Once upon a time, I come across a page that stuns me. I read through it. I gape. I glare. I am left aghast and agog. I marvel and curse the fact that I have not seen or visited this page before. I curse all the friends who have never pointed it out to me before. Seanbaby's homepage is one such page. This page contains glowing reviews of both River City Ransom and Super Dodgeball. It mercilessly mocks the Mega Man villain names. It gives out awards for excellence in NES games which nearly caused my rib cage to collapse from laughter. He makes fun of stupid people. He mocks the KKK. He's got quotes from Mr. T and the T-Force comic. And dammit, he even has a Superfriends section. Go. Go now. Okay, that's all for now. This just in | Hey everyone, important news! 1. Terra has thirty-five (35) eyelashes. 2. Terra had dirty legs. 3. Man, I wish I was as good looking as Edgar. - Brian Glick |
On the basis of this letter, I think it's time we all set aside a few dollars each months and started the Get Brian Glick a Life Foundation. Mail all submissions to the following address. Use small bills and blank checks only, please. With your help, Brian may one day someday have something better to do with his time than make exact counts of how much facial hair fictional characters have. Sheet music | There is indeed sheet music for rpgs (and other games) available. A Japanese company called Doremi (do re mi) publishes them. Their site is http://www.doremi.co.jp Their videogame music catalogue is at http://www.doremi.co.jp/catalogue/gamep.html The books can probably be ordered at a local Japanese bookstore, or online by special order at Sasuga books (http://www.sasugabooks.com/). -r/k |
There you go. Idealism | (Note: Metal Gear Solid and Final Fantasy 7 spoilers) "Hey! Listen!" Voice acting is one of those things that you love and beg for, then when youget it you kick it in the face. Would you rather have had Resident Evil intext or voices? You all would probably say text because of the terribleacting, but what if the game was released with only text? I would bet mylife savings everyone would be complaining the mood isn't right withoutvoices, RE should have voices, etc.. So no matter what, unless done right,you can never be happy. And that's what should end this circle. Do it right. Voice acting,especially in story-driven games like many RPGs out there today, wouldbenefit greatly from voice acting. For example, let's say there is a scenein an RPG where a person makes a sarcastic remark at the hero. If it wasjust text, you couldn't tell if he was being sarcastic or not. With voices,however, you could tell. Another benefit would be add to the mood in emotional scenes. Let's take agame that has done voice acting right, Metal Gear Solid. I just simply can'timagine the game without voice acting. Meryl on the floor calling to Snake,"I thought I could be a soldier, I was wrong. I promised I wouldn't slow youdown!" then she called to Snake "Leave me Snake! Don't forget me!" Fromreading this it doesn't sound too emotional, but when you hear her voice inthe game, it literally makes you cry. After that, the way the colonel callsyou and shows desperation in his voice is so convincing and excellentlydone. If that one scene was all text, the emotion would be gone. The musicmight make you feel sad, but not to the degree of the scene with voice. Nowlet's take a game with a huge emotional scene but uses text, Final Fantasy7. Aeris' death had the chillingly sad music in the background, but youdidn't feel the sadness in your heart. Cloud's words, "Aeris can laugh,can't cry, can't get angry" felt so much like.. like he was reading from ascript! Had there been voices, the death would have been that much more sad,that much more emotional. With all the benefits, however, game companies somehow get it wrong. How?They hire some of the worse actors in the business. I mean, they spend somuch time to make RE, then when Capcom translates in the US they hire themost unbelievable actors in the world! It might cost more to hire betteractors, but isn't it for the better? I mean, Metal Gear Solid's UStranslation took maybe one and a half months, and they have the best voiceacting ever in a videogame. If you ask me, voice acting should be in most if not all story-drivenvideogames, as long as it is done right. -Clyde Hudman |
Voice acting "done right" is a deceptively simple order. I mean, it's easy to look at Resident Evil and say "yep, that voice acting sucks sour frog ass." What boggles my mind is that the acting sounds worse than someone they just picked off the street, and forced to speak the lines in question, so I conclude that they must be prompting and directing their actors to belt the lines out like that. Maybe, got knows why, Capcom likes their voice acting to sound like that. Maybe they think it's funny. Maybe they just don't care. Be that as it may, voice acting tends to polarize opinions on how appropriate and effective a given voice is for the part, and is apparently hard to do, given the mountains of bad dubs kicking around. It's all well and good to say "it should be better", but the fact of the matter is, that's like saying "all games should have graphics as good as <insert graphically dazzling game here>." It's potentially feasible, and it'd be cool, but it's not gonna happen. If it was as easy as Konami makes it look, every company would have great voice acting. Plus, hell, many RPG translations aren't even spellchecked. Do you trust a company that invented the language of Daravonese to find and hire top-quality voice actors for their games? Do they display the drive and desire for perfection that'd be required to make the exercise worthwhile? I'd rather have flawed text that I can scroll past quickly than shitty voice acting I have to plug my ears for. PCM and Redbook | Hey! Well, I don‰t have any controversial letters to write in about FF8‰s card game :), but I do have some questions that I would appreciate if you answered! Whats with all this PCM/Redbook stuff? Is Redbook better? With Wipeout XL, I can put the game into my CD player and listen to the music. Same with Quake for PC. But with Wild ARMS and Alundra , I can't. I heard it was because the latter used PCM music. Whats the difference? Why doesn't everybody use Redbook? I heard that, despite it sounds a lot better, it uses too much space. That would make sense because Quake and WipeoutXL don't have that many music tracks. But then, there are these games that SOUND a LOT like Redbook, but still have lots of tracks, and can't be played in a CD player. Games like Einhander (well, it doesn‰t have too many tracks), Castlevania: SotN, Suikoden, and FFT. Why? These games have some very clear sounding music, which Redbook is supposed to sound like. Did the sound programmers for the aforementioned games know how to make PCM music sound like Redbook or something? Or did they use Redbook but they made it where you can't listen to it in a CD player?. Hell of a batch of questions, I know, but perhaps you can help me? Thanks for your time! Ice_Man_Ash |
PCM is audio that's created through the PSX's built-in sound chip. If you use it well, it can sound very excellent indeed - Suikoden springs to mind, as does FFT. Redbook audio is spooling audio directly to the CD like any other song. Games with redbook audio can be listened to like a normal CD - the Ys games for TG-16 were like this. What many games do is have recorded "live" (though often synthesized) music recorded in redbook format initially, but then compress it, which is why it doesn't show up when you try to play it on a CD player, and also take up less room. Why doesn't everyone use Redbook? Because it chews up space. PCM takes up, relatively, a piddly amount of space on the CD, leaving room for FMV, game, or just more music. Compressed music is the middle ground, giving more versatility to the music (you can have vocals, for example, which isn't possible with PCM), but don't take up space as much as redbook does. Finding quality | Hey "All Knowing, And Great Double Agent." I was sitting down at myhouse playing Tenchu, saying "life doesn't get any better thanplaystation." That's when it hit me, since the dreamcast is coming outand Sony is working on the ps2, playstation is going to get really dull.I wasn't even thinking about buying a dreamcast now I might be forced toif I want to play an exciting game. Wise Agent tell me what I should do? Oh yeah was I crazy for enjoying Brave Fencer Musashi more than ourlittle friend Link's new Nintendo game? Sincerely, Brave Fencer Sean |
Well, I don't think there's reason for panic quite yet. The PSX has, I estimate, about a year of life left in it. It won't be getting the absolute cream of the crop past this Christmas, but it'll be a viable platform for a good while longer. As for whether to buy a DC, that's a tough one. I mean, if push comes to shove, there's probably oodles of PSX games you haven't played and kick ass muchly. Also, it remains to be seen where the bulk of developer attention will be focused during the next two years. If the DC gets bulked-up support and high sales, pick one up. If not, bide your time, and assuming the PS2 is launched well, go for that, since the tech geek in all developers will latch onto that sucker and never let go. As for preferring Brave Fencer to Zelda: TOOT (god, I love that acronym), well, it's a personal choice issue. I think you're okay so long as you don't boast that BFM had better graphics than Zelda. Style, music, gameplay, anything else is debatable, but Zelda pulled off its graphical style with much panache and skill. Can't mess with that. Free will | Hey Yo! As I was playing Xenogears for the second time (that's how much I likeXenogears. I couldn't play Final Fantasy 7/Tactics a second time) I realizedone thing I REALLY dislike about RPG's....the small amount of involvement theplayer really has in the main character talking. Since I already know whathappens in the story, the only fun in the long, involving talking was seeinghow fast I could press the X button to have the next speech bubble appear.Reading the translation of Final Fantasy 8, there is more choice of speech,but if you think rationally, if you role-play the main character, you shouldchoose EVERYTHING the character says. Other than things that are directlyrelated to the plot (Fei relenting and getting into Weltall, or meeting Elly,etc.) you should have 2 or 3 choices, even if it doesn't matter what you say,you should have a choice. And don't cheap it out..I remember in Suikoden,when you went into the inn where the person poisoned you, you could say "Idon't want tea" 100 times, it wouldn't matter....you couldn't do anythinguntil you took the damn tea! I DON'T WANT ANY TEA! Anyway...how far awayuntil you actually have a say in what you say? It would seem like a logicalstep to playing a true role-playing game. OUT! Doug Rutsch |
A logical step, yes. There's sort of a big stumbling block there, however. Namely, the death of linear plotting. In a game where you truly have choice, where you really can say "To hell with this stupid thing, I'm not drinking YOUR GODDAMN TEA YOU WORTHLESS SACK OF GOAT VOMIT!", linearity goes out the window. If you don't drink the spiked tea, you don't get knocked out, and a dozen effects down the road, you could end up with a dramatically different storyline. Herein lies the difficulty in non-linearity, and why console RPGs can't boast the diversity and freedom of a "real" RPG. Namely, the difficulty of creating freedom. In a sit-down game of Vampire, for example, you can try and do almost anything. Literally. You can stand atop the Great Wall of China and sing showtunes if you feel like it, and your GM allows it. In an RPG, the rules are constrained by the capabilities of what's programmed, and there's a limit there. In a truly nonlinear, free scenario game, the number of potential events and reactions required to make a proper game world would be massive. Programming a linear plotline with character development and cutscenes would be nigh-impossible, because the odds of a player meeting with the circumstances required to trigger it would be minimal. Unless games can start developing dialogue and events on the fly like a human can, real roleplaying seems to be a pipe dream in the console world. Limit Breaking in FF8 | do the characters in ff8 have limit breaks? if they do how many each andare there limit break levels like in ff7? -Fluid |
Well, sort of. They're technically Desperation Attacks, as in FF6, but everyone calls them Limits. There is only one per character, and how they work varies according to the individual character, and there's variation within the attack itself, too. There aren't proper levels like in FF7, however. If you want more detail, on an individual basis, we'll do a spoiler-marked description tomorrow. Dragon Quest banter | What's your favorite Dragon Quest game? Personally, my favorite is Dragon Quest III (and I've also played all 6). For it's time, the game was just magnificent in length, extremely difficult, and was a vast improvement over Dragon Quest II, which IMO was the worst of the series. For some reason or another I also find the battle music to be hypnotic and addicting. Interesting fact: Dragon Quest III sold 3.8 million copies in Japan (that's a good 500k+ more than FF7 or FF8). The remake is also so damn awesome (on my list ranking of all RPGs i've played, the DQ3 Remake is #2). The music's in stereo now and the difficulty's somewhat toned down (because your characters get more stats per level up), but it's totally awesome. I was suprised that you played the SNES Dragon Quest games. If you liked Dragon Quest/Warrior 3, I strongly recommended seeking out the SNES remake, that is, unless you've already played it. - Desmond Gaban |
Finally, I get an excuse to talk about DQ. Sheesh. The irony is that I only prompted this thread by bashing DQV. ;) Anyhow, my favourite DQ is Dragon Quest IV. Gameplay-wise, both III and VI beat it out, hands-down. But a mix of nostalgia and appreciation for innovation are what appeal to me most. The chapter style of play, taking control of one group of characters at a time, was (as far as I know) totally unique at the time, and a good way of developing a feel and affection for the characters before they get lost in the massive party you assemble by the end. It's also a big, thick world with lots to see and do, the very cool Casino to always lose money at, and on a purely personal note, I just love playing as Taloon. I love the buying and selling, building up my shop to massive size and huge selection. Doesn't do me any good, but it's satisfying nonetheless. I have played the DQ3 remix, and I second the recommendation. It's a fantastic game, with the best graphics of the series thus far, very cute animations on the slimes especially, and the gameplay is perfectly balanced. I felt that DQ3 dragged a bit in spots, due to excessive difficulty, and the need to build many levels to overcome that, but the remix wipes out the problems. All things considered, I'd probably say that DQ3 is the best of the series, objectively. I just don't have that deep-down-snuggly attachment to it that I have to DQIV and Taloon. Okay, DQ fans. Join in the fun or I'll force you all to hint down Metal Babbles with a club. What's your fave DQ, what do you want from the series next, and what makes you love the series?
Closing comments Quieter day than I expected, to be quite honest. Which is fine by me, since I had an interview to complete, submissions to polish, and I hurt my hand very badly yesterday, and it hurts like hell, which has slowed my typing to a crawl. Muy annoying. Still, everything's im place now, so don't hold back. Let's see what you've got to say. Gimme a call at 1-800-LACTOSE. Oh, and in response to repeated inquiries, I will say the following: the GIA is looking very, very seriously into putting together an RPG community section of the page. Yes, including message boards. Be patient. It's in the works. We're on the case. - The Double Agent | | | |