not the Sony Playstation or Sony Playstation 2 (which is a big mistake).

My question for you is why has Enix decided to translate "Dragon Quest 6" (Dragon Warrior 6) for the Sega Dreamcast, not the Sony Playstation (if Enix is not translating the game to English for both systems)?

As a "Dragon Warrior" fan, I feel that Enix has made a bad decision to release "Dragon Quest 6 Remix" for the Dreamcast, not the Sony Playstation since the majority of console owners own Sony Playstations. Secondly, I was hoping that "Dragon Quest 6 Remix" will be released for the Sony Playstation.

Thanks,

John Barrett


Enix has made no motions to rerelease or remix Dragon Quest VI, on Dreamcast or PSX, or PSX2 for that matter. Due to such a project's nonexistence, an English port is unlikely.

The next DQ that's due for a remix is Dragon Quest IV, actually. DQs 1-3 were all redone for the Super Famicom, so it stands to reason that any remix projects would go in chronological order, especially since DQIV sold more than DQV or DQVI.

Last bosses - spoilers, natch

Hello Allan -

Beware the Spoilers

The best example of a last boss team is from Ultima VII, where you fightHook, Batlin, Forskis, and all the other villians around the Black Gate,all at once - it's a shame you only control the Avatar, though.

In Chrono Trigger there is a "multi-part boss" who was similarly tough,since you had to divide your assault, and had to think about which ofyour character combinations was strong enough to keep doing damage, andstill keep you alive. This is the way!

You can also go the route of Ultima 8 and just not have a last boss -but that's _not_ a good idea, when people have been waiting to silencethat arrogant voice, the whole game...

From Doom II, there is the idea of a last boss that summons thingsendlessly until you kill it - that can be difficult. I've never seenthis at the end of an RPG, though.

>From Ultima Underworld, there is the idea of an invincible boss you justhave to run from, and somehow outsmart - done really well here. Thiswas also in Parasite Eve.

These are just a few ways to make bosses tough without giving them superattributes. I think we can all agree that ultra-hardass bosses justsuck - like BOF3's Myria, who not only wasted your party until youmastered Dragon Genes, but also lulled them to sleep with a 15 minutedialogue before every time you fought her. 'This isn't the way' to enda game. I can just imagine the worldwide outrage and lack of old-schoolcriticism if Ruby weapon had been the last boss of FF7 :)

Omni/


Good examples, all. It's too bad more games don't follow these examples, really.

Oh, and a last boss pet peeve that I was just reminded of: the Broad Side of a Barn effect. Last bosses are, almost without exception, really frigging huge, impossible to miss with any decent attack, but take a lot of punishment. I'd like to see a reversal of that trend sometime, with the last boss being pretty damned tough, HP-wise, but also having excellent defense and dodging abilities. Instead of firing your ultra-powerful attacks against the proverbial broad side of a barn, I'd like to fight a boss that's tough for reasons besides being able to take untold amounts of raw punishments.

Also note that tomorrow's Deep Thought essentially wraps up the last boss debate, hopefully.

Speeeeeed Racer! (minor, minor Xenogears spoiler)

I'm really surprised this hasn't been asked yet...

In almost every RPG, there's been some sort of bizzare air vehicle, andsome have other modes of transport (land buggies, Northwest CannonAirlines, etc). What I want to know is, with all these strangelocomotions available, and with all this recent talk of favorites, whatRPG vehicle would you want to drive in real life? Airship incarnation 4,6, or 7? Wings of Time? Draconis? Hovercraft? Pet black chocobo? Wouldyou go for the earth-friendly approach and drive a Flammie/Mana Beast?Ride the Great Bird and teach it to poop on windshields? Pilot theYgg-major-identity-crisis-drassil?

Personally, I'd probably drive either a Flammie or the Blackjack fromFF6. Also, which out of all the air/landships out there would kick themost ass in a cross-plotline drag race?

~Game Cat


I'd pilot the Xenogears, of course. I mean, airships are nice and all, and it's be kinda neat to ride a dragon, but as a deep-down mecha fanatic, I've gotta go with the giant robot. It's big, it's powerful as all hell, it flies, and if there's no parking space, you bloody well MAKE some. That's my dream machine.

The winner of the drag race between RPG flying transports would either be Flammie, or some other flying dragon (as in FFV, DQVI). You see, fast as all the mechical transports are, we're talking about a dramatic medium here, and there is nothing as powerful and efficient in heroic fiction as a person who pushes themselves to the limit and triumphs against impossible odds. Sure, realistically, the Epoch from Chrono Trigger would probably be the fastest machine on the block. But it'd make for a dull story.

UnJammer is playable...?

How much of Um Jammer Lammy is in English? After looking at the promo clip, it looks like the text is in Japanese and the singing is in English. Then I checked out your most recent shots and the text is in English! So, as someone who has played the game, in what bloody language is the game? Can you switch the language of the captions? Which language are the menus? If it were mostly in English I would probably import it now, why wait if its in English anyway right? Thanks!

-Zach Stroum


By default, UnJammer is in English, with Japanese subtitles. But there's an option in the Japanese options menu to change the subtitles to English. So import it. Love it. Everyone else does.


Closing comments

Ack. This took a lot longer than I expected it to. I started this column in the morning, at about 11 AM EST, and it's being wrapped up twelve hours later. Pathetic, really, I'm going to try for a midday update tomorrow. He said hopefully, convicing no one.

Response to the GIA chat has been scarce, so I can't say whether it was useful, or fun, or lame, or whatever. Matt Blackie has suggested that we set up a permanent GIA channel, which is a thought. And hell, there's nothing stopping you from hanging out in Dal #thegia. Right now, I'm messing around with my schedule, and having a regular (weekly or bimonthly) #thegia chat is something that's in consideration. If you have any specific ideas on that note, regarding format, timing, or whatever, feel free to share.

- Allan Milligan

 
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