Too much saga, not enough Xeno. - March 2nd, 2002 - Drew Cosner
Disclaimer: The opinions expressed
within this column are those of the participants and the
moderator, and do not necessarily reflect those of the
GIA. There is coarse language and potentially offensive
material afoot.
Lay this mess to waste.
Don't say we didn't warn you.
In lieu of having anything worthwhile to say in this intro, I'll instead link to this movie, which is probably the funniest flash animation I've seen.
I must add him to my collection! |
Who is the hottie next to the Doshin the Giant link????
I WANT HIM!
|
That man is Kevin Gifford, webmaster of the imfamous Video Senki, whose nickname happens to be "Dosh" in comment of his height. When you two crazy kids are planning the wedding, make sure you let him know who referred you. Unless, of course, you're not female, in which case you may not want to mention my name at all, thanks.
Yeah. |
DC,
All I have to say is that Xenosaga's story better be DAMN good.
-Red Raven
|
Yes, I'd say that's probably the most important thing. Whenever an RPG's story line is good enough, I have a tendency to think of the actual gaming portions as distractions to be done with before getting back to the plot. On a subconscious level, the game play is what keeps me hooked; without it, yes, we may as well be watching an anime or, further yet, playing Progress Quest. Both aspects are reliant on the other, wherever the gamer's priorities may lie.
In other words, when an RPG weaves an intruiging story, the plot keeps players interested, but the game play keeps players involved. So long as Xenosaga's story is that enthralling, the game play segments should offer just enough interactivity to keep me interested. Other gamers' mileage may vary, of course.
Story-Aid |
Drew,
If the game play of a game doesn’t aid in telling the story and in fact is not necessary to the overall plot in any way, if the dialogue scenes can stand completely on their own, then what the hell is the point of Xenosaga even being a game. Wouldn’t it have been cheaper for them just to make it into an anime or something.
The day that all playability can be drained from a game without the plot suffering at all is the day I know that this expensive habit just isn’t worth it any more. I like linearity, but this is going too far. I loved xenogears-except for the second disk- and I can only hope that the other episodes in the saga have gameplay that actually matters and is not just there so that the finished product can be called a game at all.
Osirus
|
Admittedly, I haven't tried my hand at Xenosaga yet, thanks to good-ol' territorial lock-outs, but it seems to me that the game play is intended to expound the story segments. Citing an example from the impressions we ran, rather than giving players a simple cut scene demonstrating KOS-MOS's power, gamers get to control that power themselves. If you want to get down to it, just about every boss battle in an RPG could as easily be a cut scene, so it's not like this notion is entirely foreign.
The difference, in this example, is that players have little control over the outcome of the battles: either you're intended to win, or you're intended to lose. If the whole game was like that, yeah, it would be a fat waste of money, but I doubt such is the case.
Ceaseless prattle |
Drewski,
There's nothing wrong with hour-long story sequences if they're executed
well and used in moderation, but I don't trust that to happen over an
entire game. And this is coming from someone who loved Xenogears. The
second disc of Xenogears was survivable through attachments formed with
the characters in the first disc, but just like the team's next game,
Chrono Cross, they really should've known when to just end things.
But this problem isn't only confined to one team or series. Xenosaga
sounds like another example of a disturbing trend that has hampered some
of gaming's most well-known franchises - auteurs out of control.
Whether it was Metal Gear Solid 2's endless prattling or the many awkward
moments of Final Fantasy:TSW, men like Sakaguchi and Kojima have free
reign without anyone or anything keeping them in check.
Even the biggest film directors in the world must collaborate with studios
and distributors. Studios don't have directors on the payroll, unlike
game companies, who end up beholden to their biggest franchises. The
game-making process isn't nearly collaborative enough, and most publishers
aren't nearly varied enough, which results in narrative disasters like
MGS2.
The only exception to this collaborative film process has been George
Lucas, which is *exactly* why Episode 1 was such an indulgently awful
movie. In the 50s, most major movies were produced by auteurs under
contract to a particular studio. This system died with multimillion
dollar failures and after the movie-making process became more accessible
to independent directors.
Unfortunately, game development appears to be getting less accessible
cost-wise, so I hope we aren't doomed to a future of extravagant sequels
produced by directors with nobody looking over their shoulder. They won't
always be bad games, but they will rarely be great or balanced ones.
-Ed M., MIA Agent
|
Yeah, I'd tend to agree. People have been clammering for more "mature" gaming experiences, and the pay-off is that we end up with frustrated film producers running the show. I find it sort of ironic that the same people who disparage Miyamoto, who goes to pains to place the emphasis on creating a game play-driven experience, for creating "kiddy games" will turn around and whine when a game gets too talky and metaphysical. Nobody ever said gamers were rational.
However, to look at this in a more light-hearted manner:
Tet Dogg |
Agent Cosner,
After much covert surveillance, it has been discovered that Tetsuya Takahashi and Hideo Kojima are smoking the same hallucinogen laced marijuana. We bugged their lamp, and this is what we recorded.
"Pass the bud, Tet Dogg"
"Dude, this is some kine bud Hideo"
"Word"
"You know what I just decided dude?"
"What's that, T?"
"Screw what ALL of our fans have been telling us for years, bro, cuz I have a VISION man. I'm gonna take the worst part of my last game and make my next game JUST like it, yo. All cutscenes, all the time. Then I'll put 15 minutes of gameplay in there to trick people into buying it for 50 bucks a pop. Ya heard? I'll call it a 'cinematic' RPG. That'll flip'em all out"
"I'm with you bro. Just cuz everybody loved Snake didn't mean I couldn't put in a long haired bishounen freak as the main character of my sequel. They're just lemmings, man. Do your own thang"
"Hells yeah. I be the pimp and the players be my bitches"
"Just to piss'em off more, let's make our 'games' look better than everything else on the market"
"East siiiide"
-JC, who reminds all the kids out there that your brain on drugs is a tasty part of a balanced breakfast
|
I have to admit, I really like the idea of Hideo Kojima referring to Tetsuya Takahashi as "Tet Dogg." Bravo, JC. Bravo.
...and you play them because? |
I never cared much for the gameplay aspects of RPGs. I'm more of a movie/story guy and this is the only place I can find 40+ hour stories and/or movie-like things. So, yay, Xenogears was fantastic, the second CD its highlight, and gimme Xenosaga.
-Mike, the Dude.
|
Just thought I'd throw a letter in here representing the fans of Xenogears' second disc. So there you go. Moving along.
Can't get enough story |
It makes me feel great, Cozy.
See, I am one of those folks who can't get enough story in my RPGs. It's been a
long time since I've found an RPG battle (other than a boss fight) interesting
at all, and I see most RPGs as a big story I'm watching, fighting my way from
one plot sequence or boss fight to the next. I don't mind linearity and
monotony of gameplay as long as the story and the design of the environments
are good enough to keep my attention. Yes, I'm who those gamers are talking
about when they bitterly complain about "people who want to play a movie". And
I'm proud of it. Nyah.
If I wanted to immerse myself in great gameplay, I'd play an action game. If I
wanted to think about my battles, I'd play a strategy game. The main focus of
RPGs for me is story, and Xenosaga looks like it'll deliver.
Just representin',
Paul Segal
|
As I've said before, I consider RPGs to be a perfect example of the sum being more than the whole of its parts, but point taken. I've always been a story man myself, so who am I to argue?
What's. With. This. Period. Stuff. Everywhere. Lately? |
The Xenosaga hands-on impressions made me laugh. And laugh and
laaaaaugh.
Kingdom Hearts has Jack Skellington in it. Coolest. Game. Ever.
~Ian P.
|
I still can't get over Jack Skellington being in Kingdom Hearts. Maybe I've gotten the wrong impression, but it seems that Disney generally tries to keep its Paramount/Disney brands entirely separate from one another, lest children realize the same company that gave them Bambi also gives the world plenty of violent, sex-filled, R-rated movies. Then again, I've heard that you can buy Jack Skellington goods in Disney World's gift shops, so what do I know.
Dungeons suck, anyway |
I don't know what it is with this kind of stuff lately. A 7:3
dialogue-to-gameplay ratio? Why not make it an anime or live action
television program? Why not a collection of DVD's (much cheaper than
developing all the game engines)? At least then we'd be able to skip
around to our favorite chapters easily, after finishing the game,
without having to have a buttload of memory card saves. What is so
interesting about walking around and talking to people to get dialogue,
instead of having it come simply naturally in the plot? What is so
interesting about trekking through a dungeon that has seemingly no
relation to the plot at all (and that have battles that are
mega-simplistic to boot)? From the impressions I've read on XS, it looks
like the deepest gameplay element is going to be its card game, believe
it or not. Gee whiz.
I've got an idea, which ties in with the humor topic from the other
week. Instead of going to CBS (or, in this case, TV Tokyo or something)
with an idea for a comedy, why not just turn it into a game. You could
have the hour-long segments, just like a TV show, with perhaps
interesting minigames to break up the monotony. Hell, why not create a
porno in the same fashion, with simple tic-tac-toe or card games
deciding who gets to screw who next.
Making something that's less than a game INTO a game only cheapens the
experience and the vision you want to present. Games are games for a
reason, god-damn it. Can you imagine turning some of America's (or
Japan's) drama films into games? Deeply emotional scene, deeply
emotional scene, deeply emotional scene, BAM: card game or battle where
it doesn't belong.
I'll still buy the game, play it, and probably enjoy it, though not as
much as if it was being enjoyed through its intended medium. I'll tell
Takahashi right now that if he wants to tell a story, he really needs to
get out of the game business. Stories are supplements to games, not the
other way around. Keep it in mind when XenoSaga II rolls around.
*I haven't played the game yet, and I'm only going by the GIA's
impressions, so I'm really in no position to bitch. But you guys help
make bitching all the more possible. Thank you, GIA.
Steve S. Freitas, who actually purchased Pac-Man World 2. Don't ask
|
In fairness, I can't imagine that Xenosaga's dungeons will be completely irrelevant to the story line; it's not like you're going to be engaged in a conflict with the Gnosis, only to have the game drop you in a medieval-style dungeon fighting bats and pushing around blocks. At least I sure hope not.
Closing Comments:
Okay, people, seeing Jack Skellington wind up in Kingdom Hearts has given me an idea for an entirely fluffy, irrelavent topic, and lo, so it shall be. If you could make an RPG starring any characters from anything, all coming together, what would you do? Do explain, and then talk to me, y'hear?
-Drew Cosner
|