Let the speculation begin anew - January 13th, 2000 - Drew Cosner
Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not neccessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. You dropped a bomb on me. Don't say we didn't warn you.
Today we're discussing our like or dislike of Final Fantasy X based entirely on a handful of screens and sketches and skant plot information. In other words, welcome to a wholly standard edition of Double Agent.
Nice try, chief |
Hey Drew,
I saw the FF X scans, and I guess things look ok, but there are 3 things
that I (and probably others) would like to know:
1. What is the battle system going to be like? Is it going to be the same
ol', same ol' turn-based battle system? Games like Chrono Cross and Star
Ocean have better battle systems (Star Ocean's combat is a personal
favourite).
2. What about random battles? Are they finally gone? After playing
Chrono Cross, I found it a little irritating to be walking around, only to
instantly jump into a battle without warning. At least in Legend of
Dragoon, you could tell when you were about to fight (but even LoD had
random battles).
3. Character abilities...I miss the uniqueness of FF6's characters, and
how each character's ability varied in special ways, instead of just "select
an attack, press button, finished." For example, look at Sabin's "Blitz"
attack. You had to input Street Fighter-esque commands to do an attack
successfully! And then there's Cyan's "SwdTech"...the player had to sit
there and let that little meter rise--while taking hits from the enemy--in
order to perform the more powerful attacks!
I hope Square gave FF X a major overhaul, and not just make the game fully
3D. Sure, FF9 was good, and we all know Square took the nostalgic route
(not just graphically, either). But now that's in the past, and it's time
for some drastic changes in the gameplay.
-Mike
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Thanks for the letter, Mike. At one time this was ostensibly a question and answer column, although by both the will and intention of moderators such as myself, it has degraded into a digital dumping ground for opinionated rants and half-baked notions. It's nice to see purists like yourself trying to fight the status quo with actual questions, but I'm afraid it's Us: 1, You: 0.
See, none of that is currently known, so I can't actually answer any of your questions. Sucker. You just got copped-out on so bad.
Don't blame the story |
Hey Drew,
Whats this with all the negitive thoughts on FFX? I thought RPG's were
about the story, not the graphics or character design. Yet all I hear is
how dissapointed everyone is that FFX is going to be in 3D, or that Tida
looks too much like Squall, or whatever. No one has even played the
game, and very little about the plot has been revealed so far, so why
start bashing on the thing until it even has a chance to prove itself.
Just looking at a few screen shots wont tell you how a games going to
play out. It looks nice to me, but then, I dont expect that much from
the makers of Rad Racer.
-PW
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I actually feel that RPGs are far more than just the story; I'm getting tired of all these gaming mags
and sites deducted points from excellent RPGs for no discernible reason and justifying it by blaming
the story. As I've said before, an RPG is more than the sum of its parts, and everything from gameplay
to character design is an essential component. No one aspect is so important as to negate every other.
Other than that, though, yeah -- not much is known about the game yet, so we're just being a bunch of
big stupidheads in discussing the quality of the game so amazingly prematurely. That's what makes us
RPG fans, if experience hasn't shown me wrong.
And time for a tangent |
Drew, dude,
Personally, I don't care about this totally-3D debate. But it has one
point on which I will definately buy it - Yuna. Look at her! She is better
than Tifa, Aeris, Selphie, Quistis, and Garnet combined. Yuna has to be one
of the hottest-looking RPG characters out there...
Signed,
-Face: sworn to stand against the crudeness of people like Drew
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The body of your letter makes a point to which I have no response, so I'll get straight to the meat
and potatoes of the letter: the final half-sentence after your signature.
Hey, if belching at the table is crude, just call me Mister Crass. If making farting noises with your
armpit in the middle of a college lecture is tasteless, call me the Anti-tact. And if stealing
people's cars and running them through the front wall of a crowded diner at speeds in excess of 90
miles per hour is "rude," you can just call me Captain Rude.
You know, that seemed funny when I wrote it. Then I realized the hundreds upon hundreds of legal
liabilities such a joke can invoke upon myself, and knew I either had to get rid of the joke or make a
disclaimer. Well, I've done even better: I've come up with a new award. Initially I was going to call
it the "Nice Going, You Made Drew Say Something Nasty for Which he Could be Held Legally Accountable
in the Court of Law Award," but that was lacking a certain ring to it. So instead I'm just going to
call it the Disclaimer Award.
Congratulations, Face. You're the lucky, lucky first recipient. Chances are I'll eventually lose my
mind altogether and come up with an even more bizarre award, but for now you're getting the most
inscrutably odd of the bunch.
Remember, neither Drew Cosner, the Gaming Intelligence Agency (from hereafter "GIA"), or any instution or personage in any way, shape, or form related with the GIA condone, dismiss, or accept the driving of a road or passenger vehicle through any side of a diner or other inhabited structure at high speeds, medium speeds, or even low speeds for that matter.
You're not stylized |
Drew Cosmo Kramer,
You know, I don't have a problem with 3-D per say, I'm just sick of the
photorealism that they're always striving for. I think Chris hit the nail
on the head (I'll paraphrase). They're awfully good at making things look
realistic, now let's see them look more stylistic.
Me and my friends were talking about how we imagine how Lunar 3 could
still look like Lunar on the Playstation 2. While some might like Saga
Frontier style scanned drawings and paintings a la Seven (as may I...), I
don't have problem with 3-D as long as it's rendered with style. I think
games like Parapa and Jet Grind Radio display amazing creativity with their
mathematical graphical mumbo jumbo, and games like Vagrant Story show that
a game and be realistic and Stylistic at the same time.
Here's to the prayer that not all games to be released in the coming
generation look like the rest of my miserable frikin' life. If we've hit
the renaissance of 3-D, then I'm waiting for the impressionists.
...But once the Cubists show up, I'm leaving.
...Damn communists.
War and Strife,
-Sickpigman
p.s. Maybe we've already hit the minimalists, actually. Witness Vib-Ribbin.
50 years from now it'll be considered a work of genius well before it's
time, and all games will look exactly like it. ...And every single one will
be based off of the Quake 3 engine, and still require a 4-D accelerator
card with 4 Trillion Megs of RAM for some god-unknown reason. I'm glad I'll
be dead.
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Yeah, I would argue that these recent character designs (and Tetsuya's work in general) are highly
stylized. Now, in the multitude of columns I've written, I'm pretty sure I've managed to avoid posting
a dictionary definition of a word and then pointing out how said definition supports my viewpoint,
afterwards sitting back in my chair with a smug look on my face as I ate Doritos by the handfuls and
slowly suffocated on my own bodily methane expulsions. Unfortunately, I'm ruining the streak right
here and now:
styl·ize (stlz)
v. tr. styl·ized, styl·iz·ing, styl·iz·es.
- To restrict or make conform to a particular style.
- To represent conventionally; conventionalize.
As many have already pointed out, Mister Nomura's work follows a definite convention. Clothing is
abundant, fanciful, and figures heavily into overall appearance, his characters all share a youthful
appearance, and he's big on hair (no pun intended). I think there's a certain misconception that in
order to by stylized, a character must be drawn in an unusual fashion. In my mind, stylization simply
implies a unique look setting the work apart from other works in the same field, and Tetsuya Nomura's
character sketches definitely supply that in spades.
Of course, being the irasciable, dissenting bastards that you are, you can feel free to write in with
your definitions. Remember, agreement is fleeting, but petty vindictiveness can last a
lifetime.
He look like a man |
Y'know, I think that one screenshot may have been taken in the exact same position as the famous FMVs
of Squall simply to drive it home- this time, it's not FMV.
At any rate, am I the only one who thinks Tida looks more like Serge than Squall?
-Davon
|
No, he kind of does. And that's all I have to say about that.
Hmmmm |
Drewdad,
It's three in the morning. I can't sleep. Do you think Amano did the FFX
logo? I can't tell where the Fire God's head is.
Maybe I'll go play Chrono Cross until dawn. Or cartoons come on. Which
ever comes first.
~Ian P.
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Yeah, Amano always does the logo, so unless something odd happened, that's his doing. Besides, as a
general rule of thumb, if you can't tell if something is supposed to be a whisp of hair, an eye, or
the other arm, it was probably drawn By Amano.
The cow says: |
Sir,
In the question whether I'm looking forward to FFX's completely 3D
world or looking back to the old SNES days of all 2D, all I can say is, who
am I to judge a game before I even try to play it?
-Mike Drucker
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I'm afraid these rational, balanced viewpoints won't do at all, Mister Drucker. I'd send you to the
back of the classroom, but you're already there for eating glue and paper shreds off of the floor.
Buckets and buckets! |
Hey Drew!
Man, Chris sure picked a silly topic. Of course I'm not longing for the
old days! FFX in complete 3D is NOT something I'd want to exchange for
DQVII-graphics.
I was one of the few people who preferred FFVII to Zelda : TOOT (god, I
love that acronym), but I have to say, the first dungeon after Link has all
grown up, the forest temple, took my breath away like nothing before had
done. To be able to have such an immersive world with a Final Fantasy story
really is something I will not pass up for anything. Well, almost
anything...
-Sir Farren, dreaming of having an actual social life
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Yeah, I couldn't agree more. I realize that as a quasi-gaming journalist, I'm supposed to use bizarre
drool hyperboles at every given chance, and that's something I've not been doing. So, to make it up,
I'll say this about the idea of a game combining the environments of Zelda: OoT with the usual FF
storyline: drool.
Artsy-fartsy |
Drew,
Looking at the first FFX screenshots gave me a good feeling.
Still... I noticed something strange: What color are Yuna's eyes??!? Well, let's just say that Square
got a little... artistic!
-Sands
|
What's odd about a Japanese girl with blue eyes?
Don't accuse this column of being one-sided |
DC,
FFX? Frankly, I could care less about those damn old-schoolers. They
already got their FF9, what more do they want?
Now it's OUR turn.
-Red Raven
|
I'd tend to agree. I wasn't a big fan of the "back to past glories" idea, although I found FFIX to be
enjoyable enough. I don't think I'll look back on it as fondly as I will FFVII and VIII, but it was a
fun little game. However, I've spoken of that view plenty of times already, and as many have pointed
out, I happen to hold viewpoints, which makes me subjective, which by extension makes me a complete
asshole not deserving of oxygen or the amount of space in the universe required for the average-sized
human being. So, to balance things out, I've gotten Fritz, our resident old-schooler, to reply.
Fritz: Personally, I'd hate to see the FF series separated into dichotomous
"old-school" and "new-school" titles. One of the my favorite aspects
of FF IX was that it combined gameplay elements from all the
titles, not just the older ones -- sure, it had jumping dragoons and
MP, but it also had a card game (albeit a crappy one) and inobstrusive
menu displays. I'd like to see FF X adopt a similar approach; there's
no reason to eschew good ideas just to appeal to hard-line "old" or
"new" gamers.
As for the setting, I need only quote Cid Highwind: "I don't give a
rat's ass if it's science or magical power."
Hmmmm |
"That's completely unfair - Nintendo ripped off Sony far more than Microsoft did. "
Chris said something about this yesterday (1/12/01) when some person was dissapointed with the X-Box
controller ... Nintendo ripped-off Sony, eh? Lemme show you this little equation:
SNES controller + longer handles + 2 more shoulder buttons = PSOne original controller
PSOne original controller + (2 x N64's analog stick) + N64's force-feedback (built-in) = PSOne Dual
Shock
Dreamcast's analog shoulder button idea turned into all buttons + PSOne Dual Shock = PS2 Dual Shock 2.
Who ripped who off more?
-Kahran Ramsus
|
Yeah, amazingly, Chris and I occasionally hold different opinions on matters. I know, I know, we're
not functioning as a single, streamlined unit as the DAs should, but these things happen. I personally
think Nintendo's controllers are always designed with the utmost care and with specific game aspects
in mind, making them the most innovative and, as such, emulated on the block. I think the sudden
appearance of analog controllers for both the Saturn and PSX is a pretty good example. And while the
GameCube's controller may share some superficial aspects with the DualShock 2, it still has functions
the DualShock 2 does not, and the button layout is entirely unique.
I can't believe I'm arguing about controllers. We are so amazingly sad. It's great.
Homorobotic |
In response to Jeriaska's letter in yesterdays column, NO! The day I play a hero in overalls will be
the day I voluntarily administer a cavity search to myself with an open umbrella. You got your Gay
Pride Parade in my Squaresoft! You got your Squaresoft in my Gay Pride Parade!
- Adam W.
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Does this mean you're not a big fan of the Mario games?
Damn you, Gates! |
Drew,
In response to the letter yesterday that was dismayed about the
Xbox copying previous systems - a brief history:
80's: Microsoft carbon-copies PC-dos, calls it MS-dos, makes money.
early 90s: Bill copies Apple OS, calls it Windows, makes money.
mid 90s: Bill ruins Links, Descent, other games, puts them
in a window, and makes them run on a proprietary system called directx.
Industry pressure is applied to other game companies to use this
and various other Microsoft standard products.
*Meanwhile, Internet Explorer is packed-in and crushes Netscape.
late 90s: Bill combines Civ and Warcraft, calls it Age of Empires, makes
money.
Okay, that's enough, I guess. While Microsoft has released _some_ useful
and fun software, the fact is that everything they have ever done well is
the result of conscious imitation and acquisition of what has succeeded
before. While this sometimes bothers me - it suppresses innovation - any PSX
fan has to admit that Sony's debut console copied a lot as well, in an
attempt to make gamers and devs feel at home.
That's all
-Evasis
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This letter is absolutely in line with my cantankerous closing reply I wrote up last Sunday. For those
of you who may have missed it, I pretty much said that I have no patience for a console manufacturer
who has no next-generation launch titles to justify the existence of its machine. That just shows a
complete air of levity; as though the company's name itself is reason to exist.
If Microsoft really cared about the games, they would start up a development wing and concentrate on
the games. I had no problem with Sega and Nintendo making their own consoles; after all, both
companies have excellent first-party support, and when you make the console, you can involve your
developers in the process, affording them a more intimate knowledge of the hardware, and hence better
games. Then the hardware is designed with the needs and wants of the development teams in mind, and
these teams in turn come up with some excellent new titles they've never been able to create before.
As such, the console has a reason to exist when it is launched.
Sony, and now Microsoft, are two big names in the consumer electronics business who discovered there
was an arm of the industry they hadn't stuck their noses in yet. Sony had a fortunate combination with
the original PSX: third party developers were becoming more important at the time the console was
released, and it offered the ease of programming and format developers were interested in. I'd even
argue that Sony owes as much of their success to what they did right as to what Nintendo and Sega did
wrong.
Of course, now we're in an interesting situation. Dreamcast aside, the PS2, X Box, and GameCube are
all of comparable power. Third parties have also come to be more important than ever, and most have
stated the intention of publishing across all three of these systems. And when you can get the same
titles on nearly every system, what sets these consoles apart other than first and second-party development?
Something that, last I checked, only Sega and Nintendo have much of. To this day. Something to think
about at least. And, hey, something to write about, too. Now I've managed to come up with a reply
and a topic for tomorrow.
Closing comments:
Well, I've pretty much painted myself into a corner, haven't I? Now that I've essentially specified a
topic, this section of the column is pretty much useless. Just, uhm, write in, okay?
-Drew Cosner, using the power of kung fu to
run across water and leap 50 feet into the air
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