Double Agent

I'd like to start off today's column by thanking Mary for her... kind offer, but I'm afraid I need to decline. Ahem. No hard feelings, I trust.

That bit of semi-personal business aside (the letter was sent to agent@, so it's technically fair game for the column), there's nothing terribly compelling in the works tonight. No flamewars, no calls for action, no petitions (yay!), no fucko. Life is good.

Anyone who can score me a job in Ottawa wins a big, big prize. Hey, it's worth a shot. :)

Also, I am seriously, seriously pumped about Metroid 64 being announced. I may buy myself an N64 yet. Should be quite a ride, whenever it gets released.

And lastly, be nice to your parents and small children, and feel free to beat the crap out of everyone else. :)

Not that I advocate violence or anything.

Everyone remembers their first time

Hello. I'd like to announce that this is my first time writing to this very fine page of the thingcalled the "World Wide Web". Anywho, the reason I'm writing is because I think I have an answer toyour question regarding games being released in September. Actually, they are more like theories.

1) A lot of people's birthdays are in Sept. due to the fact that on New Years' Eve, a lot ofcouples do their "magic little thing" on New Years (or maybe even Christmas) and 9 months later,It's September. That's just one theory, though.

2) Kids are just starting school and have a lot more time on their hands at home. I don't knowabout you, but in the summer, I barely have time to scratch my....umm... legs. When school starts,I spend a lot more time at home putzing around and when I get done with my homework, I usually playvideo games or something to that effect.

Well, those are my extremely well thought out postulates (yeah, right) regarding the dates of videogame release.

I would also like to ask the question, why do video games continue to have MIDI music scores? Don'tget me wrong, I own several video game soundtrack CDs, but I would much rather listen to anorchestra perform the FF7 or FF8 soundtrack. I can understand having synthesizers and drummachines, but not by themselves. I would love to hear a Nobou Uemetsu (I think that's how you spellit) soundtrack fully orchestrated and incorperated into the music. Imagine how much more dramaticCG movies would be. People would be moved more easily and more captivated by the plot if anorchestra or band were accompanying the game.

Well, that's my schpeil, Neil. Let me enjoy your response to my first posting to a site on what isknown to be the marvelous "WWW".

- Dan


Welcome to the world of Double Agent, Dan. Hope you survive/enjoy your stay. :)

As for why all games don't incorporate live music, the reasons are varied. For one thing, hiring professional musicians to perform the music, and record it properly, would cost money. Lots of it. Game soundtracks tend to be pretty massive, too, which means that there'd be a lot of studio time to be logged. There's the issue of speed - it's a lot faster to generate MIDI music than it is to load up a music file. There's the issue of storage space: Redbook audio takes up a lot more room than MIDI. There's the issue of versatility: some games have been able to remix MIDI songs on the fly, toning them down or up, switching songs in mid-stream, almost imperceptibly. You can't do that with prerecorded music. And lastly comes the issue of familiarity. Many game composers, okay, all game composers are used to working with internal sound chips, and using them to their limits. What they can do alone with a keyboard and a computer would require a lot of people and instruments to execute live, and that doesn't even take music cueing and recording into consideration.

For all those reasons and more I can't think of, while just about everyone prefers "real" music to sound chip stuff, it's a lot more practical to stay with the MIDI for a while yet.

Mascots

Is Larissa a black mage? She looks like one, even if she is female...

-Paggledutas


Larissa is a secret agent working for GIA. She's also a fictional character, so don't you smartasses start writing in, responding to the first sentence. We styled her to look vaguely like a wizard of some sort, but with the secret agent twist, and distinctive enough to not count as a copyright infringement. :)

Music for JC

All this talk of game music got me wondering, is Joe Hisaishi going to be doing the music for Jade Cocoon? I know this is a long shot since he's generally a film composer, but since he's got ties with Miyazaki and Studio Ghilbi, who have something to do with the game, it could be possible. Right?

-Thom Servo


Sorry, but the music for Jade Cocoon is done by Yuro Mama. I suspect that Hisaishi keeps himself pretty busy, too busy to learn the ropes at game music scoring. It's a whole different ball 'o wax, and not everyone can do both, or wants to, for that matter. Not everyone can be like Yoko Kanno.

Demo questions

GIA had a story about how if you reserve Lunar you get the Lunar demo. If Ipre order at EB World will I still get the Lunar Demo? It doesn't say anythingabout it on the EB World page. Will I have a better chance of getting it if Ireserve it at a store? Will I have to pay an extra $5 or $10 for S&H if I getthe demo from EB World? I have the same questions about the Shadow Madnessoffer. Thanks =)


I've got somethin' buggin' me. A couple weeks ago, I pre-ordered Lunar at EBWorld. Then, one week later, I hear they'll be giving out free demos of the game to reservers STARTING THURSDAY. WHAT THE HELL!?! YOU MEAN BECAUSE I ORDERED MINE EARLIER THEN OTHERS I DON'T GET THE DEMO?! GODAMNIT, THAT SUCKS!!(hopefully, I'm mistaken)


I don't know if EB World's web page continues the preorder deal with Shadow Madness or Lunar. WD has promised an official announcement on the subject soon. To be on the safe side, my suggestion is as follows: find your local participating store. Walk right up to them. Say the following: "I want to/have already reserved Lunar/Shadow Madness. There is a demo available for me because I have done so. Give it to me or suffer the wrath of Khan. You killed my son, you Klingon bastard!"

My advice is to not let yourself get ripped off. You reserve it, you earn the bleeding demo. In my experience, even suggesting that you want to see the manager about it is usually enough to get them to just hand over the demo. My other advice is to, if at all possible, deal with a branch store, not the website. It's easier to say "just give me the bloody thing" face to face.

Who cares about Grandia?

Whats the deal with grandia?

I keep hearing that I should care, but why?

Whats the deal?


Grandia was a title announced at the launch of the Sega Saturn, by GameArts, who also developed Gun Griffon and the Lunar games. It had a high pedigree, boasted then-unmatched graphics for an RPG, and good word-of-mouth. The waiting began. Grandia eventually took quite a while to reach market, but upon arrival, became a fan-favourite in Japan, and many US Saturn owners are still bitter that neither Sega of America nor Working Designs ported it over. It had gorgeous polygonal backgrounds overlaid with well-animated sprites, great music, and was generally lauded to the hilt, aside from frequent complaints about lousy frame rates.

Bottom line, it's a superb, cult classic RPG that never saw US release, and a lot of people want to see it. Clear enough?

Three cheers for insanity and learning Japanese

Hey Allan,

Hey again, I just read your column today, and much as I'd like to commenton every letter there, I don't think you'd like it. Anyway, that letterabout the childish letters is what caught my attention, and thumbs up toyou for continuing to do what you do. Those wacky one-line letters reallyadd some relief to what would be an otherwise very serious column (today,for example). Heh, did you notice that as of late, you've been posting moreand more long letters? Well, I'll still read no matter what you post, but Isuppose if it seems your letters are getting too serious, I'm going to haveto send you more of my life stories concerning Square and school...

Oh yeah, I also found out about Seiken Densetsu, Grandia, and DQ7 all atonce in today's update. I nearly drooled... erm, excuse me. Anyhow, thoughthey seem far off, but U.S. releases are even further off, and I guess theone thing that could cure my impatience is playing the Japanese versions. Iread in Andrew Vestal's review of FF8 that his main reason for learningJapanese was the Final Fantasy series. I was mildly inspired by hisstatement, but one question first: About how many years worth of Japanesedoes it take to understand the story of an RPG with an average amount oftext (FF4, for example...)?

Wow, learning Japanese just for video games. Am I weird, normal, obsessed,devoted, stupid, annoying, or sleepy?

-Wesley


You're sneezy, of course.

Thanks for the support on handling the letters, by the by. It means a lot to me. I like to make sure that we never get too serious around here, and while I tend to print more long letters than most lettercol writers, I try and keep it balanced off so no one is driven off. Well, okay, I guess I drive people off when I tear into them, but that's a different kettle of fish entirely.

As for learning Japanese, it really, really depends. An "average" amount of text varies wildly depending on the game itself - the weird dialects of the Tengai Makyou series tend to make it hell on non-native players, whereas FF games tend to be relatively simple. It also depends on how intensely you're studying, and how well you progress. AV's been learning Japanese for about three years now, if memory serves, mostly through school. On the flipside, I have a friend who's been taking Japanese courses for five years and she can't read it worth a damn. I guess it boils down to what your learning options are and how easily you pick the language up. There's no way to predict it.

As for learning Japanese for games, well, a surprising number of my friends have, or are doing so right now. I almost did it, until I looked at my record with French, a language I've been learning since I was 3, and decided that developing my English skills would probably do me more good. Not that it shows. I don't think your reasons for learning the language are stupid or annoying. You're dedicated. Worryingly so, a bit, but hey, it's a practical skill in the end. More power to you.

Non-linearity and Fallout 2

First of all, I can't wait for the new Sandman stuff, I'm currentlyreading all of the trade paperbacks I can get my hands on.

Now, onto the RPG stuff:

Non Linearity (NL for short) can be done to a certain extent, sort of ahybrid has been produced for the PC. Both Fallout 2 and Baldurs Gateare fairly non linear. Especially Fallout 2, you could walk into a townand kill everyone if you wanted (if you do two things will happen, whenyou gun down the children you will get the "Child Killer" karma traitand the next town you walk into is not going to be very friendly).

Yet Fallout 2 still is very story driven, you are on a quest to saveyour village from extinction by finding the holy G.E.C.K (Garden of EdenCreation Kit). Side quests galore and lots of plot twists. But most ofthe fun comes from the combination of the Story and the NL. The sidequests and situations that arise out of the greater context of your mainquest.

I don't see what the limitations are that prevent the same type of quasiNL from being on a PSX game. Well, Baldurs Gate did have 5 cds butFallout was only a single CD so there shouldn't be much of a problem,but I don't really know what I'm talking about here so I'll shut up onthe subject.

One last thing, I figured that the launch of FF8 in september was meantto coincide with the release of the Dreamcast. Sony/Square are prettycozy and if I were Sony I would have a glut of killer games lined up forwhen the Dreamcast came out in the US.

Trey

(and I'm glad somebody else enjoyed the 7th saga, no other comment)


Okay, point to you for invoking Fallout 2. That's a good benchmark for at least simulating non-linear gameplay. I stand by the idea that truly non-linear gameplay is a pipe dream, but as Fallout 2 proves, it can be simulated very effectively, even given the limitations therein. To me, non-linear play would mean that you can truly do *anything*. Fallout 2 doesn't quite allow that; you can't accidentally get involved in torrid love affairs with the girl next door, or get attacked by a chimpanzee for no reason at all, or whatever. But you've got oodles of freedom, and there's lots to do, and lots of variables you can interact with, so cheers to it.

I also point out that console games, with limited save space, would have a lot of trouble as a game got less linear. A lack of distinct "checkpoints" means that more information about what's been altered in the game world, and that'd inflate save game memory dramatically. Look at Tecmo's Deception for an example of that on PSX.

FF Collection movie questions and gripes

Hi,

This one's gonna be short'n quick. Am I the only one disappointed by thePSX version of the FFVI opening? I still remember the first time I playedthe game and the opening sequence started. The MagiTeks moving across thesnow plains accompanied by that music.... THAT was an opening sequence.I don't care how impressive the graphics are in the PSX version. Theirfirst and biggest mistake was to take out that music. Man oh man. Iwould've killed to see the opening sequence with enhanced music andgraphics.. But nooooo... now we got to see a preview of all thecharacters with some music they decided to slap onto it...

On the bright side, the PSX ending sequence was great. It had that samefeeling of .... well, I don't know. I can't describe it. But it's in thespirit of the original opening sequence. Great stuff.

Boo to the PSX opening sequence of FFVI.

Actually... Now that I think about it... Please tell me they kept thatsequence of the MagiTek walking through the snow plains? The PSX openingvideo takes place before they're marching (shows Terra getting preppedinto her magitek..)..

atanone@wesleyan.edu


I presume that the opening sequence is played at the start of the game, followed by the scene of Tina, Biggs, and Wedge atop the glacier, followed by the very cool sequence of them in the snow. I've been told that the FMV sequences in the games are in addition to the existing game, displacing nothing, and since the opening FMV seems to end with Tina getting into her mech, I'd assume the game itself picks up after that. So, while it's not a pumped-up version of the original opening, it doesn't cut it out either. Best of both worlds, and all that.

And for those that asked about whether there'd be more FMV in the non-FFC release of FF6 for PSX, well, we're going to have to wait and see.


Closing comments

Someone wrote in to ask if there were strategy guides for Tales of Destiny or Guardian's Crusade available. The answer is, to the best of my knowledge, no. There are rather significant and thorough FAQs and online guides available, though, including one for ToD by our own Fritz Fraundorf.

And with that, I vanish like a puff of smoke, never to rise again... until tomorrow.

- The Double Agent

 
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