Double Agent

Metroid is coming... hear it on the wind...

Metroid 64's imminent launch was reported and confirmed by IGN64 yesterday, to the delight of many GIA staffers. It was a bit contentious, though, in that we weren't sure if we were going to cover it. I figured I could at least mention it here, even if we don't formally cover it. Personally, I think it's one of those games that, even if it falls outside the strict jurisdictions of our focus, we should cover here at GIA. We'll have a final decision on the matter before too long, though.

That aside, it was just a regular day. Working, writing and sending my resume, writing, send submissions, researching, and so on. Ba dum bum. So boring, in fact, that I guess it's time for me to be controversial... hee...

Bucking the trend that isn't

Allan

Well, I'll be damned, a sane person wrote into this wacky column...willwonders ever cease? Anyway, that sane person happens to be Mr. Jason. Kudosto a man that can appreciate RPGs for what they are, without criticizing othertypes of RPGs. A truly inspired letter that almost brought tears to my eyes(sniff...). I wish more people would open there eyes like that. I justwonder if these types of games will slowly fade away as the more "cinematicRPGs" start to take over, will DQVII be the last of a dying breed? That iswhy I hope that the FFIX story is true. I'd have to cry if the mostinfluential RPG developers in the world went back to the roots of console RPGgaming. It could start a new trend, games wouldn't have to try to becinematic anymore. We could just get some old fashioned 2D RPGs withoutgaming magazines complaining that "Its too outdated" (a quote that Next-Generation is famous for...). This is why I'm excited about this rumor, itcould mean a lot more then "a new direction for the Final Fantasy series," itcould lead to a more wide open genre. Any thoughts on this one Allan?

Justin, who is now curious about the DQ series, Freeman


The last time I had a long, drawn-out debate over the merits of cinematic RPGs becoming more common in this column, someone pointed something out: the wave of cinematic, gameplay-less games that many bitch and moan about really doesn't exist. Honestly. Name them: FF7, Parasite Eve, FF8, Panzer Dragoon Saga, and...? Think of RPGs that have been released on PSX: Wild Arms, Suikoden, FF Tactics, SaGa Frontier, Tactics Ogre, Lunar: Complete, Legend of Legaia, Tales of Destiny... these are traditionally-styled games, many with actively inferior graphics to Dragon Quest VII, some lacking FMV at all. So what, might I ask, is the big deal? One company tries moving in a new direction, and everyone's heads explode. Looking at the balance, cinematic RPGs aren't a overwhelming, unstoppable trend of Doom. They're a relative minority of games put out by one, albeit very successful company.

I've been lectured that any game with FMV is cinematic, and therefore shit, and I say that's a load of bull. That condemns everything from Tengai Makyo to Lunar to Ys to FF to Grandia, and I daresay that at least one of those series is good. I'm going out on a limb here, I know.

If Final Fantasy backs off from the cinematic style, it reduces the diversity of the RPG market. It hurts it. Nobody else is willing to risk experimenting, trying something new. And that's a damned shame. DQ7 isn't the last of a dying breed. It's just part of the majority. If Square backtracks now, we don't get a more wide open genre. Nobody's following them to begin with. Cinematic RPGs aren't a trend, they're a style, and one that won't develop if the FF series goes retro, thus miring the RPG genre in same old, same old. You'll pardon me if I don't jump for joy.

Seiken Densetsu Q&A

Hi!

With the great news of Seiken Densetsu: Legend of Mana coming out, I feel inspired to ask you a few questions. I've played both SD2 (as Secret of Mana) and SD3, and there's some things that I'm curious about. First of all, are any of the Seiken Densetsu games related to each other, or are they just like the Final Fantasy series in which there are many similar features that each game shares (such as Flammie, the elementals, and Cannon Travel), but story-wise, they are separate games on separate worlds?

Second of all, were any important plot points lost in the translations of either SD1 or SD2? At the end of SD3, Mana left the world, and so did magic, but it would all return someday. Did this happen in SD2 as well?

Thank you! :D

~Nadia~


The SD series are indeed like the FF series, in that they share many similar plot elements, but are very clearly different worlds. The world maps of SD1, SD2, and SD3 look nothing like one another. There are similar elements, and a few winks and nods about possible "real" links between the games, but nothing concrete.

I thought it was pretty clear that Mana and magic left the world at the end of Secret of Mana. Granted, I haven't finished it for a while, but that's what I remember... maybe you just missed it.

Advantage of cartridges

Dear Double Agent Allan,

I know from reading many many columns and editorials and what not, that peopledo not like the cartridge format for the N64. I on the other hand (aftergetting Zelda: The Ocarina of Time) I really liked having the cartridge forone reason:

INSTANT SAVING

I really liked how in Zelda you could save in a moment with the press of a fewbuttons. I was so used to going to the save screen, waiting for it to loadthe cartiridge files, then you chose a spot, then you had to wait for it toprocess that...in a complete proccess that took well over 5 mintues, dependingon files and stuff. The instant save was a nice thing to have suddenly, quitea breath of fresh air.

Invisigirl

p.s.(although the bad side of cartridges, this is so I don't get flamed oranything, is that there are few save spots: example= 3)


Hmm. Point taken. Let's compare.

Nice features of carts: instant saving, instant loading, can be thrown against walls.

Nice features of CDs: lots of space, please lots of developers, cost a lot less to produce, can be used as coasters, can allow addition of FMV and Redbook audio to games.

Carts can be handy, but most of their advantages will disappear as the hardware gets better, for minimal or no cost. For carts to do what CDs and DVDs do, they get really expensive really fast (helloooo Neo-Geo!). I'll take DVDs for five hundred dollars, Alex.

The point of demos

Correct me if I'm wrong, but isn't a videogame demo a way to give potential buyers a way to try out the game to see if they like it or not, so they might eventually buy it. If so, then what is the point of giving a demo to CONFIRMED buyers (the Lunar demo). Isn't that kind of a paradox?

~BocoDragon a.k.a. Alex Moen


No, it's just an odd use for a demo. It's being used as a reward for confirmed buyers rather than a marketing tool. It makes perfect sense with Lunar, throwing a bone to the rabid fans. Plus, the save games you make in Lunar can be used with the final version, so you can pick up where you left off, something I think is very cool. It's a gift to the fans, basically, not a marketing tool.

The goddamned FF Collection and MP3s

Hey Allan,

The way I understand it, FFVI in the FF Collection is different from theone being released separately. I thought the FFC version had ending/introcutscenes while the separate release had videos throughout. Is this thecase?

Now, I was wondering I know decoding MP3s take alot of processor power, iwas just thinking why a console developer wouldn't put a specific MP3decoder chip on the sound card? A RISC chip would work real well, and bereal cheap!

- MistaSopz


All right. For the last time, the FF Collection spiel: there are three FMV sequences in the PSX version of FF6. The standalone and collection versions are identical, ergo there is no version with FMV throughout. The three FMV sequences are an introduction, played before the game begins, and the ending, played somewhere at the end. Neither of these displace any part of the original game. The third FMV sequence is available in the Omake mode once you complete the game once. Now everyone, remember this. As it stands, the standalone and Collection versions are identical, which means that there's three FMV sequences in both. All right? Do we all understand this? Can I stop getting sixteen letters a day about it?

Me? Testy? Never. No offense intended to MistaSopz specifically. I just get a bit tired of getting the same question ten times a day for three weeks running. You understand. :)

Putting an MP3 decoder into a piece of commercial electronics is a Bad Idea. Sony tried releasing an MP3 player, and they got stomped but good for it. It may be handy technology, but it's so heavily associated with music piracy that supporting it is a surefire way to get yourself sued.

What is non-linearity?

Greetings O Duo-Secretive Entity

Could those funky "FF9" sketches possibly be from "Legend of Mana?" They dolook kind of similar.

Also as for non-linear games I would see a game like Myst as a non-lineartype game. It has important check points but they don't have to be done inany order. It's kinda like a pile of side quests which could be done in anyorder to reach a final ending. like a puzzle with each "side quest" being apiece of the whole story. Non-linearity doesn't have to mean completefreedom of actions as I see it.

Word,

The Mee


See, I disagree, in part at least. I agree that the practical extent of non-linear gameplay is what you describe - a preset end goal with a variety of tasks and events you can perform to reach that end goal.

However, maybe it's my pen and paper RPG background showing through, but my definition of true non-linear play is to not have the preset end goal at all. To have an end points for the game that are neither Victory nor Death. To have then freedom to screw up the overarching plot beyond any recognition, and keep rolling along. To have it really simulate life. That's what true non-linear gameplay is to me. I'm a fan of the impossible dream.

Pick of the litter

Double-Agent:

I like most RPGs, but have only so much time andmoney to sink into game-playing. So when I actuallybuy an RPG, I want it to rock. I loved FF Tactics, rentedmy way through PARASITE EVE, and I'm sad becauseI'm at long last nearing the end of my long journeythrough XENOGEARS. I've considered going backand picking up FF7, but I'd rather buy something new.I'm looking for an RPG to tide me over till FF8 is released.

What I want from you, oh wise Double Agent, is atip on which of the following RPGs I'm consideringthat YOU would lay out cash for, if you could only buyone and it were YOUR hard-earned bucks.

* JADE COCOON (Top notch anime, monster-rancher appeal)

* DRAGON VALOR (Generational storyline--marriage and descendants)

* LUNAR:COMPLETE (Spendy package, framerate problems?, but epic like Xeno)

* SHADOW MADNESS (Want to like it, but I hear bad things, man...badthings...)

* LEGEND OF LEGIA (Xenogears-like battle system, but a bland story andcharacters?)

I'm not much of a SUIKODEN fan, so I doubt I'd consider thatone. I suppose I could just wait for FF8. But I'd rather not. So,Double Agent, a solid opinion...which of the above 5 gamesis most-worthy of my hard-earned bucks and gaming time?

CraigInMN...2!


Well, I'm going out on a limb here, since I've never played any of the above... argh... oh, I can't resist it. Plug time. Lunar. I don't know where you heard about frame rate problems, since it's a 2D game with relatively minimal animation. It may not be the prettiest RPG on the market, but if it's even half the game the Sega CD versions were, it'll be worth every second you spend on it. Great game, absolutely enchanting, and fantastic characters. Love it.

Of the above, the other one I'm most pumped about is Jade Cocoon. I haven't played it, so I won't recommend it as wholeheartedly as Lunar, but it looks very fine, and I've been told promising things about it.

Spritely frolicking

Hi,

In the SD4 preview, when it says, "male and female sprites," doesthis mean that the characters are sprites as opposed to polygonal orsprites as in the character in SD2? My brother and I were arguing overthis :).

---Vierran of House Guaranty


Both, I guess. All the characters in SD4 are, pretty obviously, sprite-based. However, the intent of the statement in question is to reiterate that there are both male and female members of the sprite species in the game.


Closing comments

The Cabbit asked for help in finding upgrades for his PC (don't know, can't help you, sorry), whether I'm friends with James Bond (he's the spy who loved me), and whether GIA will cover PC RPGs like Baldur's Gate, Fallout 2, Anachronox, etc. The answer is no. Many of us play and otherwise keep up with them, and we'll periodically discuss them in Double Agent, but no formal coverage. Why? Because it'd be really, really hard to cover them properly. We know consoles, we're established as a console site, and it'd take a huge amount of time and effort to expand into PC RPGs, which is a whole new arena, and a crowded one to boot. We'll stick with what we do now. What we do best. So no PC coverage.

- The Double Agent

 
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