Double Agent
Easily Frightened - October 30, 2001 - Brooke Bolander

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not necessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. So tired. Don't say we didn't warn you.

I'm getting a lot of e-mails asking just why, when, and for how long I'll be quitting, so once again, I'll clear it up right here for your viewing amusement.

I won't be coming back after Friday, I don't know who my replacement is going to be, and I'm not quitting of my own choice. I was going to spin some BS story about college being in the way, but then I thought, 'naaaaah.' You guys deserve the truth. Well, most of you, anyways.

The Man says I have to go, to be blunt. Do not blame The Man, for he is only looking out for what is best for the site. I just don't fit with the general layout of the GIA, or so I am informed. I understand what they mean totally, and I'm not bitter. Kurt Cobain wouldn't have gone over very well playing with the Beatles, to take an analogy and turn it on its proverbial ear.

With that said, let us move on to lighter topics, shall we? I'm rather disappointed that no-one mentioned Ecco The Dolphin on the "Scary Moments" list, but I guess I should get used to disappointment. Come on people, it had the Vortex! Doesn't anyone remember that music that played in the "Welcome To The Machine" level? The Vortex drones closing in around you, darting from out of nowhere to grab you by the fins and feast on your young flesh? The level in the sequel that had silver Vortex creatures jumping out at you from the dark, represented on your sonar as skulls?!

...Erm, sorry about that. Childhood trauma. Onward!

Clowns are Satan's busboys.
Before I get to the topic, I'd just like to say that I've enjoyed reading your DA columns. I think you've been doing a fantastic job, and I hope you continue to do so at whatever follows.

Good luck Brooke!

Now, scariest game moment. Well, though I have enjoyed being frightened by both Silent Hill titles, the moment in which I knew true terror took place in....Mario 64.

That's right. Falling down one of those bloody pits in the mansion stage and landing on a spinning platform with *shudder* circus music playing. Reminded me of clowns. *shudder* The deep fear that carnival music brought out in me has yet to be matched.

Shigeru Miyamoto is an evil, evil man.

-Volaran

Ahh clowns. From Bobo to Binky to Pennywise, they all are universally terryfing. But...well, why? Clowns are supposed to be entertaining, comedic, friendly creatures. Instead they cause more phobias than a naked Richard Simmons playing Legend of Dragoon in your living room.

I think it's the general creepiness of the carnival/circus in general. How many scary games have been made about carnivals? Not many, but still, a few. There is something inherently disturbing about the circus atmosphere, and while I can't exactly put my finger on it, you'll understand what I mean. And clowns come with the circus, so they immediately makes them creepy too.

There was a good line about the circus in the Amazing Colossal Episode Guide, but alas, my copy isn't around. And I have completely gotten off-topic. Sorry.

Games were scarier back then.
When I was a wee lass of about . . . hell, 5 years old. . . . and the Atari 2600 was the current ruling console, I fell deathly ill with a mysterious fever that over-the-counter febrifuges were powerless to exorcize, and in my hallucinogenic unrest was absolutely, positively sure that the Sphinx from Dessert Falcon had come into my bedroom to exact his revenge for my having repeatedly shot out his face. I mean, I could see that huge red son of a bitch in my doorway!!! My screams echoed long and loud. Until my mother came in and told me I was out of my goddam skull and put a damp rag on my head, that is.

More scary is your news of yesterday. . . . Why are you quitting?! Are you being coerced by those in power? You can't be coerced, dammit! You have blue hair and a katana! And. . . . fanboys that don't pay attention and lack the knowledge of Latin mechanics that would otherwise save them from looking stupid in front of the rest of us! YOU WEAR DOC MARTENS!

BTW, the archive links to Friday's column all point to an ancient Chris column from January. I missed out on the 26th, and now I feel excluded as well as abandoned. . . .

~Zedelia, who should know better than to get attached by now

For some reason this letter reminded me of one of THE scariest video game characters to ever leer out from a television screen. Of whom am I speaking, you might ask?

That angry sun from Super Mario Brothers 3.

Dammit, stop laughing. The Sun had issues, big issues. I'm still convinced he was manic-depressive; one moment he's smiling and minding his own businuss, the next you turn your back and he's swooping down on you like one of the Four Horsemen. And when that happened, there was a good chance you'd wet your pants and fling poor Mario mustache over teakettle into a quicksand pit. Grr-bah.

And there there, my loyal reader. I'm not abandoning you, just moving on, kinda like I've been evicted. You'll just have to track Mommy down at her new home now that she's left without leaving a forwarding address. Oops.

Stupid weak Rinoa...
Hi Brooke,

Scary... that's not hard to find! I was playing FF8 really late one night, and it was pitch black in my house and raining (everyone was in bed except me). And I got to the part where you go into space, and that seemed pretty cool, albeit a little random. And then Rinoa went out there, and all that stuff happened, and you had to catch her, which weirded me out a little... I mean, it was like, they want me to go out THERE? To the depths of space? Well, okay... so conveniently, I got to the Ragnarok, and that's where I thought I was home-free.

Not so.

I save at that nice little save point and walk Squall and Rinoa forward... and all of a sudden there is this horrible noise and polygonal figure under me... and the psycho music starts up, and I swear, it scared me half to death! Feeling brave, I went down and fought the thing... only to die in the first 20 seconds of the battle. Then I turned on every light in the house, ran to shut off the PSX, and sprinted up to my room where I hid under the covers the whole night, scared half to death that one of those horrible alien space monsters would come and cause my demise.

Strange, huh?

~LadyChristelle, still wary of the Ragnarok...

I think it was the music and the sheer invincibility of the aliens that made things so scary. The music was creepy, the ship was empty (presumably because the old crew was eaten by the aliens) and there was an isolationist feel about the whole setup that made you go "eep."

It was even scarier if you hadn't bothered to use Rinoa up until that point in the game. Level 15, how lovely!

Halloween Is Grinch Night.
Why do you have to leave us so soon? Geez, this sucks. Well, I hope whatever you will be doing after this will make you happy and rich.

As for the scary topic, I could list off all the times in Silent Hill that I was freaked out or when I rushed over and turned the PSX off. But no, everyone else will be doing that. So I will go with the less obvious game that was the first to make me wanna cry (actually, it probably did make me cry).

That game was Dr. Seuss's Fix-Up the Mix-Up for the Colecovision.

I can't even remember exactly how old I was when I played that traumatizing game. I'm guessing I was like 4 maybe, or a little younger. All I remember was an EVIL looking Grinch staring at me, commanding me to put his body back together. And there were like hardly any moving graphics, so the screen would just stay the same for hours upon hours (well ok not that long because it wasn't a hard game), creeping me out to no end. And playing the evil game with a number pad didn't help anything either. All of those old timey games (like ET and Superman too) freaked the hell out of me. I can't be the only one, can I?

So yes, that is my scariest gaming moment. And please don't hurt yourself laughing too hard.

-Shane, who will kick anyone in the head who cheers because Brooke is leaving

I love the Grinch. Really, I do, he's my favorite Seuss character (make a crack about my heart growing three sizes and I'll kill you all.) But his leering face can also be phenomenally scary. And anything static on a television screen is scary. Scaring at you with cold, dead eyes....yikes. Wink or something, Grinchy! Pick on Max! Just stop staring!

...I never had the same phobia. Really. You were a foolish and weak-hearted child.

Awwww.
Boo!-rooke:

Video games aren't really outright scary. Extremely creepy at times, yes, but not scary in a horror movie kinda way. But I can think of one game that terrified me for just a moment: [parasite eve]. When PE was released, many mocked it for being a horror game that wasn't particularly scary. Well, they were fools. Fools, I say! Or maybe they just didn't play this part near the end. You're wandering around a darkened museum, fighting re-animated dinosaur bones, and as you wander, someone is locking doors behind you and stuff, making you ocassionally crawl along windowsills to avoid being trapped. This very fast and repititious "tension" music is playing (and I always got to this part of the game late at night). Suddenly with no warning, a dinosaur smashes thrugh a window to the side and tackles your character, making her fall backwards over a railing. I think that's the one and only time I've ever yelled out loud wen playing a game.

Of course, I've heard the game design of PEII was far more frightening than anything in the original.

Okay, I'm sorry about this. I tried to resist it, but this has been kicking around in my head since reading the first sentance of yesterday's column, so I had to write it. It's to the tune of the "Please Stay" song from MST3K #905 - "The Deadly Bees." Remember the tune? Probably not. Well, whatever.

Brooke (singing):
I am leaving from this column
No more pompous stupid readers
No more yelling shrewish flamers, I must go.
I'm departing with my wisdom
To the quiet where I come from
Even if it means ending all I know.

The Collective Voice Of The Double Agent Readers [TCVOTDAR]
(singing):
Please stay,
We are your friends,
Though we've never actually met.
Please stay!
We'll give you love,
If you'll do a Monday column again.
(Or any other day after this week.)

Brooke (singing):
Can you give me any reason,
Why I shouldn't up an leave you,
And give up this silly job as I go?

TCVOTDAR (singing):
There are several million reasons,
Though there's none that we can think of...
Um, there are several million reasons, here we go.

There's songs,
And tonberries,
And chicken cookies to give out.
If you stay,
We'll write each day,
And you can be sarcastic to us.

Brooke (singing):
All these reasons you have given me,
Might totally convince me,
But I've already thought of all that, I must go.
With songs,
And tonberries,
And chicken cookies to give out,
I can't stay,
I've made my choice,
It's for the best without a doubt.

Brooke and TCVOTDAR (singing):
(I/she) will goooooooo...

TCVOTDAR:
Shit.

-Toma Levine

~sniffle~

Awww....sniff....my readers are the greatest. Just think of me as Joel saying farewell, alright? Remember, Mike was arguably better and funnier. Whoever shows up next will be the DA version of Mike. So give him/her a hard time for me, my little 'bots...although I would like to strangle you for getting that tune stuck in my head.

...Games, games, yeah. Museums at night are almost as scary as carnivals. Lots of mummies, lots of dead things - you make the equation.

The Fog.
Dear Lady Brooke,

First thing, man, it sucks that your leaving. I always though you were a great DA, and it was great to see a woman gamer *grrl gamer for you l337 people* give here thoughts and rants to us GIA readers. We will miss thee..

Now then...

My scariest game experience was with the Silent Hill games. I mean, never before had a game made my heart race, and scare me so much while playing. The RE games were good, but nothing like this. After playing one day, I woke up ready to go to school, only to find a thick sheet of fog around town and the high School. Oddly, this happened the same week as the Dr. Pepper 125 year anniversary festival in town. Scary indeed.

-Tristan, who can think of anything to put here.

I'm sorry, but every time I see the word 'grrrl' I think of the Riot Grrl movement. And the Tobi Vail of gaming I am not. Well...at least I don't think so. Whatever.

Silent Hill, from all I've heard, relies heavily on atmosphere. There's nothing like a foggy night to start the imagination going full-throttle, you know. Now, if I could actually get the courage to play the damned thing.

The Hero's chin was actually pretty scary...
Brooke;

10 years old, playing Wolfenstein 3-D in a darkened room with a sound card and quite loud speakers. Yes, I know its a pc game, but back in the day, hearing the game with a sound card. The guards screaming Auctung at you while pulling the triggers on their pistols. The only light being the glow of the monitor and the eerie red led of the speakers.

That was freaky.

Of course, then again, I was 10.

I guess I could say that the day I thougth that Faceball: 2000 for the SNES was a cool game could be my scariest gaming experiance.

Regardless,

-B

Wolfenstein was creepy. Really creepy. It wasn't the German soldiers that did it as much as a few other minute disturbing factors that, when taken into consideration, really make a shiver go up your spine. Note that I played like the first or second version of the game to come out, which didn't have the zombies I've heard were introduced into later installments, so this stuff struck me as scary. Laugh all you want.

Silent Dogs : The German Shepherds didn't bark when they would run towards you. They didn't make a noise, they didn't whimper, and they didn't even run in a friggin' straight line. They stumbled towards you in a drunken, zig-zag course, and only when they reached you would they make a yelping noise - really strange considering how hard it must be to bark when your teeth are buried in the bicep of a large, angry man.

Skelly-tun in the cupboard : Why in the hell were there skeletons lying in pools of blood all over the place? Now I understand that this was supposed to be a concentration camp of sorts, which would explain the corpses in the cages, but the bones lying in large puddles of blood were just creepy. If they were skeletons, they wouldn't be bleeding. And every time you turned your back, it seemed like they would move. Hmmmm...

..Eeeeeewww : Speaking of those skeletons, was anyone else worried for Our Hero's safety when he ate those free meals lying about 5 feet from the skeleton in the prison cell? Yuck. You have to wonder about the freshness date on that stuff, man.

Owch : The Hero's face when he would get shot almost to death was pretty disturbing. For those of you who never had the joy of playing Wolfenstein (all three of you) the health meter was represented by a picture of the hero's face. The more health lost, the worse he looks, until you have 2% left and the poor guy is a walking t-bone steak. Yuck. They used the same sort of thing in one of those Simpsons Genesis games, only Bart's face rotted. Dis-tur-bing.

Eek, spiders.
Most "horror" games fail to scare me or even to shock me... granted, I haven't played the Silent Hill series... so there is really only one game I can honestly say ever scared me, and that game is Wizards and Warriors for the original Nintendo Entertainment System.

What was it about W&W that made it so horribly frightening to me when I was young? Was it the artwork, with its browns and purples, its thick black outlines reminiscent of fourteenth-century illustration? Perhaps the multitudes of spiders descending upon the hero as he explores the inside of a rotting tree... No, I'd have to say it was the music.

Sound in gaming has come a long way, yet there's something to be said for the bleeps and blips of the eight-bit days... the distorted, heavy sounds to which the NES' sound production was limited allowed for thick but remorseful chords to be struck in a game's music, intentionally or unintentionally. Most games at the time strove for clear, sharp tones; Wizards and Warriors started with dull, resonant bass and laid it on thick.

Dark music, dark artwork, and dark spiders coupled with a truly bizarre little tune that played when you were low on health gave me nightmares for the better part of a month.

-Nij

Spiders make anything scary. Spiders can make a little trip to the bathroom absolutely horror-inducing. They also made Sim Ant a lot more suspenseful than anyone who didn't play the game could ever imagine. Poor little anties.

The NES did have some of the most disturbing music ever to be played on a gaming system, though. The dungeon music in the original SMB showcases that fact rather well...

Kick his head off!
Hi, B.B.

Scariest gaming experience? That would have to be while making my way through one of those many segue camera angles in the basement of the Resident Evil house and running around what appeared to be a background art dead zombie on the floor, who--SPOILER (but only for the very low on time, because it's an auto-squish)--grabs your leg just as you pass. I swear, the controller flew out of my hand, in much the same way the medical instrument would when a particularly buxom patient would undress for Dr. Benny Hill.

--J., whose only remaining Halloween connection left to make would have to be that episode when Benny played Count Dracula vs. Wonder Woman, which BTW was also one of the very few you got to see boobies on regular TV....

When that happened to moi, the reaction was the word "SHIT!" being screamed several times, followed by the zombie-in-question getting several hundred bullets to the head. It wasn't as scary as those zombie crows bursting through the windows in RE2, but the first time would certainly make you wet your pants just a bit.

And congratulations, that Benny Hill ref made me snort Dr Pepper out my nose. Nothing like being cheered up on your last week - a word of thanks is in order.

...And there was a hook lodged in the keyboard!
True story.

It's PC-related, but I think everyone can attest to its freakiness.

I was over at my friend's house, and he was playing Doom in deathmatch against our mutual friend who lived four or five houses down the cul-de-sac. They'd played for a while, say, half an hour, without incident. Then, for a period of maybe one or two minutes, our friend is nowhere to be found. When my friend sends a message to that effect - "Dude, where are you?" or something equivalent - suddenly we hear the sounds of one of the game's enemies, the Demon.

Now, you have to understand that in deathmatch mode, all monsters are taken out of the level. The game's code makes them cease to exist. But when my friend heads to the central room of the level, the entire thing is filled, wall to wall, with Demons.

We assumed it was some sort of bug. Our friend on the other side of the line still hadn't responded, but my friend said something like, "Man, that's freaky." Then we did get a response - nothing big, but noncommittal. "Yeah, weird."

Right after the text message disappeared, which happens after about five seconds, who rings the doorbell but... our mutual friend.

There is no possible way the guy could have sent that message, shut down, and headed to the house where we were playing in literally the span of five seconds.

We took to calling it the The Ghost in the Machine...

-Eightball, swears it's true

P.S. What the hell is this bullshit about you not doing the column after this week? Damnit, I like you, Brooke! The people have a right to know!

...This sounds like the video game equivilent of those scary stories kids tell each other about haunted houses down the road. "Man, I went in, and there was a ghost!" The rational, Dana Scully part of my psyche is telling me it was probably just a bug or a glitch or something, but the more superstitious side is saying you had a game posessed by actual demons. Be afraid.

Closing Comments:

My brain will not work with me today. It just won't. It said "Brooke, we'll be twenty years old next Wednesday, and I just don't feel like working today, so...um, bye." It then stumbled out the door and left me in a drooling, incapacitated lump. So I'll just provide you with a link I stole from Penny Arcade and say 'make a topic out of this, my little ducklings.' Later.

- Brooke Bolander, who needs braaaaains.

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