10 years later - October
2, 2000 - Chris Jones
Disclaimer: The opinions expressed
within this column are those of the participants and the
moderator, and do not necessarily reflect those of the
GIA. There is coarse language and potentially offensive
material afoot. Why would I make a good Shakespearean character? Just
because I'm a fat, world-weary, drunken old knight who hangs out with the
future king of England and will eventually end up hung for wartime looting...
er, never mind.
Don't say we didn't warn you.
Did a little reorganizing this weekend, in order to get the N64
out of storage and ready to play Ogre Battle next week. During the
course of this I came across some old games and tapes -
specifically, my old Game Boy copy of Double Dragon and Paul
Simon's Rhythm of the Saints. This brought on a major nostalgia
trip because I got them the same day, a Saturday in early October, 1990, my
freshman year of high school.
It was a major nostalgia trip for a couple of reasons - being 10 years
removed from that punk high school kid, the fact that Paul Simon's now
releasing another album, 10 years later, and just remembering the general
carefree nature of the year - but mostly it's the games that get to me.
10 years ago the NES was still king, and was releasing some of the
greatest titles ever on the system. Fall '90 I picked up Castlevania III,
which I got all 4 endings for (Trevor solo was pretty damned tough) and
which is still my favorite Castlevania game (although I'll now catch hell
from SotN fans.) For Christmas that year I got Mega Man 3, also a classic,
and Nintendo Power posted a few measly prototype pictures of the Super
Famicom, which I drooled over appropriately.
However, it's also important to see the differences between then and now.
Sony's PSX makes a tolerable stand-in for the NES of old, and once more
Sega's running a respectable second - then with the Genesis, now with the
Dreamcast. But now we've got three major consoles forthcoming, and rather
than a few paltry screen shots doled out by Nintendo Power, we've got
massive marketing campaigns all scrambling to get as much info out as
possible about their systems. Games now may not be as straightforward as
back then, but they're also capable of doing and expressing far more than
2D run and jumps ever could. And I suspect in 10 more years, FF9 will seem
just as great as C3 does now. Time waits for no one, but I'm not asking
it to.
Onward.
<font style="caustic
biomorph"> |
After looking at the FFIX screenshots that went up today, I can only think
of one thing--PLEASE PLEASE PLEASE LET THERE BE AN OPTION TO CHANGE THE
DIALOGUE FONT. Unless being displayed on a blurry TV set makes the
typeface look a lot better, I'm going to go nuts having to look at that
through four discs. Why couldn't they just stick with a good old-fashioned
sans-serif? It worked for FF7, it worked for FF8, it worked for Chrono
Cross... The comic-book-style lettering worked for Vagrant Story, 'cause
all the dialogue was in speech balloons... but boy, does it ever fail in
those grey boxes.
--
Matt Blevins -- perhaps too font-fixated |
I'm gonna go ahead and guess that the font does look better on TV,
because of a little something called "anti-aliasing". And even if it
doesn't, if FF9 really is returning to its roots I'm sure you'll have
the option of changing the gray boxes into blue boxes, or transparent
boxes, or whatever. All praise the little config menu option, making
FF games more interesting since 1991!
Part 2 |
Hey Chris,
Am I alone on this thought, or would anyone else like
to have a sequal to a good RPG that continues the
storyline RIGHT where the first left off?
Sure, we don't want all games that way. But once in
while, wouldn't it be nice to continue the world
afterwards? Can we really say that just one villian
springs up in a world, they get killed, and then it's
peace and harmony forever? I'm not suggesting the
same characters, but think about getting an even
halfway new cast in the same world.
I feel this would be a welcome change. We could see
what happened to our hero, see the world later on, and
revisit the same places.
Not only do we get a continued good game, but just
think of the lack of work for the designers! They are
already going to improve the graphics, so why not just
beef up the existing world?
Your thoughts?
EdgarFigaro |
I'm for it, but for different reasons.
I tend to side with Harlan Ellison's take on sequels - that as a
rule they're shameless attempts to cash in on the popularity of the
first book/movie/game without really adding anything more to the story,
and in fact if the author did their job right in the first place
there's nothing left to tell after the first story, because it should
have settled everything that needed settling.
Obviously there are exceptions to this - there may be rare cases
where the same character can be used in a different way to tell a
completely different, but still meaningful and original, story. Vernor Vinge's use
of Pham Nuwen in A Fire Upon the Deep and A Deepness in the Sky is a
great example. Or perhaps the original story was merely a small part
of a greater story arc, and that's completely ok too. Obviously Star
Wars and Lord of the Rings aren't complete if you just look at one
piece.
So on the one hand, setting up any game as "the continuing
adventures of..." is kinda lame. As much as some of you might love to
see Terra, Locke, etc. back for another round, the central mysteries
and conflicts of those characters are over and done with. A direct FF6
sequel would just be pimping them out for a few extra bucks.
On the other hand, I'd really love to see a game spread out over
multiple installments that uses the same engine to look at one large story in small chunks.
Shining Force III did this, if memory serves, but we never got all of
that. Shen Mue looks to be doing something close to it as well. As you
say, the big advantage is that the developers don't have to work on
another game engine, which gives them room to deepen the characters
and plot, which should be the main focus of the game anyway. End of
rant.
Poor, poor Sega... |
Sega won E3. They have been making many interesting and daring
innovations, online gameplay and games such as Seaman and Samba de Amigo, Jet
Set Radio and Shenmue, to name a few. But will it matter? As much as I hate
to say it, it seems to me as if Sony has too many rabid (and I mean RABID!)
fans out there, shelling out obscene amounts of money for an overhyped
system. I actually know people that have bought new televisions with full
surround sound JUST so they can 'fully experience the Playstation 2'. I'll
give you three guesses as to the brand of the home theater, first two don't
count. YOU GOT IT! It's Sony, who may possibly be on it's way to becoming
Microsoftish in it's domination. Meanwhile Nintendo manages to somehow have
an almost religious user base, not to mention the kiddies obsessed with
Pokemon. But Sega, once again, seems to have entered the fray too soon,
doomed to become the Saturn or *shudder* Sega CD? What good is a solid system
with great titles if there isn't a large enough user base to support it in
the future? X Box has a nice chance of success beacuse of Gates' grotesque
wealth. Yet Sega, hard-working, trust-worthy Sega, seems to be the only one
on shaky ground, doing horrible in Japan and being over shadowed by the
imminent release of the omnicient PSX2. Is it just me being a paranoid nut,
or do things actually seem grim for the DC? Hell, who am I kidding, I am
gonna get a PSX2. Not anywhere near the launch date, but eventually. I'd like
to know your thoughts on the subject, as well as some things that SEGA would
need to do to stay afloat, and/or prosper.
------ Rage, who is still wondering if he is underestimating Sega and
overestimating the competition. |
First off, the Dreamcast has already far surpassed the SegaCD and
Saturn both in terms of sales and public awareness. Yes, there are a
lot of people completely hyped up about the PS2 - mostly among the
hardcore gaming market, and I won't deny they're (or rather, we're) a
very important demographic.
But we're not the whole demographic.
Most of my gaming friends are ecstatic about the PS2, but most of my
non-gaming friends don't even know it exists. They do know about the
Dreamcast though, because it has "that cool football game" and "that
cool basketball game" and they either own a DC themselves or know
someone who does. They're not hardcore and they couldn't tell a polygon
from a sprite, but who cares? Their money's just as green as anyone
else's, and even if they don't buy as many games, the system's still in
their living rooms and they're still gonna be playing it for the next
two or three years, no matter what Sony or MS or Nintendo do.
This argument's been dragged on nearly long enough, but I do think
it's important to point out this one thing: Sega's got a much broader
reach than the teenage/college age population of America, and even if
they don't thrive, they will survive. Count on it.
Harle, how do I love
thee? Let me count the ways... *Major CC spoilers* |
Hi, Chris. I know you said you were tired of Chrono Cross, but print this
anyway, 'cause it's cool. Please?
'K, so I whilst waiting for my shift at the library to end, I was idly
flipping through a book of poems by Frederico Garcia Lorca, when I happened
to come across this--just four lines:
Harlequin
The red breast of the sun.
The blue breast of the moon.
The torso half of coral,
half of silver and shadows.
Now, I'm not necessarily saying that this was Square's inspiration for the
character, but it seemed highly germaine in any case, especially in light
of that interview equating Harlequin with the moon. I just thought it was
pretty cool.
Bah...that's what annoyed me the most about CC: that Harlequin wasn't
featured more prominently. She was my favourite character easily, and what
do they do with her? They just callously brush her aside! "Oh, BTW,
Harlequin's the seventh dragon. Weird, huh? Now let's never mention her
again at any point in the game." That's just not right. I wanted SOME
sort of resolution, even if it wasn't a happy one. But noooooo...
Geoffrey Moses |
That is a cool poem, especially when you consider that if he could
work in "yellow" or "gold" and rearrange the colors just a bit, it
would make a great clue for the Chrono Cross sequence. But personally I
can't see this extended angst over Harle - she honestly wasn't around
long enough for me to get attached. Of course, you can say the same
about Kid... hmm.
Vagrant Story's
l33tness debated *VS spoilers* |
Hey man, I've been reading the column for a couple of weeks (due in part to
the free time I've had with the boards being down). I hope this is the
right place to send this letter.
I've been playing video games since the home Pong systems came out. I see
Vagrant Story as the current epitome of console gaming, and I was wondering
whether you think the game's systems and style will be copied by other
companies, or if it will go down as a single glorious example of how good a
console RPG can be? |
Problem is, gaming is an evolving medium, and as such doesn't
really have an "epitome". Things grow, change, adapt, and what was the
pinnacle of success gets dwarfed by its descendents... unless it has no
descendents, in which case, it's hardly the pinnacle of anything.
And now that I've played pointless semantic games with your word
choice, I'll say that at the moment, I also think Vagrant Story's
about as good as RPGs get, and I doubt it will be the last of its
kind. Don't get me wrong, I'm not saying that it has the best gameplay
(although it's great) the best graphics (although they're probably the
best on the PSX) or even the best plotline. But the combination of the
three was memorable enough to place it at the top of the stack. It's
also worth pointing out that Vagrant Story makes an important breaking
point in Square's RPGs - it's arguably the first game to offer something
other than the standard "plucky crew of attractive young people band
together to save the world from evil".
Ok, I admit that Ashley, Callo, and Sidney are all young, and
Callo's certainly attractive. But they're not plucky, and when
all's said and done, I don't even think the story was about saving the
world as much as making things right with Sidney. It's a subtle
distinction, but it makes the difference for me.
He fell for it |
Chris:
I admit it. I fell for it. After reading all the reports and letters, I ran
to my vendor on Friday morning with a fistful of green.
I said, "So, I heard the shipment was being cut, and a lot of places were
requiring people to fully pre-pay in order to be guaranteed their PS2 when
it comes out," and waved my money in his face, practically begging him to
take it.
"Nope," he said, coolly ignoring my money, "I think they're just trying to
cause a panic so that more people will pay--which is weird because most
people who pre-order usually buy it anyway, like 75% or something."
"Ahm... so... did I reserve it early enough to get mine in the first
shipment?"
"Lemme see, what's your name?" as he checked the box. Then, "Yep."
"In that case, I'll take RPG Maker and Valkyrie Profile."
Moral of story? All of this panic may be a little premature. Not all stores
are capitalizing on the hype in order to grub money.
DarkLao, who really wants J. Parish to make a Toasty/Rorita RPG, but is too
dignified to beg, any advice?
|
Ok, so let's have a little gedankenexperiment: if such a
high percentage of preorders end up paying (and Sony can certainly
find a market beyond the preorders) then why is it in Sony's interests
to cause a panic?
I don't think they're kidding about this one, folks. If you've been
paying attention in Japan, they've had production difficulties over
there and it doesn't surprise me in the least that they're having
problems supplying the much bigger US market. Some stores are going to
be nice guys and honor their original agreements, but in light of
recent difficulties others are going to be shaking people down to see
who really wants their PS2 and who just thought it might be a good idea
to put their name on the list.
Just as a reference point, I also went
to the local EB this weekend to preorder OB64. The clerk estimated that
preorders made now would get their systems between March and May, and
said that he didn't think there'd be anywhere near enough systems come
launch day. Take that for what you will.
My personal vote is for JP to stay far away for RPG Maker, since
any development he did would probably eat into time for other projects,
and I will be very unhappy if ToastyFrog goes on break again.
Comprende?
Live or Memorex? |
Mr. Jones,
I majored in Classical Guitar and Musicology (I'm now a database deveoper,
go figure), so game music to me is an incredibly important component to
videogames. In an recent interview Nobou Uematsu was asked if he would try
to include more "live music" (meaning orchestral) into the future Final
Fantasies to which he replied "....I don't think it's really important for
me to use orchestra for the entire soundtrack...."
I'll be the first to admit that I'm a Uematsu fan, but lately I've been
disappointed in his work. While he pushed the SNES to it's limits with the
soaring scores for FFIV,V, and especially VI (which I see as just one big
Opera), I feel that he has barely scratched the surface of what's possible
with VIII, and IX (VII wasn't revolutionary either, but you need one game to
learn what's possible).
Granted he's got beautiful moments like Liberi Fatali and the beautifully
constructed Prelude to FFIX and 2 or 3 songs that really push the envelope,
but listen to Crono Cross's stunning soundtrack and you can tell that
Mitsuda is years ahead of Uematsu as a whole. Granted Mitsuda did botch the
entire Rock Opera scene pretty badly, his real chance for a truly classic
moment...but I digress.
In the end, I just get the feeling that Final Fantasy has grown up a lot in
the past 3 iterations, however, I don't see that Uematsu has grown much with
it. Midi sounding tracks that use the same instruments over and over were
great in their time, but in today's and tomorrow's gaming world they just
don't stand up. We deserve better because we've had better, and will have
better. I love Uematsu's music, he being a classically trained musician to
an extent has helped evoke feelings that not even the best in the game
industry could. But as you listen to the Tifa's Theme, Ultimecia's Castle's
Theme, or FF7's overworld theme, you can't help but feel that there is so
much musical potential that was left untapped, and fear that moments like
these will go untapped in future Final Fantasies.
Mr. Cruz |
You've just echoed nearly everybody I've heard talk Uematsu vs.
Mitsuda, Mr. Cruz. And you're dead on - Uematsu seems stuck rocking out on
a synthesizer when everybody else is shoveling down the full spectrum
buffet of musical options available. Even Saga Frontier II and
Dewprism had advantages over FF8, because while the music itself
wasn't nearly as grand in scope it made better use of the available
sound options, and felt more complete as a result. Word has it FF9 is
not a huge departure from 8 in terms of the soundtrack, so I say we've
got to give Uematsu one more chance. Let him score FFX, and if the
OST doesn't meet or exceed the bar set by Chrono Cross, we put the old
horse down and let Mitsuda take over.
The feather that broke
the camel's Achilles' tendon... |
Surely by now everyone's head all the rumors of Square meeting with
Microsoft. (For those who haven't, MS reps have been seen in Square offices,
and Square announced that they would be meeting with representatives from a
"Seattle-based company.") In light of this, and the recent announcements of
support for the X-Box from Konami and Neversoft (and the other 153 confirmed
developers), I'm not sure I'm going to get a playstation 2 anymore.
X-Box may be coming out a year later, but because of the makers of the chips
it's very unlikely that a supply problem will occur. The graphics set will
be made by Nvidia, a name that I trust. The memory bandwidth will be twice
that of the PS2. X-Box is going to be better (as well as including broadband
support/hard drive and not selling it separately).
In fact, the only remaining reason for me to get a PS2 is Square and the FF
series. That's certainly big enough to get me to buy one, but not until a FF
comes out in the USA. And if Square develops the same games for the X-box,
there's no longer any reason for me to buy a PS2.
So my decision rests on Square.
I remember when I thought the X-Box, being made by M$, would fail. But now
that Tony Hawk, MGS2, Silent Hill 2, Q3A, UT, and others have been announced
for the X-Box, along with sony's announced shortages, I think the X-Box has
a very good chance of succeeding.
In the meantime, I'll enjoy my Dreamcast. I don't see Vampire Chronicle for
any other system.
--Chris |
Square's been a rumored X-Box developer for some time now, but
until they say flat out they're going multi-platform, I'm still
skeptical. That said, if I can get Final Fantasy and MGS2 on X-Box, I
won't get a PS2, period. Not much more to say.
Or maybe I'm not
Falstaff after all |
The e-mail link said this so I thought why not, I am
bored and nothing gaming-related comes to mind.
My answer is yes. I am being stereotypical, but here goes. Take your typical
male character from one of Willy's plays, and there are a few things that shine
through. First is an extremely twisted sense of humor/puns. Do you have that?
Answer: Definitely. Next comes some overly sad sob story about how random English
person lost something or cannot have something that is meaningful to him, i.e. family,
love. Answer: Yes. How many times have you "sobbed" about not getting certain Japaese
games. I see it often enough. Then add the factor that the person mysteriously goes
through life without doing any "real" work. This also fits. reading e-mails and writing
about video games and peoples opinions of them on the web and doing some site updating fits
that perfectly. Its a great job and I want it, but come on. Next comes a warped sense of
reality and self, in which the character does things comepletely unsensible and unrealistic.
This fits too (see Mojo postings). Finally to round it all together there is an overusage of
excruciatingly perfect English that makes people who misspell and mistype horrendously annoyed,
and there ya have it. I love the column Agent, and I love Shakespeare, and to me you are in your
own twisted way, straight out of a play. Mad coolness points to you for becoming a legend in
literature, or at least at the GIA.
Efrate
Currently starting a shine to the almightly Mojo, to unless his ultimate discostraw
power on the net. We love you Mojo!!!!!
J/k (I think) |
Ordinarily I wouldn't print something like this, but what's the
point of running the column if I can't enjoy it from time to time?
Wow. This maybe the coolest damn thing I've ever gotten sent to me,
surpassing even Imad's "Chris Jones DQ quotes" letter. There are
numerous small quibbles - my English is far from perfect, I do in fact
have a "real" job, and... well, I guess that's about it. Regardless,
major props to you Efrate, I'll treasure this, seriously.
Of course, now the question is, does the story end in marriage
(comedy) or death (tragedy)? Or both, since this is the post-modern
era?
Closing Comments:
I noticed that during the site's vacation, an interesting milestone
got passed over: the one year anniversary of FF8's US release. So in
keeping with the nostalgia theme, I'd like you to let me know how you
perceive the game, now that some of the unabashed praise and knee jerk
criticism has quieted down. How was the story, what's your take on the
gameplay, and where does the series fall in the FF canon rankings now
that all's said and done? Drop me a line, and I'll catch you tomorrow.
-Chris Jones, "Et tu, AK?" |
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