He's baaaaaaaaaaaaaaaaack!

Well, after a sabbatical that wasn't totally my idea (I elected to take a break until I got my personal life back in order, but I didn't exactly plan for it to get totally harfed, y'know...), I return to the GIA letters page, ready and rarin' to go.

In my absence, Brian Glick has been handling the letters for me (thanks, Big Lick), so give him a hand. Of course, whilst I've been away, there's been much activity at the GIA HQ. A server switch, a near-crash, a bunch of news stories (I wanna know what WD's mystery RPG is, though), and a recruitment drive. May we live in interesting times...

Well, enough blather. It's time for me to get back on the job letters-wise, so send letters to me or die in horrible agony. 'Kay? :)

But he can't catch a penguin

These fools, asking if that verse on the bottom of the application is from an R.E.M. song. Ever game worth his controller should know that that lyric's from none other than the immortal Talking Heads! As memory serves, the words go on to ruminate about 'the wheel of a large automobile' ...

In any case, I couldn't help but notice that you said you were now being hosted by Dragonfire. Was this not the server that hosted the Unofficial Squaresoft Homepage so many years ago? Does this change in venue mean that you're aspiring to the heights that the UOSSHP (now RPGamer, alas) once reached? What's next, bringing in Tatsushi Nakao in to work on a sister city of Illucia? Oh, you crazy guys ... I say, stay the hell away from the stomping grounds of old gaming sites ... down that path lies madness. Or something.

- S. "Can't Catch a Penguin" Dietrich


Kudos to Dietrich for catching the Talking Heads ref (someone else did, and is mentioned at the bottom 'o the column). We're not just about R.E.M. here at GIA. We champion all washed-up pop bands equally!

As for Dragonfire, yes, this was previously the home of the UOSSHP, which later became RPGamer. Being hosted there is, I suppose a return to old stomping grounds, but two things to keep in mind. First of all, we've got to host GIA somewhere, and having it at Dragonfire makes our lives *really* easy, since we're all familiar with the protocol, rules, and admin. Low hassle with server = more time to work on doing site content = Good Thing.

Secondly, we're all quite mad already, so what's the big problem? Now if you'll pardon me, I've got a diseased hamster to scrape off my eyelid...

Highlights

Now I know that I am not the only one who's going crazy thanks to yourhighlight-proof site! I visit your site every day, and every day I go justa little bit more insane when I try and fail to highlight some part of yourpage. At first I thought I was the only one being hurt by this insidiousplot, but now I know otherwise. Is this part of some deceitful plan todrive all gamers crazy? Who knows how many other fans could be sufferinglike myself and Clara. Please, remove this tag from your pages.Have mercy on us! Your fans are all responsible individuals - we do notneed highlight-proof pages! Thank you.

-Kaxon


Well, I once asked AV why GIA was highlight-proof, as I have a nervous habit of highlighting random text while browsing the web, and my inability to do so with GIA drove me insane. His answer spanned about sixty pages of scrolling text, give or take. From this, I gleaned the following pearl of wisdom: it just does. I can't explain why, since I'm not really sure myself. All I know is that it's a basic facet of GIA's HTML design, and cannot be changed, lest the entire site turn into a giant monkey or something. We wouldn't want that, would we?

PALing around

Hi,

Here's a little tip for all the gamers (especially my fellow PAL gamers)who are soon going to feel the full brunt of Sony's decision to stop gamesfrom running on modded systems:

The new Playstations, 70xx and 75xx series, can output in both NTSC and PALsignals (you can only take advantage of this, however, if you have a NTSCand PAL compatible TV). So, if you can get one of these Playstations, youcan overcome the colour problem (PAL gamers will understand thisproblem)...if you can get past the country protection. There are two waysto do this, either the swap method (which wears out your cd motor) or youcan use the Game Enhancer (www.modchips.com....what an ironic URL :)). Theadded benefit of the Game Enhancer is it can also be used to look at PSXimage and movie files on the disc, and you can use it as a Gameshark aswell. The Game Enhancer also works on CDRs, too.

-Caven


Ah, the Game Enhancer. I've seen the advertised, but have never plunked down the money for one. Thanks for the PAL tip, Caven (I'll avoid the obvious pun this time). Anyone else have any testimony about Game Enhancers, perchance? Any problems with them? Anyone think they're the cat's meow? Spake unto the masses.

Plot versus gameplay, three falls, no mercy

I love Xenogears. I love its plot, storyline and characters(except the now cliche 'unsure' hero, Fei). I just don't likeplaying the damned game.

Swiftly and without warning, RPGs seem to have switched from focusing on improvement (i.e. -Finally- gaining enough levelsto learn Super Mega Firey Death so you can kick Big Furry Monster'sbutt, thus obtaining the Crystal of Glittering Pwiddyness)to, well, storylines. It's as if RPG designers are turning into wannabemovie makers. Remember when FMV games got really popular on the PC,and everyone and his mother were making an 'interactive movie' staringsoftcore porn stars and over the hill actors? It's happening again,only now you can't even understand what is going on because of soggy translations. Oh, and the softcore porn stars are named Tifa insteadof Shannon Tweed.

I pride myself on rarely being blinded by nostalgia, so I can safely say without *too* much worry that FF3(6j) is about as good as RPGs canpossibly get without pissing someone off. FF3 -was- balance. It hadsomething for everybody. The relic system for fans of micromanagment(combos, and what not), the plot for the sensitive type, the combat for hack 'n slash fans...

Hell, it even had both linear and non-linear gameplay. How's -that- forbalance?

Newer games didn't seem to learn from that perfect balance. Just as the early RPGs--Final Fantasy 1, Dragon Warrior, etc--concentrated too much ondungeon hacking, newer RPGs concentrate too much on plot. And frankly, it's starting to makeme sick of my favorite genre. In Xenogears, there are several points in the gamewhere you fight some hard boss or another. Before you get to the boss, though, youhave to wait through a good five to ten minutes of storyline. There is no way to skippast this storyline, it's just there. You know, for your... "entertainment". Now,sure, the first few times it's groovy, but if you're like me and don't spend hoursgaining EXP (thus making boss combat much harder), you really don't appricate thislittle, uh, feature.

It's like we've come full circle in bad game design. I remember back in FF2where I'd have to wade through twenty minutes of random battles to get to theboss. And if I died? Well, I'd start back at that save point, and wade through thetwenty minutes. Only now, instead of random battles, we have touching, beautiful, andhella agrivating FMV showing things we don't even understand yet--there is a lot of foreshadowing in Xeno.

My problem is not with storyline or random battles. That's practically theessense of an RPG right there (except for advancement, of course). My problem isexcess. Excess to the point of boredom, frustration, or worse--excess to the point oftossing Xenogears aside and going for a more action orientated game, like Zelda 64or Crystalis or good ol' balanced FF3.

P.S. I know this is my second editorial-ish letter, but, uh, you guysdon't have a webboard, so I'm venting here. I suppose I should give you something toanswer, so here goes: Celes or Tifa? You know what I mean.

- "CyberThor" Antrim


Okay, here goes the Big Letter of the Day. Sometimes I wonder if GIA could really use a proper Editorials section for this sort of thing... maybe a Debate area, where people can post (moderated) debates about gaming issues in an intelligent manner (naturally). Actually, reader poll: what feature do you think GIA really, really needs in order to kick ass with a bit, steel-toed boot? What do we lack most? I can't guarantee immediate results and/or gratification, but I'm genuinely curious.

Now, onto CyberThor's letter. In some ways, I sympathize with him: Xenogears, especially since it lacked a text speed control option (which I consider essential for any text-heavy game), got *really* tedious sometimes. When I heard about Working Designs' cutting of spoken dialogue in Rayearth, I was initially really annoyed, until I thought about what that sort of thing would do to gameplay. Imagine playing FF6 on PSX, and every time you speak to someone, you hear that telltale CD whirring noise, as a voice cheerfully tells you that Zozo lies to the west for the zillionth time. That'd get REALLY obnoxious, really fast.

Nonetheless, I'm not sure the problem lies so much in having too intricate a plotline, but rather in the waning of some basic gameplay functions. Text speed controls, to my mind, are essential. I read pretty fast, and waiting around for text isn't what I play games for, especially since there's usually a better option. Likewise, an option to skip spoken dialogue and/or FMV sequences should be mandatory: if you don't want to see it for whatever reason, hit Start or Select or some other button. Not a button that's easy to hit by accident, but leave open that option. Little things like that can make replaying games a lot more fun, but not hamper gameplay the first time through.

Beyond that, we get into broader sweeps of game design. I, for one, do not miss the days of endless random encounters, but neither do I appreciate their tedium being replaced by endless, albeit often cool-looking, FMV or long dialogue scenes. To scale back this trend, I'd like a raised emphasis on non-linear storytelling. Instead of explaining every niggling plot detail explicitly as a mandatory event, make the players seek out some plot danglers and character details. More side-quests, more hidden scenes. The obsessive types will seek them all out and have a richer experience, but those who don't want to know where Lance's scar came from, or where Pidge's family comes from can simply play the main plot and enjoy it. Putting minor plot points into optional areas makes the mandatory scenes leaner and meaner, and while it'd be tough on a developer, I'd really like it as a player. I'd like that freedom of exploration to apply not just to gaining Seekrit Item #5, but to plot and characterization as well.

Whew. Okay. That's my thoughts. Responses...?

Do you edit your letters before they are posted? Let's test it out...

Test 1: Holy shit! Bill Clinton sucked Monica Lewinsky's, well, you know...

Test 2: Freak yo' mama!

Test 3: (Everyone, you just don't want to know what used to be in this space.)

Test 4: Your girlfriend is a wonderful, sensitive individual who is handy with a screwdriver and other assorted home tools, available at your local hardware store.

Hey, sorry agent. Just testing out if you edit your letters. I didn't meanany of this, by the way...

--Matt Elder


In perhaps a moment of insanity, I decided to post this letter. Not, however, in its entirety. You see, I'm using this as a case study of what I do and do not allow in letters that are sent here. Granted, I fail to see how discussions of Bomberman can prompt much I'd need to censor (for one thing, the guy's not exactly anatomically correct), but the point should be made clear. So here we go: first, I do allow swearing, within reason. We're not toddlers here, neh? Second, a little seedy innuendo never hurt anyone, nudge nudge wink wink, so no problems there. Really, my only criteria for censoring a letter are when something serious and blatantly offensive is put in there for no reason at all.

For example, "Robotrek is utter crap, I can't believe anyone likes that game. It's just so LAME!" is just fine and dandy. "Robotrek is crap! Allan, you like it you must be GAY! GAYGAYAGAY!!!!!" is not. (That's a real letter, by the by.) Granted, I trust most of you letter-writers out there to be civil and mature and all that, but it's worth restating: you can get away with a lot 'round here. Just don't start into personal attacks, or I lower the boom. Simple.

Fixed SNESes

I was the one who wrote the letter about the "silly converter talk." Idunno what the deal is, I guess my SNES must be odd or something. I havenever in any way modified my SNES to be able to play Japanese carts. TheJapanese carts were also one unit, not two cartidges. For some reasonthough everything worked out just fine on my SNES. I dunno what the dealis, but I would be interested in knowing if anyone could tell me whyimports work in my system fine without any type of modification. I was oneof the first people to get an SNES so that might have something to do withit.

-Robindra N. Deb


From the way you describe it, your SNES just doesn't have the little lockout tabs that most SNESes do. Ergo, there is nothing preventing the Japanese carts from sitting snugly in your cartridge slot, so you can play 'em just fine. This may have been a feature of early-run SNESes, but I'd have to ask Nintendo about that, I guess. Sort of moot, though. So just enjoy the games, Robindra. :)

Nintendo has WHAT market share?

The interview with the Nintendo translator said Nintendo had a 3% shareof the Japanese market. What is the makeup of the video game market inJapan and the States? I realize Saturn is still thriving in Japan, but3%! That doesn't sound economically feasible.

Herandar Luciferage


Saturn, actually, is has declined significantly in recent days. It is not, however, the reason for Nintendo's poor market share in Japan. The 3% figure (which is pre-Zelda, BTW) is for the N64. The N64's primary strengths, software-wise, are in sports and multiplayer action games. They are weak on RPGs. These traits are the antithesis of the Japanese market, which prizes just the opposite, so the N64 has been soundly trounced over there. Nintendo does, however, hold a big chunk of the Japanese market with the good old Gameboy (24% or thereabouts). Amazing little thing, isn't it?

What this boils down to is a) Nintendo's emphasis and focus on the American market is and will continue to grow, since that's where their support and market appears to be right now, and b) expect the big N to push the Color Gameboy REALLY hard in Japan, so as to keep solid their presence in the Japanese marketplace.

Anyone that has really recent (i.e. post-Dreamcast launch and post-Zelda 64 release) information on the market shares in Japan and/or domestically is encouraged to contribute or provide pointers to more info.

Andrew Tamoefolau also sent in a letter, proving his coolness off by knowing that the music quote was from Talking Heads ("Once in a Lifetime" is the song, by the by). What was especially cool, though, was the quote in his .sig file, which I think is insufferably cool.

"Everybody thinks of changing humanity

and nobody thinks of changing himself."

Leo Tolstoy

Well, it's good to be back, it's good to be bad, and with any luck at all, I'll be getting my mitts on Rayearth tomorrow. Bloody Canadian shipping. Still, it's not all bad: at least I've got my looks, hmm? Oh, and book recommendation for the day: Skinny Legs and All, by Tom Robbins. Very, very odd, and well worth taking a look at if you're in the mood for something on the strange side. Ciao for now, then.

- Allan Milligan

 
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