Double Agent
More Fun Than A Barrel of Super Monkey Balls - October 24, 2001 - Brooke Bolander

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not necessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. There's something shiftin' in the distance, don't know what it is. Don't say we didn't warn you.

Fun is all in the eye of the beholder - or should I say gamer. I think today's column pretty much shows that fact in all it's naked glory.

With that blurb out of the way, I just have to say that this is one of the funnier things I've seen in awhile. I must be out of the loop if 12 is already out. Boy is my face red!

Onward and upward.

Fun Is Weird or Weird is Fun!
Brooke,

The best comparison I can think of is the movie industry. As the gaming industry gets bigger and bigger, it's harder for small fry to compete. And big companies don't want to gamble profits on things they can't put in a nice risk equation - things like fun.

Hence, we get 3407 Deer Hunters for every Vib Ribbon. (OK, mixing PC and console isn't fair, but you see my point.) Oh wait, Vib Ribbon? Wait, did I ever even SEE that in a store? Oh yeah, I didn't.

Well that proves my point even more, then. The movie industry only puts out 'fun' movies - Memento, for one - rarely and usually not by the big labels, although recently the whole "big studio buys indie flick" trend meant arthouse stuff went mainstream ... perhaps the game industry can have the same thing happen? Sony will buy Dink Smallwood and release it to the masses making 34 gabillion dollars?

The only example I can think of for 'small fun game that hit the big time' is Serious Sam - think Doom, but with hundreds of bad guys on screen at once...in very pretty 3D. Croteam - a bunch of Croatian guys - developed it for fun/as a tech demo, and GODGames said "Hey...wait a minute...that's FUN! Let's sell it for $20!" ... and they did. And man, was it worth the money. But it's one game. I can name 40 cookie-cutter games for that one game, which is sad.

Every now and then we get an awesome title from a 'big company' - probably because they realize fun is important, too. You PS2 users will soon experience Deus Ex - assuming the port is well done ... and man, did that game rock. Who made it? Ion Storm. (No, not the Romero branch. :) ... so it does happen every now and then.

So basically, I guess my random rambling has led me to arrive at my conclusion: Games aren't fun for the companies who make them. They're for profit, by and large. (Exceptions, of course, are around but by no means are the rule) ... and profit is hard to bank on when you market a title as "Fun!" ... so we don't get fun. We get random encounters in RPGs because X game had them, and it sold, so damn it, Y game with random encounters will sell too!

...Or something. Basically, as the stakes get higher, unbankable things like fun are the first to go. And the stakes in video games have gone up and up ever since the 'fun days' of Space Quest II, where they could put basically anything in there and nobody would sue, since nobody knew what the hell it was :) Now? Haha, yeah right.

To steal something from George Carlin, "I have no ending, so I take a small bow."

-Daedalus

The thing is, 'fun' games are generally just plain weird (I'll get to that later,) so they never get ported/translated/sell worth a flip. However, most people seem to think football games are the most enjoyable thing since oatmeal cookies, so that's all that sells. Boo, hiss, throwing of bricks.

Or maybe weird games are just plain fun! Po-ta-to, po-tat-o.

Nothing tops Abe Lincoln Land.
What's that you say? No more fun in games? Where has the fun gone? It's stayed in Japan! For pure unadulterated mindless downright stupid fun, pirating is the way to go! Or importing, but who can afford that? When my brother told me downloaded some random game called Pepsiman off MIRC a year ago, I didn't play it for two months. But joy of joys, when I did play it-words cannot do the game justice. It's like a bad acid trip. Or like drinking too much Pepsi after smoking too much hash...I am a student at Berkeley. But the idea that someone could base a whole game upon a superhero powered by Pepsi whose goal is to collect random Pepsis littered all over the street amidst crazy homocidal Pepsi-hating construction workers, commuters, and...well, lots of random crap.

But that's just where the fun starts! The soundtrack is what makes the game the pure unadulterated trip it is. You would think that there would be only so many ways to remix the words "Pepsi, Pepsi, Pepsiman! Pepsi, Pepsi, Pepsiman!", but you would be wrong. After some frustration (the game isn't easy by any means), I popped the CD into my CD player, and it played the music! Boy, this letter sucks. Anyway, it's a fun game. Yeah.

--Wrestlingboy47

Maybe we'll just have to start making out own fun games in the future. The gaming masses are obviously a creative and...erm, eccentric lot, so gaming, like indie music before it, might just go underground. Stuff like Abe Lincoln Land just don't get made on big-name consoles any more, you know.

And with all the weird game ideas you guys have sent in before, I doubt fuel will be running short any time soon. Long may insanity and amateur game programming mix.

Do You Remember Rock N' Roll Radio?
Once upon a time there was a young boy who wanted an SNES because everyone else had one. He got one for Christmas and had a "standard" lineup of games on his shelf; Super Mario World, Legend of Zelda, Mega Man X... you know them all. Then one day as he was flipping through his Nintendo Power issue he saw a review for Chrono Trigger. He'd loved his Final Fantasy III cartridge by the same company, and the artwork for Chrono Trigger looked really neat. So he begged his mom, and sure enough, Chrono Trigger was under the tree the following December.

Three days with almost a total absence of sleep followed. Everyone knows what makes the game great, so there's no need to say anything extra other than that it was unlike anything the boy had ever experienced before--it was very much like what Final Fantasy III had been, but in Chrono Trigger, there was new and exciting things EVERYWHERE, with not an inch of wasted space, with little pixel collections of characters who acted with human means and motives, and did so with an enormous sense of hope.

Years passed and the boy grew up, both literally, and with game systems. Many games flew by from the excitement. Plenty were fun, plenty were addicting (Chrono Cross, I may as well mention, was a week-long extravaganza with short breaks to go to school,) and plenty had the stuff you look for in a game--cool characters, neat music, graphics to make eyes pop. But all of it seemed a little dark, a little gloomy... an imaginary world that was no better than the one we live in anyway.

Then one, one day, his mail-ordered Final Fantasy IX arrived in the mail. The case with shattered from shoddy shipping practices, but the discs had survived. Being the selfless little Squaresoft fanboy that he'd always been, the boy put disc one into his Playstation 2 and turned the power on, and suddenly he was back. He was back in a world that was bright with sound and color, with people that had interesting and witty things to say, with characters that held onto hope in everything that they did... be it saving the world, or making dinner. It was filled with plot and character and music and it had REFERENCE POWER GALORE. It lit a fire that hadn't been more than a occasional spark since that glorious Christmas years ago. It was a triumph; everything that a person expects a video game to be... but more importantly, it was fun.

--Almasy Marquis

And here we have the reason why FFIX did so well, other than it being a FF game - it tapped into that well of bottomless nostalgia that we all seem to carry around as of late. Maybe some of us are never going to enjoy games as much as we did when we were ten or twelve, renting Genesis carts from the local Blockbuster. Those days have passed, and they aren't coming back. The more time that passes, the nicer those days look in hindsight, and the more we long for them - thus, 'nothing' looks as fun as it once did.

People who can still enjoy games like they did in those days of yore are to be envied, and the kids growing up with the Game Cubes and the PS2s even more so. Hell, before you know it they'll be talking about the "Good Old Days"...

"It's like a living mirror!"
Brooke -

How nice of you to use my topic! Anyway, here goes.

My last true blast of sheer fun with a video game had to be NiGHTs Into Dreams. Yeah, that game was amazing.

Anyway, it does seem that with the advent of polygons, companies decided ot use this realism to turn gaming from the fantastical and quirky, to the realistic. Even the fantasy based games have touches of realism in them. The FF series is a perfect example. Every single FF has been the cutting edged in technology, pushing fantastical and fictitious worlds on you. But, it was too damn REAL.

Realistic games can be satisfying and enjoyable, but not new or fun, because you've done it before. You've fallen in love, most have probably faced life or death situations, you've lived the angst.

Games like NiGHTs and Bubble Bobble take you to a world where none of this exists, and none of it matters. It turns you lose, defies physics and just throws pretty colors,. cute characters, and quirky objectives at you.

There is hope however. Game Boy Advance. The thing is just a shinier, prettier SNES, souped up and made portable, and with a color pallete that far surpasses what it was modeled after.

Throw in four player with one game, and we have a a chance at some real FUN here.

But on the at home level...I think quirkiness and fun are due for a resurgence. Rhythm games and DDR's assault on America that has left us demanding more. Super Smash Bros manages a quirky fun, but can get competitive, and the Mario Party titles were a good try, but blew too much.

At least there are some steps being taken, and hopefully Sega will make a portable NiGHTs title.

Peace,

Ray Stryker - battling the flu, strep throat, or anthrax. If he doesn't write in again, you know what happened...

The more I think of it, and the more examples I see, the more I realize that "Fun" games equal freaking WEIRD. All of the titles being tossed off - Vib Ribbon, NiGHTS, Klonoa, even Harvest Moon - are completely acid-induced. Does oddness and innovation equal fun? It seems that way.

Then again, it's all in what you see as fun. Some people get more enjoyment out of leveling up in FF8 than they ever did in NiGHTS. It just seems that the majority of people, when asked, go for the more off-the-wall titles as examples of what makes games fun. Escapism and pretty colours- almost like being a kid again, in fact. Hmmm.

And now for something completely different. Again.
Naomi's plea to Solid Snake, "Choose life", will be on the highways of Alabama. Yee-haw!

http://www.latimes.com/news/nationworld/nation/la-000084677oct24.story

-Fares

Erm, I hate to tell you this, but that line was being used (albeit sarcastically) by Renton in Trainspotting long before Naomi ever said it. Well, not long before, but you get what I'm saying. I don't think the Alabama Highway Patrol or whatever chose that particular slogan just because they were all major MGS fans.

My imagination's not dead, she's just sleeping!
I just bought Grand Theft Auto 3, and as I watched my roommate play it, I was in awe. Fundamentally, nothing's changed from the first two Grand Theft Autos, which have always been about sheer, unadulterated fun. But now it's all in gorgeous 3-D. The city is _alive_. And you can't help but laugh hysterically at all the radio talk shows and commercials...they mimic real life to the point of absurdity.

In all honesty, I don't think Fun with a capital 'F' has really faded so much from the videogame scene. Even Toejam & Earl was a rarity in its own day. I think part of the reason why it seems Fun is less evident today is because, as you said, we're older now, and cynicism has kicked in. We have a lot more things on our minds, and I think we've lost a lot of our ability to run with our imaginations.

Beyond that, the dynamic of games, ever since the shift from 2-D to 3-D, has gotten increasingly complex. We have to worry about things like camera angles and targeting, and we look at blocky, blurry characters instead of lively hand/mouse-drawn ones. It's only in Jet Grind Radio that I"ve seen an example of how characters can be made Fun in 3-D. But so far it's still not as versatile as 2-D animation. The Monkey Island games of yore yielded Guybrush a far greater degree of expression and amusing antics than Escape from Monkey Island did. At the very least, it wasn't as strange watching a cartoony Guybrush as it is watching a geometric Guybrush.

Videogames of the Fun variety will always be rare, in part because it's probably hard to figure out how to successfully make a Fun game, and also because of the nature of the business. It's more difficult to get financial backing for something kinda off-the-wall than it is for, say, a Resident Evil.

Here's hoping the next Toejam & Earl will rock.

- Walter

Maybe you're right, not so much that it's nostalgia, but that we've completely forgotten how to use our imaginations. It's a whole lot easier to get into the world of a game if you have a good, sturdy imagination; maybe that's why they were so much more fun (or seemed to be) when we were wee tots. No one questioned why Mario got bigger when he ate mushrooms (huh huh), you just went with it.

Of course there will be several hundred people saying "my imagination is as good as ever, screw you!" but how long has it been since you jumped out of a swing or pretended to be a pirate on a completely stable, non-moving piece of playground equipment? Yeah. Those things kinda cease to be acceptable once you hit a certain age, so we play games as a way to circumnavigate that little rule imposed by society. You can jump and yell and smash things all you want in games, after all. And the topic just went that way, I'd better go chase it down.

On come on.
Brooke-chan,

Just a thought, but playing games for a living really isn't all it's cracked up to be. I spent my entire summer doing it, and after you've gone through a plot arc 50 times in debug mode looking for that one hard-to-trigger piece of dialog so you can see if there are any problems with it, you really want to throw the Dual Shock through the TV. Of course, I guess you do get to have your work seen in high-profile games, and you do get to leave little jokes in them, depending on what you're hired to do, but there's a lot more general unpleasantries involved with it than most people think.

--Sean

Oh, boo-hoo. "I have to play games for a living, pity me! My thumbs hurt for eternity!" While I can see how playing the same bit of a game over and over might be annoying, it's still a heck of a lot better than scraping dog vomit up out of a cage, sitting at a desk twiddling your thumbs, or (god forbid) standing over a deep-fat fryer eight hours a day. In the Big Scheme of Things, you have it pretty damned good, buddy.

Then again, I'm sure whomever test-played Legend of Dragoon was praying for some kind soul to shove his head in a deep-fat fryer by the end...

Take three tabs and call me in the morning.
Three words: JET GRIND RADIO!!! I'd write more, but I'm SUPER DRUNK!

-Der Schaffer

P.S. The jukebox never played 'Yellow Submarine' damn it!

P.P.S. Where's rabbit #3, vwee hee hee!"

Just a friendly reminder from Readers Like You that, with the help of mind-bending hallucinogens and copious amounts of alcohol, any game can be fun! Yes, even King Arthur and the Knights of Justice.

Oh, and there was no Rabbit #3, remember? Silly boy.

The Future?
Brooke-

Plenty of recent (and upcoming) games are fun as hell and dont neccesarily owe it all to any suppossed "innovation." And who cares if its art or if it poses a challenge. As long as it's fun, who cares! I mean, just because it... wait, hold on! This just in: THE FOLLOWING GAMES ARE APPARENTLY NO LONGER SEEN AS FUN:

Klonoa

Devil May Cry

Dark Cloud

Harvest Moon

Luigis Mansion

Stretch Panic

Dance Dance Revolution

Capcom vs. SNK

Jak and Daxter

And every streamlined racing game thats about RACING (gasp!) and not this car customization bullshit.

~Action Jackson, who thinks that youre thinking more along the lines of nostalgia than actual fun.

Mmmmm...Harvest Moon...now there is a game that is fun for no apparent reason - it's a freaking farming sim, for god's sake. You grow plants and brush cows every day, you give the fickle village girls gifts, you sleep and repeat. Why is it so addictive, so...well, fun? There isn't a really good reason, but trust me, it is. Maybe that's why fun is all about - not knowing why you're enjoying something and not caring. Just go with the flow, baby.

And I've got a feeling that if any of the newer consoles are going to have a monopoly on 'fun' games, the GameCube will be it. The look of the thing just screams "Use me as a building block! Have fun with me! Place me on your desk to get dates and have old women coo at me!" It's just cute and brightly-coloured and...well, fun. You get the idea.

Closing Comments:

Well, Xenosaga is using the London Philharmonic for it's musical scores, and I'm sure most of you already knew that and are saying "get to the bloody point, Bolander!" So I will. Do you think game companies employing orchestras for soundtracks is a good thing or a bad thing? On the one hand we'll get some beautifully-done music, and there have been several others that used full orchestras (Kessen, PSO) but on the other, all those musicians cost mucho money. Do you see arranged versions becoming a thing of the past? Talk to me bebbies, Miz Brooke is listenin'.

-Brooke Bolander, played the violin and prefers a Fender Strat.

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