Double Agent
Mystery Square - May 8, 2001 - Chris Jones

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not necessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. When I say no intro, I mean no intro, dammit. Onward. Don't say we didn't warn you.

Unlikely
Yo Chris,

I know that this is just Xeno-whore wishful thinking, but I can still see it being somewhere in the realm of possibility.

After finishing up on Chrono Cross, the CC team probably stayed mostly together and moved on to something else. We'll assume that it's a PS2 RPG, since that's what the team knows how to do. With the FF games coming out, I think that Square will want to fall back on another franchise so that they at least have a name out there to hopefully sell some more units. What would the CC team work on that's a sequel? That's right, Xenogears, presumably Episode VI. Some of the key makers of the first game still work there, such as the script writer, many of the artists and designers, Tanaka (the guy who thought the game up), and the producers. In addition, Yasunori Mistuda is working freelance, so he could always hop aboard.

Since Square usually likes to spring surprises on people (CC, the Millenium Conference that revealed up to FFXI) I doubt that we'd hear about this game at E3, but maybe at the next TGS. Maybe we'll have two Xenogears games, published by two different companies, released within six months of each other. Or maybe I should stop smoking crack...

However, I still want to know what the CC team is up to...

--The Steve

It makes a lot of sense that Square's CC team would be showing up sooner or later, and I keep thinking that there's part of this whole Xenosaga thing we're not aware of yet - E3 could be the place where the other shoe drops. Still, I don't think Square's likely to revisit the Xeno well itself when there's other projects it needs to take care of - like beefing up PlayOnline, for example. One game on the service feels like a curiosity, but if they had two top quality RPGs showing up, I think people would really sit up and take notice.

Really unlikely
I'm sure I'm not the only one hoping for Square to unveil at E3 what until now has seemed impossible: Their games on the Gamecube.

Nintendo followers (Is that the best word to use? I don't want to say "fanboys" because it's too strong a word) have been able to put up with the company's shortcomings for the past 4 or 5 years, but the loss of Square was a major blow.

It would be awesome if somehow Yamauchi's acid-filled comments about Square were a cover tactic to keep a Nintendo-Square relationship underwraps. Nintendo is an infamously secretive company, but think about it:

Nintendo has repeatedly stated that they're going to pull out their big guns for the E3 show, and Square has repeatedly and publicly expressed interest in developing for systems other than PS2. Gamers everywhere would win, for everybody would receive Square's goodness.

Of course, this is only speculation and highly wishful thinking, based on the facts that very few third parties have confirmed their showing of Gamecube titles (which may just be Nintendo's doing), and that Nintendo is unlikely to let third party titles upstage their first party titles.

But we can hope..

Adam Baker

1. If Square did reveal games for the Gamecube, I personally would give the company representatives at E3 $200 of my own money, not in exchange for any particular merchandise, but just as a sign of my great happiness.

2. It'll never, ever happen.

Not so unlikely
If Square is smart (i.e. wants to make money) they'll start the push for FFXI, which should be out before the next E3. This is their best chance to shove their massive multiplayer opus into the limelight. Now, when I say FFXI at E3, I don't mean a B-movie short consisting of horrible teen actors pretending to play a game supposedly like FFXI. There needs to be at least a promo movie with gameplay footage. Hopefully there will also be a decent press release listing the innovative gameplay features.

-Fares

P.S. I refuse to believe all that space at Square's booth will be for one PS2 game and two games from a generation long gone.

This makes sense, both the rationale for pushing FFXI and the reason Square would have more than just two games at their display. Still, just because Square surprised people with the relatively minor PE2 last year doesn't mean they're going to do anything like it this year... and if they were going to really pull out all the stops, I'd think they'd do it at their own event, as they did with FF 10 and 11.

And now that I've managed to pessimistically convince myself that there won't be any surprises from Square at E3, hopefully I'll be in a much more receptive frame of mind to have my mind blown by whatever they do offer up.

I love these one word replies
Chris,

Based on Square's performance last year, I believe the question should not be "What do you hope Square shows at E3?" but "What do you hope Square *doesn't* show us at E3?"

The answer, of course, is "Vivi's butt."

Thank you, and good night,

- Fritz Fraundorf
Tilmittie No. 1

Wiseass.

Total Refutation Live
Cindy Crawford graduated valedictorian of her high school and went to Northwestern University on a full scholarship where she studied computer science. Mira Sorvino, Elizabeth Shue and Natalie Portman are Harvard ladies. Ah for the days when it was easy for those of us who were ugly and smart to pigeon-hole all attractive women as total dimwits, so that we could feel good about ourselves when they were disinterested in us.

I disagree with the statement that RPGs would need to be dumbed down to appeal to a mass audience. Or maybe it's just that I misunderstand what's meant by "dumbed down."

Anyway, I hear a lot of complaint in this column that RPG's have become tedious hack 'n slash trips through inane dungeons. I guess we should all congratulate ourselves on the intellectual superiority we display by progressing through games of that type, eh? God knows the TRL squad could never manage to fight their way through Memoria; it just requires too much brain power.

But maybe that's not the part that needs to be dumbed down. Perhaps it's the intricate plot lines, complex characters, and philosophical meanderings. I suppose you'd have to make it through Moby Dick before you could grasp the instant love affair between Squall in Rinoa.

Really. When was the first time you played an RPG? I was probably around 10 or 11. Sure, games were simpler back then, but I had no problem playing my way through FF1, or any number of other games. Maybe I didn't appreciate certain plot nuances as well as I would now, but I doubt I enjoyed the game any less for that loss. At 10 was I smarter than TRL's 15-17 year old target audience?

Hardly. Most members of the TRL studio audience could make it through a novel, and so could handle the plotline of any Final Fantasy game, which is no more complex than that of an X-Men comicbook. And the gaming itself? How hard is that?

It strikes me that the only difference, and this is perhaps what you mean when you say dumbed down, is that a teenager steeped in the mainstream wouldn't want to play Final Fantasy any more than she would want to work her way through Huckleberry Finn. It's not that she'd intellectually implode if she tried, it's just that neither topic holds any interest for her.

At this point, perhaps my argument becomes a matter of semantics, for in place of dumbed down, I'd say mainstreamed. Of course I don't think you could mainstream an RPG any easier than you could Huckleberry Finn or Moby Dick, but not for a lack in the mainstream swimmers' intellectual facilities.

Re-reading your comments, I see nothing you say contradicts anything I've said, I guess I'm just reacting more to the tone of the statements, and the reduction of TRL viewers to intellectual second class citizenship. Without taking a few more things into consideration, I don't think it's fair to draw a line and put TRL viewers on one side and RPG gamers on the other, and then make intellect judgments based only on which side of that line you happen to stand.

Oh, and I predict that Square's going to reveal Chrono Trigger Online and Unlit Chocobo Farm at E3. Shows how smart I am.

Daniel McNamara

That's a pretty big rant against something that I never actually said. But if it makes you feel any better, I do stand for some of the viewpoints that you're ranting against. Are there smart people who watch TRL? Undoubtedly. Are there not so smart people who play RPGs? Definitely. Correlation does not imply causation, etc. Still, there's a big difference between being able to read a novel, and reading one for fun on a regular basis. Final Fantasy Tactics doesn't require that much intelligence to work through, but it is slightly more cerebral than watching Tom Green. (And, to be fair, it probably doesn't take as much mental effort as chewing through an Iain Banks novel.) Because of that, I think there's a certain legitimate stereotyping that can go along with playing RPGs - nothing to do with appearance or having a root, but compensating for the natural scatter that you're going to get with any sample group of people, I'll stand by the argument that FF8's audience is on average, a bit brighter than TRL's.

Not that it should make any difference, and as you say, the difference is far more cultural than anything else. There are probably a lot of people out there who just play RPGs because they like playing RPGs, without it meaning anything more, but there are also a lot of people who probably play RPGs because it sets them apart, because playing RPGs/watching anime/dressing oddly/listening to J-pop makes them who they are. And the fact that RPGs can set you apart is exactly what makes them unattractive to other kinds of people who are interested in being mainstream and not being set apart. Arguably people should just be themselves and not worry about being part of a group or not being part of a group, but the fact is that a lot of people will always define themselves by their tastes, and RPGs being slightly oddball is just a part of that.

Et in arcadia, ego
Chris,

Arcade culture is dead or dying. What was the cornerstone of social gaming (and for some of us, sociality in general) seems all but gone now.

It didn't hit me fully until a few days ago. I walked into the local arcade (one, where there used to be three or four!) and noticed that there weren't many people around. As a matter of fact, there were three- A friend fof mine, an employee, and myself. Not too shocking at first, but this was a friday. Not that many years back- five or six at the most- on any friday there would have been a considerable crowd in there.

I blame the evolution of consoles. Don't get me wrong, I love my Playstation as much as anyone else, but with games not only becoming more acessable to the budding gamer (a task once left best to Arcades) but becoming increasingly cinematic; I fear that there's no real reason for gamers to get out to the arcades anymore. This trend is also reflected by the attempt made by newer arcade games to be more involving and seperate froma console gaming experience- take opur arcades newest additions for example: Final Furlong and Police 911. Anything to break away and re-establish themselves as a unique gaming experience.

I don't know. Could it be that I'm just a grown-up arcade child trying to come to terms with the fact that arcades just aren't where it's at anymore, or is arcade culture really on the deathbed? I'm interested in hearing what you, or other readers think about this.

-Pisces

I think you hit the nail on the head when you said games are becoming more cinematic, and that's something arcades haven't been keeping up with. Arcades have always been about getting you to put another quarter in, and then throwing all manner of obstacles in front of you so that you die quick and put another quarter in to keep going. This works in some cases, like a head-to-head fighting game where part of the fun is knocking off as many people as possible, but it fails compared to the long, involved experience that a console system can give.

There are a couple of solutions: one, as you've pointed out, is to add extra experience that a console machine can't deliver. That's fine, but you may get to the point where each game is only as good as the gimmick it offers. A better idea might be for games to back off of the mercenary aspect and start offering a more complete package. A movie theater doesn't charge you a buck, show you part of a film, and then make you pay more to see more. Likewise, arcades might consider charging a higher flat fee for a longer, more interesting play experience - say, something like Time Crisis, but with a much gentler learning curve, so the game could go on a lot longer, and more story could be imparted. Just an idea, but it'd get me back in the arcades.

Closing Comments:

Mr. Alex Annis, also known round these parts as CTZanderman, will be taking over for a bit, so send him some email on whatever floats your boat - he can set up his own topics, if he so chooses. Me, I'll be back next Wednesday live from E3, so I'll see you then. Until next then.

Chris Jones, one week and 2000 miles away from gaming paradise

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