Welcome back to my temporary takeover of this tropical island. My name is Cap--err, Brian Glick, temporarily hosting for Double Agent Allan Milligan.

Thanks to all those who took the time to reach into the inner depths of their souls and strove to identify just which three games they'd enjoy receiving for the holiday season. Before I continue, remember that there are hundreds of millions around the world who aren't fortunate enough to have a chance at such luxurious entertainments -- not all of them are in foreign countries, either. Take some time out to volunteer for an organization any time of the year. This Christmas Eve, I'll be helping out at a local restaurant serving complimentary dinners, and I'm sure I'll have an enjoyable time.

Onto the results! I had to discount a lot of votes because a large portion of readers voted for either their favorite games which they already own, or games that aren't set for release until next year. There were a large variety of games chosen, but the top winner was Xenogears, with 21 votes. Metal Gear Solid came next, with 11 people aspiring to be agents of espionage. Tales of Destiny was third, with 8 occurances. Despite not being ready for Christmas after all, Lunar was chosen six times, tying Brave Fencer Musashi. From there, many other games were popular, such as Brigandine, Magic Knight Rayearth, Zelda, and Kartia. Despite taking place during Christmas, Parasite Eve only chalked up one vote.

Ah well, onto the letters!

Leaves a warm feeling

'Twas the night before Christmas, and all through the web
visions of Role Playing floated through gamers heads.
Up on the roof, a noise could be heard,
eager children awoke, rose up to these words
"Tales of Destiny Fencer Musashi, these are games I'd pick
And let's not forget something just for Brian Glick!
If it comes out on time, think C&C 2.
If it misses December, then Rayearth will do.
These game I do choose, for Christmas I think,
Please give me these three, but don't make me pick!"

-Ben Helmer


Ben wrote the most touching and heart-warming response to the wish-list question. Way to go, man!

...

Hi there Brian, you great guy, you!

I just wanted to comment on Primera and Midori in Xenogears, as well as some other characters. I really think that Square should use more sentences that are purely punctuation. I mean, who needs words? Well, okay, sometimes words are necessary, but I really liked seeing people say "!!", "??", and "...". Primera and Midori, for instance, say almost nothing except "..." the entire game, and they're two of my favorite characters! If Bart had tried using "..." and thinking or simply using "??" to express his curiosity instead of rambling on about something, maybe I would have liked him better!

Jasconius


As an alternative, I think I would like a game where virtually all emotions and dialogue are carried out through little "emoticons" -- giant exclamation points bounce out of chracters' heads when they're surprised, hearts flutter out when they've fallen madly in love, and all that. (See Tales of Destiny and Final Fantasy V for some good examples.)

Everything You Ever Wanted To Know About Fire Emblem*

This is in response to Brian Glick's interest in Fire Emblem. ^_^

To be honest, I never played either Famicom versions of the game. However,Fire Emblem: Monshou no nazo (Mystery of the Emblem), the 1st SFC FE game,did incorporate FE1 into its story (it's the 1st chapter in FE3). Irecently finished that part of the game and must say that I loved itimmensely. The strategic aspect of it can be frustrating seeing that onewrong move would mean that one will have to reload the entire scenerio againsince one can't save during a mission. FE4, however, got rid of thatinconvenient characterstic.

The whole fact that the player has a lot of freedom in choice in how tofinish each scenerio makes the game, at least in my opinion, incredibly funand intellectually challenging. For example, you can choose to eitherpersuade an enemy unit to defect or simply do away with the person whereconsequences of such a decision could be severe. But sometimes, it's ratherinevitable that you must kill the would-be ally given the currentcircumstances. To illustrate: In one of the earlier scenerios of chapter1, one enemy unit was persistently attacking one of mine and it just sohappened that the unit he was attacking moved the exact same number ofspaces (9) as he could. So needless to say, everywhere I ran, he followed*right* behind. The problem was that it came to a point where I just stayedon a fort -- which acts as a HP replenishing structure. (I didn't want tosacrifice my unit for the sake of gaining him. ^^) So while my HP werealways regenerated, the enemy kept losing his with each round. And it justso happened that the character needed to persuade this individual moved awhopping *5* spaces at a time. In other words, she just couldn't get therein time BEFORE the potential party member died. -_- Well, in compensationfor that silly incident, I DID manage to gain that particular player in the2nd chapter. =P This might have occurred because I was such a novice atthis game then and with FE3 being my very first SRPG ... ^^

I found that every decision in this game is costly. I actually, out of purestupidity, let an enemy thief destroy a village (or very big house as theyare represented with) only to discover, later on, that it housed a verystrong (if given the chance to max out all stats =P) Archer. Indeed, who tobring for each scenerio as it is also a crucial factor in determiningsuccess. I sometimes find myself cursing for leaving out a particular unitor bringing one that later turns out to be extra baggage. However, attimes, the computer will cause a unit to be "useless" since it will ignoreit -- meaning that all the kills that could have been say, for example, theArmor Knight's, is now the Mercenary's.

Ah, the units. The is a variety of classes and all of them are pretty wellbalanced in advantages & disadvantages such as the Armor Knight which hashigh physical defense and strength but generally slow to evade andunfortunately, lacks magic defense altogether. But there is compensationfor an A. Knight as he can gain a class change at level 10 or above tobecome a General. Stats increase and Magic Defense/Evade is gained. Allunits subjected to the class change, which can also be seen as a unitupgrade, drop back down to level 1 in their new class.

I think I should end this soon. Actually, I want to add a little bit on howPrince Mars, the main character of the game, seems to literally carry andaccess the ENTIRE inventory of items currently not in use by anyone with himaround the battlefield. I find that quite amazing. =P And that special,uncanny trait of his is very much an advantage when it comes to shopping atarmorers/blacksmiths and item shops since weapon and item slots in anindividual chara's inventory is limited to 4 weapons/items each. So withMars, I can just get him to stock up for future scenerios. ^_^;

*sigh* I actually didn't quite know what to write about since it's hard forme to analyze WHY I like Fire Emblem. I don't even think I gave anyplausible reasons as to why I love it so here. Instead, I seem to havewritten a mini review. ^^ To me, FE3 is just an addiction. I love it, Iget incredibly involved to the point that I lose track of time and DON'Twant to quit the game until I finish that next scenerio. ^^;

I have no idea how many other strategic RPGs out there carry similargameplay and units but rest assured, they got them from Fire Emblem. ^_~

If you're interested, here are some resources on Fire Emblem: Monshou nonazo and the 4th game which I only know as Geneaology of the Holy War --perhaps the most popular game in the series -- which introduced (I believe)the whole concept of the need for a 2nd generation of characters to completethe game:

A comprehensive help page for FE3 and FE4<<< http://members.aol.com/rukesriese/fe/ >>>

FE3 intro, script translations and FE4 help<<< http://www.cyberway.com.sg/~xcaliber/frame.htm >>>

FE4 chara info, help, and coupling advice (^^)<<< http://www.imag.net/~raychien/feholy/feindex.html >>>

Well, thanks for reading this. ^^ I'm actually creating a fan site for FireEmblem 3 and hopefully by then, I would have thought of what exactly makesme so obsessive of the game -- and it's not simply for Nabarl and Oguma. ^^

Kouryuu


Thanks for the wonderful description, Kouryuu! (Sorry I couldn't repeat the second half of your name: some of the characters weren't recognized.) It's disappointing that more strategy RPGs haven't made it out in North America, although there have been plenty of traditional RPGs we could all do without. *wink*

Must...travel...to...ar...cade...

Yes!! I can fight as Sephiroth!! And now Vincent!! Will Ehrgeiz betranslated for we pathetic Americans?

Herandar Luciferage


Well, it's already out in the arcades over here, although not with all of these recently announced special characters. So far, there hasn't been any sort of confirmation that the PlayStation version will make it out to North America, but chances are high -- it'd be likely to rank up substantial sales. (Of course, I'd still rather play a good ol' strategy RPG over a fighting game any day. *whistle*)

Any movie directors reading this?

Ah...I see that we're all just dying of curiosity about the Final Fantasymovie. I personally have been hungry for info for the past year or so.

Here's my problem. I'm an actress that is terribly terribly interested inknowing when/where/how Square will be casting the VAs for the movie. All mynormal leads have turned up no information whatsoever. Do you guys have*any* insight into when and where this may be taking place, or how I mightfind this information?

Ryuukishi Jaana


Well, despite being involved with some theatrical work, I don't really have much of a clue of what might be involved. I called one of my friends studying to become an actor for his advice. He suggested that you try and contact an agent who can get your foot in the door, while making a few phone calls to Columbia Tri-Star Pictures, the movie's distributor, probably wouldn't hurt either. Good luck, and certainly let us know how it goes!

Sufferin' PALs

"In a recent RPGamer there was talk of someone importing Japanese games for the SNES and talking about buying a converter. A converter, eh? I would rent quite a few Japanese games from a local rental store in the area and I never once had to use any converter. One of my friends also let me borrow the Japanese Dracula X, and it worked flawlessly on my American SNES with no problems. What is all this silly converter talk?"

I was so taken aback by this statement that Ifelt it necessary to let you know of the averagePAL gamer's plight regarding playing importedgames.

Japanese Super Famicom carts should run on an American SNES fine if, as you mentioned, youremove the plastic tabs that prevent the useof Japanese carts. You can also play AmericanSNES games fine on a Japanese Super Famicomif you file the cart slot so the American cartscan actually fit into it.

However, we PAL sufferers *must* use a converterto override the lockout that we suffer if we attempt to play SCART games on our PAL systems.Through a variety of methods converters fooledPAL systems into thinking they were playing PALgames (I'm not sure how the converters workedexactly, but you almost always had to plug twocarts into them - a PAL as well as a SCART cart -before plugging them into the system). They were - and still are - absolutely necessary."Converter talk" is, therefore, anythingbut "silly." ;)

Andrew Taumoefolau


Ouch. Seems like a rough ride to play import games. The whole import scene is getting quite difficult for everyone -- recently announced is that many games set to come out on the PlayStation from now on will not be playable on any system that has been "modded" with a chip to allow imports to function. New systems like the Dreamcast and Sony's next PlayStation will undoubtably offer new protections against legitamite importers (and poor reviewers playing gold discs!) There's always resourceful people around, though...

Well, that ends another one. Sorry the server's been a tad slow lately -- we offered to help out Gaming Age mirror the Final Fantasy VIII preview movie, and IGNPSX linked directly to Gaming Age's story. And please, submit an application to join our team! We'd love to have one of the many intelligent, insightful readers and letter-writers from this column lend a hand at making GIA the best site it can be.

- Brian Glick

 
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