Double Agent
Shokku! - June 16, 2001 - Nich Maragos

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not necessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. Everybody's working for the weekend. Don't say we didn't warn you.

Never have I spent before and, I hope, never will I spend again a day so utterly immersed in golfing. To avoid a bridal shower hosted at our house, I went for 18 holes at a local club, then 18 more holes of putt-putt, and finally an hour or two of watching the U.S Open. I hate golfing, really--it's too sedentary a sport even for a vidgame journalist like me--but the sheer magnitude of golf saturation was at least an interesting experience.

This has all been an effort to bring you the most shocking moment in Double Agent history: the column's first death arising from fatal ennui in the intro.

Oh, and by the way: because shocking moments tend to be plot-related, it goes without saying that there are spoilers in this column. Specifically, spoilers for Final Fantasy VII, Silent Hill, Final Fantasy IV (hey, there could be some people playing it for the first time in Chronicles), Metal Gear Solid, Final Fantasy Tactics, and most painful of all for me, Suikoden II. My own punishment for not playing the game by now, I guess. But first, a few loose ends.

A matter of respect
Hey Chris/Drew/Nich/whoever the crap's on the call tonight:

Today the Chicago Tribune featured Michael Wilmington's review of the Tomb Raider movie, in which he very non surprisingly called it all sorts of bad names and said it shouldn't exist, etc etc (though he did give it one star, which is one more than he gave "Freddy Got Fingered").

However, Mr. Wilmington went beyond the call of duty and imparted his all-encompassing sagelike wisdom to explain why the only game-to-cinema adaptation that sold well was Mortal Kombat. His exact words?

"Video games don't have developed characters or plots; instead they have masks or personas for the players and situations for them to play out." and then soon after that "(How much depth or integrity does a video-game character have?)".

Next to those inspiring quotes is another column by another Tribune staff writing that uses three columns to discuss the increasing amount of game-to-cinema movies, and concluded the vapid article in saying:

"Martial arts and extreme competition are what drive twitchy teen boys to stores, and, for better or worse, that's the demographic that must ultimately be served."

I certainly am glad that I can rely on media services like the Chicago Tribune to kick me once in the gonads, and then again in the teeth while I'm keeled over, just to remind me that no matter how many people I discuss with agree to the contrary, video games are still viewed as being as non-legitimate as Jesse Jackson's kids.

-Thomas D. Mc Nulty, who is still trying to pass DXY! in Beatmania IIDX 4th Style, and who is patiently waiting for all the Baby Boomers to die so that the mass media will stop equating video games to tinker toys.

You're right. Video games do of course have developed plots and characters, and there's a list as long as my lower intestine of games that would make excellent fodder for movies. Why, there's one coming out in just a few weeks--perhaps you may have heard of it.

Unfortunately, he's also right. The same movie I just mentioned, Final Fantasy, is by all accounts a gorgeous but dumbed-down, simplistic version of the games we all know and love. I was loath to take on this topic, even just for one letter, because I don't play the Tomb Raider games and have no intention of seeing the movie, but it's pretty clear to me that they're not playing it very close to the source material there either. I can barely believe I'm writing these words, but not even the Mortal Kombat movie's storyline was as bizarrely compelling as the games'. There's just something about a game to movie conversion that almost invariably makes the game come off badly in comparison, especially to a movie critic whose job description doesn't include knowledge of any movie's source material.

The problem isn't with the critic. It's that the movies just aren't good enough. When Tim Burton's Batman came along in '89, the comic saw unprecedented sales because there his interpretation of the idea was so well done that it made people want to go back and see the character in his "purest state," so to speak. I agree that Wilmington's comments may have been out of place and born partly of ignorance. But a Wing Commander or a Final Fantasy movie just doesn't do the basic job of making an outside audience care why someone thought it would be a good thing to adapt to another medium, and until we get a movie of that quality, we can't really point the fingers at the critics.

FFX's most Beat Shock-ing moment
Nich,

I just have a little question. What company makes this "Beat Shock" speaker? By looking at the picture, I can't really tell what the symbol on the grillescreen is. That's all.  

-Espezito

I don't know. Dollars to doughnuts it's not Square, since they're not in the business of manufacturing hardware, but I didn't come up with any information on who their partner is on this deal. Looks pretty chintzy to me, though, so my advice is not to worry too much about it.

Got the hook-up
In a recent column someone commented about a device that could hookup a GBA to a TV screen. Don't you think this would be a great idea for a next generation console sometime in the future? It would bridge the gap between portable and console gaming, but it would definitly require good technology.

Also, how would you describe the sound and music of GBA? I find Game Boy's blipping music annoying. I realize GBA is not going to be CD quality, but I'd like to know weither it sounds like actual music or just blips.

Thanks!

-GuanabaraJ

I'm not sure what you're suggesting here, unless you're laying on the GameCube sarcasm pretty thick. Given that you specifically mention hooking a GBA up to a TV screen, next-generation consoles, and the like, I'll just assume that you are.

And in my opinion, the GBA sounds like actual music. But before you decide to trust me outright, bear in mind that I've had no problems with the screen or lighting either, though Circle of the Moon and Unlit Room are the only games I own.

Fulfilling someone's fantasy
Hmmm. Think Chris is just shy or...?

~Ian P.

P.S. Most shocking moment in a video game? Hmm. Probably when Ashley Riot told me to stop staring at his ass.

Um. I'm going to answer some "shocking moments" letters now.

Aeris, part I
Now I could cop out on this one and say that the most shocking thing I ever saw in a game was the death of Aeris at the hands of Sephiroth from Final Fantasy VII but...

... ok, I'm copping out. The most shocking thing I ever saw in a game was the death of Aeris at the hands of Sephiroth from Final Fantasy VII.

-Purple Monkey Dishwasher, cop out

Aeris, part II

The death of Aeris, in FF7, shocked me more than any other moment in gaming history (followed very closely by finding out Samus, of Metroid, was a girl). I could not stop thinking about that moment for weeks. I would have traded in the rest of my party just to have Aeris back. My sole purpose in life after that moment was to slay Sephiroth. As you can probably tell, our relationship got a little too close and probably ended at just the right time to keep me out of Bellevue.

-Snakeyezz1, was MIA, but now I have returned!

Got a lot of letters about the Aeris death, and I printed these two as a representative sampling because it was hands-down the most popular response as well as because it's a very touchy subject for me.

You see, I always sympathize just a tiny bit with people when they complain about no spoiler warnings. I first learned that Aeris died in FFVII several months before the game's American release, when IGNPSX (then known as PSX Power) used the phrase "Aeris resurrection rumors" as the headline for their letters column one day. Right there in the open on their index, without so much as a by-your-leave. So I spent all of disc one wondering, "Does it happen now? Is it now? Is it soon? When does she die, anyway?" which rather ruined the impact when Sephiroth finally did get around to it. Sigh.

Pop quiz? Shoot the hostage.
Little Nichy! [This is not my preferred nickname--ed.]

I think there was one moment that shocked me the most. Yes, it was the death of a character, but this one was completely unexpected. After getting over my very first RPG death with Alys from Phantasy Star IV (incredibly tragic, but I could still see it coming), I'd seen other deaths that are supposed to make me jump or cry, but they still were somewhat predictable (c'mon, you knew Aeris was going to die).

Enter Final Fantasy Tactics.

This was really the death that I couldn't believe. for the first quarter of the game, it seemed like your basic G vs E storyline with the good Hokuten vs the Evil Death Corps, with a few moral dillemas. When Teta was kidnapped, I thought she would eventually be rescued, like all damsels in distress did. I thought that Algus was wrong, and Ramza and Delita would save her despite the Hokuten's indifference.

When I got to Fort Zeakden, I thought I would just battle the Death Corps and free Teta, but when I got there, I saw the Hokuten, led by Algus had already arrived. With only one Golagros there to represent the Death Corps, I was worried that I might have to fight my own men, as they were in greater number. Still, I thought Teta would be saved.

The the shot. For a split second, I thought it would hit Golagros instead of Teta. Bam! Delita, Ramza, and Golagros were probably sharing the same thoughts as me: "You're not supposed to shoot the hostage! No one does that, whether good or bad! Why!?" Then he called me an animal, and I knew he had to be killed. Geez, you save someone's life...

During the battle, I was so angry at Algus that all that "You were using me!" crap that he was spewing fell on deaf ears (or blind eyes). It took a few battles before I actually comprehended what he was saying.

Anyway, that was a little long, but it was the most shocking moment for me. It was shocking because never before, in all my life, have I seen the hostage get killed. And she was such a nice girl, too.

-Kung Fu Dude, who will shock you with his patented "Shocking Shocker of Shockness" move

P.S. Years later, I saw another hostage get killed in the Preacher: Saint of Killers special, but it didn't have the same effect.

You know, it occurs to me that a disturbing number of these shocking plot moments involve lethal-caliber violence towards women. Don't worry, I'm not about to go off and claim that video games in general are misogynist or anything ludicrous like that, but it makes you wonder. For example, one of my own most shocking moments is Sniper Wolf's ventilation of Meryl in MGS. It's a brutal scene, and I still wince even after playing the game some 17-odd times. But in that same game, Ocelot gets his hand unceremoniously lopped off--and while that's plenty shocking, it doesn't register as one of the most memorable things in the game for me. Is it because Ocelot's a villain, or because he's a guy? Just something to think about.

In days of yore
I know a million GIA readers are going to send this one in, but the most shocking gaming moment for me comes from FF4. Your party is getting whooped by Golbez in the Dwarves' crystal room when out of nowhere a Mist Dragon comes in and poof - THERE'S RYDIA. Yes that moment was shocking, and if you consider that FF4 was my first plot-oriented RPG, you'll understand why I went nuts over that scene and that game.

-Fares

Good answer. Coincidentally, one of the two saved games that Square was letting people start off on at E3 was just before this very scene, so I got to see it complete with excellent new translation. And, showing I haven't gone soft yet, I managed to beat Golbez there with all of my party members alive.

But enough about Square RPGs. Next!

Everyday I wakeup and I take my medication
Drew doesn't love me any more? Oh, my god!! He said he'd always love me, and never leave. That bastard! ;)

Most shocking moment? Very easy [and a Silent Hill spoiler]: call me dumb, but I didn't pay attention to the fact that nurse whatshername in the hospital only appears in the other dimension. So finding out that she was dead, and seeing what she looked like au naturel (pun intended) scared the bejesus out of me.

*thinks about SH2*

*salivates*

-Princess "I have nothing to play this summer... No wait, I have CotM...and Dark Cloud... and Dew Prism... and I might even get SO:BS... Uhm... Nevermind" Jemmy

That's interesting. For some reason, I never picked up on Lisa actually being dead the whole time--I figured she just finally ran out of whatever medication she'd been taking to slow down her body's deterioration. Either way, watching her change into corpselike form was very, very disturbing indeed. I'm half wondering if one of those faceless nurses we see in the trailer isn't her.

No, really!
Nich,

My most shocking game moment was when I first got Actraiser 2. I popped it in...and it sucked so hard it left a ring. Needless to say, I wet myself, wondering how in God's name Quintet could have screwed up the easiest sequel job in the world. I still cry myself to sleep at night thinking of the lost potential. Yup.

-Water Buffalo

Thought for the day: Dark Cloud is some sort of 3D Actraiser. Not as out-there as it sounds, really ...

These newfangled devices
The most shocking moment in all of my 15 years of gaming had to have been the 1st time I tried to turn a PS2 on. I pushed the power button on the front of the system and nothing happened. Here I was thinking I broke it, but never count Sony out. They always include at least one feature on their console to piss everybody off.

Brian Ewing, Anti-Sony Activist

Getting a PS2 on is nothing compared with turning it off. It drove me insane for a while, thinking I had to flip the switch in back of the unit, but it's a little-documented fact that holding down the reset button for a few seconds will cause the machine go to into sleep mode. Useful bit of information, that, and not enough people know it in my humble opinion.

You and your "happiness"
Hi! Nich.  

My favorite game-based shock just recently come out ..  

Last Wed, I just clock out of my work when I jump into mom's jeep. She has a huge compart between the front's driver sea and the front's window seat. Inside that compart was a part of a puzzle book, pens, spare drinking straws and napkins from fast food joints. But when I want to remove the puzzle book from the compart, she surprise me with the Game Boy Advance with Super Mario Advance.

This may not be a in-game, but it's game-related. I hope that's it's ok with you.  

Signed with Mushrooms by,

-Dr. Thinker

Cool. I got my copy of Street Fighter II on SNES that way, many years ago. One of the more pleasant surprises on this list, to be sure.

Ending on a downer
The most shocking moment in a video game I can recall? Finding out the princess was in another castle in the original Super Mario Brothers, of course! I mean, damn, you work your way through that first world and everything...

Seriously though, the most shocking moment I can recall off the top of my head would be Joey's complete and utter betrayal of his friends in Suikoden II. You can usually figure out who's going to end up going over to the other side, but this one caught me totally off guard.

*Sigh* How could someone so bishonen be so sneaky?...

-Negative Creep

This letter was my most shocking moment of DA today. I mean, I know there are shocking moments in games I haven't played, but I didn't ever think someone would send me one. That sort of thing is supposed to happen to other people, not me. Sniff.

Closing Comments:

I got into a debate today with fellow staffer Zak McClendon about whether or not there's such a thing as a totally unmarketable game. I said that Sony managed to convince everyone that PlayStation 2 was the system to get despite a weak launch lineup; he countered with Shin Megami Tensei PSX screenshots and pointed out no one but current MegaTen converts would buy a game that looked like that, no matter how good it was. So I leave it to you. Is marketing really all you need to sell a game and, more importantly, can you sell just about anything provided a good enough ad campaign? Email me and tell me what you think. (And here you thought you were going to get a Father's Day topic.)

-Nich Maragos, a demographic all his own

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