Double Agent
10 years later - October 2, 2000 - Chris Jones

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not necessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. Why would I make a good Shakespearean character? Just because I'm a fat, world-weary, drunken old knight who hangs out with the future king of England and will eventually end up hung for wartime looting... er, never mind. Don't say we didn't warn you.

Did a little reorganizing this weekend, in order to get the N64 out of storage and ready to play Ogre Battle next week. During the course of this I came across some old games and tapes - specifically, my old Game Boy copy of Double Dragon and Paul Simon's Rhythm of the Saints. This brought on a major nostalgia trip because I got them the same day, a Saturday in early October, 1990, my freshman year of high school.

It was a major nostalgia trip for a couple of reasons - being 10 years removed from that punk high school kid, the fact that Paul Simon's now releasing another album, 10 years later, and just remembering the general carefree nature of the year - but mostly it's the games that get to me. 10 years ago the NES was still king, and was releasing some of the greatest titles ever on the system. Fall '90 I picked up Castlevania III, which I got all 4 endings for (Trevor solo was pretty damned tough) and which is still my favorite Castlevania game (although I'll now catch hell from SotN fans.) For Christmas that year I got Mega Man 3, also a classic, and Nintendo Power posted a few measly prototype pictures of the Super Famicom, which I drooled over appropriately.

However, it's also important to see the differences between then and now. Sony's PSX makes a tolerable stand-in for the NES of old, and once more Sega's running a respectable second - then with the Genesis, now with the Dreamcast. But now we've got three major consoles forthcoming, and rather than a few paltry screen shots doled out by Nintendo Power, we've got massive marketing campaigns all scrambling to get as much info out as possible about their systems. Games now may not be as straightforward as back then, but they're also capable of doing and expressing far more than 2D run and jumps ever could. And I suspect in 10 more years, FF9 will seem just as great as C3 does now. Time waits for no one, but I'm not asking it to.

Onward.

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After looking at the FFIX screenshots that went up today, I can only think of one thing--PLEASE PLEASE PLEASE LET THERE BE AN OPTION TO CHANGE THE DIALOGUE FONT. Unless being displayed on a blurry TV set makes the typeface look a lot better, I'm going to go nuts having to look at that through four discs. Why couldn't they just stick with a good old-fashioned sans-serif? It worked for FF7, it worked for FF8, it worked for Chrono Cross... The comic-book-style lettering worked for Vagrant Story, 'cause all the dialogue was in speech balloons... but boy, does it ever fail in those grey boxes.

--
Matt Blevins -- perhaps too font-fixated

I'm gonna go ahead and guess that the font does look better on TV, because of a little something called "anti-aliasing". And even if it doesn't, if FF9 really is returning to its roots I'm sure you'll have the option of changing the gray boxes into blue boxes, or transparent boxes, or whatever. All praise the little config menu option, making FF games more interesting since 1991!

Part 2
Hey Chris,

Am I alone on this thought, or would anyone else like to have a sequal to a good RPG that continues the storyline RIGHT where the first left off?

Sure, we don't want all games that way. But once in while, wouldn't it be nice to continue the world afterwards? Can we really say that just one villian springs up in a world, they get killed, and then it's peace and harmony forever? I'm not suggesting the same characters, but think about getting an even halfway new cast in the same world.

I feel this would be a welcome change. We could see what happened to our hero, see the world later on, and revisit the same places.

Not only do we get a continued good game, but just think of the lack of work for the designers! They are already going to improve the graphics, so why not just beef up the existing world?

Your thoughts?

EdgarFigaro

I'm for it, but for different reasons. I tend to side with Harlan Ellison's take on sequels - that as a rule they're shameless attempts to cash in on the popularity of the first book/movie/game without really adding anything more to the story, and in fact if the author did their job right in the first place there's nothing left to tell after the first story, because it should have settled everything that needed settling.

Obviously there are exceptions to this - there may be rare cases where the same character can be used in a different way to tell a completely different, but still meaningful and original, story. Vernor Vinge's use of Pham Nuwen in A Fire Upon the Deep and A Deepness in the Sky is a great example. Or perhaps the original story was merely a small part of a greater story arc, and that's completely ok too. Obviously Star Wars and Lord of the Rings aren't complete if you just look at one piece.

So on the one hand, setting up any game as "the continuing adventures of..." is kinda lame. As much as some of you might love to see Terra, Locke, etc. back for another round, the central mysteries and conflicts of those characters are over and done with. A direct FF6 sequel would just be pimping them out for a few extra bucks.

On the other hand, I'd really love to see a game spread out over multiple installments that uses the same engine to look at one large story in small chunks. Shining Force III did this, if memory serves, but we never got all of that. Shen Mue looks to be doing something close to it as well. As you say, the big advantage is that the developers don't have to work on another game engine, which gives them room to deepen the characters and plot, which should be the main focus of the game anyway. End of rant.

Poor, poor Sega...
Sega won E3. They have been making many interesting and daring innovations, online gameplay and games such as Seaman and Samba de Amigo, Jet Set Radio and Shenmue, to name a few. But will it matter? As much as I hate to say it, it seems to me as if Sony has too many rabid (and I mean RABID!) fans out there, shelling out obscene amounts of money for an overhyped system. I actually know people that have bought new televisions with full surround sound JUST so they can 'fully experience the Playstation 2'. I'll give you three guesses as to the brand of the home theater, first two don't count. YOU GOT IT! It's Sony, who may possibly be on it's way to becoming Microsoftish in it's domination. Meanwhile Nintendo manages to somehow have an almost religious user base, not to mention the kiddies obsessed with Pokemon. But Sega, once again, seems to have entered the fray too soon, doomed to become the Saturn or *shudder* Sega CD? What good is a solid system with great titles if there isn't a large enough user base to support it in the future? X Box has a nice chance of success beacuse of Gates' grotesque wealth. Yet Sega, hard-working, trust-worthy Sega, seems to be the only one on shaky ground, doing horrible in Japan and being over shadowed by the imminent release of the omnicient PSX2. Is it just me being a paranoid nut, or do things actually seem grim for the DC? Hell, who am I kidding, I am gonna get a PSX2. Not anywhere near the launch date, but eventually. I'd like to know your thoughts on the subject, as well as some things that SEGA would need to do to stay afloat, and/or prosper.

------ Rage, who is still wondering if he is underestimating Sega and overestimating the competition.

First off, the Dreamcast has already far surpassed the SegaCD and Saturn both in terms of sales and public awareness. Yes, there are a lot of people completely hyped up about the PS2 - mostly among the hardcore gaming market, and I won't deny they're (or rather, we're) a very important demographic.

But we're not the whole demographic.

Most of my gaming friends are ecstatic about the PS2, but most of my non-gaming friends don't even know it exists. They do know about the Dreamcast though, because it has "that cool football game" and "that cool basketball game" and they either own a DC themselves or know someone who does. They're not hardcore and they couldn't tell a polygon from a sprite, but who cares? Their money's just as green as anyone else's, and even if they don't buy as many games, the system's still in their living rooms and they're still gonna be playing it for the next two or three years, no matter what Sony or MS or Nintendo do.

This argument's been dragged on nearly long enough, but I do think it's important to point out this one thing: Sega's got a much broader reach than the teenage/college age population of America, and even if they don't thrive, they will survive. Count on it.

Harle, how do I love thee? Let me count the ways... *Major CC spoilers*
Hi, Chris. I know you said you were tired of Chrono Cross, but print this anyway, 'cause it's cool. Please?

'K, so I whilst waiting for my shift at the library to end, I was idly flipping through a book of poems by Frederico Garcia Lorca, when I happened to come across this--just four lines:

Harlequin

The red breast of the sun.
The blue breast of the moon.

The torso half of coral,
half of silver and shadows.

Now, I'm not necessarily saying that this was Square's inspiration for the character, but it seemed highly germaine in any case, especially in light of that interview equating Harlequin with the moon. I just thought it was pretty cool.

Bah...that's what annoyed me the most about CC: that Harlequin wasn't featured more prominently. She was my favourite character easily, and what do they do with her? They just callously brush her aside! "Oh, BTW, Harlequin's the seventh dragon. Weird, huh? Now let's never mention her again at any point in the game." That's just not right. I wanted SOME sort of resolution, even if it wasn't a happy one. But noooooo...

Geoffrey Moses

That is a cool poem, especially when you consider that if he could work in "yellow" or "gold" and rearrange the colors just a bit, it would make a great clue for the Chrono Cross sequence. But personally I can't see this extended angst over Harle - she honestly wasn't around long enough for me to get attached. Of course, you can say the same about Kid... hmm.

Vagrant Story's l33tness debated *VS spoilers*
Hey man, I've been reading the column for a couple of weeks (due in part to the free time I've had with the boards being down). I hope this is the right place to send this letter.

I've been playing video games since the home Pong systems came out. I see Vagrant Story as the current epitome of console gaming, and I was wondering whether you think the game's systems and style will be copied by other companies, or if it will go down as a single glorious example of how good a console RPG can be?

Problem is, gaming is an evolving medium, and as such doesn't really have an "epitome". Things grow, change, adapt, and what was the pinnacle of success gets dwarfed by its descendents... unless it has no descendents, in which case, it's hardly the pinnacle of anything.

And now that I've played pointless semantic games with your word choice, I'll say that at the moment, I also think Vagrant Story's about as good as RPGs get, and I doubt it will be the last of its kind. Don't get me wrong, I'm not saying that it has the best gameplay (although it's great) the best graphics (although they're probably the best on the PSX) or even the best plotline. But the combination of the three was memorable enough to place it at the top of the stack. It's also worth pointing out that Vagrant Story makes an important breaking point in Square's RPGs - it's arguably the first game to offer something other than the standard "plucky crew of attractive young people band together to save the world from evil".

Ok, I admit that Ashley, Callo, and Sidney are all young, and Callo's certainly attractive. But they're not plucky, and when all's said and done, I don't even think the story was about saving the world as much as making things right with Sidney. It's a subtle distinction, but it makes the difference for me.

He fell for it
Chris:

I admit it. I fell for it. After reading all the reports and letters, I ran to my vendor on Friday morning with a fistful of green.

I said, "So, I heard the shipment was being cut, and a lot of places were requiring people to fully pre-pay in order to be guaranteed their PS2 when it comes out," and waved my money in his face, practically begging him to take it.

"Nope," he said, coolly ignoring my money, "I think they're just trying to cause a panic so that more people will pay--which is weird because most people who pre-order usually buy it anyway, like 75% or something."

"Ahm... so... did I reserve it early enough to get mine in the first shipment?"

"Lemme see, what's your name?" as he checked the box. Then, "Yep."

"In that case, I'll take RPG Maker and Valkyrie Profile."

Moral of story? All of this panic may be a little premature. Not all stores are capitalizing on the hype in order to grub money.

DarkLao, who really wants J. Parish to make a Toasty/Rorita RPG, but is too dignified to beg, any advice?

Ok, so let's have a little gedankenexperiment: if such a high percentage of preorders end up paying (and Sony can certainly find a market beyond the preorders) then why is it in Sony's interests to cause a panic?

I don't think they're kidding about this one, folks. If you've been paying attention in Japan, they've had production difficulties over there and it doesn't surprise me in the least that they're having problems supplying the much bigger US market. Some stores are going to be nice guys and honor their original agreements, but in light of recent difficulties others are going to be shaking people down to see who really wants their PS2 and who just thought it might be a good idea to put their name on the list.

Just as a reference point, I also went to the local EB this weekend to preorder OB64. The clerk estimated that preorders made now would get their systems between March and May, and said that he didn't think there'd be anywhere near enough systems come launch day. Take that for what you will.

My personal vote is for JP to stay far away for RPG Maker, since any development he did would probably eat into time for other projects, and I will be very unhappy if ToastyFrog goes on break again. Comprende?

Live or Memorex?
Mr. Jones, I majored in Classical Guitar and Musicology (I'm now a database deveoper, go figure), so game music to me is an incredibly important component to videogames. In an recent interview Nobou Uematsu was asked if he would try to include more "live music" (meaning orchestral) into the future Final Fantasies to which he replied "....I don't think it's really important for me to use orchestra for the entire soundtrack...."

I'll be the first to admit that I'm a Uematsu fan, but lately I've been disappointed in his work. While he pushed the SNES to it's limits with the soaring scores for FFIV,V, and especially VI (which I see as just one big Opera), I feel that he has barely scratched the surface of what's possible with VIII, and IX (VII wasn't revolutionary either, but you need one game to learn what's possible).

Granted he's got beautiful moments like Liberi Fatali and the beautifully constructed Prelude to FFIX and 2 or 3 songs that really push the envelope, but listen to Crono Cross's stunning soundtrack and you can tell that Mitsuda is years ahead of Uematsu as a whole. Granted Mitsuda did botch the entire Rock Opera scene pretty badly, his real chance for a truly classic moment...but I digress.

In the end, I just get the feeling that Final Fantasy has grown up a lot in the past 3 iterations, however, I don't see that Uematsu has grown much with it. Midi sounding tracks that use the same instruments over and over were great in their time, but in today's and tomorrow's gaming world they just don't stand up. We deserve better because we've had better, and will have better. I love Uematsu's music, he being a classically trained musician to an extent has helped evoke feelings that not even the best in the game industry could. But as you listen to the Tifa's Theme, Ultimecia's Castle's Theme, or FF7's overworld theme, you can't help but feel that there is so much musical potential that was left untapped, and fear that moments like these will go untapped in future Final Fantasies.

Mr. Cruz

You've just echoed nearly everybody I've heard talk Uematsu vs. Mitsuda, Mr. Cruz. And you're dead on - Uematsu seems stuck rocking out on a synthesizer when everybody else is shoveling down the full spectrum buffet of musical options available. Even Saga Frontier II and Dewprism had advantages over FF8, because while the music itself wasn't nearly as grand in scope it made better use of the available sound options, and felt more complete as a result. Word has it FF9 is not a huge departure from 8 in terms of the soundtrack, so I say we've got to give Uematsu one more chance. Let him score FFX, and if the OST doesn't meet or exceed the bar set by Chrono Cross, we put the old horse down and let Mitsuda take over.

The feather that broke the camel's Achilles' tendon...
Surely by now everyone's head all the rumors of Square meeting with Microsoft. (For those who haven't, MS reps have been seen in Square offices, and Square announced that they would be meeting with representatives from a "Seattle-based company.") In light of this, and the recent announcements of support for the X-Box from Konami and Neversoft (and the other 153 confirmed developers), I'm not sure I'm going to get a playstation 2 anymore.

X-Box may be coming out a year later, but because of the makers of the chips it's very unlikely that a supply problem will occur. The graphics set will be made by Nvidia, a name that I trust. The memory bandwidth will be twice that of the PS2. X-Box is going to be better (as well as including broadband support/hard drive and not selling it separately).

In fact, the only remaining reason for me to get a PS2 is Square and the FF series. That's certainly big enough to get me to buy one, but not until a FF comes out in the USA. And if Square develops the same games for the X-box, there's no longer any reason for me to buy a PS2.

So my decision rests on Square.

I remember when I thought the X-Box, being made by M$, would fail. But now that Tony Hawk, MGS2, Silent Hill 2, Q3A, UT, and others have been announced for the X-Box, along with sony's announced shortages, I think the X-Box has a very good chance of succeeding.

In the meantime, I'll enjoy my Dreamcast. I don't see Vampire Chronicle for any other system.

--Chris

Square's been a rumored X-Box developer for some time now, but until they say flat out they're going multi-platform, I'm still skeptical. That said, if I can get Final Fantasy and MGS2 on X-Box, I won't get a PS2, period. Not much more to say.

Or maybe I'm not Falstaff after all
The e-mail link said this so I thought why not, I am bored and nothing gaming-related comes to mind.

My answer is yes. I am being stereotypical, but here goes. Take your typical male character from one of Willy's plays, and there are a few things that shine through. First is an extremely twisted sense of humor/puns. Do you have that? Answer: Definitely. Next comes some overly sad sob story about how random English person lost something or cannot have something that is meaningful to him, i.e. family, love. Answer: Yes. How many times have you "sobbed" about not getting certain Japaese games. I see it often enough. Then add the factor that the person mysteriously goes through life without doing any "real" work. This also fits. reading e-mails and writing about video games and peoples opinions of them on the web and doing some site updating fits that perfectly. Its a great job and I want it, but come on. Next comes a warped sense of reality and self, in which the character does things comepletely unsensible and unrealistic. This fits too (see Mojo postings). Finally to round it all together there is an overusage of excruciatingly perfect English that makes people who misspell and mistype horrendously annoyed, and there ya have it. I love the column Agent, and I love Shakespeare, and to me you are in your own twisted way, straight out of a play. Mad coolness points to you for becoming a legend in literature, or at least at the GIA.

Efrate

Currently starting a shine to the almightly Mojo, to unless his ultimate discostraw power on the net. We love you Mojo!!!!!

J/k (I think)

Ordinarily I wouldn't print something like this, but what's the point of running the column if I can't enjoy it from time to time?

Wow. This maybe the coolest damn thing I've ever gotten sent to me, surpassing even Imad's "Chris Jones DQ quotes" letter. There are numerous small quibbles - my English is far from perfect, I do in fact have a "real" job, and... well, I guess that's about it. Regardless, major props to you Efrate, I'll treasure this, seriously.

Of course, now the question is, does the story end in marriage (comedy) or death (tragedy)? Or both, since this is the post-modern era?

Closing Comments:

I noticed that during the site's vacation, an interesting milestone got passed over: the one year anniversary of FF8's US release. So in keeping with the nostalgia theme, I'd like you to let me know how you perceive the game, now that some of the unabashed praise and knee jerk criticism has quieted down. How was the story, what's your take on the gameplay, and where does the series fall in the FF canon rankings now that all's said and done? Drop me a line, and I'll catch you tomorrow.

-Chris Jones, "Et tu, AK?"

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