The literary equivalent of Big Macs - April 5th, 2000 -
Chris Jones
Disclaimer: The opinions expressed within this column are those of
the participants and the moderator, and do not necessarily reflect those of the GIA. There
is coarse language and potentially offensive material afoot. Dammit, Snickers peed on my
boot again. Don't say we didn't warn you.
Just for a moment, I'd like to indulge in the giddy thrill that realizing I'm in charge of
this column brings. Generally I like to use this space for good and not for evil, but the
fact is, it's entirely under my control. If I want to talk about my favorite barbecue
place in the city, or the fact that I have to clean my apartment or even those little
things they put on the end of shoelaces, I can, and there ain't no one that can stop me.
And (this is the great part) you'll still read it! You won't skip past the inane
stuff to the letters on the off chance that I might say something interesting or important
so I have a captive audience of thousands hanging off my every word! Hah! This rules! I'm
only disappointed that this is text and not video, so I can't make you watch me eat a
microwave pizza or read a book or something. But who knows what technology will bring?
Ok, now that I've done the "lovable jerk" routine for a bit, maybe we can get
to some letters.
I asked for it, I got it |
Dear Double Agent, ...and another thing! Exactly what "apparent
technical faults" are you talking about? Is it the game's appearance? It looks
comparable to Wild Arms 2, Suikoden II, Alundra 2, Rhapsody, Grandia, Persona 2, Arc the
Lad III and all the rest of the recently released games that combine sprites with
polygons. Is the frame rate somehow only 20 FPS? How could that possibly matter when the
gameplay is slow-paced-as-all-hell Dragon Quest? The game does not share the new Final
Fantasy look, but who says it must? Both DQ and FF have spawned their imitators, and
apparently, despite Final Fantasy's techincal ambitions, there are not a whole ton of RPGs
that even choose to aspire anywhere near the same place. Why should they, when a variety
of styles has always worked well for RPGs?
And if, by technical faults, you mean the antiquated menu system, well, your guess is
as good as mine as to why Enix and Chun Soft have not thrown that out, but I have a small
theory: In every DQ game, because you can search places, because you have to open a menu
to open a treasure chest and what-not, its lended the game a more interactive feel than
most RPGs where you just push the same button for every thing in the over world. It is
pretty much an illusion, but it works. And besides, DQVI had cute, awesome animations for
most of that stuff that made it much more fun to do.
As for the gameplay, there's nothing old and moldy about it. Its looks to be the start
of a new trilogy for the story arc (at least there don't seem to be any connections to the
Floating Isle of Zenithia) and the gameplay depth is sure to be like always. New features
like rows for the enemies, being able to talk to your comrades in battle, uncovering the
underworld as you play and who knows what else are bound to be used well, as many of the
new elements in Dragon Quest are always tuned to the gameplay so precisely that you can't
help but feel that they've been polished to a shiny, lucid whole. On top of that, you have
the 3D, you have the CG and you have the hand-drawn-looking gorgeous battle graphics and
animation.
Better yet, when you combine all the things the gameplay has inherited through the
series, the monster-gathering, the mini-games, the job-mastering with the classic Dragon
Quest elements this is most likely to be one game where the depth is superb. All the games
in the second Dragon Quest trilogy were not only longer than their Final Fantasy
counterparts, but generally involved thinking on a grander scale and began to institute
very good plots, if more light-hearted and less focused on character development than FF.
I see many RPG fans complain about random battles lately, and its largely justified
because a lot of games just cram in enemy after enemy that tend to act almost identical to
the last. This is not the case in DQ games, especially as the series gets more complex.
The difference between a Metal Babble, King Slime, Wyvern, Warlock, Fury or a Huntsmen is
quite large, its just not HP amount, and it makes quite a difference in battle strategy.
Moreover when you don't have an unlimited inventory, many a time Dragon Quest's strategy
is not the same heal, battle, repeat and resource management, but more the type of
thinking that will you get through the insanely difficult dungeons in one piece.
I've always liked Dragon Quest better than Final Fantasy, though the competition sure
is a close one. Every single Dragon Quest so far has benefit from the massive time taken
to adhere to the details. More than innovating out to the moon or drastically changing the
format, the series evolves and rediscovers itself, much in the same way Zelda has since
the SNES version. Better yet, playing each one is analogous to the feeling of coming home
out of the rain to drink hot chocolate. You know when you play Dragon Quest that the
developers pay attention to developing rewarding, thoughtful, excellent gameplay, not just
flash and melodrama. (FF is certainly a lot more than that, but sometimes in those
games...) The creators of Dragon Quest aren't intimidated by any trends, they just create
a series whose gameplay will out last the sands of time, and that is the most important
thing.
After all, what other RPG in the near future is going to allow you to call a wolf to
fight alongside you like DQVII will? And what RPG in the past allowed you to commandeer a
floating island, join a beauty contest (with a statistic for stylishness to boot!), dance
to kill your enemies (besides FFT), distract the enemy by telling them a joke or become
king for a day?
-Link
(P.S. While writing this, I noticed I have a couple of very old e-mails in my directory
from Chris Jones talking about RPGs...hmmm...I wonder if that was you.) |
Could have been, but there are lots and lots of Chris Joneses out there. As for the
rest of your letter, I gotta say that's about as thorough a defense of DQ7 as I could have
wished for. There are a couple of points I could contend though:
- I don't think the game looks as good as say, Wild Arms 2. Not that much worse, but not
as good either.
- Yes, DQ games have been longer than FF games. (At least the first four, never played 5
or 6.) But that's because of their reliance on level building, which I've hated with a
passion ever since I played FF4 and realized you didn't have to make a game that way.
- It seems a little early to presume that this will be a new trilogy, if for no other
reason than the series might not survive until 8 or 9, but I can't disprove that statement
either.
- I don't remember their being all that much strategy to DQ1-4, but again, that may have
been instituted in the latter games.
- It's fine for a series to rediscover itself, but generally speaking you want to do that
early or midway through a system's life cycle, not at the very end.
Other than that, you make a very persuasive argument. If the combat system is as
complex as you seem to think it will be, we could have a contender on our hands. I'm still
dubious though, and want to see what's gonna happen on 5/18/00.
Just when you thought you'd never have to wait
again |
Chris, I know you said you haven't played much of FM3 yet, but what do
you think about the slow loading time. I was shocked when I first saw that hideous black
screen with the word loading in the bottom corner. I immediately had flash backs to
horribly old games from when I first got my PSX. But seriously whats up with that, I
thought that PSX games were beyond stuff like that now.
Steve Newman |
If you don't like load times, never ever ever play Fear Effect. As for FM3, so far I
haven't been bothered by it, considering that the load times seem to be only a few
seconds, and the battles are nice and long. One thing I would criticize FM3 for is the
overall visuals, which look much rougher and less attractive than FFT from what I've seen.
On the other hand, I'm fairly impressed with the whole "Internet in a bottle"
thing, even if it is very limited so far.
No worries here |
I wonder how many DBZ fans will attack you after you said Toriyama's work
wans't impressive? |
Nobody yet. Besides, it's only the blonde Super Saiyans I have to worry about, right?
Someone else with a lot to say about Dragon
Quest |
There's something I might add to the DQ7 debate, that in modern times I
think we have all forgotten. Graphics do not make the game.
Look at FF8. Stunning graphics... amazing FMV.. OK music... Gameplay of a turnip.
Graphics are a nice touch to games, in fact they are somewhat important, but good graphics
do not make a game an instant hit.
And in a similar vein, mediocre graphics do not ruin a game. It has always been the
gameplay that's important, at least to me. As corny as it sounds, I don't play games, RPGs
in particular, to watch Squall and Rinoa dance. I play them to face off against the evil
wizardess and save the day.
The problem with saying that the graphics in DQ7 are bad is that it's your opinion. I
happen to think that the screen shots I have seen so far are very good, in an SD
Anime-style sort of way. Sure, the graphics ain't hyper realistic CGI silicon graphics
workstation created masterpieces. They aren't supposed to be. They're a different style,
an updated version of the old NES/SNES DQ games. And that's what all the DQ games have
been about -- building upon the earlier games in the series. Growing and evolving right
with their fans. But above all else, keeping the heart of the series the same.
The game follows in a long line of very popular, amazing DQ games -- and rather than
try to change the whole system and idea behind the games (Which can really alienate
longtime fans of a series... cough cough FF8 cough cough) they are sticking with the DQ
traditions. Traditions like the fight engine have been around for years, and will no doubt
be updated -- but not replaced -- in DQ7. The original happy faced blue Slimes are back in
DQ7 -- with more cousins like Winged Slimes, Rock Slimes and Spot Slimes. The only
difference between the Slimes from the original DQ1 and the DQ7 slimes will be that the
slimes -- like all the enemies since DQ5 -- are now fully animated. The party members
follow the hero in DQ7 on the overworld, just like in every DQ since DQ2.
And with any luck DQ8 and DQ9 and even DQ100 will have the same fight engine, the same
slimes, the same overhead view format. That's what MAKES them DQ games. Not the name, not
the people who made it. The traditions, the links to the past, the building upon a
foundation of wonderful gaming experiences -- this is the heart of the DQ series to me.
And that's the ultimate point of Dragon Quest 7 that I don't think anyone who hasn't
played a DQ game all the way through will understand. If Enix took out the Slimes, took
out the old battle system, used CGI created FMV for half the game, then DQ7 would not BE a
Dragon Quest game. It would be a pale imitation of what they USED to be. Enix knows what
their fan base wants, and they are working to offer that to them. And anyone else can
either become a fan or not.
The Dragon Quest series IS the old school RPG genre personified -- the First DQ game
WAS the first console RPG. And you can still see elements of the original game in DQ6, and
you will be able to see links to the old NES games in DQ7. And THAT is what endears the
game to me.
And in a modern, new school world of 60 minute FMVs and 40 hr gameplay over 4 CD games,
I for one am looking for a little bit of the old school in this FMV flooded world.
-- Mark Cantrell
The Knight in Tarnished Armor |
This brings up an interesting point: how long can something stick to tradition before
it drops out of the medium entirely? In other words, if Dragon Quest does stick to the
elements Mark mentions above, how long before it looks and acts nothing like the rest of
the video game universe? You can claim that you're a true DQ fan and don't care, but when
was the last time you played something REALLY old school - the original Pac Man or
Defender or Dig Dug? Or an Infocom text game, for that matter? You may see film shot in
black and white from time to time, but what's the last time you saw a silent black and
white film as anything but a historical artifact?
I tend to disagree with the idea that you can't upgrade something without losing its
spirit. As Link pointed out above, Zelda is constantly reinventing itself but still
remains true to the original. The difference between the original Zelda's combat system
and Z64's combat system is like the difference between an amoeba and an aardvark, but both
games are unmistakably Zelda. There's a case to be made for DQ7 being a good and
worthwhile game, but I don't think saying "it's exactly the same as all the
rest" is gonna cut it.
One last point - I haven't played DQ5 or 6, so this is purely conjecture, but has the
DQ series always been as conservative as people are claiming? I remember Dragon Quest 4,
the last on the NES, being called far more inventive and original than FF3, the last Final
Fantasy on the system. Heck, I remember DQ4 being called more inventive than FF4. I was
also under the impression that 5 and 6 at least tried to keep neck and neck with the
equivalent Final Fantasies, and that the first stories about Dragon Quest 7 were quick to
point out that it would have a 3D world, just like FF7. Is it just me, or is it possible
the traditionalist argument is an attempt to cover up a badly botched development cycle?
Join me next time for RPG Conspiracies Exposed!
Too much of a good thing |
They changed Vagrant Story into another long RPG??? How in the
*%#&%#@ hell am I supposed to be able to finish FM3 (which is really long and quite
addictive), pick up Vagrant Story, finish it before Legend of Mana ships, and finish that
before Chrono Cross does too? Not to mention FFIX ships two months later!!!! I think this
is a Square conspiracy to reduce the whiners who used to complain it took too long and
there were too few titles shipping to the US into highly ashamed individuals, and to keep
us too busy to demand a FFT sequel. A nice plus is that the competition won't be able to
keep up: I was waiting for Koudelka, but it looks like I'm not buying it this year!
Dammit, it's not even the amount of cash involved!!! I don't want to have to spend the
whole *&#^#*@ summer indoors!! After the long, winded rant, question: if you had
the dilemma above, what would you pass on, buy later? I already decided to pass on
Parasite Eve II, and I didn't highly dislike the first one... Now, I know you're a self
professed Squarehead, so this is highly hypothetical, and if the mere thought of having to
renounce buying any of them causes you any pain, I apologize in advance.
Princess Jemmy |
Ok, to continue the loveable jerk theme, I plan to buy everything Square puts out
between now and Final Fantasy 9, inclusive. Also Lunar 2, Wild Arms 2, maybe Vanguard
Bandits and assorted Dreamcast RPGs, depending on word of mouth. I'm doing this mostly
because I can, now that I'm not a poor student anymore.
But wait, before you shoot me, I also have a good reason (ok, rationalization) for my
spending habits. It's very clear that 2000 will be a great year for RPGs, and that there's
more coming out than anyone but a shut in could possibly handle. However, I'm not at all
sure about what the following year is gonna look like. The PS1 will be dead, basically,
and while there's gonna be lots of games for the PS2, you generally don't get good RPGs on
a system for at least a year because developers are still getting a handle on the machine.
FF4 is an exception, but how long was it before Wild Arms came out for the PSX? The
Dreamcast may have some good RPGs, but maybe not nearly as many as the Playstation.
Stockpiling RPGs now may be a very good idea, or better yet, wait a while, then go back
and buy them as needed at reduced prices.
The late DQ7 |
You know why I'm looking forward to Dragon Quest 7, Chris? Of course you
don't. But I bet you want to know don't you? I'm looking forward to DQ7 because I figure
they must have *something* worthwhile in that game that it'd take who knows how many years
to make. And kind of like Alex, when I think of RPGs in a broad way, DQ is one of the
first things to come to mind. And this is coming from someone who's only sampled the first
DQ. Such is the power of DQ.
And you know what else? I like sprites. I like 2D. Bring on the SNES grade graphics,
baby. Like what's his face from IGN said...'Graphics don't make a game, but bad ones can
break it.'
I also don't see myself outraged, because I honestly have no expectations for the game
other than a solid RPG experience. Not spectactular, not genre redefining. Just...Fun.
~Ian P.
P.S. Seriously...How long exactly has DQ7 been in the works? Well over three years now?
|
Curiosity. Always a good reason to do anything, and I gotta say I wouldn't give a damn
about DQ7 right now, based on what I've seen, if it wasn't for the fact that it was
massively overdue. As I've said before, I think the 2D sprite-based Saga Frontier 2 is the
best looking game on the PS right now, but after seeing that I'm not sure how well genuine
SNES graphics would be in comparison. But overall Ian's general outlook is reasonable.
I can't find an exact date for DQ7 being started, but I was able to find a news story
stating that Shonen Jump first showed screens and character shots of the game back in July
1998. I can't imagine Enix would have let anything be shown without at least a year of
development, so three years seems about right.
Hate bands, get rewarded |
good job. anyone who dislikes limp bizkit is doing a good job. i would
like to thank you. elizabeth |
And I would like to be thanked, whenever you're ready. Money and/or food are always
good.
Double Agent - does that sound particularly
trustworthy to you? |
Ok, if there has ever been a blatantly obvious and absolutely pathetic
attempt at propaganda by a video game company, it has to be the letter from Clyde Hudman.
If he doesn't work for Sega, they must be paying him, because nobody in their right mind
praises anything like that in normal conversation or in a letter to a publication like the
GIA with that kind of language. He sounds like a corporate zombie spewing the company's
latest useless catch phrase. I can't believe he (and Sega) could have the gaul to write
such a ridiculous letter and expect us to think it was really from a normal person. I,
personally, am offended. But then again, Chris, you did not seem to wretch upon laying
your eyes on it. Even if it did boost your ego. Hmm... You are suspect now. CO |
Damn right I'm suspect! Not only did I say everything Clyde said before he said it, I'm
a virtual unknown who popped up suddenly in the DA position, which dozens of people
wanted! And you're just now wondering if I'm trustworthy? Man, I'm speechless. You
won't last five minutes in corporate America, you might want to look into poetry or
something instead.
Closing Comments:
Not really feeling tired, but slow. Took me twice as long to do this as it should have,
so no amusing closing rant. Apologies.
As for tomorrow, if you've got anything interesting to add about Dragon Quest, send it
in. Otherwise I think it might be cool to take a look at what Jemmy said: there's too many
good RPGs coming out this year. If you don't have excess money to waste on games you're
not gonna be able to play immediately, what are your priorities? What are you going to
buy, and why, and why not something else? Adios for now.
-Chris Jones, not sure what to do if wombats attacked |
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